AmbientLight.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / AmbientLight.cs / 1 / AmbientLight.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D ambient light implementation. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/18/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Windows.Media;
using System.Windows.Media.Composition; 
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    ///     Ambient lights light objects uniformly, regardless of their shape.
    ///  
    public sealed partial class AmbientLight : Light
    {
        //-----------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

        #region Constructors 

        /// 
        ///     Constructor that creates a new white ambient light.
        ///  
        public AmbientLight()
            : this( Colors.White ) 
        { 
        }
 
        /// 
        ///     Constructor that creates a new ambient light.
        /// 
        /// Ambient color of the new light. 
        public AmbientLight(Color ambientColor)
        { 
            Color = ambientColor; 
        }
 
        #endregion Constructors

        //------------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //------------------------------------------------------ 

        //----------------------------------------------------- 
        // 
        //  Public Events
        // 
        //------------------------------------------------------

        //-----------------------------------------------------
        // 
        //  Private Fields
        // 
        //----------------------------------------------------- 
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D ambient light implementation. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/18/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Windows.Media;
using System.Windows.Media.Composition; 
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup;
 
namespace System.Windows.Media.Media3D
{ 
    ///  
    ///     Ambient lights light objects uniformly, regardless of their shape.
    ///  
    public sealed partial class AmbientLight : Light
    {
        //-----------------------------------------------------
        // 
        //  Constructors
        // 
        //----------------------------------------------------- 

        #region Constructors 

        /// 
        ///     Constructor that creates a new white ambient light.
        ///  
        public AmbientLight()
            : this( Colors.White ) 
        { 
        }
 
        /// 
        ///     Constructor that creates a new ambient light.
        /// 
        /// Ambient color of the new light. 
        public AmbientLight(Color ambientColor)
        { 
            Color = ambientColor; 
        }
 
        #endregion Constructors

        //------------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //------------------------------------------------------ 

        //----------------------------------------------------- 
        // 
        //  Public Events
        // 
        //------------------------------------------------------

        //-----------------------------------------------------
        // 
        //  Private Fields
        // 
        //----------------------------------------------------- 
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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