Code:
/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Base / MS / Internal / FreezableDefaultValueFactory.cs / 1 / FreezableDefaultValueFactory.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // Description: DefaultvalueFactory for Freezables // // History: // 2005/11/08 : [....] - Created from PresentationCore's old // MutableDefaultPropertyMetadata // //--------------------------------------------------------------------------- using MS.Internal.WindowsBase; using System; using System.Diagnostics; using System.Windows; namespace MS.Internal { //// FreezableDefaultValueFactory is a DefaultValueFactory implementation which // is inserted by the property system for any DP registered with a default // value of type Freezable. The user�s given default value is frozen and // used as a template to create unfrozen copies on a per DP per DO basis. If // the default value is modified it is automatically promoted from default to // local. // [FriendAccessAllowed] // built into Base, used by Core + Framework internal class FreezableDefaultValueFactory : DefaultValueFactory { ////// Stores a frozen copy of defaultValue /// internal FreezableDefaultValueFactory(Freezable defaultValue) { Debug.Assert(defaultValue != null, "Null can not be made mutable. Do not use FreezableDefaultValueFactory."); Debug.Assert(defaultValue.CanFreeze, "The defaultValue prototype must be freezable."); _defaultValuePrototype = defaultValue.GetAsFrozen(); } ////// Returns our frozen sentinel /// internal override object DefaultValue { get { Debug.Assert(_defaultValuePrototype.IsFrozen); return _defaultValuePrototype; } } ////// If the DO is frozen, we'll return our frozen sentinel. Otherwise we'll make /// an unfrozen copy. /// internal override object CreateDefaultValue(DependencyObject owner, DependencyProperty property) { Debug.Assert(owner != null && property != null, "It is the caller responsibility to ensure that owner and property are non-null."); Freezable result = _defaultValuePrototype; Freezable ownerFreezable = owner as Freezable; // If the owner is frozen, just return the frozen prototype. if (ownerFreezable != null && ownerFreezable.IsFrozen) { return result; } result = _defaultValuePrototype.Clone(); // Wire up a FreezableDefaultPromoter to observe the default value we // just created and automatically promote it to local if it is modified. FreezableDefaultPromoter promoter = new FreezableDefaultPromoter(owner, property); promoter.SetFreezableDefaultValue(result); result.Changed += promoter.OnDefaultValueChanged; return result; } // This is the prototype that CreateDefaultValue copies to create the // mutable default value for this property. See also the ctor. private readonly Freezable _defaultValuePrototype; ////// The FreezableDefaultPromoter observes the mutable defaults we hand out /// for changed events. If the default is ever modified this class will /// promote it to a local value by writing it to the local store and /// clear the cached default value so we will generate a new default /// the next time the property system is asked for one. /// private class FreezableDefaultPromoter { internal FreezableDefaultPromoter(DependencyObject owner, DependencyProperty property) { Debug.Assert(owner != null && property != null, "Caller is responsible for ensuring that owner and property are non-null."); Debug.Assert(!(owner is Freezable) || !((Freezable)owner).IsFrozen, "We should not be observing mutables on a frozen owner."); Debug.Assert(property.GetMetadata(owner.DependencyObjectType).UsingDefaultValueFactory, "How did we end up observing a mutable if we were not registered for the factory pattern?"); // We hang on to the property and owner so we can write the default // value back to the local store if it changes. See also // OnDefaultValueChanged. _owner = owner; _property = property; } internal void OnDefaultValueChanged(object sender, EventArgs e) { Freezable value = (Freezable) sender; VerifySenderIsFreezableDefaultValue(value); PropertyMetadata metadata = _property.GetMetadata(_owner.DependencyObjectType); // Remove this value from the DefaultValue cache so we stop // handing it out as the default value now that it has changed. metadata.ClearCachedDefaultValue(_owner, _property); // Since Changed is raised when the user freezes the default // value, we need to check before removing our handler. // (If the value is frozen, it will remove it's own handlers.) if (!value.IsFrozen) { value.Changed -= OnDefaultValueChanged; } // If someone else hasn't already written a local local value, // promote the default value to local. if (_owner.ReadLocalValue(_property) == DependencyProperty.UnsetValue) { _owner.SetMutableDefaultValue(_property, value); } } private readonly DependencyObject _owner; private readonly DependencyProperty _property; //----------------------------------------------------- // // DEBUG // //----------------------------------------------------- #region DEBUG // The creator of a FreezableDefaultValuePromoter should call this method // so that we can verify that the changed sender is the mutable default // value we handed out. [Conditional("DEBUG")] internal void SetFreezableDefaultValue(Freezable mutableDefaultValue) { #if DEBUG _debug_mutableDefaultValue = mutableDefaultValue; #endif } // Called by OnDefaultValueChanged to verify that the sender is the // mutable default value this promoter is observing. In Fre builds // we assume this to be true. [Conditional("DEBUG")] internal void VerifySenderIsFreezableDefaultValue(Freezable sender) { #if DEBUG Debug.Assert(_debug_mutableDefaultValue != null, "Promoter's creator should have called SetFreezableDefaultValue."); Debug.Assert(sender == _debug_mutableDefaultValue, "Event sender is not the mutable default value we created."); #endif } #if DEBUG private Freezable _debug_mutableDefaultValue; #endif #endregion DEBUG } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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