ModelFactory.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx40 / Tools / System.Activities.Presentation / System / Activities / Presentation / Base / Interaction / Model / ModelFactory.cs / 1305376 / ModelFactory.cs

                             
namespace System.Activities.Presentation.Model {

    using System.Activities.Presentation.Services;
    using System.Activities.Presentation; 

    using System; 
 
    /// 
    /// The ModelFactory class should be used to create instances 
    /// of items in the designer. ModelFactory is designed to be
    /// a static API for convenience.  The underlying implementation
    /// of this API simply calls through to the ModelService�s
    /// CreateItem method. 
    /// 
    public static class ModelFactory { 
 
        /// 
        /// Creates a new item for the given item type. 
        /// 
        /// 
        /// The designer's editing context.
        ///  
        /// 
        /// The type of item to create. 
        ///  
        /// 
        /// An optional array of arguments that should be passed to the constructor of the item. 
        /// 
        /// 
        /// The newly created item type.
        ///  
        /// if itemType or context is null.
        /// if there is no editing model in the context that can create new items. 
        public static ModelItem CreateItem(EditingContext context, Type itemType, params object[] arguments) { 
            return CreateItem(context, itemType, CreateOptions.None, arguments);
        } 

        /// 
        /// Creates a new item for the given item type.
        ///  
        /// 
        /// The designer's editing context. 
        ///  
        /// 
        /// The type of item to create. 
        /// 
        /// 
        /// A set of create options to use when creating the item.  The default value is CreateOptions.None.
        ///  
        /// 
        /// An optional array of arguments that should be passed to the constructor of the item. 
        ///  
        /// 
        /// The newly created item type. 
        /// 
        /// if itemType or context is null.
        /// if there is no editing model in the context that can create new items.
        public static ModelItem CreateItem(EditingContext context, Type itemType, CreateOptions options, params object[] arguments) { 
            if (context == null) throw FxTrace.Exception.ArgumentNull("context");
            if (itemType == null) throw FxTrace.Exception.ArgumentNull("itemType"); 
            if (!EnumValidator.IsValid(options)) throw FxTrace.Exception.AsError(new ArgumentOutOfRangeException("options")); 

            ModelService ms = context.Services.GetRequiredService(); 
            return ms.InvokeCreateItem(itemType, options, arguments);
        }

        ///  
        /// Creates a new model item by creating a deep copy of the isntance provided.
        ///  
        ///  
        /// The designer's editing context.
        ///  
        /// 
        /// The item to clone.
        /// 
        ///  
        /// The newly created item.
        ///  
        public static ModelItem CreateItem(EditingContext context, object item) { 
            if (context == null) throw FxTrace.Exception.ArgumentNull("context");
            if (item == null) throw FxTrace.Exception.ArgumentNull("item"); 

            ModelService ms = context.Services.GetRequiredService();
            return ms.InvokeCreateItem(item);
        } 

        ///  
        /// Create a new model item that represents a the value of a static member of a the given class. 
        /// For example, to add a reference to Brushes.Red to the model call this methods with
        /// typeof(Brushes) and the string "Red". This will be serialized into XAML as 
        /// {x:Static Brushes.Red}.
        /// 
        /// 
        /// The designer's editing context. 
        /// 
        ///  
        /// The type that contains the static member being referenced. 
        /// 
        ///  
        /// The name of the static member being referenced.
        /// 
        /// 
        public static ModelItem CreateStaticMemberItem(EditingContext context, Type type, string memberName) { 
            if (context == null) throw FxTrace.Exception.ArgumentNull("context");
            if (type == null) throw FxTrace.Exception.ArgumentNull("type"); 
            if (memberName == null) throw FxTrace.Exception.ArgumentNull("memberName"); 

            ModelService ms = context.Services.GetRequiredService(); 
            return ms.InvokeCreateStaticMemberItem(type, memberName);
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
 
namespace System.Activities.Presentation.Model {

    using System.Activities.Presentation.Services;
    using System.Activities.Presentation; 

    using System; 
 
    /// 
    /// The ModelFactory class should be used to create instances 
    /// of items in the designer. ModelFactory is designed to be
    /// a static API for convenience.  The underlying implementation
    /// of this API simply calls through to the ModelService�s
    /// CreateItem method. 
    /// 
    public static class ModelFactory { 
 
        /// 
        /// Creates a new item for the given item type. 
        /// 
        /// 
        /// The designer's editing context.
        ///  
        /// 
        /// The type of item to create. 
        ///  
        /// 
        /// An optional array of arguments that should be passed to the constructor of the item. 
        /// 
        /// 
        /// The newly created item type.
        ///  
        /// if itemType or context is null.
        /// if there is no editing model in the context that can create new items. 
        public static ModelItem CreateItem(EditingContext context, Type itemType, params object[] arguments) { 
            return CreateItem(context, itemType, CreateOptions.None, arguments);
        } 

        /// 
        /// Creates a new item for the given item type.
        ///  
        /// 
        /// The designer's editing context. 
        ///  
        /// 
        /// The type of item to create. 
        /// 
        /// 
        /// A set of create options to use when creating the item.  The default value is CreateOptions.None.
        ///  
        /// 
        /// An optional array of arguments that should be passed to the constructor of the item. 
        ///  
        /// 
        /// The newly created item type. 
        /// 
        /// if itemType or context is null.
        /// if there is no editing model in the context that can create new items.
        public static ModelItem CreateItem(EditingContext context, Type itemType, CreateOptions options, params object[] arguments) { 
            if (context == null) throw FxTrace.Exception.ArgumentNull("context");
            if (itemType == null) throw FxTrace.Exception.ArgumentNull("itemType"); 
            if (!EnumValidator.IsValid(options)) throw FxTrace.Exception.AsError(new ArgumentOutOfRangeException("options")); 

            ModelService ms = context.Services.GetRequiredService(); 
            return ms.InvokeCreateItem(itemType, options, arguments);
        }

        ///  
        /// Creates a new model item by creating a deep copy of the isntance provided.
        ///  
        ///  
        /// The designer's editing context.
        ///  
        /// 
        /// The item to clone.
        /// 
        ///  
        /// The newly created item.
        ///  
        public static ModelItem CreateItem(EditingContext context, object item) { 
            if (context == null) throw FxTrace.Exception.ArgumentNull("context");
            if (item == null) throw FxTrace.Exception.ArgumentNull("item"); 

            ModelService ms = context.Services.GetRequiredService();
            return ms.InvokeCreateItem(item);
        } 

        ///  
        /// Create a new model item that represents a the value of a static member of a the given class. 
        /// For example, to add a reference to Brushes.Red to the model call this methods with
        /// typeof(Brushes) and the string "Red". This will be serialized into XAML as 
        /// {x:Static Brushes.Red}.
        /// 
        /// 
        /// The designer's editing context. 
        /// 
        ///  
        /// The type that contains the static member being referenced. 
        /// 
        ///  
        /// The name of the static member being referenced.
        /// 
        /// 
        public static ModelItem CreateStaticMemberItem(EditingContext context, Type type, string memberName) { 
            if (context == null) throw FxTrace.Exception.ArgumentNull("context");
            if (type == null) throw FxTrace.Exception.ArgumentNull("type"); 
            if (memberName == null) throw FxTrace.Exception.ArgumentNull("memberName"); 

            ModelService ms = context.Services.GetRequiredService(); 
            return ms.InvokeCreateStaticMemberItem(type, memberName);
        }
    }
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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