DeviceContext2.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / Misc / GDI / DeviceContext2.cs / 1 / DeviceContext2.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

 
#if WINFORMS_NAMESPACE 
namespace System.Windows.Forms.Internal
#elif DRAWING_NAMESPACE 
namespace System.Drawing.Internal
#else
namespace System.Experimental.Gdi
#endif 
{
    using System; 
    using System.Internal; 
    using System.Security;
    using System.Runtime.InteropServices; 
    using System.Diagnostics;
    using System.ComponentModel;
    using System.Drawing;
    using System.Globalization; 

    ///  
    ///  
    ///     Represents a Win32 device context.  Provides operations for setting some of the properties
    ///     of a device context.  It's the managed wrapper for an HDC. 
    ///
    ///     This class is divided into two files separating the code that needs to be compiled into
    ///     reatail builds and debugging code.
    /// 
    ///     WARNING: The properties of the dc are obtained on-demand, this object is light-weight because
    ///     of that; if you need to put back the old value after changing a property you need to get it 
    ///     first and cache it. 
    /// 
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY 
    public
#else
    internal
#endif 
    sealed partial class DeviceContext : MarshalByRefObject, IDeviceContext, IDisposable
    { 
        WindowsFont selectedFont; 

        ///  
        ///     See DeviceContext.cs for information about this class.  The class has been split to be able
        ///     to compile the right set of functionalities into different assemblies.
        /// 
 

        public WindowsFont ActiveFont { 
            get { 
                return selectedFont;
            } 
        }

        /// 
        ///     DC background color. 
        /// 
        public Color BackgroundColor 
        { 
            get
            { 
                return ColorTranslator.FromWin32(IntUnsafeNativeMethods.GetBkColor( new HandleRef( this, this.Hdc )));
            }
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY
            set 
            {
                SetBackgroundColor( value ); 
            } 
#endif
        } 

        /// 
        ///     Sets the DC background color and returns the old value.
        ///  
        public Color SetBackgroundColor( Color newColor )
        { 
            return ColorTranslator.FromWin32(IntUnsafeNativeMethods.SetBkColor( new HandleRef( this, this.Hdc ), ColorTranslator.ToWin32(newColor))); 
        }
 
        /// 
        ///     DC background mode.
        /// 
        public DeviceContextBackgroundMode BackgroundMode 
        {
            get 
            { 
                return (DeviceContextBackgroundMode) IntUnsafeNativeMethods.GetBkMode( new HandleRef( this, this.Hdc ) );
            } 
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY
            set
            {
                SetBackgroundMode(value); 
            }
#endif 
        } 

        ///  
        ///     Sets the DC background mode and returns the old value.
        /// 
        public DeviceContextBackgroundMode SetBackgroundMode( DeviceContextBackgroundMode newMode )
        { 
            return (DeviceContextBackgroundMode) IntUnsafeNativeMethods.SetBkMode(new HandleRef(this, this.Hdc), (int) newMode);
        } 
 

        ///  
        ///     ROP2 currently on the DC.
        /// 
        public DeviceContextBinaryRasterOperationFlags BinaryRasterOperation
        { 
            get
            { 
                return (DeviceContextBinaryRasterOperationFlags) IntUnsafeNativeMethods.GetROP2( new HandleRef( this, this.Hdc ) ); 
            }
            /* 
             *


 

 
 
*/
        } 

        /// 
        ///     Sets the DC ROP2 and returns the old value.
        ///  
        public DeviceContextBinaryRasterOperationFlags SetRasterOperation(DeviceContextBinaryRasterOperationFlags rasterOperation )
        { 
            return (DeviceContextBinaryRasterOperationFlags) IntUnsafeNativeMethods.SetROP2(new HandleRef(this, this.Hdc), (int) rasterOperation); 
        }
 
        ///
        ///     Get the number of pixels per logical inch along the device axes.
        ///     In a system with multiple display monitors, this value is the same for all monitors.
        /// 
        public Size Dpi
        { 
            get 
            {
                return new Size(GetDeviceCapabilities(DeviceCapabilities.LogicalPixelsX), GetDeviceCapabilities(DeviceCapabilities.LogicalPixelsY)); 
            }
        }

        /// 
        ///     Get the number of pixels per logical inch along the device width.
        ///     In a system with multiple display monitors, this value is the same for all monitors. 
        /// 
        public int DpiX
        { 
            get
            {
                return GetDeviceCapabilities(DeviceCapabilities.LogicalPixelsX);
            } 
        }
 
        /// 
        ///     Get the number of pixels per logical inch along the device (screen) height.
        ///     In a system with multiple display monitors, this value is the same for all monitors. 
        ///
        public int DpiY
        {
            get 
            {
                return GetDeviceCapabilities(DeviceCapabilities.LogicalPixelsY); 
            } 
        }
 
        /// 
        ///     The font selected into the device context.
        ///     It's OK to call dispose on it, the HFONT won't be deleted since the WindowsFont did not create it,
        ///     it got it from the HDC. 
        /// 
 
        public WindowsFont Font 
        {
            get 
            {
#if OPTIMIZED_MEASUREMENTDC
                if (MeasurementDCInfo.IsMeasurementDC(this))
                { 
                    WindowsFont font = MeasurementDCInfo.LastUsedFont;
                    if (font != null && (font.Hfont != IntPtr.Zero)) { 
#if DEBUG 
                        WindowsFont currentDCFont = WindowsFont.FromHdc( this.Hdc );
                        if (!font.Equals(currentDCFont) ) { 
                            // just use the face name, as ToString will call here re-entrantly.
                            string lastUsedFontInfo = (font != null) ?  font.Name : "null";
                            string currentFontInfo = (currentDCFont != null) ?  currentDCFont.Name : "null";
                            Debug.Fail("Font does not match... Current: " + currentFontInfo + " Last known: " + lastUsedFontInfo); 
                        }
 
#endif 
                        return font;
 
                    }
                }
#endif
                // Returns the currently selected object in the dc. 
                // Note: for common DCs, GetDC assigns default attributes to the DC each time it is retrieved,
                // the default font is System. 
                return WindowsFont.FromHdc( this.Hdc ); 
            }
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY 
            set
            {
                Debug.Assert( value != null, "value == null." );
                IntPtr hOldFont = SelectFont( value ); 
                IntUnsafeNativeMethods.IntDeleteObject(new HandleRef(null, hOldFont));
            } 
#endif 
        }
 
        /// 
        ///     Gets a DeviceContext object initialized to refer to the primary screen device.
        ///     Consider using WindowsGraphicsCacheManager.MeasurementGraphics instead.
        ///  
        public static DeviceContext ScreenDC
        { 
            get 
            {
                return DeviceContext.FromHwnd(IntPtr.Zero); 
            }
        }

        internal void DisposeFont(bool disposing) { 
            if (disposing) {
                DeviceContexts.RemoveDeviceContext(this); 
            } 

            if (selectedFont != null && selectedFont.Hfont != IntPtr.Zero) { 
                IntPtr hCurrentFont = IntUnsafeNativeMethods.GetCurrentObject(new HandleRef(this, hDC), IntNativeMethods.OBJ_FONT);
                if (hCurrentFont == selectedFont.Hfont) {
                    // select initial font back in
                    IntUnsafeNativeMethods.SelectObject(new HandleRef(this, this.Hdc), new HandleRef( null, hInitialFont)); 
                    hCurrentFont = hInitialFont;
                } 
 
                selectedFont.Dispose(disposing);
                selectedFont = null; 
            }
        }

        ///  
        ///     Selects the specified object into the dc.  If the specified object is the same as the one currently selected
        ///     in the dc, the object is not set and a null value is returned. 
        ///  
        public IntPtr SelectFont( WindowsFont font )
        { 

            // Fonts are one of the most expensive objects to select in an hdc and in many cases we are passed a Font that is the
            // same as the one already selected in the dc so to avoid a perf hit we get the hdc font's log font and compare it
            // with the one passed in before selecting it in the hdc. 
            // Also, we avoid performing GDI operations that if done on an enhanced metafile DC would add an entry to it, hence
            // reducing the size of the metafile. 
            if( font.Equals( this.Font )) 
            {
                return IntPtr.Zero; 
            }
            IntPtr result = SelectObject( font.Hfont, GdiObjectType.Font);

            WindowsFont previousFont = selectedFont; 
            selectedFont = font;
            hCurrentFont = font.Hfont; 
 
            // the measurement DC always leaves fonts selected for pref reasons.
            // in this case, we need to diposse the font since the original 
            // creator didn't fully dispose.
            if (previousFont != null) {
#if DEBUG
                //Disabling this assert until DevDiv Bugs 95968 gets fixed 
                //Debug.Assert(previousFont.Hfont != IntPtr.Zero, "A font has been disposed before it was unselected from the DC.  This will leak a GDI handle on Win9x! Call ResetFont()");
#endif 
                if (MeasurementDCInfo.IsMeasurementDC(this)) { 
                    previousFont.Dispose();
                } 
            }

#if OPTIMIZED_MEASUREMENTDC
            // once we've changed the font, update the last used font. 
            if (MeasurementDCInfo.IsMeasurementDC(this))
            { 
                if (result != IntPtr.Zero) 
                {
                    MeasurementDCInfo.LastUsedFont = font; 
                }
                else
                {
                   // there was an error selecting the Font into the DC, we dont know anything about it. 
                   MeasurementDCInfo.Reset();
                } 
            } 
#endif
            return result; 
        }

        public void ResetFont()
        { 

#if OPTIMIZED_MEASUREMENTDC 
            // in this case, GDI will copy back the previously saved font into the DC. 
            // we dont actually know what the font is in our measurement DC so
            // we need to clear it off. 
            MeasurementDCInfo.ResetIfIsMeasurementDC(this.Hdc);
#endif
            IntUnsafeNativeMethods.SelectObject(new HandleRef(this, this.Hdc), new HandleRef( null, hInitialFont ));
            selectedFont = null; 
            hCurrentFont = hInitialFont;
        } 
 
        /// 
        ///     Retrieves device-specific information for this device. 
        /// 
        public int GetDeviceCapabilities( DeviceCapabilities capabilityIndex )
        {
            return IntUnsafeNativeMethods.GetDeviceCaps( new HandleRef( this, this.Hdc ), (int) capabilityIndex ); 
        }
 
        ///  
        ///     DC map mode.
        ///  
        public DeviceContextMapMode MapMode
        {
            get
            { 
                return (DeviceContextMapMode) IntUnsafeNativeMethods.GetMapMode( new HandleRef( this, this.Hdc ) );
            } 
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY 
            set
            { 
                SetMapMode(value);
            }
#endif
        } 

        public bool IsFontOnContextStack(WindowsFont wf) 
        { 
            if (contextStack == null) {
                return false; 
            }

            foreach (GraphicsState g in contextStack) {
                if (g.hFont == wf.Hfont) { 
                    return true;
                } 
            } 

            return false; 
        }

        /// 
        ///     Sets the DC map mode and returns the old value. 
        /// 
        public DeviceContextMapMode SetMapMode( DeviceContextMapMode newMode ) 
        { 
            return (DeviceContextMapMode) IntUnsafeNativeMethods.SetMapMode( new HandleRef(this, this.Hdc), (int) newMode );
        } 

        /// 
        ///     Selects the specified object into the dc and returns the old object.
        ///  
        public IntPtr SelectObject(IntPtr hObj, GdiObjectType type)
        { 
            switch (type) { 
                case GdiObjectType.Pen:
                    hCurrentPen = hObj; 
                    break;
                case GdiObjectType.Brush:
                    hCurrentBrush = hObj;
                    break; 

                case GdiObjectType.Bitmap: 
                    hCurrentBmp = hObj; 
                    break;
            } 
            return IntUnsafeNativeMethods.SelectObject(new HandleRef(this, this.Hdc), new HandleRef( null, hObj));
        }

        ///  
        ///     DC text alignment.
        ///  
        public DeviceContextTextAlignment TextAlignment 
        {
            get 
            {
                return (DeviceContextTextAlignment) IntUnsafeNativeMethods.GetTextAlign( new HandleRef( this, this.Hdc ) );
            }
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY 
            set
            { 
                SetTextAlignment(value); 
            }
#endif 
        }

        /// 
        ///     Sets the DC text alignment and returns the old value. 
        /// 
        public DeviceContextTextAlignment SetTextAlignment( DeviceContextTextAlignment newAligment ) 
        { 
            return (DeviceContextTextAlignment) IntUnsafeNativeMethods.SetTextAlign(new HandleRef(this, this.Hdc), (int) newAligment );
        } 


        /// 
        ///     DC current text color. 
        /// 
        public Color TextColor 
        { 
            get
            { 
                return ColorTranslator.FromWin32(IntUnsafeNativeMethods.GetTextColor( new HandleRef( this, this.Hdc ) ));
            }
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY
            set 
            {
                SetTextColor(value); 
            } 
#endif
        } 

        /// 
        ///     Sets the DC text color and returns the old value.
        ///  
        public Color SetTextColor( Color newColor )
        { 
            return ColorTranslator.FromWin32(IntUnsafeNativeMethods.SetTextColor(new HandleRef( this, this.Hdc), ColorTranslator.ToWin32(newColor))); 
        }
 
        /// 
        ///     DC Viewport Extent in device units.
        /// 
        public Size ViewportExtent 
        {
            get 
            { 
                IntNativeMethods.SIZE size = new IntNativeMethods.SIZE();
                IntUnsafeNativeMethods.GetViewportExtEx( new HandleRef( this, this.Hdc ), size ); 

                return size.ToSize();
            }
             set 
             {
                SetViewportExtent( value ); 
             } 
        }
 
        /// 
        ///     Sets the DC Viewport extent to the specified value and returns its previous value; extent values are in device units.
        /// 
        public Size SetViewportExtent( Size newExtent ) 
        {
            IntNativeMethods.SIZE oldExtent = new IntNativeMethods.SIZE(); 
 
            IntUnsafeNativeMethods.SetViewportExtEx( new HandleRef( this, this.Hdc ), newExtent.Width, newExtent.Height, oldExtent );
 
            return oldExtent.ToSize();
        }

        ///  
        ///     DC Viewport Origin in device units.
        ///  
        public Point ViewportOrigin 
        {
            get 
            {
                IntNativeMethods.POINT point = new IntNativeMethods.POINT();
                IntUnsafeNativeMethods.GetViewportOrgEx( new HandleRef( this, this.Hdc ), point );
 
                return point.ToPoint();
            } 
             set 
             {
                SetViewportOrigin( value ); 
             }
        }

        ///  
        ///     Sets the DC Viewport origin to the specified value and returns its previous value; origin values are in device units.
        ///  
        public Point SetViewportOrigin( Point newOrigin ) 
        {
            IntNativeMethods.POINT oldOrigin = new IntNativeMethods.POINT(); 
            IntUnsafeNativeMethods.SetViewportOrgEx( new HandleRef( this, this.Hdc ), newOrigin.X, newOrigin.Y, oldOrigin );

            return oldOrigin.ToPoint();
        } 

    } 
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

 
#if WINFORMS_NAMESPACE 
namespace System.Windows.Forms.Internal
#elif DRAWING_NAMESPACE 
namespace System.Drawing.Internal
#else
namespace System.Experimental.Gdi
#endif 
{
    using System; 
    using System.Internal; 
    using System.Security;
    using System.Runtime.InteropServices; 
    using System.Diagnostics;
    using System.ComponentModel;
    using System.Drawing;
    using System.Globalization; 

    ///  
    ///  
    ///     Represents a Win32 device context.  Provides operations for setting some of the properties
    ///     of a device context.  It's the managed wrapper for an HDC. 
    ///
    ///     This class is divided into two files separating the code that needs to be compiled into
    ///     reatail builds and debugging code.
    /// 
    ///     WARNING: The properties of the dc are obtained on-demand, this object is light-weight because
    ///     of that; if you need to put back the old value after changing a property you need to get it 
    ///     first and cache it. 
    /// 
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY 
    public
#else
    internal
#endif 
    sealed partial class DeviceContext : MarshalByRefObject, IDeviceContext, IDisposable
    { 
        WindowsFont selectedFont; 

        ///  
        ///     See DeviceContext.cs for information about this class.  The class has been split to be able
        ///     to compile the right set of functionalities into different assemblies.
        /// 
 

        public WindowsFont ActiveFont { 
            get { 
                return selectedFont;
            } 
        }

        /// 
        ///     DC background color. 
        /// 
        public Color BackgroundColor 
        { 
            get
            { 
                return ColorTranslator.FromWin32(IntUnsafeNativeMethods.GetBkColor( new HandleRef( this, this.Hdc )));
            }
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY
            set 
            {
                SetBackgroundColor( value ); 
            } 
#endif
        } 

        /// 
        ///     Sets the DC background color and returns the old value.
        ///  
        public Color SetBackgroundColor( Color newColor )
        { 
            return ColorTranslator.FromWin32(IntUnsafeNativeMethods.SetBkColor( new HandleRef( this, this.Hdc ), ColorTranslator.ToWin32(newColor))); 
        }
 
        /// 
        ///     DC background mode.
        /// 
        public DeviceContextBackgroundMode BackgroundMode 
        {
            get 
            { 
                return (DeviceContextBackgroundMode) IntUnsafeNativeMethods.GetBkMode( new HandleRef( this, this.Hdc ) );
            } 
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY
            set
            {
                SetBackgroundMode(value); 
            }
#endif 
        } 

        ///  
        ///     Sets the DC background mode and returns the old value.
        /// 
        public DeviceContextBackgroundMode SetBackgroundMode( DeviceContextBackgroundMode newMode )
        { 
            return (DeviceContextBackgroundMode) IntUnsafeNativeMethods.SetBkMode(new HandleRef(this, this.Hdc), (int) newMode);
        } 
 

        ///  
        ///     ROP2 currently on the DC.
        /// 
        public DeviceContextBinaryRasterOperationFlags BinaryRasterOperation
        { 
            get
            { 
                return (DeviceContextBinaryRasterOperationFlags) IntUnsafeNativeMethods.GetROP2( new HandleRef( this, this.Hdc ) ); 
            }
            /* 
             *


 

 
 
*/
        } 

        /// 
        ///     Sets the DC ROP2 and returns the old value.
        ///  
        public DeviceContextBinaryRasterOperationFlags SetRasterOperation(DeviceContextBinaryRasterOperationFlags rasterOperation )
        { 
            return (DeviceContextBinaryRasterOperationFlags) IntUnsafeNativeMethods.SetROP2(new HandleRef(this, this.Hdc), (int) rasterOperation); 
        }
 
        ///
        ///     Get the number of pixels per logical inch along the device axes.
        ///     In a system with multiple display monitors, this value is the same for all monitors.
        /// 
        public Size Dpi
        { 
            get 
            {
                return new Size(GetDeviceCapabilities(DeviceCapabilities.LogicalPixelsX), GetDeviceCapabilities(DeviceCapabilities.LogicalPixelsY)); 
            }
        }

        /// 
        ///     Get the number of pixels per logical inch along the device width.
        ///     In a system with multiple display monitors, this value is the same for all monitors. 
        /// 
        public int DpiX
        { 
            get
            {
                return GetDeviceCapabilities(DeviceCapabilities.LogicalPixelsX);
            } 
        }
 
        /// 
        ///     Get the number of pixels per logical inch along the device (screen) height.
        ///     In a system with multiple display monitors, this value is the same for all monitors. 
        ///
        public int DpiY
        {
            get 
            {
                return GetDeviceCapabilities(DeviceCapabilities.LogicalPixelsY); 
            } 
        }
 
        /// 
        ///     The font selected into the device context.
        ///     It's OK to call dispose on it, the HFONT won't be deleted since the WindowsFont did not create it,
        ///     it got it from the HDC. 
        /// 
 
        public WindowsFont Font 
        {
            get 
            {
#if OPTIMIZED_MEASUREMENTDC
                if (MeasurementDCInfo.IsMeasurementDC(this))
                { 
                    WindowsFont font = MeasurementDCInfo.LastUsedFont;
                    if (font != null && (font.Hfont != IntPtr.Zero)) { 
#if DEBUG 
                        WindowsFont currentDCFont = WindowsFont.FromHdc( this.Hdc );
                        if (!font.Equals(currentDCFont) ) { 
                            // just use the face name, as ToString will call here re-entrantly.
                            string lastUsedFontInfo = (font != null) ?  font.Name : "null";
                            string currentFontInfo = (currentDCFont != null) ?  currentDCFont.Name : "null";
                            Debug.Fail("Font does not match... Current: " + currentFontInfo + " Last known: " + lastUsedFontInfo); 
                        }
 
#endif 
                        return font;
 
                    }
                }
#endif
                // Returns the currently selected object in the dc. 
                // Note: for common DCs, GetDC assigns default attributes to the DC each time it is retrieved,
                // the default font is System. 
                return WindowsFont.FromHdc( this.Hdc ); 
            }
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY 
            set
            {
                Debug.Assert( value != null, "value == null." );
                IntPtr hOldFont = SelectFont( value ); 
                IntUnsafeNativeMethods.IntDeleteObject(new HandleRef(null, hOldFont));
            } 
#endif 
        }
 
        /// 
        ///     Gets a DeviceContext object initialized to refer to the primary screen device.
        ///     Consider using WindowsGraphicsCacheManager.MeasurementGraphics instead.
        ///  
        public static DeviceContext ScreenDC
        { 
            get 
            {
                return DeviceContext.FromHwnd(IntPtr.Zero); 
            }
        }

        internal void DisposeFont(bool disposing) { 
            if (disposing) {
                DeviceContexts.RemoveDeviceContext(this); 
            } 

            if (selectedFont != null && selectedFont.Hfont != IntPtr.Zero) { 
                IntPtr hCurrentFont = IntUnsafeNativeMethods.GetCurrentObject(new HandleRef(this, hDC), IntNativeMethods.OBJ_FONT);
                if (hCurrentFont == selectedFont.Hfont) {
                    // select initial font back in
                    IntUnsafeNativeMethods.SelectObject(new HandleRef(this, this.Hdc), new HandleRef( null, hInitialFont)); 
                    hCurrentFont = hInitialFont;
                } 
 
                selectedFont.Dispose(disposing);
                selectedFont = null; 
            }
        }

        ///  
        ///     Selects the specified object into the dc.  If the specified object is the same as the one currently selected
        ///     in the dc, the object is not set and a null value is returned. 
        ///  
        public IntPtr SelectFont( WindowsFont font )
        { 

            // Fonts are one of the most expensive objects to select in an hdc and in many cases we are passed a Font that is the
            // same as the one already selected in the dc so to avoid a perf hit we get the hdc font's log font and compare it
            // with the one passed in before selecting it in the hdc. 
            // Also, we avoid performing GDI operations that if done on an enhanced metafile DC would add an entry to it, hence
            // reducing the size of the metafile. 
            if( font.Equals( this.Font )) 
            {
                return IntPtr.Zero; 
            }
            IntPtr result = SelectObject( font.Hfont, GdiObjectType.Font);

            WindowsFont previousFont = selectedFont; 
            selectedFont = font;
            hCurrentFont = font.Hfont; 
 
            // the measurement DC always leaves fonts selected for pref reasons.
            // in this case, we need to diposse the font since the original 
            // creator didn't fully dispose.
            if (previousFont != null) {
#if DEBUG
                //Disabling this assert until DevDiv Bugs 95968 gets fixed 
                //Debug.Assert(previousFont.Hfont != IntPtr.Zero, "A font has been disposed before it was unselected from the DC.  This will leak a GDI handle on Win9x! Call ResetFont()");
#endif 
                if (MeasurementDCInfo.IsMeasurementDC(this)) { 
                    previousFont.Dispose();
                } 
            }

#if OPTIMIZED_MEASUREMENTDC
            // once we've changed the font, update the last used font. 
            if (MeasurementDCInfo.IsMeasurementDC(this))
            { 
                if (result != IntPtr.Zero) 
                {
                    MeasurementDCInfo.LastUsedFont = font; 
                }
                else
                {
                   // there was an error selecting the Font into the DC, we dont know anything about it. 
                   MeasurementDCInfo.Reset();
                } 
            } 
#endif
            return result; 
        }

        public void ResetFont()
        { 

#if OPTIMIZED_MEASUREMENTDC 
            // in this case, GDI will copy back the previously saved font into the DC. 
            // we dont actually know what the font is in our measurement DC so
            // we need to clear it off. 
            MeasurementDCInfo.ResetIfIsMeasurementDC(this.Hdc);
#endif
            IntUnsafeNativeMethods.SelectObject(new HandleRef(this, this.Hdc), new HandleRef( null, hInitialFont ));
            selectedFont = null; 
            hCurrentFont = hInitialFont;
        } 
 
        /// 
        ///     Retrieves device-specific information for this device. 
        /// 
        public int GetDeviceCapabilities( DeviceCapabilities capabilityIndex )
        {
            return IntUnsafeNativeMethods.GetDeviceCaps( new HandleRef( this, this.Hdc ), (int) capabilityIndex ); 
        }
 
        ///  
        ///     DC map mode.
        ///  
        public DeviceContextMapMode MapMode
        {
            get
            { 
                return (DeviceContextMapMode) IntUnsafeNativeMethods.GetMapMode( new HandleRef( this, this.Hdc ) );
            } 
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY 
            set
            { 
                SetMapMode(value);
            }
#endif
        } 

        public bool IsFontOnContextStack(WindowsFont wf) 
        { 
            if (contextStack == null) {
                return false; 
            }

            foreach (GraphicsState g in contextStack) {
                if (g.hFont == wf.Hfont) { 
                    return true;
                } 
            } 

            return false; 
        }

        /// 
        ///     Sets the DC map mode and returns the old value. 
        /// 
        public DeviceContextMapMode SetMapMode( DeviceContextMapMode newMode ) 
        { 
            return (DeviceContextMapMode) IntUnsafeNativeMethods.SetMapMode( new HandleRef(this, this.Hdc), (int) newMode );
        } 

        /// 
        ///     Selects the specified object into the dc and returns the old object.
        ///  
        public IntPtr SelectObject(IntPtr hObj, GdiObjectType type)
        { 
            switch (type) { 
                case GdiObjectType.Pen:
                    hCurrentPen = hObj; 
                    break;
                case GdiObjectType.Brush:
                    hCurrentBrush = hObj;
                    break; 

                case GdiObjectType.Bitmap: 
                    hCurrentBmp = hObj; 
                    break;
            } 
            return IntUnsafeNativeMethods.SelectObject(new HandleRef(this, this.Hdc), new HandleRef( null, hObj));
        }

        ///  
        ///     DC text alignment.
        ///  
        public DeviceContextTextAlignment TextAlignment 
        {
            get 
            {
                return (DeviceContextTextAlignment) IntUnsafeNativeMethods.GetTextAlign( new HandleRef( this, this.Hdc ) );
            }
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY 
            set
            { 
                SetTextAlignment(value); 
            }
#endif 
        }

        /// 
        ///     Sets the DC text alignment and returns the old value. 
        /// 
        public DeviceContextTextAlignment SetTextAlignment( DeviceContextTextAlignment newAligment ) 
        { 
            return (DeviceContextTextAlignment) IntUnsafeNativeMethods.SetTextAlign(new HandleRef(this, this.Hdc), (int) newAligment );
        } 


        /// 
        ///     DC current text color. 
        /// 
        public Color TextColor 
        { 
            get
            { 
                return ColorTranslator.FromWin32(IntUnsafeNativeMethods.GetTextColor( new HandleRef( this, this.Hdc ) ));
            }
#if WINFORMS_PUBLIC_GRAPHICS_LIBRARY
            set 
            {
                SetTextColor(value); 
            } 
#endif
        } 

        /// 
        ///     Sets the DC text color and returns the old value.
        ///  
        public Color SetTextColor( Color newColor )
        { 
            return ColorTranslator.FromWin32(IntUnsafeNativeMethods.SetTextColor(new HandleRef( this, this.Hdc), ColorTranslator.ToWin32(newColor))); 
        }
 
        /// 
        ///     DC Viewport Extent in device units.
        /// 
        public Size ViewportExtent 
        {
            get 
            { 
                IntNativeMethods.SIZE size = new IntNativeMethods.SIZE();
                IntUnsafeNativeMethods.GetViewportExtEx( new HandleRef( this, this.Hdc ), size ); 

                return size.ToSize();
            }
             set 
             {
                SetViewportExtent( value ); 
             } 
        }
 
        /// 
        ///     Sets the DC Viewport extent to the specified value and returns its previous value; extent values are in device units.
        /// 
        public Size SetViewportExtent( Size newExtent ) 
        {
            IntNativeMethods.SIZE oldExtent = new IntNativeMethods.SIZE(); 
 
            IntUnsafeNativeMethods.SetViewportExtEx( new HandleRef( this, this.Hdc ), newExtent.Width, newExtent.Height, oldExtent );
 
            return oldExtent.ToSize();
        }

        ///  
        ///     DC Viewport Origin in device units.
        ///  
        public Point ViewportOrigin 
        {
            get 
            {
                IntNativeMethods.POINT point = new IntNativeMethods.POINT();
                IntUnsafeNativeMethods.GetViewportOrgEx( new HandleRef( this, this.Hdc ), point );
 
                return point.ToPoint();
            } 
             set 
             {
                SetViewportOrigin( value ); 
             }
        }

        ///  
        ///     Sets the DC Viewport origin to the specified value and returns its previous value; origin values are in device units.
        ///  
        public Point SetViewportOrigin( Point newOrigin ) 
        {
            IntNativeMethods.POINT oldOrigin = new IntNativeMethods.POINT(); 
            IntUnsafeNativeMethods.SetViewportOrgEx( new HandleRef( this, this.Hdc ), newOrigin.X, newOrigin.Y, oldOrigin );

            return oldOrigin.ToPoint();
        } 

    } 
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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