Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / DecimalAnimationBase.cs / 1 / DecimalAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DecimalAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DecimalAnimationBase. /// protected DecimalAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DecimalAnimationBase /// ///The copy public new DecimalAnimationBase Clone() { return (DecimalAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Decimal)defaultOriginValue, (Decimal)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Decimal); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Decimal GetCurrentValue(Decimal defaultOriginValue, Decimal defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDecimal(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Decimal GetCurrentValueCore(Decimal defaultOriginValue, Decimal defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DecimalAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DecimalAnimationBase. /// protected DecimalAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DecimalAnimationBase /// ///The copy public new DecimalAnimationBase Clone() { return (DecimalAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Decimal)defaultOriginValue, (Decimal)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Decimal); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Decimal GetCurrentValue(Decimal defaultOriginValue, Decimal defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDecimal(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Decimal GetCurrentValueCore(Decimal defaultOriginValue, Decimal defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- XdrBuilder.cs
- Encoder.cs
- CachingHintValidation.cs
- DocumentOrderQuery.cs
- TheQuery.cs
- XsdBuilder.cs
- Stack.cs
- EncoderParameter.cs
- ModelFactory.cs
- ColumnCollection.cs
- HandoffBehavior.cs
- QueryFunctions.cs
- FastEncoder.cs
- ConnectionStringsExpressionBuilder.cs
- ToolstripProfessionalRenderer.cs
- IgnorePropertiesAttribute.cs
- WebChannelFactory.cs
- ModelPerspective.cs
- TemplateBindingExtension.cs
- UIAgentCrashedException.cs
- NativeMethods.cs
- ColorAnimation.cs
- FrameworkReadOnlyPropertyMetadata.cs
- SuppressIldasmAttribute.cs
- BaseCollection.cs
- TableCell.cs
- BrushValueSerializer.cs
- SelectionRangeConverter.cs
- EqualityComparer.cs
- CompressStream.cs
- securitycriticaldataformultiplegetandset.cs
- FaultReason.cs
- Roles.cs
- TableLayoutCellPaintEventArgs.cs
- TargetParameterCountException.cs
- BitmapEffectInputData.cs
- ReliableRequestSessionChannel.cs
- SettingsAttributeDictionary.cs
- ErrorEventArgs.cs
- MetadataCollection.cs
- CacheModeValueSerializer.cs
- DataBoundControl.cs
- StrongName.cs
- DbConnectionInternal.cs
- EndEvent.cs
- CompModHelpers.cs
- DiscreteKeyFrames.cs
- EmptyStringExpandableObjectConverter.cs
- GridToolTip.cs
- HierarchicalDataBoundControlAdapter.cs
- TranslateTransform3D.cs
- EventLogInformation.cs
- DrawingContextDrawingContextWalker.cs
- ListDictionary.cs
- NumericUpDown.cs
- Pair.cs
- Aggregates.cs
- Preprocessor.cs
- DataSourceCache.cs
- PointLightBase.cs
- ColorAnimationBase.cs
- InvalidEnumArgumentException.cs
- VersionPair.cs
- CompressedStack.cs
- TextEncodedRawTextWriter.cs
- AssociationSetEnd.cs
- BooleanConverter.cs
- InvalidDataException.cs
- ToolStripItemImageRenderEventArgs.cs
- PropertyItem.cs
- SecurityHelper.cs
- EqualityArray.cs
- OleDbConnection.cs
- SourceElementsCollection.cs
- UIElement3DAutomationPeer.cs
- Buffer.cs
- DPCustomTypeDescriptor.cs
- NavigationService.cs
- HwndTarget.cs
- DataGridViewBindingCompleteEventArgs.cs
- TableLayoutStyle.cs
- Rotation3D.cs
- VirtualPath.cs
- MouseGestureConverter.cs
- BinaryKeyIdentifierClause.cs
- BmpBitmapEncoder.cs
- TextElementCollectionHelper.cs
- WindowInteropHelper.cs
- OpenTypeLayout.cs
- FixedSOMContainer.cs
- MenuItemStyleCollection.cs
- DelegateCompletionCallbackWrapper.cs
- XmlElementAttribute.cs
- MainMenu.cs
- DataGridItemCollection.cs
- AtomEntry.cs
- TextEditorDragDrop.cs
- ColorMap.cs
- DataTableClearEvent.cs
- XmlSerializerSection.cs