Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Input / Stylus / StylusPlugin.cs / 1 / StylusPlugin.cs
// #define TRACE using System; using System.Diagnostics; using System.Collections; using System.Collections.Specialized; using System.Security.Permissions; using System.Windows.Threading; using System.Windows; using System.Windows.Input; using System.Windows.Media; using MS.Win32; // for *NativeMethods namespace System.Windows.Input.StylusPlugIns { ///////////////////////////////////////////////////////////////////// ////// [TBS] /// public abstract class StylusPlugIn { ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected StylusPlugIn() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Added(StylusPlugInCollection plugInCollection) { _pic = plugInCollection; OnAdded(); InvalidateIsActiveForInput(); // Make sure we fire OnIsActivateForInputChanged. } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnAdded() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Removed() { // Make sure we fire OnIsActivateForInputChanged if we need to. if (_activeForInput) { InvalidateIsActiveForInput(); } OnRemoved(); _pic = null; } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnRemoved() { } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void StylusEnterLeave(bool isEnter, RawStylusInput rawStylusInput, bool confirmed) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { if (isEnter) OnStylusEnter(rawStylusInput, confirmed); else OnStylusLeave(rawStylusInput, confirmed); } } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void RawStylusInput(RawStylusInput rawStylusInput) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch( rawStylusInput.Report.Actions ) { case RawStylusActions.Down: OnStylusDown(rawStylusInput); break; case RawStylusActions.Move: OnStylusMove(rawStylusInput); break; case RawStylusActions.Up: OnStylusUp(rawStylusInput); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusEnter(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusLeave(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusDown(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusMove(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusUp(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// // (on app Dispatcher) internal void FireCustomData(object callbackData, RawStylusActions action, bool targetVerified) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch (action) { case RawStylusActions.Down: OnStylusDownProcessed(callbackData, targetVerified); break; case RawStylusActions.Move: OnStylusMoveProcessed(callbackData, targetVerified); break; case RawStylusActions.Up: OnStylusUpProcessed(callbackData, targetVerified); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusDownProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusMoveProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusUpProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public UIElement Element { get { return (_pic != null) ? _pic.Element : null; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public Rect ElementBounds { get { return (_pic != null) ? _pic.Rect : new Rect(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers, set Dispatcher /// public bool Enabled { get // both Dispatchers { return __enabled; } set // on Dispatcher { // Verify we are on the proper thread. if (_pic != null) { _pic.Element.VerifyAccess(); } if (value != __enabled) { // If we are currently active for input we need to lock before input before // changing so we don't get input coming in before event is fired. if (_pic != null && _pic.IsActiveForInput) { // Make sure lock() doesn't cause reentrancy. using(_pic.Element.Dispatcher.DisableProcessing()) { lock(_pic.PenContextsSyncRoot) { // Make sure we fire the OnEnabledChanged event in the proper order // depending on whether we are going active or inactive so you don't // get input events after going inactive or before going active. __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } else { __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnEnabledChanged() { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - app Dispatcher /// internal void InvalidateIsActiveForInput() { bool newIsActive = (_pic != null) ? (Enabled && _pic.Contains(this) && _pic.IsActiveForInput) : false; if (newIsActive != _activeForInput) { _activeForInput = newIsActive; OnIsActiveForInputChanged(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers /// public bool IsActiveForInput { get // both Dispatchers { return _activeForInput; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnIsActiveForInputChanged() { } // Enabled state is local to this plugin so we just use volatile versus creating a lock // around it since we just read it from multiple thread and write from one. volatile bool __enabled = true; bool _activeForInput = false; StylusPlugInCollection _pic = null; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. // #define TRACE using System; using System.Diagnostics; using System.Collections; using System.Collections.Specialized; using System.Security.Permissions; using System.Windows.Threading; using System.Windows; using System.Windows.Input; using System.Windows.Media; using MS.Win32; // for *NativeMethods namespace System.Windows.Input.StylusPlugIns { ///////////////////////////////////////////////////////////////////// ////// [TBS] /// public abstract class StylusPlugIn { ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected StylusPlugIn() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Added(StylusPlugInCollection plugInCollection) { _pic = plugInCollection; OnAdded(); InvalidateIsActiveForInput(); // Make sure we fire OnIsActivateForInputChanged. } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnAdded() { } ///////////////////////////////////////////////////////////////////// // (in Dispatcher) internal void Removed() { // Make sure we fire OnIsActivateForInputChanged if we need to. if (_activeForInput) { InvalidateIsActiveForInput(); } OnRemoved(); _pic = null; } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnRemoved() { } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void StylusEnterLeave(bool isEnter, RawStylusInput rawStylusInput, bool confirmed) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { if (isEnter) OnStylusEnter(rawStylusInput, confirmed); else OnStylusLeave(rawStylusInput, confirmed); } } ///////////////////////////////////////////////////////////////////// // (in RTI Dispatcher) internal void RawStylusInput(RawStylusInput rawStylusInput) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch( rawStylusInput.Report.Actions ) { case RawStylusActions.Down: OnStylusDown(rawStylusInput); break; case RawStylusActions.Move: OnStylusMove(rawStylusInput); break; case RawStylusActions.Up: OnStylusUp(rawStylusInput); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusEnter(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusLeave(RawStylusInput rawStylusInput, bool confirmed) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusDown(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusMove(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on RTI Dispatcher /// protected virtual void OnStylusUp(RawStylusInput rawStylusInput) { } ///////////////////////////////////////////////////////////////////// // (on app Dispatcher) internal void FireCustomData(object callbackData, RawStylusActions action, bool targetVerified) { // Only fire if plugin is enabled and hooked up to plugincollection. if (__enabled && _pic != null) { switch (action) { case RawStylusActions.Down: OnStylusDownProcessed(callbackData, targetVerified); break; case RawStylusActions.Move: OnStylusMoveProcessed(callbackData, targetVerified); break; case RawStylusActions.Up: OnStylusUpProcessed(callbackData, targetVerified); break; } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusDownProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusMoveProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnStylusUpProcessed(object callbackData, bool targetVerified) { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public UIElement Element { get { return (_pic != null) ? _pic.Element : null; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - both Dispatchers /// public Rect ElementBounds { get { return (_pic != null) ? _pic.Rect : new Rect(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers, set Dispatcher /// public bool Enabled { get // both Dispatchers { return __enabled; } set // on Dispatcher { // Verify we are on the proper thread. if (_pic != null) { _pic.Element.VerifyAccess(); } if (value != __enabled) { // If we are currently active for input we need to lock before input before // changing so we don't get input coming in before event is fired. if (_pic != null && _pic.IsActiveForInput) { // Make sure lock() doesn't cause reentrancy. using(_pic.Element.Dispatcher.DisableProcessing()) { lock(_pic.PenContextsSyncRoot) { // Make sure we fire the OnEnabledChanged event in the proper order // depending on whether we are going active or inactive so you don't // get input events after going inactive or before going active. __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } else { __enabled = value; if (value == false) { // Make sure we fire OnIsActivateForInputChanged if we need to. InvalidateIsActiveForInput(); OnEnabledChanged(); } else { OnEnabledChanged(); InvalidateIsActiveForInput(); } } } } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on app Dispatcher /// protected virtual void OnEnabledChanged() { } ///////////////////////////////////////////////////////////////////// ////// [TBS] - app Dispatcher /// internal void InvalidateIsActiveForInput() { bool newIsActive = (_pic != null) ? (Enabled && _pic.Contains(this) && _pic.IsActiveForInput) : false; if (newIsActive != _activeForInput) { _activeForInput = newIsActive; OnIsActiveForInputChanged(); } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - get - both Dispatchers /// public bool IsActiveForInput { get // both Dispatchers { return _activeForInput; } } ///////////////////////////////////////////////////////////////////// ////// [TBS] - on Dispatcher /// protected virtual void OnIsActiveForInputChanged() { } // Enabled state is local to this plugin so we just use volatile versus creating a lock // around it since we just read it from multiple thread and write from one. volatile bool __enabled = true; bool _activeForInput = false; StylusPlugInCollection _pic = null; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- SmtpNegotiateAuthenticationModule.cs
- PersonalizationState.cs
- WorkflowRuntimeService.cs
- ToolBarTray.cs
- EdmItemCollection.OcAssemblyCache.cs
- Decorator.cs
- MemoryPressure.cs
- ReliabilityContractAttribute.cs
- DataGridLengthConverter.cs
- Aes.cs
- VectorValueSerializer.cs
- DrawingVisual.cs
- Point4D.cs
- ConfigurationLocation.cs
- DynamicMetaObjectBinder.cs
- ServiceHostFactory.cs
- DrawListViewColumnHeaderEventArgs.cs
- MD5.cs
- ModelUIElement3D.cs
- TCPListener.cs
- EqualityComparer.cs
- StyleSelector.cs
- OleDbEnumerator.cs
- TextServicesProperty.cs
- cookiecontainer.cs
- XmlNamespaceDeclarationsAttribute.cs
- FileSystemInfo.cs
- StyleTypedPropertyAttribute.cs
- Matrix3D.cs
- RegexReplacement.cs
- CalendarDateRangeChangingEventArgs.cs
- ImportStoreException.cs
- GenericWebPart.cs
- ExecutionEngineException.cs
- LineInfo.cs
- CurrentTimeZone.cs
- UnrecognizedPolicyAssertionElement.cs
- FirstQueryOperator.cs
- DetailsViewModeEventArgs.cs
- dtdvalidator.cs
- SamlSubject.cs
- CodeSnippetExpression.cs
- ViewManagerAttribute.cs
- ShortcutKeysEditor.cs
- ListenerAdaptersInstallComponent.cs
- Constants.cs
- NameTable.cs
- HtmlMeta.cs
- PauseStoryboard.cs
- Drawing.cs
- AgileSafeNativeMemoryHandle.cs
- Track.cs
- RepeatInfo.cs
- CriticalFinalizerObject.cs
- InvalidEnumArgumentException.cs
- UrlPath.cs
- SelectionRange.cs
- Attribute.cs
- LogStream.cs
- AnnotationService.cs
- ActivityDesignerAccessibleObject.cs
- MediaElementAutomationPeer.cs
- ServerIdentity.cs
- DatagridviewDisplayedBandsData.cs
- EmptyCollection.cs
- PeerNearMe.cs
- HotSpotCollection.cs
- XmlSchemaObjectCollection.cs
- CollectionConverter.cs
- ImmutableClientRuntime.cs
- DynamicActivityProperty.cs
- InputElement.cs
- XPathAncestorIterator.cs
- ChineseLunisolarCalendar.cs
- PropertyRecord.cs
- ModifierKeysConverter.cs
- MachineKey.cs
- EllipseGeometry.cs
- WindowsListViewItem.cs
- Transform.cs
- TeredoHelper.cs
- DashStyle.cs
- WebCodeGenerator.cs
- DataGridViewColumnEventArgs.cs
- ExceptionUtility.cs
- util.cs
- XsdDataContractExporter.cs
- Timer.cs
- Int64AnimationUsingKeyFrames.cs
- Compiler.cs
- FloatAverageAggregationOperator.cs
- WindowsRebar.cs
- DataGridSortCommandEventArgs.cs
- ListViewContainer.cs
- ErrorTableItemStyle.cs
- DataGridColumnHeaderCollection.cs
- FrameworkContentElementAutomationPeer.cs
- DetailsView.cs
- MediaScriptCommandRoutedEventArgs.cs
- RankException.cs