SystemFonts.cs source code in C# .NET

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/ DotNET / DotNET / 8.0 / untmp / whidbey / REDBITS / ndp / fx / src / CommonUI / System / Drawing / SystemFonts.cs / 1 / SystemFonts.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Drawing { 
 
    using System;
    using System.Diagnostics; 
    using System.Runtime.InteropServices;
    using System.Security;
    using System.Security.Permissions;
    using System.IO; 

 
    ///  
    /// 
    ///     Selected system-wide fonts. 
    /// 
    public sealed class SystemFonts {
        private static readonly object SystemFontsKey = new object();
 
        // Cannot be instantiated.
        private SystemFonts() { 
        } 

        ///  
        /// 
        ///    
        ///       Gets the system's font for captions.
        ///     
        /// 
        public static Font CaptionFont { 
            get { 
                Font captionFont = null;
 
                NativeMethods.NONCLIENTMETRICS data = new NativeMethods.NONCLIENTMETRICS();
                bool result = UnsafeNativeMethods.SystemParametersInfo(NativeMethods.SPI_GETNONCLIENTMETRICS, data.cbSize, data, 0);

                if (result && data.lfCaptionFont != null) { 
                    // SECREVIEW : This assert is ok.  The LOGFONT struct passed to Font.FromLogFont was obtained from the system.
                    // 
                    IntSecurity.ObjectFromWin32Handle.Assert(); 
                    try {
                        captionFont = Font.FromLogFont(data.lfCaptionFont); 
                    }
                    catch (Exception ex) {
                        if( IsCriticalFontException(ex) ){
                            throw; 
                        }
                    } 
                    finally { 
                        CodeAccessPermission.RevertAssert();
                    } 

                    if( captionFont == null ) {
                        captionFont = DefaultFont;
                    } else if (captionFont.Unit != GraphicsUnit.Point) { 
                        captionFont = FontInPoints(captionFont);
                    } 
                } 

                captionFont.SetSystemFontName("CaptionFont"); 
                return captionFont;
            }
        }
 

        ///  
        ///  
        ///    
        ///       Gets the system's font for small captions. 
        ///    
        /// 
        public static Font SmallCaptionFont {
            get { 
                Font smcaptionFont = null;
 
                NativeMethods.NONCLIENTMETRICS data = new NativeMethods.NONCLIENTMETRICS(); 
                bool result = UnsafeNativeMethods.SystemParametersInfo(NativeMethods.SPI_GETNONCLIENTMETRICS, data.cbSize, data, 0);
 
                if (result && data.lfSmCaptionFont != null) {
                    // SECREVIEW : This assert is ok.  The LOGFONT struct passed to Font.FromLogFont was obtained from the system.
                    //
                    IntSecurity.ObjectFromWin32Handle.Assert(); 
                    try {
                        smcaptionFont = Font.FromLogFont(data.lfSmCaptionFont); 
                    } 
                    catch (Exception ex) {
                        if( IsCriticalFontException(ex) ){ 
                            throw;
                        }
                    }
                    finally { 
                        CodeAccessPermission.RevertAssert();
                    } 
 
                    if( smcaptionFont == null ) {
                        smcaptionFont = DefaultFont; 
                    } else if (smcaptionFont.Unit != GraphicsUnit.Point) {
                        smcaptionFont = FontInPoints(smcaptionFont);
                    }
                } 

                smcaptionFont.SetSystemFontName("SmallCaptionFont"); 
                return smcaptionFont; 
            }
        } 

        /// 
        /// 
        ///     
        ///       Gets the system's font for menus.
        ///     
        ///  
        public static Font MenuFont {
            get { 
                Font menuFont = null;

                NativeMethods.NONCLIENTMETRICS data = new NativeMethods.NONCLIENTMETRICS();
                bool result = UnsafeNativeMethods.SystemParametersInfo(NativeMethods.SPI_GETNONCLIENTMETRICS, data.cbSize, data, 0); 

                if (result && data.lfMenuFont != null) { 
                    // SECREVIEW : This assert is ok.  The LOGFONT struct passed to Font.FromLogFont was obtained from the system. 
                    //
                    IntSecurity.ObjectFromWin32Handle.Assert(); 
                    try {
                        menuFont = Font.FromLogFont(data.lfMenuFont);
                    }
                    catch (Exception ex) { 
                        if( IsCriticalFontException(ex) ){
                            throw; 
                        } 
                    }
                    finally { 
                        CodeAccessPermission.RevertAssert();
                    }

                    if( menuFont == null ) { 
                        menuFont = DefaultFont;
                    } else if (menuFont.Unit != GraphicsUnit.Point) { 
                        menuFont = FontInPoints(menuFont); 
                    }
                } 

                menuFont.SetSystemFontName("MenuFont");
                return menuFont;
            } 
        }
 
        ///  
        /// 
        ///     
        ///       Gets the system's font for status bars.
        ///    
        /// 
        public static Font StatusFont { 
            get {
                Font statusFont = null; 
 
                NativeMethods.NONCLIENTMETRICS data = new NativeMethods.NONCLIENTMETRICS();
                bool result = UnsafeNativeMethods.SystemParametersInfo(NativeMethods.SPI_GETNONCLIENTMETRICS, data.cbSize, data, 0); 

                if (result && data.lfStatusFont != null) {
                    // SECREVIEW : This assert is ok.  The LOGFONT struct passed to Font.FromLogFont was obtained from the system.
                    // 
                    IntSecurity.ObjectFromWin32Handle.Assert();
                    try { 
                        statusFont = Font.FromLogFont(data.lfStatusFont); 
                    }
                    catch (Exception ex) { 
                        if( IsCriticalFontException(ex) ){
                            throw;
                        }
                    } 
                    finally {
                       CodeAccessPermission.RevertAssert(); 
                    } 

                    if( statusFont == null ) { 
                        statusFont = DefaultFont;
                    } else if (statusFont.Unit != GraphicsUnit.Point) {
                        statusFont = FontInPoints(statusFont);
                    } 
                }
 
               statusFont.SetSystemFontName("StatusFont"); 
               return statusFont;
            } 
        }

        /// 
        ///  
        ///    
        ///       Gets the system's font for message boxes. 
        ///     
        /// 
        public static Font MessageBoxFont { 
            get {
                Font messageboxFont = null;

                NativeMethods.NONCLIENTMETRICS data = new NativeMethods.NONCLIENTMETRICS(); 
                bool result = UnsafeNativeMethods.SystemParametersInfo(NativeMethods.SPI_GETNONCLIENTMETRICS, data.cbSize, data, 0);
 
                if (result && data.lfMessageFont != null) { 
                    // SECREVIEW : This assert is ok.  The LOGFONT struct passed to Font.FromLogFont was obtained from the system.
                    // 
                    IntSecurity.ObjectFromWin32Handle.Assert();
                    try {
                        messageboxFont = Font.FromLogFont(data.lfMessageFont);
                    } 
                    catch (Exception ex) {
                        if( IsCriticalFontException(ex) ){ 
                            throw; 
                        }
                    } 
                    finally {
                        CodeAccessPermission.RevertAssert();
                    }
 
                    if( messageboxFont == null ) {
                        messageboxFont = DefaultFont; 
                    } else if (messageboxFont.Unit != GraphicsUnit.Point) { 
                        messageboxFont = FontInPoints(messageboxFont);
                    } 
                }

                messageboxFont.SetSystemFontName("MessageBoxFont");
                return messageboxFont; 
            }
        } 
 
        /// 
        ///     Determines whether the specified exception should be handled. 
        /// 
        private static bool IsCriticalFontException( Exception ex ){
            return !(
                // In any of these cases we'll handle the exception. 
                ex is ExternalException         ||
                ex is ArgumentException         || 
                ex is OutOfMemoryException      || // GDI+ throws this one for many reasons other than actual OOM. 
                ex is InvalidOperationException ||
                ex is NotImplementedException   || 
                ex is FileNotFoundException );
        }

        ///  
        /// 
        ///     
        ///       Gets the system's font for icon titles. 
        ///    
        ///  
        public static Font IconTitleFont {
            get {
                Font icontitleFont = null;
 
                SafeNativeMethods.LOGFONT itfont = new SafeNativeMethods.LOGFONT();
                bool result = UnsafeNativeMethods.SystemParametersInfo(NativeMethods.SPI_GETICONTITLELOGFONT, Marshal.SizeOf(itfont), itfont, 0); 
 
                if (result && itfont != null) {
                    // SECREVIEW : This assert is ok.  The LOGFONT struct passed to Font.FromLogFont was obtained from the system. 
                    //
                    IntSecurity.ObjectFromWin32Handle.Assert();
                    try {
                        icontitleFont = Font.FromLogFont(itfont); 
                    }
                    catch (Exception ex) { 
                        if( IsCriticalFontException(ex) ){ 
                            throw;
                        } 
                    }
                    finally {
                        CodeAccessPermission.RevertAssert();
                    } 

                    if (icontitleFont == null ) { 
                        icontitleFont = DefaultFont; 
                    } else if (icontitleFont.Unit != GraphicsUnit.Point) {
                        icontitleFont = FontInPoints(icontitleFont); 
                    }
                }

                icontitleFont.SetSystemFontName("IconTitleFont"); 
                return icontitleFont;
            } 
        } 

        ////////////////////////////////////////////////////////////////////////////////////////////// 
        //                                                                                          //
        // SystemFonts.DefaultFont is code moved from System.Windows.Forms.Control.DefaultFont      //
        // System.Windows.Forms.Control.DefaultFont delegates to SystemFonts.DefaultFont now.       //
        // Treat any changes to this code as you would treat breaking changes.                      // 
        //                                                                                          //
        ////////////////////////////////////////////////////////////////////////////////////////////// 
 
        /// 
        ///  
        ///    
        ///       Gets the system's default font.
        ///    
        ///  
        public static Font DefaultFont {
            get { 
                Font defaultFont = null; 

                //special case defaultfont for arabic systems too 
                bool systemDefaultLCIDIsArabic = false;

                // For Japanese on Win9x get the MS UI Gothic font
                if (Environment.OSVersion.Platform == System.PlatformID.Win32NT && 
                    Environment.OSVersion.Version.Major <= 4) {
 
                    if((UnsafeNativeMethods.GetSystemDefaultLCID() & 0x3ff) == 0x0011) { 
                        try {
                            defaultFont = new Font("MS UI Gothic", 9); 
                        }
                        //fall through here if this fails and we'll get the default
                        //font via the DEFAULT_GUI method
                        catch (Exception ex) { 
                            if( IsCriticalFontException(ex) ){
                                throw; 
                            } 
                        }
                    } 
                }

                if (defaultFont == null) {
                    systemDefaultLCIDIsArabic = ((UnsafeNativeMethods.GetSystemDefaultLCID() & 0x3ff) == 0x0001); 
                }
 
                // For arabic systems, regardless of the platform, always return Tahoma 8. 
                // vsWhidbey 82453.
                if (systemDefaultLCIDIsArabic) { 
                    Debug.Assert(defaultFont == null);
                    // Try TAHOMA 8
                    try {
                        defaultFont = new Font("Tahoma", 8); 
                    }
                    catch (Exception ex) { 
                        if( IsCriticalFontException(ex) ){ 
                            throw;
                        } 
                    }
                }

                // 
                // Neither Japanese on Win9x nor Arabic.
                // First try DEFAULT_GUI, then Tahoma 8, then GenericSansSerif 8. 
                // 

                // first, try DEFAULT_GUI font. 
                //
                if (defaultFont == null) {
                    IntPtr handle = UnsafeNativeMethods.GetStockObject(NativeMethods.DEFAULT_GUI_FONT);
                    try { 
                        Font fontInWorldUnits = null;
 
                        // SECREVIEW : We know that we got the handle from the stock object, 
                        //           : so this is always safe.
                        // 
                        IntSecurity.ObjectFromWin32Handle.Assert();
                        try {
                            fontInWorldUnits = Font.FromHfont(handle);
                        } 
                        finally {
                            CodeAccessPermission.RevertAssert(); 
                        } 

                        try{ 
                            defaultFont = FontInPoints(fontInWorldUnits);
                        }
                        finally{
                            fontInWorldUnits.Dispose(); 
                        }
                    } 
                    catch (ArgumentException) { 
                    }
                } 

                // If DEFAULT_GUI didn't work, we try Tahoma.
                //
                if (defaultFont == null) { 
                    try {
                        defaultFont = new Font("Tahoma", 8); 
                    } 
                    catch (ArgumentException) {
                    } 
                }

                // Last resort, we use the GenericSansSerif - this will
                // always work. 
                //
                if (defaultFont == null) { 
                    defaultFont = new Font(FontFamily.GenericSansSerif, 8); 
                }
 
                if (defaultFont.Unit != GraphicsUnit.Point) {
                    defaultFont = FontInPoints(defaultFont);
                }
 
                Debug.Assert(defaultFont != null, "defaultFont wasn't set!");
 
                defaultFont.SetSystemFontName("DefaultFont"); 
                return defaultFont;
            } 
        }

        /// 
        ///  
        ///    
        ///       Gets the system's font for dialogs. 
        ///     
        /// 
        public static Font DialogFont { 
            get {
                Font dialogFont = null;

                if((UnsafeNativeMethods.GetSystemDefaultLCID() & 0x3ff) == 0x0011) { 
                    // for JAPANESE culture always return DefaultFont
                    dialogFont = DefaultFont; 
                } else if (Environment.OSVersion.Platform == System.PlatformID.Win32Windows) { 
                    // use DefaultFont for Win9X
                    dialogFont = DefaultFont; 
                } else  {
                    try {
                        // use Tahoma 8pt for anything else than Japanese and Win9x
                        dialogFont = new Font("Tahoma", 8); 
                    }
                    catch (ArgumentException) { 
                    } 
                }
 
                if (dialogFont == null) {
                    dialogFont = DefaultFont;
                } else if (dialogFont.Unit != GraphicsUnit.Point) {
                    dialogFont = FontInPoints(dialogFont); 
                }
 
                // 
                // JAPANESE or Win9x: SystemFonts.DefaultFont returns a new Font object every time it is invoked.
                // So for JAPANESE or Win9x we return the DefaultFont w/ its SystemFontName set to DialogFont. 
                //
                dialogFont.SetSystemFontName("DialogFont");
                return dialogFont;
            } 
        }
 
        //Copied from System.Windows.Forms.ControlPaint 
        private static Font FontInPoints(Font font) {
            return new Font(font.FontFamily, font.SizeInPoints, font.Style, GraphicsUnit.Point, font.GdiCharSet, font.GdiVerticalFont); 
        }
        /// 
        /// 
        ///     
        ///       Gets the  that corresponds to a given SystemFont name.
        ///     
        ///  
        public static Font GetFontByName(string systemFontName) {
            if ("CaptionFont".Equals(systemFontName)) { 
                return CaptionFont;
            } else if ("DefaultFont".Equals(systemFontName)) {
                return DefaultFont;
            } else if ("DialogFont".Equals(systemFontName)) { 
                return DialogFont;
            } else if ("IconTitleFont".Equals(systemFontName)) { 
                return IconTitleFont; 
            } else if ("MenuFont".Equals(systemFontName)) {
                return MenuFont; 
            } else if ("MessageBoxFont".Equals(systemFontName)) {
                return MessageBoxFont;
            } else if ("SmallCaptionFont".Equals(systemFontName)) {
                return SmallCaptionFont; 
            } else if ("StatusFont".Equals(systemFontName)) {
                return StatusFont; 
            } else { 
                return null;
            } 
        }
    }
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007. 
// Copyright (c) Microsoft Corporation. All rights reserved. 


                        

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