BitmapEffectrendercontext.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / Orcas / SP / wpf / src / Core / CSharp / System / Windows / Media / Effects / BitmapEffectrendercontext.cs / 1 / BitmapEffectrendercontext.cs

                            //------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, 2005
//
//  File:       BitmapEffectRenderContext.cs 
//-----------------------------------------------------------------------------
 
using MS.Internal; 
using System;
using System.IO; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection; 
using System.Runtime.InteropServices;
using System.Windows; 
using System.Windows.Media; 
using System.Windows.Markup;
using System.Windows.Media.Animation; 
using System.Windows.Media.Composition;
using System.Security;
using MS.Internal.PresentationCore;
 
namespace System.Windows.Media.Effects
{ 
    ///  
    /// BitmapEffectRenderContext
    ///  
    internal class BitmapEffectRenderContext
    {
        SafeMILHandle /*IMILBitmapEffectRenderContext*/ context;
 
        /// 
        /// BitmapEffectRenderContext 
        ///  
        public BitmapEffectRenderContext()
        { 
            Create();
        }

        ///  
        /// NativeContext
        ///  
        internal SafeMILHandle NativeContextSafeHandle 
        {
            get { return context; } 
        }

        /// 
        /// Sets the output pixel format 
        /// 
 
        public PixelFormat OutputPixelFormat 
        {
#if never 
            get
            {
                Guid guid;
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.GetOutputPixelFormat(NativeContextSafeHandle, 
                                                                                                              out guid));
                return PixelFormat.GetPixelFormat(guid); 
            } 
#endif
            set 
            {
                Guid guid = value.Guid;
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetOutputPixelFormat(NativeContextSafeHandle,
                                                                                                              ref guid)); 
            }
        } 
 
#if never
        ///  
        ///
        /// 
        public bool SoftwareRenderer
        { 
            set
            { 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetUseSoftwareRenderer(context, value)); 
            }
        } 
#endif

        /// 
        /// Gets or sets the transform for the effects pipeline 
        /// 
 
        public Matrix Transform 
        {
            get 
            {
                double m11, m12, m21, m22, m31, m32;
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.GetFinalTransform(NativeContextSafeHandle,
                                                                                              out m11, out m12, out m21, out m22, out m31, out m32)); 
                return new Matrix(m11, m12, m21, m22, m31, m32);
            } 
 
            set
            { 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetInitialTransform(NativeContextSafeHandle,
                                     value.M11, value.M12, value.M21, value.M22, value.OffsetX, value.OffsetY));
            }
        } 

        ///  
        /// Sets the output DPI 
        /// 
 
        public Point OutputDPI
        {
#if never
            get 
            {
                double dpiX, dpiY; 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.GetOutputDPI(NativeContextSafeHandle, 
                                                                                                      out dpiX, out dpiY));
                return new Point(dpiX, dpiY); 
            }
#endif
            set
            { 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetOutputDPI(NativeContextSafeHandle,
                                                                                                      value.X, value.Y)); 
            } 
        }
 
        /// 
        /// Sets the region of interest
        /// 
 
        public Rect RenderRect
        { 
            set 
            {
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetRegionOfInterest(context, ref value)); 
            }
        }

        ///  
        /// Create context
        ///  
        ///  
        /// Critical - calls critical code method FactoryMaker.FactoryMaker
        /// TreatAsSafe - as there is a demand 
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        internal void Create()
        { 
            SecurityHelper.DemandUIWindowPermission();
            using (FactoryMaker myFactory = new FactoryMaker()) 
            { 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.MILFactoryEffects.CreateBitmapEffectContext(myFactory.FactoryPtr, out context));
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------ 
//  Microsoft Avalon
//  Copyright (c) Microsoft Corporation, 2005
//
//  File:       BitmapEffectRenderContext.cs 
//-----------------------------------------------------------------------------
 
using MS.Internal; 
using System;
using System.IO; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Reflection; 
using System.Runtime.InteropServices;
using System.Windows; 
using System.Windows.Media; 
using System.Windows.Markup;
using System.Windows.Media.Animation; 
using System.Windows.Media.Composition;
using System.Security;
using MS.Internal.PresentationCore;
 
namespace System.Windows.Media.Effects
{ 
    ///  
    /// BitmapEffectRenderContext
    ///  
    internal class BitmapEffectRenderContext
    {
        SafeMILHandle /*IMILBitmapEffectRenderContext*/ context;
 
        /// 
        /// BitmapEffectRenderContext 
        ///  
        public BitmapEffectRenderContext()
        { 
            Create();
        }

        ///  
        /// NativeContext
        ///  
        internal SafeMILHandle NativeContextSafeHandle 
        {
            get { return context; } 
        }

        /// 
        /// Sets the output pixel format 
        /// 
 
        public PixelFormat OutputPixelFormat 
        {
#if never 
            get
            {
                Guid guid;
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.GetOutputPixelFormat(NativeContextSafeHandle, 
                                                                                                              out guid));
                return PixelFormat.GetPixelFormat(guid); 
            } 
#endif
            set 
            {
                Guid guid = value.Guid;
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetOutputPixelFormat(NativeContextSafeHandle,
                                                                                                              ref guid)); 
            }
        } 
 
#if never
        ///  
        ///
        /// 
        public bool SoftwareRenderer
        { 
            set
            { 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetUseSoftwareRenderer(context, value)); 
            }
        } 
#endif

        /// 
        /// Gets or sets the transform for the effects pipeline 
        /// 
 
        public Matrix Transform 
        {
            get 
            {
                double m11, m12, m21, m22, m31, m32;
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.GetFinalTransform(NativeContextSafeHandle,
                                                                                              out m11, out m12, out m21, out m22, out m31, out m32)); 
                return new Matrix(m11, m12, m21, m22, m31, m32);
            } 
 
            set
            { 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetInitialTransform(NativeContextSafeHandle,
                                     value.M11, value.M12, value.M21, value.M22, value.OffsetX, value.OffsetY));
            }
        } 

        ///  
        /// Sets the output DPI 
        /// 
 
        public Point OutputDPI
        {
#if never
            get 
            {
                double dpiX, dpiY; 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.GetOutputDPI(NativeContextSafeHandle, 
                                                                                                      out dpiX, out dpiY));
                return new Point(dpiX, dpiY); 
            }
#endif
            set
            { 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetOutputDPI(NativeContextSafeHandle,
                                                                                                      value.X, value.Y)); 
            } 
        }
 
        /// 
        /// Sets the region of interest
        /// 
 
        public Rect RenderRect
        { 
            set 
            {
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffectRenderContext.SetRegionOfInterest(context, ref value)); 
            }
        }

        ///  
        /// Create context
        ///  
        ///  
        /// Critical - calls critical code method FactoryMaker.FactoryMaker
        /// TreatAsSafe - as there is a demand 
        /// 
        [SecurityCritical, SecurityTreatAsSafe]
        internal void Create()
        { 
            SecurityHelper.DemandUIWindowPermission();
            using (FactoryMaker myFactory = new FactoryMaker()) 
            { 
                HRESULT.Check(MS.Win32.PresentationCore.UnsafeNativeMethods.MILFactoryEffects.CreateBitmapEffectContext(myFactory.FactoryPtr, out context));
            } 
        }
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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