ModelItem.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / NetFx40 / Tools / System.Activities.Presentation / System / Activities / Presentation / Base / Interaction / Model / ModelItem.cs / 1305376 / ModelItem.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Activities.Presentation.Model 
{ 

    using System; 
    using System.ComponentModel;
    using System.Diagnostics.CodeAnalysis;
    using System.Windows;
    using System.Collections.Generic; 

    //  
    // The ModelItem class represents a single item in the editing model.  An 
    // item can be anything from a Window or Control down to a color or integer.
    // 
    // You may access the item�s properties through its Properties collection
    // and make changes to the values of the properties.
    //
    // A ModelItem is essentially a wrapper around the designer�s underlying 
    // data model.  You can access the underlying model through the
    // GetCurrentValue method.  Note that you should never make any serializable 
    // changes to an object returned from the GetCurrentValue method:  it will 
    // not be reflected back in the designer�s serialization or undo systems.
    //  
    public abstract class ModelItem : INotifyPropertyChanged
    {

        //  
        // Creates a new ModelItem.
        //  
        protected ModelItem() 
        {
        } 

        // 
        // Implements INotifyPropertyChanged.  This can be used to tell when a property
        // on the model changes.  It is also useful because INotifyPropertyChanged can 
        // be used by the data binding features of WPF.
        // 
        // You should take care to disconnect events from items when you are finished 
        // when them.  Otherwise you can prevent the item from garbage collecting.
        //  
        public abstract event PropertyChangedEventHandler PropertyChanged;

        // 
        // Returns the attributes declared on this item. 
        // 
        public abstract AttributeCollection Attributes { get; } 
 
        // 
        // If this item's ItemType declares a ContentPropertyAttribute, 
        // that property will be exposed here.  Otherwise, this will
        // return null.
        // 
        public abstract ModelProperty Content { get; } 

        //  
        // Returns the type of object the item represents. 
        // 
        public abstract Type ItemType { get; } 

        // 
        // This property represents the name or ID of the item.  Not
        // all items need to have names so this may return null.  Also, 
        // depending on the type of item and where it sits in the
        // hierarchy, it may not always be legal to set the name on 
        // an item.  If this item's ItemType declares a 
        // RuntimeNamePropertyAttribute, this Name property will be
        // a direct mapping to the property dictated by that attribute. 
        // 
        public abstract string Name { get; set; }

        //  
        // Returns the item that is the parent of this item.
        // If an item is contained in a collection or dictionary 
        // the collection or dictionary is skipped, returning the 
        // object owns the collection or dictionary.
        //  
        public abstract ModelItem Parent { get; }

        // 
        // Returns the al the parents of this item. 
        // 
        public abstract IEnumerable Parents { get; } 
 
        // 
        // Returns the item that is the root of this tree. 
        // If there is no root yet, as this isn't part of a tree
        // returns null.
        // 
        public abstract ModelItem Root { get; } 

        //  
        // Returns the public properties on this object.  The set of 
        // properties returned may change based on attached
        // properties or changes to the editing scope. 
        // 
        public abstract ModelPropertyCollection Properties { get; }

        //  
        // Returns the property that provided this value. If the item represents
        // the root of the object graph, this will return null.  If an item is a 
        // member of a collection or dictionary, the property returned from Source 
        // will be a pseudo-property provided by the collection or dictionary.
        // For other values, the Source property returns the property where the 
        // value was actually set.  Therefore, if a value is being inherited,
        // Source allows you to find out who originally provided the value.
        // 
        public abstract ModelProperty Source { get; } 

 
        //  
        // Returns all the properties that hold this value.
        //  
        public abstract IEnumerable Sources { get; }

        // 
        // Returns the visual or visual3D representing the UI for this item.  This 
        // may return null if there is no view for this object.
        //  
        public abstract DependencyObject View { get; } 

        //  
        // If you are doing multiple operations on an object or group of objects
        // you may call BeginEdit.  Once an editing scope is open, all changes
        // across all objects will be saved into the scope.
        // 
        // Editing scopes are global to the designer.  An editing scope may be
        // created for any item in the designer; you do not need to create an 
        // editing scope for the specific item you are changing. 
        //
        // Editing scopes can be nested, but must be committed in order. 
        // 
        // 
        // An editing scope that must be either completed or reverted.
        //  
        public abstract ModelEditingScope BeginEdit();
 
        //  
        // If you are doing multiple operations on an object or group of objects
        // you may call BeginEdit.  Once an editing scope is open, all changes 
        // across all objects will be saved into the scope.
        //
        // Editing scopes are global to the designer.  An editing scope may be
        // created for any item in the designer; you do not need to create an 
        // editing scope for the specific item you are changing.
        // 
        // Editing scopes can be nested, but must be committed in order. 
        // 
        //  
        // An optional description that describes the change.  This will be set
        // into the editing scope�s Description property.
        // 
        //  
        // An editing scope that must be either completed or reverted.
        //  
        public abstract ModelEditingScope BeginEdit(string description); 

        //  
        // Returns the current value of the underlying model object the ModelItem
        // is wrapping.  You can inspect this object, but you should not make any
        // changes to it.  Changes made to the object returned will not be incorporated
        // into the designer.  The GetCurrentValue method may return either an existing 
        // or new cloned instance of the object.
        //  
        //  
        // Returns the current value of the underlying model object the ModelItem is wrapping.
        //  
        public abstract object GetCurrentValue();

        // 
        // Returns string representation of the ModelItem which is the string representation 
        // of underlying object the ModelItem is wrapping.
        //  
        //  
        // Returns string representation of the ModelItem.
        //  
        public override string ToString()
        {
            object instance = this.GetCurrentValue();
            if (instance != null) 
            {
                return instance.ToString(); 
            } 
            else
            { 
                return base.ToString();
            }
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

namespace System.Activities.Presentation.Model 
{ 

    using System; 
    using System.ComponentModel;
    using System.Diagnostics.CodeAnalysis;
    using System.Windows;
    using System.Collections.Generic; 

    //  
    // The ModelItem class represents a single item in the editing model.  An 
    // item can be anything from a Window or Control down to a color or integer.
    // 
    // You may access the item�s properties through its Properties collection
    // and make changes to the values of the properties.
    //
    // A ModelItem is essentially a wrapper around the designer�s underlying 
    // data model.  You can access the underlying model through the
    // GetCurrentValue method.  Note that you should never make any serializable 
    // changes to an object returned from the GetCurrentValue method:  it will 
    // not be reflected back in the designer�s serialization or undo systems.
    //  
    public abstract class ModelItem : INotifyPropertyChanged
    {

        //  
        // Creates a new ModelItem.
        //  
        protected ModelItem() 
        {
        } 

        // 
        // Implements INotifyPropertyChanged.  This can be used to tell when a property
        // on the model changes.  It is also useful because INotifyPropertyChanged can 
        // be used by the data binding features of WPF.
        // 
        // You should take care to disconnect events from items when you are finished 
        // when them.  Otherwise you can prevent the item from garbage collecting.
        //  
        public abstract event PropertyChangedEventHandler PropertyChanged;

        // 
        // Returns the attributes declared on this item. 
        // 
        public abstract AttributeCollection Attributes { get; } 
 
        // 
        // If this item's ItemType declares a ContentPropertyAttribute, 
        // that property will be exposed here.  Otherwise, this will
        // return null.
        // 
        public abstract ModelProperty Content { get; } 

        //  
        // Returns the type of object the item represents. 
        // 
        public abstract Type ItemType { get; } 

        // 
        // This property represents the name or ID of the item.  Not
        // all items need to have names so this may return null.  Also, 
        // depending on the type of item and where it sits in the
        // hierarchy, it may not always be legal to set the name on 
        // an item.  If this item's ItemType declares a 
        // RuntimeNamePropertyAttribute, this Name property will be
        // a direct mapping to the property dictated by that attribute. 
        // 
        public abstract string Name { get; set; }

        //  
        // Returns the item that is the parent of this item.
        // If an item is contained in a collection or dictionary 
        // the collection or dictionary is skipped, returning the 
        // object owns the collection or dictionary.
        //  
        public abstract ModelItem Parent { get; }

        // 
        // Returns the al the parents of this item. 
        // 
        public abstract IEnumerable Parents { get; } 
 
        // 
        // Returns the item that is the root of this tree. 
        // If there is no root yet, as this isn't part of a tree
        // returns null.
        // 
        public abstract ModelItem Root { get; } 

        //  
        // Returns the public properties on this object.  The set of 
        // properties returned may change based on attached
        // properties or changes to the editing scope. 
        // 
        public abstract ModelPropertyCollection Properties { get; }

        //  
        // Returns the property that provided this value. If the item represents
        // the root of the object graph, this will return null.  If an item is a 
        // member of a collection or dictionary, the property returned from Source 
        // will be a pseudo-property provided by the collection or dictionary.
        // For other values, the Source property returns the property where the 
        // value was actually set.  Therefore, if a value is being inherited,
        // Source allows you to find out who originally provided the value.
        // 
        public abstract ModelProperty Source { get; } 

 
        //  
        // Returns all the properties that hold this value.
        //  
        public abstract IEnumerable Sources { get; }

        // 
        // Returns the visual or visual3D representing the UI for this item.  This 
        // may return null if there is no view for this object.
        //  
        public abstract DependencyObject View { get; } 

        //  
        // If you are doing multiple operations on an object or group of objects
        // you may call BeginEdit.  Once an editing scope is open, all changes
        // across all objects will be saved into the scope.
        // 
        // Editing scopes are global to the designer.  An editing scope may be
        // created for any item in the designer; you do not need to create an 
        // editing scope for the specific item you are changing. 
        //
        // Editing scopes can be nested, but must be committed in order. 
        // 
        // 
        // An editing scope that must be either completed or reverted.
        //  
        public abstract ModelEditingScope BeginEdit();
 
        //  
        // If you are doing multiple operations on an object or group of objects
        // you may call BeginEdit.  Once an editing scope is open, all changes 
        // across all objects will be saved into the scope.
        //
        // Editing scopes are global to the designer.  An editing scope may be
        // created for any item in the designer; you do not need to create an 
        // editing scope for the specific item you are changing.
        // 
        // Editing scopes can be nested, but must be committed in order. 
        // 
        //  
        // An optional description that describes the change.  This will be set
        // into the editing scope�s Description property.
        // 
        //  
        // An editing scope that must be either completed or reverted.
        //  
        public abstract ModelEditingScope BeginEdit(string description); 

        //  
        // Returns the current value of the underlying model object the ModelItem
        // is wrapping.  You can inspect this object, but you should not make any
        // changes to it.  Changes made to the object returned will not be incorporated
        // into the designer.  The GetCurrentValue method may return either an existing 
        // or new cloned instance of the object.
        //  
        //  
        // Returns the current value of the underlying model object the ModelItem is wrapping.
        //  
        public abstract object GetCurrentValue();

        // 
        // Returns string representation of the ModelItem which is the string representation 
        // of underlying object the ModelItem is wrapping.
        //  
        //  
        // Returns string representation of the ModelItem.
        //  
        public override string ToString()
        {
            object instance = this.GetCurrentValue();
            if (instance != null) 
            {
                return instance.ToString(); 
            } 
            else
            { 
                return base.ToString();
            }
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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