Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / clr / src / BCL / System / IO / StreamWriter.cs / 1 / StreamWriter.cs
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: StreamWriter ** ** ** Purpose: For writing text to streams in a particular ** encoding. ** ** ===========================================================*/ using System; using System.Text; using System.Threading; using System.Globalization; using System.Runtime.Versioning; using System.Runtime.Serialization; namespace System.IO { // This class implements a TextWriter for writing characters to a Stream. // This is designed for character output in a particular Encoding, // whereas the Stream class is designed for byte input and output. // [Serializable] [System.Runtime.InteropServices.ComVisible(true)] public class StreamWriter : TextWriter { // For UTF-8, the values of 1K for the default buffer size and 4K for the // file stream buffer size are reasonable & give very reasonable // performance for in terms of construction time for the StreamWriter and // write perf. Note that for UTF-8, we end up allocating a 4K byte buffer, // which means we take advantage of adaptive buffering code. // The performance using UnicodeEncoding is acceptable. private const int DefaultBufferSize = 1024; // char[] private const int DefaultFileStreamBufferSize = 4096; private const int MinBufferSize = 128; // Bit bucket - Null has no backing store. Non closable. public new static readonly StreamWriter Null = new StreamWriter(Stream.Null, new UTF8Encoding(false, true), MinBufferSize, false); internal Stream stream; private Encoding encoding; private Encoder encoder; internal byte[] byteBuffer; internal char[] charBuffer; internal int charPos; internal int charLen; internal bool autoFlush; private bool haveWrittenPreamble; private bool closable; // For Console.Out - should Finalize call Dispose? #if MDA_SUPPORTED [NonSerialized] // For StreamWriterBufferedDataLost MDA private MdaHelper mdaHelper; #endif // The high level goal is to be tolerant of encoding errors when we read and very strict // when we write. Hence, default StreamWriter encoding will throw on encoding error. // Note: when StreamWriter throws on invalid encoding chars (for ex, high surrogate character // D800-DBFF without a following low surrogate character DC00-DFFF), it will cause the // internal StreamWriter's state to be irrecoverable as it would have buffered the // illegal chars and any subsequent call to Flush() would hit the encoding error again. // Even Close() will hit the exception as it would try to flush the unwritten data. // May be we can add a DiscardBufferedData() method to get out of such situation (like // StreamRerader though for different reason). Eitherway, the buffered data will be lost! private static Encoding _UTF8NoBOM; internal static Encoding UTF8NoBOM { get { if (_UTF8NoBOM == null) { // No need for double lock - we just want to avoid extra // allocations in the common case. UTF8Encoding noBOM = new UTF8Encoding(false, true); Thread.MemoryBarrier(); _UTF8NoBOM = noBOM; } return _UTF8NoBOM; } } internal StreamWriter(): base(null) { // Ask for CurrentCulture all the time } public StreamWriter(Stream stream) : this(stream, UTF8NoBOM, DefaultBufferSize) { } public StreamWriter(Stream stream, Encoding encoding) : this(stream, encoding, DefaultBufferSize) { } // Creates a new StreamWriter for the given stream. The // character encoding is set by encoding and the buffer size, // in number of 16-bit characters, is set by bufferSize. // public StreamWriter(Stream stream, Encoding encoding, int bufferSize): base(null) { // Ask for CurrentCulture all the time if (stream==null || encoding==null) throw new ArgumentNullException((stream==null ? "stream" : "encoding")); if (!stream.CanWrite) throw new ArgumentException(Environment.GetResourceString("Argument_StreamNotWritable")); if (bufferSize <= 0) throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum")); Init(stream, encoding, bufferSize); } // For non closable streams such as Console.Out internal StreamWriter(Stream stream, Encoding encoding, int bufferSize, bool closeable) : this(stream, encoding, bufferSize) { closable = closeable; } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path) : this(path, false, UTF8NoBOM, DefaultBufferSize) { } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append) : this(path, append, UTF8NoBOM, DefaultBufferSize) { } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append, Encoding encoding) : this(path, append, encoding, DefaultBufferSize) { } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append, Encoding encoding, int bufferSize): base(null) { // Ask for CurrentCulture all the time if (path==null || encoding==null) throw new ArgumentNullException((path==null ? "path" : "encoding")); if (bufferSize <= 0) throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum")); Stream stream = CreateFile(path, append); Init(stream, encoding, bufferSize); } private void Init(Stream stream, Encoding encoding, int bufferSize) { this.stream = stream; this.encoding = encoding; this.encoder = encoding.GetEncoder(); if (bufferSize < MinBufferSize) bufferSize = MinBufferSize; charBuffer = new char[bufferSize]; byteBuffer = new byte[encoding.GetMaxByteCount(bufferSize)]; charLen = bufferSize; // If we're appending to a Stream that already has data, don't write // the preamble. if (stream.CanSeek && stream.Position > 0) haveWrittenPreamble = true; closable = true; #if MDA_SUPPORTED if (Mda.StreamWriterBufferMDAEnabled) { String callstack = Environment.GetStackTrace(null, false); mdaHelper = new MdaHelper(this, callstack); } #endif } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] private static Stream CreateFile(String path, bool append) { FileMode mode = append? FileMode.Append: FileMode.Create; FileStream f = new FileStream(path, mode, FileAccess.Write, FileShare.Read, DefaultFileStreamBufferSize, FileOptions.SequentialScan); return f; } public override void Close() { Dispose(true); GC.SuppressFinalize(this); } protected override void Dispose(bool disposing) { try { // We need to flush any buffered data if we are being closed/disposed. // Also, we never close the handles for stdout & friends. So we can safely // write any buffered data to those streams even during finalization, which // is generally the right thing to do. if (stream != null) { // Note: flush on the underlying stream can throw (ex., low disk space) if (disposing || (!Closable && stream is __ConsoleStream)) { Flush(true, true); #if MDA_SUPPORTED // Disable buffered data loss mda if (mdaHelper != null) GC.SuppressFinalize(mdaHelper); #endif } } } finally { // Dispose of our resources if this StreamWriter is closable. // Note: Console.Out and other such non closable streamwriters should be left alone if (Closable && stream != null) { try { // Attempt to close the stream even if there was an IO error from Flushing. // Note that Stream.Close() can potentially throw here (may or may not be // due to the same Flush error). In this case, we still need to ensure // cleaning up internal resources, hence the finally block. if (disposing) stream.Close(); } finally { stream = null; byteBuffer = null; charBuffer = null; encoding = null; encoder = null; charLen = 0; base.Dispose(disposing); } } } } public override void Flush() { Flush(true, true); } private void Flush(bool flushStream, bool flushEncoder) { // flushEncoder should be true at the end of the file and if // the user explicitly calls Flush (though not if AutoFlush is true). // This is required to flush any dangling characters from our UTF-7 // and UTF-8 encoders. if (stream == null) __Error.WriterClosed(); // Perf boost for Flush on non-dirty writers. if (charPos==0 && !flushStream && !flushEncoder) return; if (!haveWrittenPreamble) { haveWrittenPreamble = true; byte[] preamble = encoding.GetPreamble(); if (preamble.Length > 0) stream.Write(preamble, 0, preamble.Length); } int count = encoder.GetBytes(charBuffer, 0, charPos, byteBuffer, 0, flushEncoder); charPos = 0; if (count > 0) stream.Write(byteBuffer, 0, count); // By definition, calling Flush should flush the stream, but this is // only necessary if we passed in true for flushStream. The Web // Services guys have some perf tests where flushing needlessly hurts. if (flushStream) stream.Flush(); } public virtual bool AutoFlush { get { return autoFlush; } set { autoFlush = value; if (value) Flush(true, false); } } public virtual Stream BaseStream { get { return stream; } } internal bool Closable { get { return closable; } //set { closable = value; } } internal bool HaveWrittenPreamble { set { haveWrittenPreamble= value; } } public override Encoding Encoding { get { return encoding; } } public override void Write(char value) { if (charPos == charLen) Flush(false, false); charBuffer[charPos] = value; charPos++; if (autoFlush) Flush(true, false); } public override void Write(char[] buffer) { // This may be faster than the one with the index & count since it // has to do less argument checking. if (buffer==null) return; int index = 0; int count = buffer.Length; while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; BCLDebug.Assert(n > 0, "StreamWriter::Write(char[]) isn't making progress! This is most likely a ---- in user code."); Buffer.InternalBlockCopy(buffer, index*2, charBuffer, charPos*2, n*2); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } public override void Write(char[] buffer, int index, int count) { if (buffer==null) throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer")); if (index < 0) throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (buffer.Length - index < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; BCLDebug.Assert(n > 0, "StreamWriter::Write(char[], int, int) isn't making progress! This is most likely a race condition in user code."); Buffer.InternalBlockCopy(buffer, index*2, charBuffer, charPos*2, n*2); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } public override void Write(String value) { if (value != null) { int count = value.Length; int index = 0; while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; BCLDebug.Assert(n > 0, "StreamWriter::Write(String) isn't making progress! This is most likely a race condition in user code."); value.CopyTo(index, charBuffer, charPos, n); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } } #if false // This method is more efficient for long strings outputted to streams // than the one on TextWriter, and won't cause any problems in terms of // hiding methods on TextWriter as long as languages respect the // hide-by-name-and-sig metadata flag. public override void WriteLine(String value) { if (value != null) { int count = value.Length; int index = 0; while (count > 0) { if (charPos == charLen) Flush(false); int n = charLen - charPos; if (n > count) n = count; BCLDebug.Assert(n > 0, "StreamWriter::WriteLine(String) isn't making progress! This is most likely a race condition in user code."); value.CopyTo(index, charBuffer, charPos, n); charPos += n; index += n; count -= n; } } if (charPos >= charLen - 2) Flush(false); Buffer.InternalBlockCopy(CoreNewLine, 0, charBuffer, charPos*2, CoreNewLine.Length * 2); charPos += CoreNewLine.Length; if (autoFlush) Flush(true, false); } #endif } #if MDA_SUPPORTED // StreamWriterBufferedDataLost MDA // Instead of adding a finalizer to StreamWriter for detecting buffered data loss // (ie, when the user forgets to call Close/Flush on the StreamWriter), we will // have a separate object with normal finalization semantics that maintains a // back pointer to this StreamWriter and alerts about any data loss sealed class MdaHelper { private StreamWriter streamWriter; private String allocatedCallstack; // captures the callstack when this streamwriter was allocated internal MdaHelper(StreamWriter sw, String cs) { streamWriter = sw; allocatedCallstack = cs; } // Finalizer ~MdaHelper() { // Make sure people closed this StreamWriter, exclude StreamWriter::Null. if (streamWriter.charPos != 0 && streamWriter.stream != null && streamWriter.stream != Stream.Null) { String fileName = (streamWriter.stream is FileStream) ? ((FileStream)streamWriter.stream).NameInternal : ""; String message = Environment.GetResourceString("IO_StreamWriterBufferedDataLost", streamWriter.stream.GetType().FullName, fileName); if (allocatedCallstack != null) message += Environment.NewLine + Environment.GetResourceString("AllocatedFrom") + Environment.NewLine + allocatedCallstack; Mda.StreamWriterBufferedDataLost(message); } } } #endif // MDA_SUPPORTED } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: StreamWriter ** ** ** Purpose: For writing text to streams in a particular ** encoding. ** ** ===========================================================*/ using System; using System.Text; using System.Threading; using System.Globalization; using System.Runtime.Versioning; using System.Runtime.Serialization; namespace System.IO { // This class implements a TextWriter for writing characters to a Stream. // This is designed for character output in a particular Encoding, // whereas the Stream class is designed for byte input and output. // [Serializable] [System.Runtime.InteropServices.ComVisible(true)] public class StreamWriter : TextWriter { // For UTF-8, the values of 1K for the default buffer size and 4K for the // file stream buffer size are reasonable & give very reasonable // performance for in terms of construction time for the StreamWriter and // write perf. Note that for UTF-8, we end up allocating a 4K byte buffer, // which means we take advantage of adaptive buffering code. // The performance using UnicodeEncoding is acceptable. private const int DefaultBufferSize = 1024; // char[] private const int DefaultFileStreamBufferSize = 4096; private const int MinBufferSize = 128; // Bit bucket - Null has no backing store. Non closable. public new static readonly StreamWriter Null = new StreamWriter(Stream.Null, new UTF8Encoding(false, true), MinBufferSize, false); internal Stream stream; private Encoding encoding; private Encoder encoder; internal byte[] byteBuffer; internal char[] charBuffer; internal int charPos; internal int charLen; internal bool autoFlush; private bool haveWrittenPreamble; private bool closable; // For Console.Out - should Finalize call Dispose? #if MDA_SUPPORTED [NonSerialized] // For StreamWriterBufferedDataLost MDA private MdaHelper mdaHelper; #endif // The high level goal is to be tolerant of encoding errors when we read and very strict // when we write. Hence, default StreamWriter encoding will throw on encoding error. // Note: when StreamWriter throws on invalid encoding chars (for ex, high surrogate character // D800-DBFF without a following low surrogate character DC00-DFFF), it will cause the // internal StreamWriter's state to be irrecoverable as it would have buffered the // illegal chars and any subsequent call to Flush() would hit the encoding error again. // Even Close() will hit the exception as it would try to flush the unwritten data. // May be we can add a DiscardBufferedData() method to get out of such situation (like // StreamRerader though for different reason). Eitherway, the buffered data will be lost! private static Encoding _UTF8NoBOM; internal static Encoding UTF8NoBOM { get { if (_UTF8NoBOM == null) { // No need for double lock - we just want to avoid extra // allocations in the common case. UTF8Encoding noBOM = new UTF8Encoding(false, true); Thread.MemoryBarrier(); _UTF8NoBOM = noBOM; } return _UTF8NoBOM; } } internal StreamWriter(): base(null) { // Ask for CurrentCulture all the time } public StreamWriter(Stream stream) : this(stream, UTF8NoBOM, DefaultBufferSize) { } public StreamWriter(Stream stream, Encoding encoding) : this(stream, encoding, DefaultBufferSize) { } // Creates a new StreamWriter for the given stream. The // character encoding is set by encoding and the buffer size, // in number of 16-bit characters, is set by bufferSize. // public StreamWriter(Stream stream, Encoding encoding, int bufferSize): base(null) { // Ask for CurrentCulture all the time if (stream==null || encoding==null) throw new ArgumentNullException((stream==null ? "stream" : "encoding")); if (!stream.CanWrite) throw new ArgumentException(Environment.GetResourceString("Argument_StreamNotWritable")); if (bufferSize <= 0) throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum")); Init(stream, encoding, bufferSize); } // For non closable streams such as Console.Out internal StreamWriter(Stream stream, Encoding encoding, int bufferSize, bool closeable) : this(stream, encoding, bufferSize) { closable = closeable; } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path) : this(path, false, UTF8NoBOM, DefaultBufferSize) { } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append) : this(path, append, UTF8NoBOM, DefaultBufferSize) { } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append, Encoding encoding) : this(path, append, encoding, DefaultBufferSize) { } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append, Encoding encoding, int bufferSize): base(null) { // Ask for CurrentCulture all the time if (path==null || encoding==null) throw new ArgumentNullException((path==null ? "path" : "encoding")); if (bufferSize <= 0) throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum")); Stream stream = CreateFile(path, append); Init(stream, encoding, bufferSize); } private void Init(Stream stream, Encoding encoding, int bufferSize) { this.stream = stream; this.encoding = encoding; this.encoder = encoding.GetEncoder(); if (bufferSize < MinBufferSize) bufferSize = MinBufferSize; charBuffer = new char[bufferSize]; byteBuffer = new byte[encoding.GetMaxByteCount(bufferSize)]; charLen = bufferSize; // If we're appending to a Stream that already has data, don't write // the preamble. if (stream.CanSeek && stream.Position > 0) haveWrittenPreamble = true; closable = true; #if MDA_SUPPORTED if (Mda.StreamWriterBufferMDAEnabled) { String callstack = Environment.GetStackTrace(null, false); mdaHelper = new MdaHelper(this, callstack); } #endif } [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] private static Stream CreateFile(String path, bool append) { FileMode mode = append? FileMode.Append: FileMode.Create; FileStream f = new FileStream(path, mode, FileAccess.Write, FileShare.Read, DefaultFileStreamBufferSize, FileOptions.SequentialScan); return f; } public override void Close() { Dispose(true); GC.SuppressFinalize(this); } protected override void Dispose(bool disposing) { try { // We need to flush any buffered data if we are being closed/disposed. // Also, we never close the handles for stdout & friends. So we can safely // write any buffered data to those streams even during finalization, which // is generally the right thing to do. if (stream != null) { // Note: flush on the underlying stream can throw (ex., low disk space) if (disposing || (!Closable && stream is __ConsoleStream)) { Flush(true, true); #if MDA_SUPPORTED // Disable buffered data loss mda if (mdaHelper != null) GC.SuppressFinalize(mdaHelper); #endif } } } finally { // Dispose of our resources if this StreamWriter is closable. // Note: Console.Out and other such non closable streamwriters should be left alone if (Closable && stream != null) { try { // Attempt to close the stream even if there was an IO error from Flushing. // Note that Stream.Close() can potentially throw here (may or may not be // due to the same Flush error). In this case, we still need to ensure // cleaning up internal resources, hence the finally block. if (disposing) stream.Close(); } finally { stream = null; byteBuffer = null; charBuffer = null; encoding = null; encoder = null; charLen = 0; base.Dispose(disposing); } } } } public override void Flush() { Flush(true, true); } private void Flush(bool flushStream, bool flushEncoder) { // flushEncoder should be true at the end of the file and if // the user explicitly calls Flush (though not if AutoFlush is true). // This is required to flush any dangling characters from our UTF-7 // and UTF-8 encoders. if (stream == null) __Error.WriterClosed(); // Perf boost for Flush on non-dirty writers. if (charPos==0 && !flushStream && !flushEncoder) return; if (!haveWrittenPreamble) { haveWrittenPreamble = true; byte[] preamble = encoding.GetPreamble(); if (preamble.Length > 0) stream.Write(preamble, 0, preamble.Length); } int count = encoder.GetBytes(charBuffer, 0, charPos, byteBuffer, 0, flushEncoder); charPos = 0; if (count > 0) stream.Write(byteBuffer, 0, count); // By definition, calling Flush should flush the stream, but this is // only necessary if we passed in true for flushStream. The Web // Services guys have some perf tests where flushing needlessly hurts. if (flushStream) stream.Flush(); } public virtual bool AutoFlush { get { return autoFlush; } set { autoFlush = value; if (value) Flush(true, false); } } public virtual Stream BaseStream { get { return stream; } } internal bool Closable { get { return closable; } //set { closable = value; } } internal bool HaveWrittenPreamble { set { haveWrittenPreamble= value; } } public override Encoding Encoding { get { return encoding; } } public override void Write(char value) { if (charPos == charLen) Flush(false, false); charBuffer[charPos] = value; charPos++; if (autoFlush) Flush(true, false); } public override void Write(char[] buffer) { // This may be faster than the one with the index & count since it // has to do less argument checking. if (buffer==null) return; int index = 0; int count = buffer.Length; while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; BCLDebug.Assert(n > 0, "StreamWriter::Write(char[]) isn't making progress! This is most likely a ---- in user code."); Buffer.InternalBlockCopy(buffer, index*2, charBuffer, charPos*2, n*2); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } public override void Write(char[] buffer, int index, int count) { if (buffer==null) throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer")); if (index < 0) throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (buffer.Length - index < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; BCLDebug.Assert(n > 0, "StreamWriter::Write(char[], int, int) isn't making progress! This is most likely a race condition in user code."); Buffer.InternalBlockCopy(buffer, index*2, charBuffer, charPos*2, n*2); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } public override void Write(String value) { if (value != null) { int count = value.Length; int index = 0; while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; BCLDebug.Assert(n > 0, "StreamWriter::Write(String) isn't making progress! This is most likely a race condition in user code."); value.CopyTo(index, charBuffer, charPos, n); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } } #if false // This method is more efficient for long strings outputted to streams // than the one on TextWriter, and won't cause any problems in terms of // hiding methods on TextWriter as long as languages respect the // hide-by-name-and-sig metadata flag. public override void WriteLine(String value) { if (value != null) { int count = value.Length; int index = 0; while (count > 0) { if (charPos == charLen) Flush(false); int n = charLen - charPos; if (n > count) n = count; BCLDebug.Assert(n > 0, "StreamWriter::WriteLine(String) isn't making progress! This is most likely a race condition in user code."); value.CopyTo(index, charBuffer, charPos, n); charPos += n; index += n; count -= n; } } if (charPos >= charLen - 2) Flush(false); Buffer.InternalBlockCopy(CoreNewLine, 0, charBuffer, charPos*2, CoreNewLine.Length * 2); charPos += CoreNewLine.Length; if (autoFlush) Flush(true, false); } #endif } #if MDA_SUPPORTED // StreamWriterBufferedDataLost MDA // Instead of adding a finalizer to StreamWriter for detecting buffered data loss // (ie, when the user forgets to call Close/Flush on the StreamWriter), we will // have a separate object with normal finalization semantics that maintains a // back pointer to this StreamWriter and alerts about any data loss sealed class MdaHelper { private StreamWriter streamWriter; private String allocatedCallstack; // captures the callstack when this streamwriter was allocated internal MdaHelper(StreamWriter sw, String cs) { streamWriter = sw; allocatedCallstack = cs; } // Finalizer ~MdaHelper() { // Make sure people closed this StreamWriter, exclude StreamWriter::Null. if (streamWriter.charPos != 0 && streamWriter.stream != null && streamWriter.stream != Stream.Null) { String fileName = (streamWriter.stream is FileStream) ? ((FileStream)streamWriter.stream).NameInternal : " "; String message = Environment.GetResourceString("IO_StreamWriterBufferedDataLost", streamWriter.stream.GetType().FullName, fileName); if (allocatedCallstack != null) message += Environment.NewLine + Environment.GetResourceString("AllocatedFrom") + Environment.NewLine + allocatedCallstack; Mda.StreamWriterBufferedDataLost(message); } } } #endif // MDA_SUPPORTED } // File provided for Reference Use Only by Microsoft Corporation (c) 2007.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- RowVisual.cs
- FontDriver.cs
- WindowsAltTab.cs
- RadioButtonAutomationPeer.cs
- SqlDataSource.cs
- ProvideValueServiceProvider.cs
- PowerStatus.cs
- PropertyPath.cs
- DataSysAttribute.cs
- PropertyChangingEventArgs.cs
- XmlSchemaParticle.cs
- ObjectSecurity.cs
- Region.cs
- WindowsFormsHost.cs
- TextRenderingModeValidation.cs
- Messages.cs
- MarkupCompiler.cs
- DataGridViewColumnCollection.cs
- ApplicationContext.cs
- CodeTypeReferenceExpression.cs
- SoapIgnoreAttribute.cs
- SqlParameter.cs
- IdnElement.cs
- Tuple.cs
- SqlTypesSchemaImporter.cs
- Panel.cs
- ManagementEventArgs.cs
- FormatterServices.cs
- LoginStatusDesigner.cs
- Literal.cs
- RegexNode.cs
- TreeNodeCollection.cs
- TraceProvider.cs
- UnauthorizedWebPart.cs
- ConnectionOrientedTransportChannelFactory.cs
- ProcessHostConfigUtils.cs
- OleDbEnumerator.cs
- Item.cs
- ColumnCollection.cs
- PartialTrustValidationBehavior.cs
- MessageDirection.cs
- BindingList.cs
- SessionParameter.cs
- HttpResponseHeader.cs
- BevelBitmapEffect.cs
- OuterGlowBitmapEffect.cs
- XmlAttribute.cs
- QueryContext.cs
- SqlBulkCopyColumnMappingCollection.cs
- AccessText.cs
- NavigationPropertyEmitter.cs
- EdmComplexPropertyAttribute.cs
- FragmentQueryKB.cs
- BindingExpressionUncommonField.cs
- Journaling.cs
- Span.cs
- BrowserDefinition.cs
- NameGenerator.cs
- ColorBuilder.cs
- WriteableBitmap.cs
- ProcessModule.cs
- OrthographicCamera.cs
- DataDesignUtil.cs
- XmlSerializationWriter.cs
- Parser.cs
- ReferencedCollectionType.cs
- List.cs
- BindableAttribute.cs
- MultiSelector.cs
- ScriptManager.cs
- _LocalDataStore.cs
- WebPartManager.cs
- XmlTextAttribute.cs
- PreProcessor.cs
- SkipStoryboardToFill.cs
- HandledMouseEvent.cs
- DeclarativeCatalogPart.cs
- SqlBuilder.cs
- SqlConnectionHelper.cs
- ValidationError.cs
- WebPartZone.cs
- MachineKeyConverter.cs
- ResourceAssociationTypeEnd.cs
- ProcessModule.cs
- ViewManager.cs
- GridViewRowEventArgs.cs
- UnsafeNativeMethods.cs
- FlowDocument.cs
- PolicyLevel.cs
- BamlResourceContent.cs
- ResourceCollectionInfo.cs
- DeclarativeConditionsCollection.cs
- TimersDescriptionAttribute.cs
- ClientProtocol.cs
- StateDesigner.cs
- DocumentGrid.cs
- DesignerForm.cs
- ProcessProtocolHandler.cs
- DbConnectionPoolCounters.cs
- CultureTableRecord.cs