Effect.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / Effect.cs / 1305600 / Effect.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    abstract partial class Effect : Animatable, DUCE.IResource
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new Effect Clone()
        { 
            return (Effect)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new Effect CloneCurrentValue()
        { 
            return (Effect)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

 
 

        #region Public Properties 



        #endregion Public Properties 

        //------------------------------------------------------ 
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------

        #region Protected Methods
 

 
 

        #endregion ProtectedMethods 

        //-----------------------------------------------------
        //
        //  Internal Methods 
        //
        //------------------------------------------------------ 
 
        #region Internal Methods
 

        internal abstract DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel);

        ///  
        /// AddRefOnChannel
        ///  
        DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel) 
        {
            // Reconsider the need for this lock when removing the MultiChannelResource. 
            using (CompositionEngineLock.Acquire())
            {
                return AddRefOnChannelCore(channel);
            } 
        }
        internal abstract void ReleaseOnChannelCore(DUCE.Channel channel); 
 
        /// 
        /// ReleaseOnChannel 
        /// 
        void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
        {
            // Reconsider the need for this lock when removing the MultiChannelResource. 
            using (CompositionEngineLock.Acquire())
            { 
                ReleaseOnChannelCore(channel); 
            }
        } 
        internal abstract DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel);

        /// 
        /// GetHandle 
        /// 
        DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) 
        { 
            DUCE.ResourceHandle handle;
 
            using (CompositionEngineLock.Acquire())
            {
                handle = GetHandleCore(channel);
            } 

            return handle; 
        } 
        internal abstract int GetChannelCountCore();
 
        /// 
        /// GetChannelCount
        /// 
        int DUCE.IResource.GetChannelCount() 
        {
            // must already be in composition lock here 
            return GetChannelCountCore(); 
        }
        internal abstract DUCE.Channel GetChannelCore(int index); 

        /// 
        /// GetChannel
        ///  
        DUCE.Channel DUCE.IResource.GetChannel(int index)
        { 
            // must already be in composition lock here 
            return GetChannelCore(index);
        } 


        #endregion Internal Methods
 
        //-----------------------------------------------------
        // 
        //  Internal Properties 
        //
        //----------------------------------------------------- 

        #region Internal Properties

 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

 

        #endregion Dependency Properties

        //----------------------------------------------------- 
        //
        //  Internal Fields 
        // 
        //------------------------------------------------------
 
        #region Internal Fields


 

 
 

        #endregion Internal Fields 



        #region Constructors 

        //------------------------------------------------------ 
        // 
        //  Constructors
        // 
        //-----------------------------------------------------


 

        #endregion Constructors 
 
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK