Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Int32AnimationBase.cs / 1305600 / Int32AnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Int32AnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Int32AnimationBase. /// protected Int32AnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Int32AnimationBase /// ///The copy public new Int32AnimationBase Clone() { return (Int32AnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Int32)defaultOriginValue, (Int32)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Int32); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Int32 GetCurrentValue(Int32 defaultOriginValue, Int32 defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueInt32(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Int32 GetCurrentValueCore(Int32 defaultOriginValue, Int32 defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- WebPartConnectionCollection.cs
- Model3D.cs
- DataGridViewCellValidatingEventArgs.cs
- CompensationHandlingFilter.cs
- TextRangeBase.cs
- AsymmetricKeyExchangeFormatter.cs
- DataControlLinkButton.cs
- LocalFileSettingsProvider.cs
- SoapCodeExporter.cs
- ChannelServices.cs
- _NegoState.cs
- CustomUserNameSecurityTokenAuthenticator.cs
- UnmanagedMemoryStreamWrapper.cs
- PermissionToken.cs
- Base64Decoder.cs
- HttpModuleActionCollection.cs
- safePerfProviderHandle.cs
- ClientSponsor.cs
- XmlException.cs
- filewebrequest.cs
- Message.cs
- QuaternionIndependentAnimationStorage.cs
- SyndicationFeed.cs
- ADMembershipUser.cs
- DescendantQuery.cs
- MenuItemAutomationPeer.cs
- FrameworkElementFactoryMarkupObject.cs
- Light.cs
- VScrollBar.cs
- GroupBox.cs
- IntPtr.cs
- ConfigurationManagerHelper.cs
- SessionEndingCancelEventArgs.cs
- CalendarDay.cs
- EntityAdapter.cs
- TypeUsageBuilder.cs
- HelpInfo.cs
- ImplicitInputBrush.cs
- ConfigPathUtility.cs
- TextFormattingConverter.cs
- SponsorHelper.cs
- WpfXamlMember.cs
- SrgsToken.cs
- LinkArea.cs
- SwitchElementsCollection.cs
- LeafCellTreeNode.cs
- HttpModuleCollection.cs
- TableRowsCollectionEditor.cs
- SynchronizedDispatch.cs
- WebException.cs
- DependentList.cs
- OciHandle.cs
- Version.cs
- MappingSource.cs
- ConstrainedDataObject.cs
- DataListItem.cs
- RotateTransform.cs
- WmfPlaceableFileHeader.cs
- QilTernary.cs
- ImportFileRequest.cs
- SqlGatherConsumedAliases.cs
- SingleResultAttribute.cs
- Range.cs
- XsdBuildProvider.cs
- SimpleExpression.cs
- TableItemStyle.cs
- ActiveXHelper.cs
- IDQuery.cs
- CommonProperties.cs
- XD.cs
- ButtonFlatAdapter.cs
- ByteStreamGeometryContext.cs
- SchemaSetCompiler.cs
- UpdateTracker.cs
- Parser.cs
- Image.cs
- XslTransformFileEditor.cs
- ObjectItemLoadingSessionData.cs
- SafeCryptContextHandle.cs
- WindowInteractionStateTracker.cs
- ExceptionUtil.cs
- ClientRoleProvider.cs
- CompositionDesigner.cs
- Inflater.cs
- ListViewTableCell.cs
- Crypto.cs
- XmlBaseWriter.cs
- ValidationRuleCollection.cs
- DataGridCell.cs
- CharacterHit.cs
- COM2EnumConverter.cs
- AssemblyInfo.cs
- DiagnosticEventProvider.cs
- DbParameterCollection.cs
- DefaultPropertyAttribute.cs
- Object.cs
- DesignerActionGlyph.cs
- ResourceReferenceExpressionConverter.cs
- XmlSchemaAnnotated.cs
- MemberAssignment.cs