ReachSerializerAsync.cs source code in C# .NET

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Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Print / Reach / Serialization / manager / ReachSerializerAsync.cs / 1 / ReachSerializerAsync.cs

                            /*++ 

    Copyright (C) 2004- 2005 Microsoft Corporation
    All rights reserved.
 
    Module Name:
        ReachSerializerAsync.cs 
 
    Abstract:
        This file contains the definition of a Base class that defines 
        the common functionality required to serialie on type in a
        graph of types rooted by some object instance

    Author: 
        [....] ([....]) 25-May-2005
 
    Revision History: 
--*/
 
using System;
using System.Collections;
using System.Collections.Specialized;
using System.ComponentModel; 
using System.Diagnostics;
using System.Reflection; 
using System.Xml; 
using System.IO;
using System.Security; 
using System.Security.Permissions;
using System.ComponentModel.Design.Serialization;
using System.Windows.Xps.Packaging;
using System.Windows.Documents; 
using System.Windows.Media;
 
namespace System.Windows.Xps.Serialization 
{
    ///  
    /// Base class defining common functionalities required to
    /// serialize one type.
    /// 
    internal abstract class ReachSerializerAsync : 
                            ReachSerializer
    { 
        #region Constructor 

        ///  
        /// Constructor for class ReachSerializer
        /// 
        /// 
        /// The serializtion manager, the services of which are 
        /// used later for the serialization process of the type.
        ///  
        public 
        ReachSerializerAsync(
            PackageSerializationManager   manager 
            )
        {
            if(manager == null)
            { 
                throw new ArgumentNullException("manager");
            } 
 
            _serializationManager = manager as XpsSerializationManagerAsync;
 
            if(_serializationManager == null)
            {
                throw new XpsSerializationException(ReachSR.Get(ReachSRID.ReachSerialization_NotXpsSerializationManagerAsync));
            } 

            _xmlWriter            = null; 
        } 

        #endregion Constructor 

        #region Public Methods

 
        public
        virtual 
        void 
        AsyncOperation(
            ReachSerializerContext context 
            )
        {
            if(context == null)
            { 

            } 
 
            switch (context.Action)
            { 
                case SerializerAction.endSerializeObject:
                {
                    EndSerializeObject(context.ObjectContext);
                    break; 
                }
 
                case SerializerAction.serializeNextProperty: 
                {
                    SerializeNextProperty(context.ObjectContext); 
                    break;
                }
            }
        } 

        ///  
        /// The main method that is called to serialize the object of 
        /// that given type.
        ///  
        /// 
        /// Instance of object to be serialized.
        /// 
        public 
        override
        void 
        SerializeObject( 
            Object serializedObject
            ) 
        {
            BeginSerializeObject(serializedObject);
        }
 
        #endregion Public Methods
 
 
        #region Internal Methods
 
        /// 
        /// The main method that is called to serialize the object of
        /// that given type and that is usually called from within the
        /// serialization manager when a node in the graph of objects is 
        /// at a turn where it should be serialized.
        ///  
        ///  
        /// The context of the property being serialized at this time and
        /// it points internally to the object encapsulated by that node. 
        /// 
        internal
        override
        void 
        SerializeObject(
            SerializablePropertyContext serializedProperty 
            ) 
        {
            BeginSerializeObject(serializedProperty); 
        }

        /// 
        /// Critical -  Access the SerializationManager GraphContextStack which is a 
        /// ContextStack which is link critical
        /// 
        /// TreatAsSafe -  The context stack is used local to the function. 
        ///                All access to the GraphContextStack is marked security critical
        ///  
        [SecurityCritical, SecurityTreatAsSafe]
        internal
        virtual
        void 
        BeginSerializeObject(
            SerializablePropertyContext serializedProperty 
            ) 
        {
            if(serializedProperty == null) 
            {
                throw new ArgumentNullException("serializedProperty");
            }
 
            if(SerializationManager == null)
            { 
                throw new XpsSerializationException(ReachSR.Get(ReachSRID.ReachSerialization_MustHaveSerializationManager)); 
            }
 
            //
            // At this stage discover the graph of properties of the object that
            // need to be serialized
            // 
            SerializableObjectContext serializableObjectContext = DiscoverObjectData(serializedProperty.Value,
                                                                                     serializedProperty); 
 
            if(serializableObjectContext!=null)
            { 
                //
                // Push the object at hand on the context stack
                //
                SerializationManager.GraphContextStack.Push(serializableObjectContext); 

                ReachSerializerContext context = new ReachSerializerContext(this, 
                                                                            serializableObjectContext, 
                                                                            SerializerAction.endSerializeObject);
 
                _serializationManager.OperationStack.Push(context);
                //
                // At this stage we should start streaming the markup representing the
                // object graph to the corresponding destination 
                //
                PersistObjectData(serializableObjectContext); 
 
            }
        } 

        /// 
        ///
        ///  
        /// 
        /// Critical -  Access the SerializationManager GraphContextStack which is a 
        /// ContextStack which is link critical 
        ///
        /// TreatAsSafe -  The context stack is used local to the function. 
        ///                All access to the GraphContextStack is marked security critical
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        internal 
        virtual
        void 
        BeginSerializeObject( 
            Object serializedObject
            ) 
        {
            if(serializedObject == null)
            {
                throw new ArgumentNullException("serializedObject"); 
            }
            if(SerializationManager == null) 
            { 
                throw new XpsSerializationException(ReachSR.Get(ReachSRID.ReachSerialization_MustHaveSerializationManager));
            } 
            //
            // At this stage discover the graph of properties of the object that
            // need to be serialized
            // 
            SerializableObjectContext serializableObjectContext = DiscoverObjectData(serializedObject,
                                                                                     null); 
 
            if(serializableObjectContext!=null)
            { 
                //
                // Push the object at hand on the context stack
                //
                SerializationManager.GraphContextStack.Push(serializableObjectContext); 

                ReachSerializerContext context = new ReachSerializerContext(this, 
                                                                            serializableObjectContext, 
                                                                            SerializerAction.endSerializeObject);
 
                _serializationManager.OperationStack.Push(context);
                //
                // At this stage we should start streaming the markup representing the
                // object graph to the corresponding destination 
                //
                PersistObjectData(serializableObjectContext); 
            } 
         }
 
        /// 
        /// Critical -  Access the SerializationManager GraphContextStack which is a
        /// ContextStack which is link critical
        /// 
        /// TreatAsSafe -  The context stack is used local to the function.
        ///                All access to the GraphContextStack is marked security critical 
        ///  
        [SecurityCritical, SecurityTreatAsSafe]
        internal 
        virtual
        void
        EndSerializeObject(
            SerializableObjectContext   serializableObjectContext 
            )
        { 
            // 
            // Pop the object from the context stack
            // 
            SerializationManager.GraphContextStack.Pop();

            //
            // Recycle the used SerializableObjectContext 
            //
            SerializableObjectContext.RecycleContext(serializableObjectContext); 
        } 

 
        /*/// 
        /// The method is called once the object data is discovered at that
        /// point of the serialization process.
        ///  
        /// 
        /// The context of the object to be serialized at this time. 
        ///  
        internal
        abstract 
        void
        PersistObjectData(
            SerializableObjectContext   serializableObjectContext
            );*/ 

 
        ///  
        ///
        ///  
        internal
        virtual
        void
        EndPersistObjectData( 
            )
        { 
            // 
            // Do nothing in the base class
            // 
        }


        ///  
        ///     Serialize the properties within the object
        ///     context into METRO 
        ///  
        /// 
        ///     Method follows these steps 
        ///     1. Serializes the instance as string content
        ///         if is not meant to be a complex value. Else ...
        ///     2. Serialize Properties as attributes
        ///     3. Serialize Complex Properties as separate parts 
        ///         through calling separate serializers
        ///     Also this is the virtual to override custom attributes or 
        ///     contents need to be serialized 
        /// 
        ///  
        /// The context of the object to be serialized at this time.
        /// 
        internal
        override 
        void
        SerializeObjectCore( 
            SerializableObjectContext   serializableObjectContext 
            )
        { 
            if (serializableObjectContext == null)
            {
                throw new ArgumentNullException("serializableObjectContext");
            } 

            if (!serializableObjectContext.IsReadOnlyValue && 
                serializableObjectContext.IsComplexValue) 
            {
                SerializeProperties(serializableObjectContext); 
            }
        }

        ///  
        /// This method is the one that writes out the attribute within
        /// the xml stream when serializing simple properites. 
        ///  
        /// 
        /// The property that is to be serialized as an attribute at this time. 
        /// 
        internal
        override
        void 
        WriteSerializedAttribute(
            SerializablePropertyContext serializablePropertyContext 
            ) 
        {
            if(serializablePropertyContext == null) 
            {
                throw new ArgumentNullException("serializablePropertyContext");
            }
        } 

        #endregion Internal Methods 
 
        #region Private Methods
 
        /// 
        /// This method is the one that parses down the object at hand
        /// to discover all the properties that are expected to be serialized
        /// at that object level. 
        /// the xml stream when serializing simple properties.
        ///  
        ///  
        /// The instance of the object being serialized.
        ///  
        /// 
        /// The instance of property on the parent object from which this
        /// object stemmed. This could be null if this is the node object
        /// or the object has no parent. 
        /// 
        ///  
        /// Critical -  Access the SerializationManager GraphContextStack which is a 
        /// ContextStack which is link critical
        /// 
        /// TreatAsSafe -  The context stack is used local to the function.
        ///                All access to the GraphContextStack is marked security critical
        /// 
        [SecurityCritical, SecurityTreatAsSafe] 
        private
        SerializableObjectContext 
        DiscoverObjectData( 
            Object                      serializedObject,
            SerializablePropertyContext serializedProperty 
            )
        {
            //
            // Trying to figure out the parent of this node, which is at this stage 
            // the same node previously pushed on the stack or in other words it is
            // the node that is currently on the top of the stack 
            // 
            SerializableObjectContext
            serializableObjectParentContext = (SerializableObjectContext)SerializationManager. 
                                              GraphContextStack[typeof(SerializableObjectContext)];
            //
            // Create the context for the current object
            // 
            SerializableObjectContext serializableObjectContext =
            SerializableObjectContext.CreateContext(SerializationManager, 
                                                    serializedObject, 
                                                    serializableObjectParentContext,
                                                    serializedProperty); 

            //
            // Set the root object to be serialized at the level of the SerializationManager
            // 
            if(SerializationManager.RootSerializableObjectContext == null)
            { 
                SerializationManager.RootSerializableObjectContext = serializableObjectContext; 
            }
 
            return serializableObjectContext;
        }

        ///  
        /// Trigger all properties serialization
        ///  
        private 
        void
        SerializeProperties( 
            SerializableObjectContext   serializableObjectContext
            )
        {
            if (serializableObjectContext == null) 
            {
                throw new ArgumentNullException("serializableObjectContext"); 
            } 

            SerializablePropertyCollection propertyCollection = serializableObjectContext.PropertiesCollection; 

            if(propertyCollection!=null)
            {
                //for(propertyCollection.Reset(); 
                //    propertyCollection.MoveNext();)
                //{ 
                //    SerializablePropertyContext serializablePropertyContext = 
                //    (SerializablePropertyContext)propertyCollection.Current;
                // 
                //    if(serializablePropertyContext!=null)
                //    {
                //        SerializeProperty(serializablePropertyContext);
                //    } 
                //}
                propertyCollection.Reset(); 
                ReachSerializerContext context = new ReachSerializerContext(this, 
                                                                            serializableObjectContext,
                                                                            SerializerAction.serializeNextProperty); 

                _serializationManager.OperationStack.Push(context);
            }
        } 

        private 
        void 
        SerializeNextProperty(
            SerializableObjectContext   serializableObjectContext 
            )
        {
            SerializablePropertyCollection propertyCollection = serializableObjectContext.PropertiesCollection;
 
            if(propertyCollection.MoveNext())
            { 
                SerializablePropertyContext serializablePropertyContext = 
                (SerializablePropertyContext)propertyCollection.Current;
 
                if(serializablePropertyContext!=null)
                {

                    ReachSerializerContext context = new ReachSerializerContext(this, 
                                                                                serializableObjectContext,
                                                                                SerializerAction.serializeNextProperty); 
 
                    _serializationManager.OperationStack.Push(context);
                    SerializeProperty(serializablePropertyContext); 
                }

            }
        } 

        ///  
        /// Trigger serializing one property at a time. 
        /// 
        private 
        void
        SerializeProperty(
            SerializablePropertyContext serializablePropertyContext
            ) 
        {
            if(serializablePropertyContext == null) 
            { 
                throw new ArgumentNullException("serializablePropertyContext");
            } 

            if(!serializablePropertyContext.IsComplex)
            {
                // 
                // Non-Complex Properties are serialized as attributes
                // 
                WriteSerializedAttribute(serializablePropertyContext); 
            }
            else 
            {
                //
                // Complex properties could be treated in different ways
                // based on their type. Examples of that are: 
                //
                // 
                // 
                ReachSerializer serializer = SerializationManager.GetSerializer(serializablePropertyContext.Value);
 
                // If there is no serializer for this type, we won't serialize this property
                if(serializer!=null)
                {
                    serializer.SerializeObject(serializablePropertyContext); 
                }
            } 
        } 

        #endregion Private Methods 

        #region Public Properties

        ///  
        /// Query / Set Xml Writer for the equivelan part
        ///  
        public 
        override
        XmlWriter 
        XmlWriter
        {
            get
            { 
                return _xmlWriter;
            } 
 
            set
            { 
                _xmlWriter = value;
            }
        }
 
        /// 
        /// Query the SerializationManager used by this serializer. 
        ///  
        public
        override 
        PackageSerializationManager
        SerializationManager
        {
            get 
            {
                return _serializationManager; 
            } 
        }
 
        #endregion Public Properties

        #region Private Data members
 
        private
        XpsSerializationManagerAsync   _serializationManager; 
 
        private
        XmlWriter                        _xmlWriter; 

        #endregion Private Data members
    };
 
    internal enum SerializerAction
    { 
        endSerializeObject             = 1, 
        endPersistObjectData           = 2,
        serializeNextProperty          = 3, 
        serializeNextDocumentReference = 4,
        serializeDocument              = 5,
        serializeNextPageContent       = 6,
        serializePage                  = 7, 
        endSerializeReachFixedPage     = 8,
        serializeNextUIElement         = 9, 
        serializeNextTreeNode          = 10, 
        serializeNextDocumentPage      = 11,
        endSerializeDocumentPage       = 12 
    };

    internal class ReachSerializerContext
    { 

        public 
        ReachSerializerContext( 
            ReachSerializerAsync        serializer,
            SerializerAction            action 
            )
        {
            this._action        = action;
            this._serializer    = serializer; 
            this._objectContext = null;
        } 
 
        public
        ReachSerializerContext( 
            ReachSerializerAsync        serializer,
            SerializableObjectContext   objectContext,
            SerializerAction            action
            ) 
        {
            this._action        = action; 
            this._serializer    = serializer; 
            this._objectContext = objectContext;
        } 

        public
        virtual
        SerializerAction 
        Action
        { 
            get 
            {
                return _action; 
            }
        }

        public 
        virtual
        ReachSerializerAsync 
        Serializer 
        {
            get 
            {
                return _serializer;
            }
        } 

        public 
        virtual 
        SerializableObjectContext
        ObjectContext 
        {
            get
            {
                return _objectContext; 
            }
        } 
 
        private
        SerializerAction            _action; 

        private
        ReachSerializerAsync        _serializer;
 
        private
        SerializableObjectContext   _objectContext; 
    }; 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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