base64Transforms.cs source code in C# .NET

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Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / clr / src / BCL / System / Security / Cryptography / base64Transforms.cs / 1 / base64Transforms.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 

// 
// Base64Transform.cs 
//
 
// This file contains two ICryptoTransforms: ToBase64Transform and FromBase64Transform
// they may be attached to a CryptoStream in either read or write mode

namespace System.Security.Cryptography { 
    using System;
    using System.IO; 
    using System.Text; 

    [Serializable] 
[System.Runtime.InteropServices.ComVisible(true)]
    public enum FromBase64TransformMode {
        IgnoreWhiteSpaces = 0,
        DoNotIgnoreWhiteSpaces = 1, 
    }
 
[System.Runtime.InteropServices.ComVisible(true)] 
    public class ToBase64Transform : ICryptoTransform {
 
        private ASCIIEncoding asciiEncoding = new ASCIIEncoding();

        // converting to Base64 takes 3 bytes input and generates 4 bytes output
        public int InputBlockSize { 
            get { return(3); }
        } 
 
        public int OutputBlockSize {
            get { return(4); } 
        }

        public bool CanTransformMultipleBlocks {
            get { return(false); } 
        }
 
        public virtual bool CanReuseTransform { 
            get { return(true); }
        } 

        public int TransformBlock(byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) {
            if (asciiEncoding == null)
                throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic")); 

            // Do some validation 
            if (inputBuffer == null) throw new ArgumentNullException("inputBuffer"); 
            if (inputOffset < 0) throw new ArgumentOutOfRangeException("inputOffset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (inputCount < 0 || (inputCount > inputBuffer.Length)) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidValue")); 
            if ((inputBuffer.Length - inputCount) < inputOffset) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));

            // for now, only convert 3 bytes to 4
            char[] temp = new char[4]; 
            Convert.ToBase64CharArray(inputBuffer, inputOffset, 3, temp, 0);
            byte[] tempBytes = asciiEncoding.GetBytes(temp); 
            if (tempBytes.Length != 4) throw new CryptographicException(Environment.GetResourceString( "Cryptography_SSE_InvalidDataSize" )); 
            Buffer.BlockCopy(tempBytes, 0, outputBuffer, outputOffset, tempBytes.Length);
            return(tempBytes.Length); 
        }

        public byte[] TransformFinalBlock(byte[] inputBuffer, int inputOffset, int inputCount) {
            if (asciiEncoding == null) 
                throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic"));
 
            // Do some validation 
            if (inputBuffer == null) throw new ArgumentNullException("inputBuffer");
            if (inputOffset < 0) throw new ArgumentOutOfRangeException("inputOffset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 
            if (inputCount < 0 || (inputCount > inputBuffer.Length)) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidValue"));
            if ((inputBuffer.Length - inputCount) < inputOffset) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));

            // Convert.ToBase64CharArray already does padding, so all we have to check is that 
            // the inputCount wasn't 0
 
            // again, for now only a block at a time 
            if (inputCount == 0) {
                return(new byte[0]); 
            } else {
                char[] temp = new char[4];
                Convert.ToBase64CharArray(inputBuffer, inputOffset, inputCount, temp, 0);
                byte[] tempBytes = asciiEncoding.GetBytes(temp); 
                return(tempBytes);
            } 
        } 

        // must implement IDisposable, but in this case there's nothing to do. 

        /// 
        void IDisposable.Dispose() {
            Dispose(true); 
            GC.SuppressFinalize(this);
        } 
 
        public void Clear() {
            ((IDisposable) this).Dispose(); 
        }

        protected virtual void Dispose(bool disposing) {
            if (disposing) { 
                asciiEncoding = null;
            } 
        } 

        ~ToBase64Transform() { 
            Dispose(false);
        }
    }
 

[System.Runtime.InteropServices.ComVisible(true)] 
    public class FromBase64Transform : ICryptoTransform { 
        private byte[] _inputBuffer = new byte[4];
        private int    _inputIndex; 

        private FromBase64TransformMode _whitespaces;

        // Constructors 
        public FromBase64Transform() : this(FromBase64TransformMode.IgnoreWhiteSpaces) {}
        public FromBase64Transform(FromBase64TransformMode whitespaces) { 
            _whitespaces = whitespaces; 
            _inputIndex = 0;
        } 

        // converting from Base64 generates 3 bytes output from each 4 bytes input block
        public int InputBlockSize {
            get { return(1); } 
        }
 
        public int OutputBlockSize { 
            get { return(3); }
        } 

        public bool CanTransformMultipleBlocks {
            get { return(false); }
        } 

        public virtual bool CanReuseTransform { 
            get { return(true); } 
        }
 
        public int TransformBlock(byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) {
            byte[] temp = new byte[inputCount];
            char[] tempChar;
            int effectiveCount; 

            // Do some validation 
            if (inputBuffer == null) throw new ArgumentNullException("inputBuffer"); 
            if (inputOffset < 0) throw new ArgumentOutOfRangeException("inputOffset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (inputCount < 0 || (inputCount > inputBuffer.Length)) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidValue")); 
            if ((inputBuffer.Length - inputCount) < inputOffset) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));

            if (_inputBuffer == null)
                throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic")); 
            if (_whitespaces == FromBase64TransformMode.IgnoreWhiteSpaces) {
                temp = DiscardWhiteSpaces(inputBuffer, inputOffset, inputCount); 
                effectiveCount = temp.Length; 
            } else {
                Buffer.InternalBlockCopy(inputBuffer, inputOffset, temp, 0, inputCount); 
                effectiveCount = inputCount;
            }

            if (effectiveCount + _inputIndex < 4) { 
                Buffer.InternalBlockCopy(temp, 0, _inputBuffer, _inputIndex, effectiveCount);
                _inputIndex += effectiveCount; 
                return 0; 
            }
 
            // Get the number of 4 bytes blocks to transform
            int numBlocks = (effectiveCount + _inputIndex) / 4;
            byte[] transformBuffer = new byte[_inputIndex + effectiveCount];
            Buffer.InternalBlockCopy(_inputBuffer, 0, transformBuffer, 0, _inputIndex); 
            Buffer.InternalBlockCopy(temp, 0, transformBuffer, _inputIndex, effectiveCount);
            _inputIndex = (effectiveCount + _inputIndex) % 4; 
            Buffer.InternalBlockCopy(temp, effectiveCount - _inputIndex, _inputBuffer, 0, _inputIndex); 

            tempChar = Encoding.ASCII.GetChars(transformBuffer, 0, 4*numBlocks); 

            byte[] tempBytes = Convert.FromBase64CharArray(tempChar, 0, 4*numBlocks);
            Buffer.BlockCopy(tempBytes, 0, outputBuffer, outputOffset, tempBytes.Length);
            return(tempBytes.Length); 
        }
 
        public byte[] TransformFinalBlock(byte[] inputBuffer, int inputOffset, int inputCount) { 
            byte[] temp = new byte[inputCount];
            char[] tempChar; 
            int effectiveCount;

            // Do some validation
            if (inputBuffer == null) throw new ArgumentNullException("inputBuffer"); 
            if (inputOffset < 0) throw new ArgumentOutOfRangeException("inputOffset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (inputCount < 0 || (inputCount > inputBuffer.Length)) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidValue")); 
            if ((inputBuffer.Length - inputCount) < inputOffset) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); 

            if (_inputBuffer == null) 
                throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic"));
            if (_whitespaces == FromBase64TransformMode.IgnoreWhiteSpaces) {
                temp = DiscardWhiteSpaces(inputBuffer, inputOffset, inputCount);
                effectiveCount = temp.Length; 
            } else {
                Buffer.InternalBlockCopy(inputBuffer, inputOffset, temp, 0, inputCount); 
                effectiveCount = inputCount; 
            }
 
            if (effectiveCount + _inputIndex < 4) {
                Reset();
                return (new byte[0]);
            } 

            // Get the number of 4 bytes blocks to transform 
            int numBlocks = (effectiveCount + _inputIndex) / 4; 
            byte[] transformBuffer = new byte[_inputIndex + effectiveCount];
            Buffer.InternalBlockCopy(_inputBuffer, 0, transformBuffer, 0, _inputIndex); 
            Buffer.InternalBlockCopy(temp, 0, transformBuffer, _inputIndex, effectiveCount);
            _inputIndex = (effectiveCount + _inputIndex) % 4;
            Buffer.InternalBlockCopy(temp, effectiveCount - _inputIndex, _inputBuffer, 0, _inputIndex);
 
            tempChar = Encoding.ASCII.GetChars(transformBuffer, 0, 4*numBlocks);
 
            byte[] tempBytes = Convert.FromBase64CharArray(tempChar, 0, 4*numBlocks); 
            // reinitialize the transform
            Reset(); 
            return(tempBytes);
        }

        private byte[] DiscardWhiteSpaces(byte[] inputBuffer, int inputOffset, int inputCount) { 
            int i, iCount = 0;
            for (i=0; i
        void IDisposable.Dispose() {
            Dispose(true);
            GC.SuppressFinalize(this); 
        }
 
        // Reset the state of the transform so it can be used again 
        private void Reset() {
            _inputIndex = 0; 
        }

        public void Clear() {
            ((IDisposable) this).Dispose(); 
        }
 
        protected virtual void Dispose(bool disposing) { 
            // we always want to clear the input buffer
            if (disposing) { 
                if (_inputBuffer != null)
                    Array.Clear(_inputBuffer, 0, _inputBuffer.Length);
                _inputBuffer = null;
                _inputIndex = 0; 
            }
        } 
 
        ~FromBase64Transform() {
            Dispose(false); 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 

// 
// Base64Transform.cs 
//
 
// This file contains two ICryptoTransforms: ToBase64Transform and FromBase64Transform
// they may be attached to a CryptoStream in either read or write mode

namespace System.Security.Cryptography { 
    using System;
    using System.IO; 
    using System.Text; 

    [Serializable] 
[System.Runtime.InteropServices.ComVisible(true)]
    public enum FromBase64TransformMode {
        IgnoreWhiteSpaces = 0,
        DoNotIgnoreWhiteSpaces = 1, 
    }
 
[System.Runtime.InteropServices.ComVisible(true)] 
    public class ToBase64Transform : ICryptoTransform {
 
        private ASCIIEncoding asciiEncoding = new ASCIIEncoding();

        // converting to Base64 takes 3 bytes input and generates 4 bytes output
        public int InputBlockSize { 
            get { return(3); }
        } 
 
        public int OutputBlockSize {
            get { return(4); } 
        }

        public bool CanTransformMultipleBlocks {
            get { return(false); } 
        }
 
        public virtual bool CanReuseTransform { 
            get { return(true); }
        } 

        public int TransformBlock(byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) {
            if (asciiEncoding == null)
                throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic")); 

            // Do some validation 
            if (inputBuffer == null) throw new ArgumentNullException("inputBuffer"); 
            if (inputOffset < 0) throw new ArgumentOutOfRangeException("inputOffset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (inputCount < 0 || (inputCount > inputBuffer.Length)) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidValue")); 
            if ((inputBuffer.Length - inputCount) < inputOffset) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));

            // for now, only convert 3 bytes to 4
            char[] temp = new char[4]; 
            Convert.ToBase64CharArray(inputBuffer, inputOffset, 3, temp, 0);
            byte[] tempBytes = asciiEncoding.GetBytes(temp); 
            if (tempBytes.Length != 4) throw new CryptographicException(Environment.GetResourceString( "Cryptography_SSE_InvalidDataSize" )); 
            Buffer.BlockCopy(tempBytes, 0, outputBuffer, outputOffset, tempBytes.Length);
            return(tempBytes.Length); 
        }

        public byte[] TransformFinalBlock(byte[] inputBuffer, int inputOffset, int inputCount) {
            if (asciiEncoding == null) 
                throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic"));
 
            // Do some validation 
            if (inputBuffer == null) throw new ArgumentNullException("inputBuffer");
            if (inputOffset < 0) throw new ArgumentOutOfRangeException("inputOffset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 
            if (inputCount < 0 || (inputCount > inputBuffer.Length)) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidValue"));
            if ((inputBuffer.Length - inputCount) < inputOffset) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));

            // Convert.ToBase64CharArray already does padding, so all we have to check is that 
            // the inputCount wasn't 0
 
            // again, for now only a block at a time 
            if (inputCount == 0) {
                return(new byte[0]); 
            } else {
                char[] temp = new char[4];
                Convert.ToBase64CharArray(inputBuffer, inputOffset, inputCount, temp, 0);
                byte[] tempBytes = asciiEncoding.GetBytes(temp); 
                return(tempBytes);
            } 
        } 

        // must implement IDisposable, but in this case there's nothing to do. 

        /// 
        void IDisposable.Dispose() {
            Dispose(true); 
            GC.SuppressFinalize(this);
        } 
 
        public void Clear() {
            ((IDisposable) this).Dispose(); 
        }

        protected virtual void Dispose(bool disposing) {
            if (disposing) { 
                asciiEncoding = null;
            } 
        } 

        ~ToBase64Transform() { 
            Dispose(false);
        }
    }
 

[System.Runtime.InteropServices.ComVisible(true)] 
    public class FromBase64Transform : ICryptoTransform { 
        private byte[] _inputBuffer = new byte[4];
        private int    _inputIndex; 

        private FromBase64TransformMode _whitespaces;

        // Constructors 
        public FromBase64Transform() : this(FromBase64TransformMode.IgnoreWhiteSpaces) {}
        public FromBase64Transform(FromBase64TransformMode whitespaces) { 
            _whitespaces = whitespaces; 
            _inputIndex = 0;
        } 

        // converting from Base64 generates 3 bytes output from each 4 bytes input block
        public int InputBlockSize {
            get { return(1); } 
        }
 
        public int OutputBlockSize { 
            get { return(3); }
        } 

        public bool CanTransformMultipleBlocks {
            get { return(false); }
        } 

        public virtual bool CanReuseTransform { 
            get { return(true); } 
        }
 
        public int TransformBlock(byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset) {
            byte[] temp = new byte[inputCount];
            char[] tempChar;
            int effectiveCount; 

            // Do some validation 
            if (inputBuffer == null) throw new ArgumentNullException("inputBuffer"); 
            if (inputOffset < 0) throw new ArgumentOutOfRangeException("inputOffset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (inputCount < 0 || (inputCount > inputBuffer.Length)) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidValue")); 
            if ((inputBuffer.Length - inputCount) < inputOffset) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen"));

            if (_inputBuffer == null)
                throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic")); 
            if (_whitespaces == FromBase64TransformMode.IgnoreWhiteSpaces) {
                temp = DiscardWhiteSpaces(inputBuffer, inputOffset, inputCount); 
                effectiveCount = temp.Length; 
            } else {
                Buffer.InternalBlockCopy(inputBuffer, inputOffset, temp, 0, inputCount); 
                effectiveCount = inputCount;
            }

            if (effectiveCount + _inputIndex < 4) { 
                Buffer.InternalBlockCopy(temp, 0, _inputBuffer, _inputIndex, effectiveCount);
                _inputIndex += effectiveCount; 
                return 0; 
            }
 
            // Get the number of 4 bytes blocks to transform
            int numBlocks = (effectiveCount + _inputIndex) / 4;
            byte[] transformBuffer = new byte[_inputIndex + effectiveCount];
            Buffer.InternalBlockCopy(_inputBuffer, 0, transformBuffer, 0, _inputIndex); 
            Buffer.InternalBlockCopy(temp, 0, transformBuffer, _inputIndex, effectiveCount);
            _inputIndex = (effectiveCount + _inputIndex) % 4; 
            Buffer.InternalBlockCopy(temp, effectiveCount - _inputIndex, _inputBuffer, 0, _inputIndex); 

            tempChar = Encoding.ASCII.GetChars(transformBuffer, 0, 4*numBlocks); 

            byte[] tempBytes = Convert.FromBase64CharArray(tempChar, 0, 4*numBlocks);
            Buffer.BlockCopy(tempBytes, 0, outputBuffer, outputOffset, tempBytes.Length);
            return(tempBytes.Length); 
        }
 
        public byte[] TransformFinalBlock(byte[] inputBuffer, int inputOffset, int inputCount) { 
            byte[] temp = new byte[inputCount];
            char[] tempChar; 
            int effectiveCount;

            // Do some validation
            if (inputBuffer == null) throw new ArgumentNullException("inputBuffer"); 
            if (inputOffset < 0) throw new ArgumentOutOfRangeException("inputOffset", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            if (inputCount < 0 || (inputCount > inputBuffer.Length)) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidValue")); 
            if ((inputBuffer.Length - inputCount) < inputOffset) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); 

            if (_inputBuffer == null) 
                throw new ObjectDisposedException(null, Environment.GetResourceString("ObjectDisposed_Generic"));
            if (_whitespaces == FromBase64TransformMode.IgnoreWhiteSpaces) {
                temp = DiscardWhiteSpaces(inputBuffer, inputOffset, inputCount);
                effectiveCount = temp.Length; 
            } else {
                Buffer.InternalBlockCopy(inputBuffer, inputOffset, temp, 0, inputCount); 
                effectiveCount = inputCount; 
            }
 
            if (effectiveCount + _inputIndex < 4) {
                Reset();
                return (new byte[0]);
            } 

            // Get the number of 4 bytes blocks to transform 
            int numBlocks = (effectiveCount + _inputIndex) / 4; 
            byte[] transformBuffer = new byte[_inputIndex + effectiveCount];
            Buffer.InternalBlockCopy(_inputBuffer, 0, transformBuffer, 0, _inputIndex); 
            Buffer.InternalBlockCopy(temp, 0, transformBuffer, _inputIndex, effectiveCount);
            _inputIndex = (effectiveCount + _inputIndex) % 4;
            Buffer.InternalBlockCopy(temp, effectiveCount - _inputIndex, _inputBuffer, 0, _inputIndex);
 
            tempChar = Encoding.ASCII.GetChars(transformBuffer, 0, 4*numBlocks);
 
            byte[] tempBytes = Convert.FromBase64CharArray(tempChar, 0, 4*numBlocks); 
            // reinitialize the transform
            Reset(); 
            return(tempBytes);
        }

        private byte[] DiscardWhiteSpaces(byte[] inputBuffer, int inputOffset, int inputCount) { 
            int i, iCount = 0;
            for (i=0; i
        void IDisposable.Dispose() {
            Dispose(true);
            GC.SuppressFinalize(this); 
        }
 
        // Reset the state of the transform so it can be used again 
        private void Reset() {
            _inputIndex = 0; 
        }

        public void Clear() {
            ((IDisposable) this).Dispose(); 
        }
 
        protected virtual void Dispose(bool disposing) { 
            // we always want to clear the input buffer
            if (disposing) { 
                if (_inputBuffer != null)
                    Array.Clear(_inputBuffer, 0, _inputBuffer.Length);
                _inputBuffer = null;
                _inputIndex = 0; 
            }
        } 
 
        ~FromBase64Transform() {
            Dispose(false); 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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