Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Input / ManipulationVelocities.cs / 1305600 / ManipulationVelocities.cs
//---------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Windows; namespace System.Windows.Input { ////// Data regarding a velocities associated with a manipulation for use with inertia. /// public class ManipulationVelocities { ////// Initializes a new instance of this object. /// public ManipulationVelocities(Vector linearVelocity, double angularVelocity, Vector expansionVelocity) { LinearVelocity = linearVelocity; AngularVelocity = angularVelocity; ExpansionVelocity = expansionVelocity; } ////// The rate of change of position. /// Unit: Device-independent pixels per millisecond /// public Vector LinearVelocity { get; private set; } ////// The rate of change of orientation. /// Unit: Degrees (clockwise) per millisecond /// public double AngularVelocity { get; private set; } ////// The rate of change of size. /// Unit: Device-independent pixel per millisecond /// public Vector ExpansionVelocity { get; private set; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Windows; namespace System.Windows.Input { ////// Data regarding a velocities associated with a manipulation for use with inertia. /// public class ManipulationVelocities { ////// Initializes a new instance of this object. /// public ManipulationVelocities(Vector linearVelocity, double angularVelocity, Vector expansionVelocity) { LinearVelocity = linearVelocity; AngularVelocity = angularVelocity; ExpansionVelocity = expansionVelocity; } ////// The rate of change of position. /// Unit: Device-independent pixels per millisecond /// public Vector LinearVelocity { get; private set; } ////// The rate of change of orientation. /// Unit: Degrees (clockwise) per millisecond /// public double AngularVelocity { get; private set; } ////// The rate of change of size. /// Unit: Device-independent pixel per millisecond /// public Vector ExpansionVelocity { get; private set; } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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