EntityAdapter.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / ndp / fx / src / DataEntity / System / Data / EntityClient / EntityAdapter.cs / 1 / EntityAdapter.cs

                            //---------------------------------------------------------------------- 
// 
//      Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// 
// @owner  [....], [....]
//--------------------------------------------------------------------- 
using System.Collections.Generic; 
using System.Text;
using System.Data; 
using System.Data.Common;
using System.Data.Mapping.Update.Internal;
using System.Data.Objects;
using System.Diagnostics; 
using System.Data.Mapping;
 
namespace System.Data.EntityClient 
{
    ///  
    /// Class representing a data adapter for the conceptual layer
    /// 
    internal sealed class EntityAdapter : IEntityAdapter
    { 
        private bool _acceptChangesDuringUpdate = true;
        private EntityConnection _connection; 
        private Int32? _commandTimeout; 

        ///  
        /// Constructs the EntityAdapter object without a connection object
        /// 
        public EntityAdapter()
        { 
        }
 
        ///  
        /// Gets or sets the map connection used by this adapter.
        ///  
        DbConnection IEntityAdapter.Connection
        {
            get
            { 
                return this.Connection;
            } 
            set 
            {
                this.Connection = (EntityConnection)value; 
            }
        }

        ///  
        /// Gets or sets the map connection used by this adapter.
        ///  
        public EntityConnection Connection 
        {
            get 
            {
                return _connection;
            }
            set 
            {
                _connection = value; 
            } 
        }
 
        /// 
        /// Gets or sets whether the IEntityCache.AcceptChanges should be called during a call to IEntityAdapter.Update.
        /// 
        public bool AcceptChangesDuringUpdate 
        {
            get 
            { 
                return this._acceptChangesDuringUpdate;
            } 
            set
            {
                this._acceptChangesDuringUpdate = value;
            } 
        }
 
        ///  
        /// Gets of sets the command timeout for update operations. If null, indicates that the default timeout
        /// for the provider should be used. 
        /// 
        Int32? IEntityAdapter.CommandTimeout
        {
            get 
            {
                return this._commandTimeout; 
            } 
            set
            { 
                this._commandTimeout = value;
            }
        }
 
        /// 
        /// Persist modifications described in the given cache. 
        ///  
        /// Entity cache containing changes to persist to the store.
        /// Number of cache entries affected by the udpate. 
        public Int32 Update(IEntityStateManager entityCache)
        {
            EntityUtil.CheckArgumentNull(entityCache, "entityCache");
            if (!IsStateManagerDirty(entityCache)) { return 0; } 

            // Check that we have a connection before we proceed 
            if (_connection == null) 
            {
                throw EntityUtil.InvalidOperation(System.Data.Entity.Strings.EntityClient_NoConnectionForAdapter); 
            }

            // Check that the store connection is available
            if (_connection.StoreProviderFactory == null || this._connection.StoreConnection == null) 
            {
                throw EntityUtil.InvalidOperation(System.Data.Entity.Strings.EntityClient_NoStoreConnectionForUpdate); 
            } 

            // Check that the connection is open before we proceed 
            if (ConnectionState.Open != _connection.State)
            {
                throw EntityUtil.InvalidOperation(System.Data.Entity.Strings.EntityClient_ClosedConnectionForUpdate);
            } 

            return UpdateTranslator.Update(entityCache, this); 
        } 

        ///  
        /// Determine whether the cache has changes to apply.
        /// 
        /// ObjectStateManager to check. Must not be null.
        /// true if cache contains changes entries; false otherwise 
        private static bool IsStateManagerDirty(IEntityStateManager entityCache)
        { 
            Debug.Assert(null != entityCache); 
            bool hasChanges = false;
            // this call to GetCacheEntries is constant time (the ObjectStateManager implementation 
            // maintains an explicit list of entries in each state)
            foreach (ObjectStateEntry entry in entityCache.GetEntityStateEntries(
                EntityState.Added | EntityState.Deleted | EntityState.Modified))
            { 
                hasChanges = true;
                break; 
            } 
            return hasChanges;
        } 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------- 
// 
//      Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// 
// @owner  [....], [....]
//--------------------------------------------------------------------- 
using System.Collections.Generic; 
using System.Text;
using System.Data; 
using System.Data.Common;
using System.Data.Mapping.Update.Internal;
using System.Data.Objects;
using System.Diagnostics; 
using System.Data.Mapping;
 
namespace System.Data.EntityClient 
{
    ///  
    /// Class representing a data adapter for the conceptual layer
    /// 
    internal sealed class EntityAdapter : IEntityAdapter
    { 
        private bool _acceptChangesDuringUpdate = true;
        private EntityConnection _connection; 
        private Int32? _commandTimeout; 

        ///  
        /// Constructs the EntityAdapter object without a connection object
        /// 
        public EntityAdapter()
        { 
        }
 
        ///  
        /// Gets or sets the map connection used by this adapter.
        ///  
        DbConnection IEntityAdapter.Connection
        {
            get
            { 
                return this.Connection;
            } 
            set 
            {
                this.Connection = (EntityConnection)value; 
            }
        }

        ///  
        /// Gets or sets the map connection used by this adapter.
        ///  
        public EntityConnection Connection 
        {
            get 
            {
                return _connection;
            }
            set 
            {
                _connection = value; 
            } 
        }
 
        /// 
        /// Gets or sets whether the IEntityCache.AcceptChanges should be called during a call to IEntityAdapter.Update.
        /// 
        public bool AcceptChangesDuringUpdate 
        {
            get 
            { 
                return this._acceptChangesDuringUpdate;
            } 
            set
            {
                this._acceptChangesDuringUpdate = value;
            } 
        }
 
        ///  
        /// Gets of sets the command timeout for update operations. If null, indicates that the default timeout
        /// for the provider should be used. 
        /// 
        Int32? IEntityAdapter.CommandTimeout
        {
            get 
            {
                return this._commandTimeout; 
            } 
            set
            { 
                this._commandTimeout = value;
            }
        }
 
        /// 
        /// Persist modifications described in the given cache. 
        ///  
        /// Entity cache containing changes to persist to the store.
        /// Number of cache entries affected by the udpate. 
        public Int32 Update(IEntityStateManager entityCache)
        {
            EntityUtil.CheckArgumentNull(entityCache, "entityCache");
            if (!IsStateManagerDirty(entityCache)) { return 0; } 

            // Check that we have a connection before we proceed 
            if (_connection == null) 
            {
                throw EntityUtil.InvalidOperation(System.Data.Entity.Strings.EntityClient_NoConnectionForAdapter); 
            }

            // Check that the store connection is available
            if (_connection.StoreProviderFactory == null || this._connection.StoreConnection == null) 
            {
                throw EntityUtil.InvalidOperation(System.Data.Entity.Strings.EntityClient_NoStoreConnectionForUpdate); 
            } 

            // Check that the connection is open before we proceed 
            if (ConnectionState.Open != _connection.State)
            {
                throw EntityUtil.InvalidOperation(System.Data.Entity.Strings.EntityClient_ClosedConnectionForUpdate);
            } 

            return UpdateTranslator.Update(entityCache, this); 
        } 

        ///  
        /// Determine whether the cache has changes to apply.
        /// 
        /// ObjectStateManager to check. Must not be null.
        /// true if cache contains changes entries; false otherwise 
        private static bool IsStateManagerDirty(IEntityStateManager entityCache)
        { 
            Debug.Assert(null != entityCache); 
            bool hasChanges = false;
            // this call to GetCacheEntries is constant time (the ObjectStateManager implementation 
            // maintains an explicit list of entries in each state)
            foreach (ObjectStateEntry entry in entityCache.GetEntityStateEntries(
                EntityState.Added | EntityState.Deleted | EntityState.Modified))
            { 
                hasChanges = true;
                break; 
            } 
            return hasChanges;
        } 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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