recordstate.cs source code in C# .NET

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Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / ndp / fx / src / DataEntity / System / Data / Common / internal / materialization / recordstate.cs / 2 / recordstate.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
//-----------------------------------------------------------------------------
 
using System.Collections.Generic; 
using System.Data.Metadata.Edm;
using System.Linq; 
using System.Linq.Expressions;

namespace System.Data.Common.Internal.Materialization
{ 
    /// 
    /// The RecordState class is responsible for tracking state about a record 
    /// that should be returned from a data reader. 
    /// 
    internal class RecordState 
    {
        #region state

        ///  
        /// Where to find the static information about this record
        ///  
        private readonly RecordStateFactory RecordStateFactory; 

        ///  
        /// The coordinator factory (essentially, the reader) that we're a part of.
        /// 
        internal readonly CoordinatorFactory CoordinatorFactory;
 
        /// 
        /// True when the record is supposed to be null. (Null Structured Types...) 
        ///  
        private bool _pendingIsNull;
        private bool _currentIsNull; 


        /// 
        /// An EntityRecordInfo, with EntityKey and EntitySet populated; set 
        /// by the GatherData expression.
        ///  
        private EntityRecordInfo _currentEntityRecordInfo; 
        private EntityRecordInfo _pendingEntityRecordInfo;
 
        /// 
        /// The column values; set by the GatherData expression. Really ought
        /// to be in the Shaper.State.
        ///  
        internal object[] CurrentColumnValues;
        internal object[] PendingColumnValues; 
 
        #endregion
 
        #region constructor

        internal RecordState(RecordStateFactory recordStateFactory, CoordinatorFactory coordinatorFactory)
        { 
            this.RecordStateFactory = recordStateFactory;
            this.CoordinatorFactory = coordinatorFactory; 
            this.CurrentColumnValues = new object[RecordStateFactory.ColumnCount]; 
            this.PendingColumnValues = new object[RecordStateFactory.ColumnCount];
        } 

        #endregion

        #region "public" surface area 

        ///  
        /// Move the PendingValues to the CurrentValues for this record and all nested 
        /// records.  We keep the pending values separate from the current ones because
        /// we may have a nested reader in the middle, and while we're reading forward 
        /// on the nested reader we we'll blast over the pending values.
        ///
        /// This should be called as part of the data reader's Read() method.
        ///  
        internal void AcceptPendingValues()
        { 
            object[] temp = CurrentColumnValues; 
            CurrentColumnValues = PendingColumnValues;
            PendingColumnValues = temp; 

            _currentEntityRecordInfo = _pendingEntityRecordInfo;
            _pendingEntityRecordInfo = null;
 
            _currentIsNull = _pendingIsNull;
 
            // 

            if (RecordStateFactory.HasNestedColumns) 
            {
                for (int ordinal = 0; ordinal < CurrentColumnValues.Length; ordinal++)
                {
                    if (RecordStateFactory.IsColumnNested[ordinal]) 
                    {
                        RecordState recordState = CurrentColumnValues[ordinal] as RecordState; 
                        if (null != recordState) 
                        {
                            recordState.AcceptPendingValues(); 
                        }
                    }
                }
            } 
        }
 
        ///  
        /// Return the number of columns
        ///  
        internal int ColumnCount
        {
            get { return RecordStateFactory.ColumnCount; }
        } 

        ///  
        /// Return the DataRecordInfo for this record; if we had an EntityRecordInfo 
        /// set, then return it otherwise return the static one from the factory.
        ///  
        internal DataRecordInfo DataRecordInfo
        {
            get
            { 
                DataRecordInfo result = _currentEntityRecordInfo;
                if (null == result) 
                { 
                    result = RecordStateFactory.DataRecordInfo;
                } 
                return result;
            }
        }
 
        /// 
        /// Is the record NULL? 
        ///  
        internal bool IsNull
        { 
            get { return _currentIsNull; }
        }

        ///  
        /// Implementation of DataReader's GetBytes method
        ///  
        internal long GetBytes(int ordinal, long dataOffset, byte[] buffer, int bufferOffset, int length) 
        {
            byte[] byteValue = (byte[])CurrentColumnValues[ordinal]; 
            int valueLength = byteValue.Length;
            int sourceOffset = (int)dataOffset;
            int byteCount = valueLength - sourceOffset;
 
            if (null != buffer)
            { 
                byteCount = Math.Min(byteCount, length); 

                if (0 < byteCount) 
                {
                    Buffer.BlockCopy(byteValue, sourceOffset, buffer, bufferOffset, byteCount);
                }
            } 
            return Math.Max(0, byteCount);
        } 
 
        /// 
        /// Implementation of DataReader's GetChars method 
        /// 
        internal long GetChars(int ordinal, long dataOffset, char[] buffer, int bufferOffset, int length)
        {
            string stringValue = CurrentColumnValues[ordinal] as string; 
            char[] charValue;
 
            if (stringValue != null) 
            {
                charValue = stringValue.ToCharArray(); 
            }
            else
            {
                charValue = (char[])CurrentColumnValues[ordinal]; 
            }
 
            int valueLength = charValue.Length; 
            int sourceOffset = (int)dataOffset;
            int charCount = valueLength - sourceOffset; 

            if (null != buffer)
            {
                charCount = Math.Min(charCount, length); 

                if (0 < charCount) 
                { 
                    Buffer.BlockCopy(charValue, sourceOffset * System.Text.UnicodeEncoding.CharSize,
                                        buffer, bufferOffset * System.Text.UnicodeEncoding.CharSize, 
                                                   charCount * System.Text.UnicodeEncoding.CharSize);
                }
            }
            return Math.Max(0, charCount); 
        }
 
        ///  
        /// Return the name of the column at the ordinal specified.
        ///  
        internal string GetName(int ordinal)
        {
            // Some folks are picky about the exception we throw
            if (ordinal < 0 || ordinal >= RecordStateFactory.ColumnCount) 
            {
                throw EntityUtil.ArgumentOutOfRange("ordinal"); 
            } 
            return RecordStateFactory.ColumnNames[ordinal];
        } 

        /// 
        /// This is where the GetOrdinal method for DbDataReader/DbDataRecord end up.
        ///  
        internal int GetOrdinal(string name)
        { 
            return RecordStateFactory.FieldNameLookup.GetOrdinal(name); 
        }
 
        /// 
        /// Return the type of the column at the ordinal specified.
        /// 
        internal TypeUsage GetTypeUsage(int ordinal) 
        {
            return RecordStateFactory.TypeUsages[ordinal]; 
        } 

        ///  
        /// Returns true when the column at the ordinal specified is
        /// a record or reader column that requires special handling.
        /// 
        internal bool IsNestedObject(int ordinal) 
        {
            return RecordStateFactory.IsColumnNested[ordinal]; 
        } 

        ///  
        /// Called whenever we hand this record state out as the default state for
        /// a data reader; we will have already handled any existing data back to
        /// the previous group of records (that is, we couldn't be using it from two
        /// distinct readers at the same time). 
        /// 
        internal void ResetToDefaultState() 
        { 
            _currentEntityRecordInfo = null;
        } 

        #endregion

        #region called from Shaper's Element Expression 

        ///  
        /// Called from the Element expression on the Coordinator to gather all 
        /// the data for the record; we just turn around and call the expression
        /// we build on the RecordStateFactory. 
        /// 
        internal RecordState GatherData(Shaper shaper)
        {
            RecordStateFactory.GatherData(shaper); 
            _pendingIsNull = false;
            return this; 
        } 

        ///  
        /// Called by the GatherData expression to set the data for the
        /// specified column value
        /// 
        internal bool SetColumnValue(int ordinal, object value) 
        {
            PendingColumnValues[ordinal] = value; 
            return true; 
        }
 
        /// 
        /// Called by the GatherData expression to set the data for the
        /// EntityRecordInfo
        ///  
        internal bool SetEntityRecordInfo(EntityKey entityKey, EntitySet entitySet)
        { 
            _pendingEntityRecordInfo = new EntityRecordInfo(this.RecordStateFactory.DataRecordInfo, entityKey, entitySet); 
            return true;
        } 

        /// 
        /// Called from the Element expression on the Coordinator to indicate that
        /// the record should be NULL. 
        /// 
        internal RecordState SetNullRecord(Shaper shaper) 
        { 
            //
 

            for (int i = 0; i < PendingColumnValues.Length; i++)
            {
                PendingColumnValues[i] = DBNull.Value; 
            }
            _pendingEntityRecordInfo = null; // the default is already setup correctly on the record state factory 
            _pendingIsNull = true; 
            return this;
        } 

        #endregion
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
//-----------------------------------------------------------------------------
 
using System.Collections.Generic; 
using System.Data.Metadata.Edm;
using System.Linq; 
using System.Linq.Expressions;

namespace System.Data.Common.Internal.Materialization
{ 
    /// 
    /// The RecordState class is responsible for tracking state about a record 
    /// that should be returned from a data reader. 
    /// 
    internal class RecordState 
    {
        #region state

        ///  
        /// Where to find the static information about this record
        ///  
        private readonly RecordStateFactory RecordStateFactory; 

        ///  
        /// The coordinator factory (essentially, the reader) that we're a part of.
        /// 
        internal readonly CoordinatorFactory CoordinatorFactory;
 
        /// 
        /// True when the record is supposed to be null. (Null Structured Types...) 
        ///  
        private bool _pendingIsNull;
        private bool _currentIsNull; 


        /// 
        /// An EntityRecordInfo, with EntityKey and EntitySet populated; set 
        /// by the GatherData expression.
        ///  
        private EntityRecordInfo _currentEntityRecordInfo; 
        private EntityRecordInfo _pendingEntityRecordInfo;
 
        /// 
        /// The column values; set by the GatherData expression. Really ought
        /// to be in the Shaper.State.
        ///  
        internal object[] CurrentColumnValues;
        internal object[] PendingColumnValues; 
 
        #endregion
 
        #region constructor

        internal RecordState(RecordStateFactory recordStateFactory, CoordinatorFactory coordinatorFactory)
        { 
            this.RecordStateFactory = recordStateFactory;
            this.CoordinatorFactory = coordinatorFactory; 
            this.CurrentColumnValues = new object[RecordStateFactory.ColumnCount]; 
            this.PendingColumnValues = new object[RecordStateFactory.ColumnCount];
        } 

        #endregion

        #region "public" surface area 

        ///  
        /// Move the PendingValues to the CurrentValues for this record and all nested 
        /// records.  We keep the pending values separate from the current ones because
        /// we may have a nested reader in the middle, and while we're reading forward 
        /// on the nested reader we we'll blast over the pending values.
        ///
        /// This should be called as part of the data reader's Read() method.
        ///  
        internal void AcceptPendingValues()
        { 
            object[] temp = CurrentColumnValues; 
            CurrentColumnValues = PendingColumnValues;
            PendingColumnValues = temp; 

            _currentEntityRecordInfo = _pendingEntityRecordInfo;
            _pendingEntityRecordInfo = null;
 
            _currentIsNull = _pendingIsNull;
 
            // 

            if (RecordStateFactory.HasNestedColumns) 
            {
                for (int ordinal = 0; ordinal < CurrentColumnValues.Length; ordinal++)
                {
                    if (RecordStateFactory.IsColumnNested[ordinal]) 
                    {
                        RecordState recordState = CurrentColumnValues[ordinal] as RecordState; 
                        if (null != recordState) 
                        {
                            recordState.AcceptPendingValues(); 
                        }
                    }
                }
            } 
        }
 
        ///  
        /// Return the number of columns
        ///  
        internal int ColumnCount
        {
            get { return RecordStateFactory.ColumnCount; }
        } 

        ///  
        /// Return the DataRecordInfo for this record; if we had an EntityRecordInfo 
        /// set, then return it otherwise return the static one from the factory.
        ///  
        internal DataRecordInfo DataRecordInfo
        {
            get
            { 
                DataRecordInfo result = _currentEntityRecordInfo;
                if (null == result) 
                { 
                    result = RecordStateFactory.DataRecordInfo;
                } 
                return result;
            }
        }
 
        /// 
        /// Is the record NULL? 
        ///  
        internal bool IsNull
        { 
            get { return _currentIsNull; }
        }

        ///  
        /// Implementation of DataReader's GetBytes method
        ///  
        internal long GetBytes(int ordinal, long dataOffset, byte[] buffer, int bufferOffset, int length) 
        {
            byte[] byteValue = (byte[])CurrentColumnValues[ordinal]; 
            int valueLength = byteValue.Length;
            int sourceOffset = (int)dataOffset;
            int byteCount = valueLength - sourceOffset;
 
            if (null != buffer)
            { 
                byteCount = Math.Min(byteCount, length); 

                if (0 < byteCount) 
                {
                    Buffer.BlockCopy(byteValue, sourceOffset, buffer, bufferOffset, byteCount);
                }
            } 
            return Math.Max(0, byteCount);
        } 
 
        /// 
        /// Implementation of DataReader's GetChars method 
        /// 
        internal long GetChars(int ordinal, long dataOffset, char[] buffer, int bufferOffset, int length)
        {
            string stringValue = CurrentColumnValues[ordinal] as string; 
            char[] charValue;
 
            if (stringValue != null) 
            {
                charValue = stringValue.ToCharArray(); 
            }
            else
            {
                charValue = (char[])CurrentColumnValues[ordinal]; 
            }
 
            int valueLength = charValue.Length; 
            int sourceOffset = (int)dataOffset;
            int charCount = valueLength - sourceOffset; 

            if (null != buffer)
            {
                charCount = Math.Min(charCount, length); 

                if (0 < charCount) 
                { 
                    Buffer.BlockCopy(charValue, sourceOffset * System.Text.UnicodeEncoding.CharSize,
                                        buffer, bufferOffset * System.Text.UnicodeEncoding.CharSize, 
                                                   charCount * System.Text.UnicodeEncoding.CharSize);
                }
            }
            return Math.Max(0, charCount); 
        }
 
        ///  
        /// Return the name of the column at the ordinal specified.
        ///  
        internal string GetName(int ordinal)
        {
            // Some folks are picky about the exception we throw
            if (ordinal < 0 || ordinal >= RecordStateFactory.ColumnCount) 
            {
                throw EntityUtil.ArgumentOutOfRange("ordinal"); 
            } 
            return RecordStateFactory.ColumnNames[ordinal];
        } 

        /// 
        /// This is where the GetOrdinal method for DbDataReader/DbDataRecord end up.
        ///  
        internal int GetOrdinal(string name)
        { 
            return RecordStateFactory.FieldNameLookup.GetOrdinal(name); 
        }
 
        /// 
        /// Return the type of the column at the ordinal specified.
        /// 
        internal TypeUsage GetTypeUsage(int ordinal) 
        {
            return RecordStateFactory.TypeUsages[ordinal]; 
        } 

        ///  
        /// Returns true when the column at the ordinal specified is
        /// a record or reader column that requires special handling.
        /// 
        internal bool IsNestedObject(int ordinal) 
        {
            return RecordStateFactory.IsColumnNested[ordinal]; 
        } 

        ///  
        /// Called whenever we hand this record state out as the default state for
        /// a data reader; we will have already handled any existing data back to
        /// the previous group of records (that is, we couldn't be using it from two
        /// distinct readers at the same time). 
        /// 
        internal void ResetToDefaultState() 
        { 
            _currentEntityRecordInfo = null;
        } 

        #endregion

        #region called from Shaper's Element Expression 

        ///  
        /// Called from the Element expression on the Coordinator to gather all 
        /// the data for the record; we just turn around and call the expression
        /// we build on the RecordStateFactory. 
        /// 
        internal RecordState GatherData(Shaper shaper)
        {
            RecordStateFactory.GatherData(shaper); 
            _pendingIsNull = false;
            return this; 
        } 

        ///  
        /// Called by the GatherData expression to set the data for the
        /// specified column value
        /// 
        internal bool SetColumnValue(int ordinal, object value) 
        {
            PendingColumnValues[ordinal] = value; 
            return true; 
        }
 
        /// 
        /// Called by the GatherData expression to set the data for the
        /// EntityRecordInfo
        ///  
        internal bool SetEntityRecordInfo(EntityKey entityKey, EntitySet entitySet)
        { 
            _pendingEntityRecordInfo = new EntityRecordInfo(this.RecordStateFactory.DataRecordInfo, entityKey, entitySet); 
            return true;
        } 

        /// 
        /// Called from the Element expression on the Coordinator to indicate that
        /// the record should be NULL. 
        /// 
        internal RecordState SetNullRecord(Shaper shaper) 
        { 
            //
 

            for (int i = 0; i < PendingColumnValues.Length; i++)
            {
                PendingColumnValues[i] = DBNull.Value; 
            }
            _pendingEntityRecordInfo = null; // the default is already setup correctly on the record state factory 
            _pendingIsNull = true; 
            return this;
        } 

        #endregion
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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