_DisconnectOverlappedAsyncResult.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / whidbey / NetFxQFE / ndp / fx / src / Net / System / Net / Sockets / _DisconnectOverlappedAsyncResult.cs / 1 / _DisconnectOverlappedAsyncResult.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Net.Sockets { 
    using System; 
    using System.Net;
    using System.Runtime.InteropServices; 
    using System.Threading;
    using Microsoft.Win32;

    // 
    //  DisconnectOverlappedAsyncResult - used to take care of storage for async Socket BeginAccept call.
    // 
    internal class DisconnectOverlappedAsyncResult : BaseOverlappedAsyncResult { 

 
        internal DisconnectOverlappedAsyncResult(Socket socket, Object asyncState, AsyncCallback asyncCallback):
            base(socket,asyncState,asyncCallback)
        {
        } 

         // 
        // This method will be called by us when the IO completes synchronously and 
        // by the ThreadPool when the IO completes asynchronously. (only called on WinNT)
        // 

        internal override object PostCompletion(int numBytes) {
            if (ErrorCode == (int)SocketError.Success) {
                Socket socket = (Socket)AsyncObject; 
                socket.SetToDisconnected();
                socket.m_RemoteEndPoint = null; 
            } 
            return base.PostCompletion(numBytes);
        } 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Net.Sockets { 
    using System; 
    using System.Net;
    using System.Runtime.InteropServices; 
    using System.Threading;
    using Microsoft.Win32;

    // 
    //  DisconnectOverlappedAsyncResult - used to take care of storage for async Socket BeginAccept call.
    // 
    internal class DisconnectOverlappedAsyncResult : BaseOverlappedAsyncResult { 

 
        internal DisconnectOverlappedAsyncResult(Socket socket, Object asyncState, AsyncCallback asyncCallback):
            base(socket,asyncState,asyncCallback)
        {
        } 

         // 
        // This method will be called by us when the IO completes synchronously and 
        // by the ThreadPool when the IO completes asynchronously. (only called on WinNT)
        // 

        internal override object PostCompletion(int numBytes) {
            if (ErrorCode == (int)SocketError.Success) {
                Socket socket = (Socket)AsyncObject; 
                socket.SetToDisconnected();
                socket.m_RemoteEndPoint = null; 
            } 
            return base.PostCompletion(numBytes);
        } 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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