State.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / WF / Activities / State.cs / 1305376 / State.cs

                            namespace System.Workflow.Activities 
{
    #region Imports

    using System; 
    using System.Text;
    using System.Reflection; 
    using System.Collections; 
    using System.CodeDom;
    using System.ComponentModel; 
    using System.ComponentModel.Design;
    using System.Drawing.Design;
    using System.Drawing;
    using System.Diagnostics; 
    using System.Workflow.ComponentModel;
    using System.Workflow.ComponentModel.Design; 
    using System.Workflow.Runtime; 
    using System.Runtime.Serialization;
    using System.Collections.Generic; 
    using System.ComponentModel.Design.Serialization;
    using System.Xml.Serialization;
    using System.Workflow.ComponentModel.Compiler;
 
    #endregion
 
    [SRDescription(SR.StateActivityDescription)] 
    [ToolboxItem(typeof(ActivityToolboxItem))]
    [Designer(typeof(StateDesigner), typeof(IDesigner))] 
    [ToolboxBitmap(typeof(StateActivity), "Resources.StateActivity.png")]
    [ActivityValidator(typeof(StateActivityValidator))]
    [SRCategory(SR.Standard)]
    [System.Runtime.InteropServices.ComVisible(false)] 
    public class StateActivity : CompositeActivity
    { 
        #region Fields 

        public const string StateChangeTrackingDataKey = "StateActivity.StateChange"; 
        internal static DependencyProperty StateMachineExecutionStateProperty = DependencyProperty.Register(StateMachineExecutionState.StateMachineExecutionStateKey, typeof(StateMachineExecutionState), typeof(StateActivity), new PropertyMetadata());

        #endregion Fields
 
        #region Constructor
 
        public StateActivity() 
        {
        } 

        public StateActivity(string name)
            : base(name)
        { 
        }
 
        #endregion Constructor 

        #region Methods 

        protected override void OnClosed(IServiceProvider provider)
        {
            base.RemoveProperty(StateActivity.StateMachineExecutionStateProperty); 
        }
 
        #region Public Methods 

        [Browsable(false)] 
        [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
        private Activity GetDynamicActivity(Activity childActivity)
        {
            if (childActivity == null) 
                throw new ArgumentNullException("childActivity");
            if (!this.EnabledActivities.Contains(childActivity)) 
                throw new ArgumentException(SR.GetString(SR.Error_StateChildNotFound), "childActivity"); 
            else
            { 
                Activity[] dynamicChildActivity = this.GetDynamicActivities(childActivity);

                if (dynamicChildActivity.Length != 0)
                    return dynamicChildActivity[0]; 
                else
                    return null; 
            } 
        }
 
        public Activity GetDynamicActivity(String childActivityName)
        {
            if (childActivityName == null)
                throw new ArgumentNullException("childActivityName"); 

            Activity childActivity = null; 
 
            for (int i = 0; i < this.EnabledActivities.Count; ++i)
            { 
                if (this.EnabledActivities[i].QualifiedName.Equals(childActivityName))
                {
                    childActivity = this.EnabledActivities[i];
                    break; 
                }
            } 
 
            if (childActivity != null)
                return GetDynamicActivity(childActivity); 

            throw new ArgumentException(SR.GetString(SR.Error_StateChildNotFound), "childActivityName");
        }
 
        #endregion Public Methods
 
        protected override void Initialize(IServiceProvider provider) 
        {
            base.Initialize(provider); 

            ActivityExecutionContext context = (ActivityExecutionContext)provider;

            StateActivity rootState = StateMachineHelpers.GetRootState(this); 
            if (!StateMachineHelpers.IsStateMachine(rootState))
                throw new InvalidOperationException(SR.GetError_StateActivityMustBeContainedInAStateMachine()); 
 
            string initialStateName = StateMachineHelpers.GetInitialStateName(this);
            if (String.IsNullOrEmpty(initialStateName)) 
                throw new InvalidOperationException(SR.GetError_CannotExecuteStateMachineWithoutInitialState());

            //
 

            if (this.QualifiedName != initialStateName) 
                StateMachineSubscriptionManager.DisableStateWorkflowQueues(context, this); 
        }
 
        protected override ActivityExecutionStatus Execute(ActivityExecutionContext executionContext)
        {
            if (executionContext == null)
                throw new ArgumentNullException("executionContext"); 

            if (StateMachineHelpers.IsRootState(this)) 
            { 
                ExecuteRootState(executionContext);
            } 
            else
            {
                if (StateMachineHelpers.IsLeafState(this))
                { 
                    ExecuteLeafState(executionContext);
                } 
                else 
                {
                    ExecuteState(executionContext); 
                }
            }

            return this.ExecutionStatus; 
        }
 
        private void ExecuteRootState(ActivityExecutionContext context) 
        {
            StateActivity state = (StateActivity)context.Activity; 
            StateMachineExecutionState executionState = new StateMachineExecutionState(this.WorkflowInstanceId);
            executionState.SchedulerBusy = false;
            state.SetValue(StateActivity.StateMachineExecutionStateProperty, executionState);
            executionState.SubscriptionManager.CreateSetStateEventQueue(context); 

            string initialStateName = StateMachineHelpers.GetInitialStateName(state); 
            executionState.CalculateStateTransition(this, initialStateName); 
            executionState.ProcessActions(context);
        } 

        private static void ExecuteState(ActivityExecutionContext context)
        {
            StateMachineExecutionState executionState = GetExecutionState(context); 
            executionState.SchedulerBusy = false;
            executionState.ProcessActions(context); 
        } 

        private static void ExecuteLeafState(ActivityExecutionContext context) 
        {
            StateActivity state = (StateActivity)context.Activity;
            StateMachineExecutionState executionState = GetExecutionState(state);
            executionState.SchedulerBusy = false; 

            executionState.CurrentStateName = state.QualifiedName; 
 
            StateInitializationActivity stateInitialization = GetStateInitialization(context);
            if (stateInitialization != null) 
            {
                ExecuteStateInitialization(context, stateInitialization);
            }
            else 
            {
                EnteringLeafState(context); 
            } 
        }
 
        private static void EnteringLeafState(ActivityExecutionContext context)
        {
            if (context == null)
                throw new ArgumentNullException("context"); 
            StateActivity state = (StateActivity)context.Activity;
            Debug.Assert(StateMachineHelpers.IsLeafState(state)); 
 
            StateMachineExecutionState executionState = GetExecutionState(state);
            executionState.SubscriptionManager.SubscribeToSetStateEvent(context); 

            string completedStateName = StateMachineHelpers.GetCompletedStateName(state);
            if (StateMachineHelpers.IsCompletedState(state))
            { 
                // make sure that we track that we entered the completed state
                EnteringStateAction enteringState = new EnteringStateAction(state.QualifiedName); 
                executionState.EnqueueAction(enteringState); 
                executionState.ProcessActions(context);
 
                // this is the final state, so we start completing this tree
                executionState.Completed = true;
                LeavingState(context);
            } 
            else
            { 
                if (String.IsNullOrEmpty(executionState.NextStateName)) 
                {
                    executionState.SubscriptionManager.ReevaluateSubscriptions(context); 
                    EnteringStateAction enteringState = new EnteringStateAction(state.QualifiedName);
                    executionState.EnqueueAction(enteringState);
                    executionState.LockQueue();
                } 
                else
                { 
                    // The StateInitialization requested a state transtion 
                    EnteringStateAction enteringState = new EnteringStateAction(state.QualifiedName);
                    executionState.EnqueueAction(enteringState); 
                    executionState.ProcessTransitionRequest(context);
                }
                executionState.ProcessActions(context);
            } 
        }
 
        internal static void LeavingState(ActivityExecutionContext context) 
        {
            if (context == null) 
                throw new ArgumentNullException("context");

            StateActivity state = (StateActivity)context.Activity;
            if (StateMachineHelpers.IsLeafState(state)) 
            {
                StateFinalizationActivity stateFinalization = GetStateFinalization(context); 
                if (stateFinalization == null) 
                    Complete(context);
                else 
                    ExecuteStateFinalization(context, stateFinalization);
            }
            else
                Complete(context); 
        }
 
        private static void CleanUp(ActivityExecutionContext context) 
        {
            if (context == null) 
                throw new ArgumentNullException("context");
            StateActivity state = (StateActivity)context.Activity;

            if (state.ExecutionStatus == ActivityExecutionStatus.Faulting) 
                return; // if we're faulting, then we're already in a bad state, so we don't try to unsubscribe
 
            StateMachineExecutionState executionState = GetExecutionState(state); 
            StateMachineSubscriptionManager subscriptionManager = executionState.SubscriptionManager;
            subscriptionManager.UnsubscribeState(context); 

            if (StateMachineHelpers.IsRootState(state))
                subscriptionManager.DeleteSetStateEventQueue(context);
            else if (StateMachineHelpers.IsLeafState(state)) 
                subscriptionManager.UnsubscribeToSetStateEvent(context);
        } 
 
        protected override ActivityExecutionStatus Cancel(ActivityExecutionContext executionContext)
        { 
            if (executionContext == null)
                throw new ArgumentNullException("executionContext");

            CleanUp(executionContext); 

            Debug.Assert(executionContext.Activity == this); 
 
            bool canCloseNow = true;
            ActivityExecutionContextManager contextManager = executionContext.ExecutionContextManager; 

            foreach (ActivityExecutionContext existingContext in contextManager.ExecutionContexts)
            {
               if (existingContext.Activity.Parent == this) 
               {
                   canCloseNow = false; 
 
                   if (existingContext.Activity.ExecutionStatus == ActivityExecutionStatus.Executing)
                       existingContext.CancelActivity(existingContext.Activity); 
               }
            }
            return canCloseNow ? ActivityExecutionStatus.Closed : this.ExecutionStatus;
        } 

        private static void Complete(ActivityExecutionContext context) 
        { 
            if (context == null)
                throw new ArgumentNullException("context"); 

            StateActivity state = (StateActivity)context.Activity;
            StateMachineExecutionState executionState = GetExecutionState(state);
            if (StateMachineHelpers.IsLeafState(state)) 
            {
                executionState.PreviousStateName = state.Name; 
            } 

            CleanUp(context); 
            executionState.SchedulerBusy = true;
            context.CloseActivity();
        }
 
        private static void ExecuteChild(ActivityExecutionContext context, Activity childActivity)
        { 
            if (context == null) 
                throw new ArgumentNullException("context");
            if (childActivity == null) 
                throw new ArgumentNullException("childActivity");
            StateActivity state = (StateActivity)context.Activity;

            StateMachineExecutionState executionState = GetExecutionState(state); 
            Debug.Assert(!executionState.SchedulerBusy);
            executionState.SchedulerBusy = true; 
            ActivityExecutionContextManager contextManager = context.ExecutionContextManager; 
            ActivityExecutionContext childContext = contextManager.CreateExecutionContext(childActivity);
            childContext.Activity.Closed += state.HandleChildActivityClosed; 
            childContext.ExecuteActivity(childContext.Activity);
        }

        private static void CleanupChildAtClosure(ActivityExecutionContext context, Activity childActivity) 
        {
            if (context == null) 
                throw new ArgumentNullException("context"); 
            if (childActivity == null)
                throw new ArgumentNullException("childActivity"); 
            StateActivity state = (StateActivity)context.Activity;
            StateMachineExecutionState executionState = GetExecutionState(state);

            childActivity.Closed -= state.HandleChildActivityClosed; 

            ActivityExecutionContextManager contextManager = context.ExecutionContextManager; 
            ActivityExecutionContext childContext = contextManager.GetExecutionContext(childActivity); 
            contextManager.CompleteExecutionContext(childContext);
        } 

        internal void RaiseProcessActionEvent(ActivityExecutionContext context)
        {
            StateMachineExecutionState executionState = GetExecutionState(context); 
            Debug.Assert(!executionState.SchedulerBusy);
            executionState.SchedulerBusy = true; 
            base.Invoke(this.HandleProcessActionEvent, new EventArgs()); 
        }
 
        private void HandleProcessActionEvent(object sender,
            EventArgs eventArgs)
        {
            ActivityExecutionContext context = sender as ActivityExecutionContext; 
            if (context == null)
                throw new ArgumentException(SR.Error_SenderMustBeActivityExecutionContext, "sender"); 
 
            StateMachineExecutionState executionState = GetExecutionState(context);
            executionState.SchedulerBusy = false; 
            executionState.ProcessActions(context);
        }

        #region HandleStatusChange 

        private void HandleChildActivityClosed(object sender, ActivityExecutionStatusChangedEventArgs eventArgs) 
        { 
            ActivityExecutionContext context = sender as ActivityExecutionContext;
            if (context == null) 
                throw new ArgumentException(SR.Error_SenderMustBeActivityExecutionContext, "sender");
            if (eventArgs == null)
                throw new ArgumentNullException("eventArgs");
 
            Activity completedChildActivity = eventArgs.Activity;
            StateActivity state = (StateActivity)context.Activity; 
 
            StateMachineExecutionState executionState = GetExecutionState(context);
            executionState.SchedulerBusy = false; 

            CleanupChildAtClosure(context, completedChildActivity);
            switch (state.ExecutionStatus)
            { 
                case ActivityExecutionStatus.Canceling:
                case ActivityExecutionStatus.Faulting: 
                    context.CloseActivity(); 
                    return;
 
                case ActivityExecutionStatus.Executing:
                    if (completedChildActivity is EventDrivenActivity)
                    {
                        HandleEventDrivenCompleted(context); 
                        return;
                    } 
 
                    StateInitializationActivity stateInitialization = completedChildActivity as StateInitializationActivity;
                    if (stateInitialization != null) 
                    {
                        HandleStateInitializationCompleted(context, stateInitialization);
                        return;
                    } 

                    if (completedChildActivity is StateFinalizationActivity) 
                    { 
                        HandleStateFinalizationCompleted(context);
                        return; 
                    }

                    if (completedChildActivity is StateActivity)
                    { 
                        HandleSubStateCompleted(context);
                        return; 
                    } 

                    InvalidChildActivity(state); 
                    break;

                default:
                    throw new InvalidOperationException(SR.GetInvalidActivityStatus(context.Activity)); 
            }
        } 
 
        private static void InvalidChildActivity(StateActivity state)
        { 
            if (StateMachineHelpers.IsLeafState(state))
                throw new InvalidOperationException(SR.GetError_InvalidLeafStateChild());
            else
                throw new InvalidOperationException(SR.GetError_InvalidCompositeStateChild()); 
        }
 
        internal static void ExecuteEventDriven(ActivityExecutionContext context, EventDrivenActivity eventDriven) 
        {
            StateMachineExecutionState executionState = GetExecutionState(context); 
            Debug.Assert(!executionState.HasEnqueuedActions);
            ExecuteChild(context, eventDriven);
        }
 
        private static void HandleEventDrivenCompleted(ActivityExecutionContext context)
        { 
            if (context == null) 
                throw new ArgumentNullException("context");
            StateActivity state = (StateActivity)context.Activity; 

            StateMachineExecutionState executionState = GetExecutionState(context);
            if (String.IsNullOrEmpty(executionState.NextStateName))
            { 
                executionState.SubscriptionManager.ReevaluateSubscriptions(context);
                executionState.LockQueue(); 
            } 
            else
                executionState.ProcessTransitionRequest(context); 
            executionState.ProcessActions(context);
        }

        private static void ExecuteStateInitialization(ActivityExecutionContext context, StateInitializationActivity stateInitialization) 
        {
            StateMachineExecutionState executionState = GetExecutionState(context); 
            Debug.Assert(!executionState.HasEnqueuedActions); 
            ExecuteChild(context, stateInitialization);
        } 

        private static void HandleStateInitializationCompleted(ActivityExecutionContext context, StateInitializationActivity stateInitialization)
        {
            if (context == null) 
                throw new ArgumentNullException("context");
            if (stateInitialization == null) 
                throw new ArgumentNullException("stateInitialization"); 

            StateActivity state = (StateActivity)context.Activity; 
            StateMachineExecutionState executionState = GetExecutionState(state);

            if (!String.IsNullOrEmpty(executionState.NextStateName) && executionState.NextStateName.Equals(state.QualifiedName))
                throw new InvalidOperationException(SR.GetInvalidSetStateInStateInitialization()); 

            EnteringLeafState(context); 
        } 

        private static void ExecuteStateFinalization(ActivityExecutionContext context, StateFinalizationActivity stateFinalization) 
        {
            StateMachineExecutionState executionState = GetExecutionState(context);
            ExecuteChild(context, stateFinalization);
        } 

        private static void HandleStateFinalizationCompleted(ActivityExecutionContext context) 
        { 
            if (context == null)
                throw new ArgumentNullException("context"); 

            StateMachineExecutionState executionState = GetExecutionState(context);
            Complete(context);
        } 

        internal static void ExecuteState(ActivityExecutionContext context, StateActivity state) 
        { 
            StateMachineExecutionState executionState = GetExecutionState(context);
            ExecuteChild(context, state); 
        }

        private static void HandleSubStateCompleted(ActivityExecutionContext context)
        { 
            if (context == null)
                throw new ArgumentNullException("context"); 
 
            StateMachineExecutionState executionState = GetExecutionState(context);
            if (executionState.Completed) 
            {
                // We're closing the state machine
                LeavingState(context);
            } 
            else
            { 
                executionState.ProcessActions(context); 
            }
        } 

        #endregion

        #region Helper methods 

        private static StateInitializationActivity GetStateInitialization(ActivityExecutionContext context) 
        { 
            StateActivity state = (StateActivity)context.Activity;
            Debug.Assert(StateMachineHelpers.IsLeafState(state), 
                "GetStateInitialization: StateInitialization is only allowed in a leaf node state");
            return GetHandlerActivity(context);
        }
 
        private static StateFinalizationActivity GetStateFinalization(ActivityExecutionContext context)
        { 
            StateActivity state = (StateActivity)context.Activity; 
            Debug.Assert(StateMachineHelpers.IsLeafState(state),
                "GetStateFinalization: StateFinalization is only allowed in a leaf node state"); 
            return GetHandlerActivity(context);
        }

        private static T GetHandlerActivity(ActivityExecutionContext context) where T : class 
        {
            StateActivity state = (StateActivity)context.Activity; 
            foreach (Activity activity in state.EnabledActivities) 
            {
                T handler = activity as T; 
                if (handler != null)
                {
                    return handler;
                } 
            }
            return null; 
        } 

        private static StateMachineExecutionState GetExecutionState(ActivityExecutionContext context) 
        {
            if (context == null)
                throw new ArgumentNullException("context");
 
            StateActivity state = (StateActivity)context.Activity;
            StateMachineExecutionState executionState = GetExecutionState(state); 
            return executionState; 
        }
 

        private static StateMachineExecutionState GetExecutionState(StateActivity state)
        {
            if (state == null) 
                throw new ArgumentNullException("state");
 
            StateActivity rootState = StateMachineHelpers.GetRootState(state); 
            StateMachineExecutionState executionState = StateMachineExecutionState.Get(rootState);
            return executionState; 
        }

        #endregion
 
        #endregion Methods
 
        #region Dynamic Update Functions 

        protected override void OnActivityChangeAdd(ActivityExecutionContext executionContext, Activity addedActivity) 
        {
            if (executionContext == null)
                throw new ArgumentNullException("executionContext");
            if (addedActivity == null) 
                throw new ArgumentNullException("addedActivity");
 
            if (!addedActivity.Enabled) 
                return;
 
            if (executionContext.Activity.ExecutionStatus != ActivityExecutionStatus.Executing)
                return; // activity is not executing

            EventDrivenActivity eventDriven = addedActivity as EventDrivenActivity; 
            if (eventDriven == null)
                return; 
 
            // Activity we added is an EventDrivenActivity
 
            // First we disable the queue
            StateMachineSubscriptionManager.ChangeEventDrivenQueueState(executionContext, eventDriven, false);
            StateActivity rootState = StateMachineHelpers.GetRootState(executionContext.Activity as StateActivity);
            StateMachineExecutionState executionState = StateMachineExecutionState.Get(rootState); 
            StateActivity currentState = StateMachineHelpers.GetCurrentState(executionContext);
            if (currentState == null) 
                return; // Dynamic update happened before we entered the initial state 

            StateMachineSubscriptionManager subscriptionManager = executionState.SubscriptionManager; 
            subscriptionManager.ReevaluateSubscriptions(executionContext);
            executionState.LockQueue();
            executionState.ProcessActions(executionContext);
        } 

        #endregion 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK