DesignerSerializerAttribute.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Net / Net / 3.5.50727.3053 / DEVDIV / depot / DevDiv / releases / whidbey / netfxsp / ndp / fx / src / CompMod / System / ComponentModel / Design / Serialization / DesignerSerializerAttribute.cs / 1 / DesignerSerializerAttribute.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.ComponentModel.Design.Serialization { 
    using System.Security.Permissions; 

    ///  
    ///     This attribute can be placed on a class to indicate what serialization
    ///     object should be used to serialize the class at design time.
    /// 
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)] 
    public sealed class DesignerSerializerAttribute : Attribute {
        private string serializerTypeName; 
        private string serializerBaseTypeName; 
        private string typeId;
 
        /// 
        ///     Creates a new designer serialization attribute.
        /// 
        public DesignerSerializerAttribute(Type serializerType, Type baseSerializerType) { 
            this.serializerTypeName = serializerType.AssemblyQualifiedName;
            this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; 
        } 

        ///  
        ///     Creates a new designer serialization attribute.
        /// 
        public DesignerSerializerAttribute(string serializerTypeName, Type baseSerializerType) {
            this.serializerTypeName = serializerTypeName; 
            this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
        } 
 
        /// 
        ///     Creates a new designer serialization attribute. 
        /// 
        public DesignerSerializerAttribute(string serializerTypeName, string baseSerializerTypeName) {
            this.serializerTypeName = serializerTypeName;
            this.serializerBaseTypeName = baseSerializerTypeName; 
        }
 
        ///  
        ///     Retrieves the fully qualified type name of the serializer.
        ///  
        public string SerializerTypeName {
            get {
                return serializerTypeName;
            } 
        }
 
        ///  
        ///     Retrieves the fully qualified type name of the serializer base type.
        ///  
        public string SerializerBaseTypeName {
            get {
                return serializerBaseTypeName;
            } 
        }
 
        ///  
        /// 
        ///     
        ///       This defines a unique ID for this attribute type. It is used
        ///       by filtering algorithms to identify two attributes that are
        ///       the same type. For most attributes, this just returns the
        ///       Type instance for the attribute. EditorAttribute overrides 
        ///       this to include the type of the editor base type.
        ///     
        ///  
        public override object TypeId {
            get { 
                if (typeId == null) {
                    string baseType = serializerBaseTypeName;
                    int comma = baseType.IndexOf(',');
                    if (comma != -1) { 
                        baseType = baseType.Substring(0, comma);
                    } 
                    typeId = GetType().FullName + baseType; 
                }
                return typeId; 
            }
        }
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.ComponentModel.Design.Serialization { 
    using System.Security.Permissions; 

    ///  
    ///     This attribute can be placed on a class to indicate what serialization
    ///     object should be used to serialize the class at design time.
    /// 
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)] 
    public sealed class DesignerSerializerAttribute : Attribute {
        private string serializerTypeName; 
        private string serializerBaseTypeName; 
        private string typeId;
 
        /// 
        ///     Creates a new designer serialization attribute.
        /// 
        public DesignerSerializerAttribute(Type serializerType, Type baseSerializerType) { 
            this.serializerTypeName = serializerType.AssemblyQualifiedName;
            this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; 
        } 

        ///  
        ///     Creates a new designer serialization attribute.
        /// 
        public DesignerSerializerAttribute(string serializerTypeName, Type baseSerializerType) {
            this.serializerTypeName = serializerTypeName; 
            this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName;
        } 
 
        /// 
        ///     Creates a new designer serialization attribute. 
        /// 
        public DesignerSerializerAttribute(string serializerTypeName, string baseSerializerTypeName) {
            this.serializerTypeName = serializerTypeName;
            this.serializerBaseTypeName = baseSerializerTypeName; 
        }
 
        ///  
        ///     Retrieves the fully qualified type name of the serializer.
        ///  
        public string SerializerTypeName {
            get {
                return serializerTypeName;
            } 
        }
 
        ///  
        ///     Retrieves the fully qualified type name of the serializer base type.
        ///  
        public string SerializerBaseTypeName {
            get {
                return serializerBaseTypeName;
            } 
        }
 
        ///  
        /// 
        ///     
        ///       This defines a unique ID for this attribute type. It is used
        ///       by filtering algorithms to identify two attributes that are
        ///       the same type. For most attributes, this just returns the
        ///       Type instance for the attribute. EditorAttribute overrides 
        ///       this to include the type of the editor base type.
        ///     
        ///  
        public override object TypeId {
            get { 
                if (typeId == null) {
                    string baseType = serializerBaseTypeName;
                    int comma = baseType.IndexOf(',');
                    if (comma != -1) { 
                        baseType = baseType.Substring(0, comma);
                    } 
                    typeId = GetType().FullName + baseType; 
                }
                return typeId; 
            }
        }
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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