MatrixTransform3D.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / MatrixTransform3D.cs / 1 / MatrixTransform3D.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D matrix transform. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/04/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Diagnostics;
using System.Windows.Media; 
using System.Windows.Media.Composition;
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup; 

namespace System.Windows.Media.Media3D 
{ 
    /// 
    ///     3D matrix transform. 
    /// 
    public sealed partial class MatrixTransform3D : Transform3D
    {
        //----------------------------------------------------- 
        //
        //  Constructors 
        // 
        //-----------------------------------------------------
 
        #region Constructors

        /// 
        ///     Default constructor. 
        /// 
        public MatrixTransform3D() 
        { 
        }
 
        /// 
        ///     Constructor.
        /// 
        /// Matrix. 
        public MatrixTransform3D(Matrix3D matrix)
        { 
            Matrix = matrix; 
        }
 
        #endregion Constructors

        //------------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //------------------------------------------------------ 

        #region Public Properties 
 
        /// 
        ///     Retrieves matrix representation of transform. 
        /// 
        public override Matrix3D Value
        {
            get 
            {
                return Matrix; 
            } 
        }
 
        /// 
        ///     Whether the transform is affine.
        /// 
        public override bool IsAffine 
        {
            get 
            { 
                return Matrix.IsAffine;
            } 
        }

        #endregion Public Properties
 
        internal override void Append(ref Matrix3D matrix)
        { 
            matrix = matrix * Matrix; 
        }
    } 
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: 3D matrix transform. 
//
//              See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht 
//
// History:
//  06/04/2003 : t-gregr - Created
// 
//---------------------------------------------------------------------------
 
using System; 
using System.Diagnostics;
using System.Windows.Media; 
using System.Windows.Media.Composition;
using MS.Internal;
using System.ComponentModel.Design.Serialization;
using System.Windows.Markup; 

namespace System.Windows.Media.Media3D 
{ 
    /// 
    ///     3D matrix transform. 
    /// 
    public sealed partial class MatrixTransform3D : Transform3D
    {
        //----------------------------------------------------- 
        //
        //  Constructors 
        // 
        //-----------------------------------------------------
 
        #region Constructors

        /// 
        ///     Default constructor. 
        /// 
        public MatrixTransform3D() 
        { 
        }
 
        /// 
        ///     Constructor.
        /// 
        /// Matrix. 
        public MatrixTransform3D(Matrix3D matrix)
        { 
            Matrix = matrix; 
        }
 
        #endregion Constructors

        //------------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //------------------------------------------------------ 

        #region Public Properties 
 
        /// 
        ///     Retrieves matrix representation of transform. 
        /// 
        public override Matrix3D Value
        {
            get 
            {
                return Matrix; 
            } 
        }
 
        /// 
        ///     Whether the transform is affine.
        /// 
        public override bool IsAffine 
        {
            get 
            { 
                return Matrix.IsAffine;
            } 
        }

        #endregion Public Properties
 
        internal override void Append(ref Matrix3D matrix)
        { 
            matrix = matrix * Matrix; 
        }
    } 
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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