Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Int32AnimationBase.cs / 1 / Int32AnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Int32AnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Int32AnimationBase. /// protected Int32AnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Int32AnimationBase /// ///The copy public new Int32AnimationBase Clone() { return (Int32AnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Int32)defaultOriginValue, (Int32)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Int32); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Int32 GetCurrentValue(Int32 defaultOriginValue, Int32 defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueInt32(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Int32 GetCurrentValueCore(Int32 defaultOriginValue, Int32 defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Int32AnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Int32AnimationBase. /// protected Int32AnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Int32AnimationBase /// ///The copy public new Int32AnimationBase Clone() { return (Int32AnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Int32)defaultOriginValue, (Int32)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Int32); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Int32 GetCurrentValue(Int32 defaultOriginValue, Int32 defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueInt32(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Int32 GetCurrentValueCore(Int32 defaultOriginValue, Int32 defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- WasHostedComPlusFactory.cs
- ReliableChannelListener.cs
- DiffuseMaterial.cs
- HeaderedContentControl.cs
- CroppedBitmap.cs
- SafeTokenHandle.cs
- AppearanceEditorPart.cs
- Walker.cs
- ConfigurationLockCollection.cs
- COM2IDispatchConverter.cs
- StylusPointPropertyInfo.cs
- MultiBindingExpression.cs
- DataServiceResponse.cs
- GACMembershipCondition.cs
- CacheEntry.cs
- GridViewColumnCollectionChangedEventArgs.cs
- XmlReturnReader.cs
- ItemCollection.cs
- TagPrefixCollection.cs
- Certificate.cs
- ListenerConnectionDemuxer.cs
- References.cs
- UnsafeNativeMethods.cs
- ToolStripSeparatorRenderEventArgs.cs
- ErasingStroke.cs
- httpstaticobjectscollection.cs
- DataStorage.cs
- ITreeGenerator.cs
- WsatServiceAddress.cs
- CellParaClient.cs
- PropertyKey.cs
- RootProfilePropertySettingsCollection.cs
- HotCommands.cs
- ReadingWritingEntityEventArgs.cs
- SkipStoryboardToFill.cs
- ListControl.cs
- SystemFonts.cs
- DispatcherOperation.cs
- XamlDebuggerXmlReader.cs
- AdornedElementPlaceholder.cs
- BroadcastEventHelper.cs
- CodeTypeDelegate.cs
- CacheRequest.cs
- XmlSchemaParticle.cs
- ScaleTransform3D.cs
- AppliesToBehaviorDecisionTable.cs
- ConfigXmlComment.cs
- MultiView.cs
- Cursors.cs
- ResourceAssociationType.cs
- XmlWrappingWriter.cs
- MsmqIntegrationMessagePool.cs
- XmlJsonWriter.cs
- UniqueTransportManagerRegistration.cs
- AutoGeneratedField.cs
- DropDownHolder.cs
- GZipStream.cs
- DynamicMethod.cs
- BuildManager.cs
- Missing.cs
- SqlGenericUtil.cs
- RegexMatch.cs
- SelectionItemPattern.cs
- UIElementAutomationPeer.cs
- MappingException.cs
- Win32SafeHandles.cs
- FilterableData.cs
- SizeChangedInfo.cs
- httpstaticobjectscollection.cs
- UriExt.cs
- ControlPaint.cs
- InputProcessorProfilesLoader.cs
- WebPartVerbsEventArgs.cs
- VectorCollection.cs
- Proxy.cs
- OciEnlistContext.cs
- BStrWrapper.cs
- XmlIlGenerator.cs
- DataGridCheckBoxColumn.cs
- CFStream.cs
- FtpCachePolicyElement.cs
- StringBuilder.cs
- ToolStripSeparator.cs
- ProfileParameter.cs
- DoubleKeyFrameCollection.cs
- ToolStripItemImageRenderEventArgs.cs
- FixedTextView.cs
- oledbmetadatacolumnnames.cs
- DbResourceAllocator.cs
- SmiRecordBuffer.cs
- BitSet.cs
- PipeStream.cs
- DynamicDataManager.cs
- TextHidden.cs
- InputScopeConverter.cs
- CodeDelegateInvokeExpression.cs
- PasswordRecovery.cs
- DataBindEngine.cs
- HwndSourceKeyboardInputSite.cs
- LoginDesigner.cs