Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / Point3DAnimationBase.cs / 1305600 / Point3DAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Point3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Point3DAnimationBase. /// protected Point3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Point3DAnimationBase /// ///The copy public new Point3DAnimationBase Clone() { return (Point3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Point3D)defaultOriginValue, (Point3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Point3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Point3D GetCurrentValue(Point3D defaultOriginValue, Point3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValuePoint3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Point3D GetCurrentValueCore(Point3D defaultOriginValue, Point3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class Point3DAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new Point3DAnimationBase. /// protected Point3DAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this Point3DAnimationBase /// ///The copy public new Point3DAnimationBase Clone() { return (Point3DAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Point3D)defaultOriginValue, (Point3D)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Point3D); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Point3D GetCurrentValue(Point3D defaultOriginValue, Point3D defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValuePoint3D(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Point3D GetCurrentValueCore(Point3D defaultOriginValue, Point3D defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- PermissionSet.cs
- RegexMatchCollection.cs
- OperationAbortedException.cs
- Vector3dCollection.cs
- SqlNamer.cs
- EventLogEntry.cs
- LayoutEvent.cs
- DBConnectionString.cs
- WindowsTokenRoleProvider.cs
- SQLStringStorage.cs
- GeometryDrawing.cs
- Size3D.cs
- ServiceReflector.cs
- AccessibilityHelperForVista.cs
- ApplicationFileCodeDomTreeGenerator.cs
- SmiMetaDataProperty.cs
- ValidatingPropertiesEventArgs.cs
- CodeArrayCreateExpression.cs
- IndicCharClassifier.cs
- Axis.cs
- AssertSection.cs
- ArrayExtension.cs
- ErrorTableItemStyle.cs
- EndPoint.cs
- DataGridViewCellStyleChangedEventArgs.cs
- path.cs
- PiiTraceSource.cs
- CodeExpressionCollection.cs
- TdsParserSafeHandles.cs
- TrailingSpaceComparer.cs
- _NativeSSPI.cs
- XmlResolver.cs
- ReadOnlyCollectionBase.cs
- OdbcErrorCollection.cs
- InputLanguageManager.cs
- CreateRefExpr.cs
- URLString.cs
- MemberDescriptor.cs
- PeerNameResolver.cs
- TimeSpanStorage.cs
- MailHeaderInfo.cs
- FileVersionInfo.cs
- IdentityHolder.cs
- DataErrorValidationRule.cs
- LayoutEditorPart.cs
- MarkerProperties.cs
- GetWinFXPath.cs
- Tokenizer.cs
- Cursors.cs
- HtmlForm.cs
- ImageField.cs
- ResourcePool.cs
- MsmqMessageSerializationFormat.cs
- UIElement3DAutomationPeer.cs
- PageMediaType.cs
- TableCell.cs
- SQLDouble.cs
- Image.cs
- AutoResetEvent.cs
- PathStreamGeometryContext.cs
- TaiwanLunisolarCalendar.cs
- _Win32.cs
- ReachPageContentCollectionSerializer.cs
- CaseStatement.cs
- AssemblyBuilder.cs
- WebPartUtil.cs
- SynchronizationContext.cs
- ParseNumbers.cs
- BitmapCodecInfoInternal.cs
- WebPartManagerInternals.cs
- DataMisalignedException.cs
- HashMembershipCondition.cs
- SqlWriter.cs
- AbandonedMutexException.cs
- ComContractElement.cs
- GifBitmapEncoder.cs
- NoClickablePointException.cs
- SByte.cs
- Documentation.cs
- TextInfo.cs
- IntSecurity.cs
- DataTableReaderListener.cs
- DiscreteKeyFrames.cs
- WebCategoryAttribute.cs
- Classification.cs
- ConditionalAttribute.cs
- DataAdapter.cs
- SortExpressionBuilder.cs
- GlobalProxySelection.cs
- ResourceSet.cs
- TextTreePropertyUndoUnit.cs
- ParseHttpDate.cs
- XmlEncodedRawTextWriter.cs
- DataGridViewRowHeightInfoPushedEventArgs.cs
- RuntimeHandles.cs
- FloaterBaseParagraph.cs
- safelink.cs
- IconHelper.cs
- ControlPaint.cs
- WebPartHeaderCloseVerb.cs