Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / UIAutomation / UIAutomationClient / System / Windows / Automation / NotCondition.cs / 1 / NotCondition.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: // // History: // 10/14/2003 : BrendanM - Created // //--------------------------------------------------------------------------- using System; using MS.Internal.Automation; using System.Windows.Automation; namespace System.Windows.Automation { ////// Condition that checks whether a pattern is currently present for a LogicalElement /// #if (INTERNAL_COMPILE) internal class NotCondition : Condition #else public class NotCondition : Condition #endif { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Constructor to create a condition that negates the specified condition /// /// Condition to negate public NotCondition( Condition condition ) { Misc.ValidateArgumentNonNull( condition, "condition" ); _condition = condition; // DangerousGetHandle() reminds us that the IntPtr we get back could be collected/released/recycled. We're safe here, // because the Conditions are structured in a tree, with the root one (which gets passed to the Uia API) keeping all // others - and their associated data - alive. (Recycling isn't an issue as these are immutable classes.) SetMarshalData(new UiaCoreApi.UiaNotCondition(_condition._safeHandle.DangerousGetHandle())); } #endregion Constructors //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- #region Public Properties ////// Returns the sub condition that this condition is negating. /// public Condition Condition { get { return _condition; } } #endregion Public Properties //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields Condition _condition; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: // // History: // 10/14/2003 : BrendanM - Created // //--------------------------------------------------------------------------- using System; using MS.Internal.Automation; using System.Windows.Automation; namespace System.Windows.Automation { ////// Condition that checks whether a pattern is currently present for a LogicalElement /// #if (INTERNAL_COMPILE) internal class NotCondition : Condition #else public class NotCondition : Condition #endif { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Constructor to create a condition that negates the specified condition /// /// Condition to negate public NotCondition( Condition condition ) { Misc.ValidateArgumentNonNull( condition, "condition" ); _condition = condition; // DangerousGetHandle() reminds us that the IntPtr we get back could be collected/released/recycled. We're safe here, // because the Conditions are structured in a tree, with the root one (which gets passed to the Uia API) keeping all // others - and their associated data - alive. (Recycling isn't an issue as these are immutable classes.) SetMarshalData(new UiaCoreApi.UiaNotCondition(_condition._safeHandle.DangerousGetHandle())); } #endregion Constructors //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- #region Public Properties ////// Returns the sub condition that this condition is negating. /// public Condition Condition { get { return _condition; } } #endregion Public Properties //------------------------------------------------------ // // Private Fields // //------------------------------------------------------ #region Private Fields Condition _condition; #endregion Private Fields } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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