Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Int32AnimationBase.cs / 1305600 / Int32AnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Int32AnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Int32AnimationBase. /// protected Int32AnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Int32AnimationBase /// ///The copy public new Int32AnimationBase Clone() { return (Int32AnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Int32)defaultOriginValue, (Int32)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Int32); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Int32 GetCurrentValue(Int32 defaultOriginValue, Int32 defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueInt32(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Int32 GetCurrentValueCore(Int32 defaultOriginValue, Int32 defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- BuildDependencySet.cs
- OleDbPropertySetGuid.cs
- Keyboard.cs
- CfgArc.cs
- DesignerDataParameter.cs
- SystemIPv4InterfaceProperties.cs
- ResourceType.cs
- XmlReflectionImporter.cs
- AnnotationResource.cs
- DataServiceRequestOfT.cs
- ZeroOpNode.cs
- DecimalFormatter.cs
- GlobalizationSection.cs
- HttpRequestWrapper.cs
- PrintControllerWithStatusDialog.cs
- DataControlFieldCollection.cs
- CompositeFontInfo.cs
- ToolStripArrowRenderEventArgs.cs
- serverconfig.cs
- MaskedTextBox.cs
- RunInstallerAttribute.cs
- StreamReader.cs
- SerializationInfo.cs
- FtpRequestCacheValidator.cs
- UriTemplateVariablePathSegment.cs
- AtomServiceDocumentSerializer.cs
- TextFormattingConverter.cs
- FtpWebRequest.cs
- RangeValuePattern.cs
- WebPartUserCapability.cs
- Vector3D.cs
- XmlDataDocument.cs
- TextTrailingWordEllipsis.cs
- DataGridLinkButton.cs
- XPathItem.cs
- OrderedEnumerableRowCollection.cs
- TextTreeInsertElementUndoUnit.cs
- ButtonFieldBase.cs
- HexParser.cs
- datacache.cs
- ImageListImageEditor.cs
- CollectionViewProxy.cs
- ReturnEventArgs.cs
- Quad.cs
- Bezier.cs
- SourceInterpreter.cs
- StringFunctions.cs
- CodeExporter.cs
- Validator.cs
- LoginView.cs
- AttachedPropertyMethodSelector.cs
- Part.cs
- ConnectionStringSettingsCollection.cs
- Rules.cs
- EncryptedPackage.cs
- CopyNodeSetAction.cs
- TriggerBase.cs
- Point3DCollectionConverter.cs
- WebPartDisplayMode.cs
- SetterBaseCollection.cs
- ResourceReferenceExpressionConverter.cs
- TextRange.cs
- FamilyMapCollection.cs
- HttpWrapper.cs
- RetrieveVirtualItemEventArgs.cs
- XmlnsDictionary.cs
- coordinatorfactory.cs
- SiteMapNodeCollection.cs
- BridgeDataRecord.cs
- MetabaseServerConfig.cs
- PromptBuilder.cs
- ItemCheckedEvent.cs
- ContainerParaClient.cs
- SQLInt64.cs
- ListViewCancelEventArgs.cs
- BitmapEffectDrawingContextState.cs
- TextContainerChangedEventArgs.cs
- StyleHelper.cs
- TraceSection.cs
- WinFormsComponentEditor.cs
- HttpCachePolicy.cs
- SctClaimDictionary.cs
- WebPartCatalogCloseVerb.cs
- AttributedMetaModel.cs
- DispatcherExceptionEventArgs.cs
- WebPartVerb.cs
- QilReplaceVisitor.cs
- Constraint.cs
- PolicyLevel.cs
- Cursor.cs
- Int16AnimationBase.cs
- InvalidChannelBindingException.cs
- HttpFormatExtensions.cs
- EncodingInfo.cs
- ExternalCalls.cs
- Membership.cs
- TextDpi.cs
- HtmlInputText.cs
- XpsS0ValidatingLoader.cs
- RichTextBoxAutomationPeer.cs