Code:
/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / clr / src / BCL / System / Text / EncoderBestFitFallback.cs / 1 / EncoderBestFitFallback.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // EncoderBestFitFallback.cs // // This is used internally to create best fit behavior as per the original windows best fit behavior. // namespace System.Text { using System; using System.Globalization; using System.Text; using System.Threading; [Serializable()] internal class InternalEncoderBestFitFallback : EncoderFallback { // Our variables internal Encoding encoding = null; internal char[] arrayBestFit = null; internal InternalEncoderBestFitFallback(Encoding encoding) { // Need to load our replacement characters table. this.encoding = encoding; this.bIsMicrosoftBestFitFallback = true; } public override EncoderFallbackBuffer CreateFallbackBuffer() { return new InternalEncoderBestFitFallbackBuffer(this); } // Maximum number of characters that this instance of this fallback could return public override int MaxCharCount { get { return 1; } } public override bool Equals(Object value) { InternalEncoderBestFitFallback that = value as InternalEncoderBestFitFallback; if (that != null) { return (this.encoding.CodePage == that.encoding.CodePage); } return (false); } public override int GetHashCode() { return this.encoding.CodePage; } } internal sealed class InternalEncoderBestFitFallbackBuffer : EncoderFallbackBuffer { // Our variables private char cBestFit = '\0'; private InternalEncoderBestFitFallback oFallback; private int iCount = -1; private int iSize; // Private object for locking instead of locking on a public type for SQL reliability work. private static Object s_InternalSyncObject; private static Object InternalSyncObject { get { if (s_InternalSyncObject == null) { Object o = new Object(); Interlocked.CompareExchange(ref s_InternalSyncObject, o, null); } return s_InternalSyncObject; } } // Constructor public InternalEncoderBestFitFallbackBuffer(InternalEncoderBestFitFallback fallback) { this.oFallback = fallback; if (oFallback.arrayBestFit == null) { // Lock so we don't confuse ourselves. lock(InternalSyncObject) { // Double check before we do it again. if (oFallback.arrayBestFit == null) oFallback.arrayBestFit = fallback.encoding.GetBestFitUnicodeToBytesData(); } } } // Fallback methods public override bool Fallback(char charUnknown, int index) { // If we had a buffer already we're being recursive, throw, it's probably at the suspect // character in our array. // Shouldn't be able to get here for all of our code pages, table would have to be messed up. BCLDebug.Assert(iCount < 1, "[InternalEncoderBestFitFallbackBuffer.Fallback(non surrogate)] Fallback char " + ((int)cBestFit).ToString("X4", CultureInfo.InvariantCulture) + " caused recursive fallback"); iCount = iSize = 1; cBestFit = TryBestFit(charUnknown); if (cBestFit == '\0') cBestFit = '?'; return true; } public override bool Fallback(char charUnknownHigh, char charUnknownLow, int index) { // Double check input surrogate pair if (!Char.IsHighSurrogate(charUnknownHigh)) throw new ArgumentOutOfRangeException("charUnknownHigh", Environment.GetResourceString("ArgumentOutOfRange_Range", 0xD800, 0xDBFF)); if (!Char.IsLowSurrogate(charUnknownLow)) throw new ArgumentOutOfRangeException("CharUnknownLow", Environment.GetResourceString("ArgumentOutOfRange_Range", 0xDC00, 0xDFFF)); // If we had a buffer already we're being recursive, throw, it's probably at the suspect // character in our array. 0 is processing last character, < 0 is not falling back // Shouldn't be able to get here, table would have to be messed up. BCLDebug.Assert(iCount < 1, "[InternalEncoderBestFitFallbackBuffer.Fallback(surrogate)] Fallback char " + ((int)cBestFit).ToString("X4", CultureInfo.InvariantCulture) + " caused recursive fallback"); // Go ahead and get our fallback, surrogates don't have best fit cBestFit = '?'; iCount = iSize = 2; return true; } // Default version is overridden in EncoderReplacementFallback.cs public override char GetNextChar() { // Just return cReturn, which is 0 if there's no best fit for it. return (iCount-- > 0) ? cBestFit : '\0'; } public override bool MovePrevious() { // Exception fallback doesn't have anywhere to back up to. if (iCount >= 0) iCount++; // Return true if we could do it. return (iCount >= 0 && iCount <= iSize); } // How many characters left to output? public override int Remaining { get { return (iCount > 0) ? iCount : 0; } } // Clear the buffer public override unsafe void Reset() { iCount = -1; charStart = null; bFallingBack = false; } // private helper methods private char TryBestFit(char cUnknown) { // Need to figure out our best fit character, low is beginning of array, high is 1 AFTER end of array int lowBound = 0; int highBound = oFallback.arrayBestFit.Length; int index; // Binary search the array int iDiff; while ((iDiff = (highBound - lowBound)) > 6) { // Look in the middle, which is complicated by the fact that we have 2 #s for each pair, // so we don't want index to be odd because we want to be on word boundaries. // Also note that index can never == highBound (because diff is rounded down) index = ((iDiff / 2) + lowBound) & 0xFFFE; char cTest = oFallback.arrayBestFit[index]; if (cTest == cUnknown) { // We found it BCLDebug.Assert(index + 1 < oFallback.arrayBestFit.Length, "[InternalEncoderBestFitFallbackBuffer.TryBestFit]Expected replacement character at end of array"); return oFallback.arrayBestFit[index + 1]; } else if (cTest < cUnknown) { // We weren't high enough lowBound = index; } else { // We weren't low enough highBound = index; } } for (index = lowBound; index < highBound; index += 2) { if (oFallback.arrayBestFit[index] == cUnknown) { // We found it BCLDebug.Assert(index + 1 < oFallback.arrayBestFit.Length, "[InternalEncoderBestFitFallbackBuffer.TryBestFit]Expected replacement character at end of array"); return oFallback.arrayBestFit[index + 1]; } } // Char wasn't in our table return '\0'; } } }
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