Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / PixelShader.cs / 1305600 / PixelShader.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Markup;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Effects
{
sealed partial class PixelShader : Animatable, DUCE.IResource
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
///
public new PixelShader Clone()
{
return (PixelShader)base.Clone();
}
///
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
///
public new PixelShader CloneCurrentValue()
{
return (PixelShader)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PixelShader target = ((PixelShader) d);
target.UriSourcePropertyChangedHook(e);
target.PropertyChanged(UriSourceProperty);
}
private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PixelShader target = ((PixelShader) d);
target.PropertyChanged(ShaderRenderModeProperty);
}
#region Public Properties
///
/// UriSource - Uri. Default value is null.
///
public Uri UriSource
{
get
{
return (Uri) GetValue(UriSourceProperty);
}
set
{
SetValueInternal(UriSourceProperty, value);
}
}
///
/// ShaderRenderMode - ShaderRenderMode. Default value is ShaderRenderMode.Auto.
///
public ShaderRenderMode ShaderRenderMode
{
get
{
return (ShaderRenderMode) GetValue(ShaderRenderModeProperty);
}
set
{
SetValueInternal(ShaderRenderModeProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
///
/// Implementation of Freezable.CreateInstanceCore .
///
/// The new Freezable.
protected override Freezable CreateInstanceCore()
{
return new PixelShader();
}
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
///
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
///
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
ManualUpdateResource(channel, skipOnChannelCheck);
base.UpdateResource(channel, skipOnChannelCheck);
}
DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_PIXELSHADER))
{
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
}
void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
ReleaseOnChannelAnimations(channel);
}
}
}
DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
{
DUCE.ResourceHandle h;
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
h = _duceResource.GetHandle(channel);
}
return h;
}
int DUCE.IResource.GetChannelCount()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
DUCE.Channel DUCE.IResource.GetChannel(int index)
{
// in a lock already
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// UriSource
//
internal override int EffectiveValuesInitialSize
{
get
{
return 1;
}
}
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
///
/// The DependencyProperty for the PixelShader.UriSource property.
///
public static readonly DependencyProperty UriSourceProperty;
///
/// The DependencyProperty for the PixelShader.ShaderRenderMode property.
///
public static readonly DependencyProperty ShaderRenderModeProperty;
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Uri s_UriSource = null;
internal const ShaderRenderMode c_ShaderRenderMode = ShaderRenderMode.Auto;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
static PixelShader()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
// Initializations
Type typeofThis = typeof(PixelShader);
UriSourceProperty =
RegisterProperty("UriSource",
typeof(Uri),
typeofThis,
null,
new PropertyChangedCallback(UriSourcePropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
ShaderRenderModeProperty =
RegisterProperty("ShaderRenderMode",
typeof(ShaderRenderMode),
typeofThis,
ShaderRenderMode.Auto,
new PropertyChangedCallback(ShaderRenderModePropertyChanged),
new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsShaderRenderModeValid),
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
using MS.Internal;
using MS.Internal.Collections;
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore;
using MS.Utility;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.InteropServices;
using System.ComponentModel.Design.Serialization;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging;
using System.Windows.Markup;
using System.Security;
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
namespace System.Windows.Media.Effects
{
sealed partial class PixelShader : Animatable, DUCE.IResource
{
//-----------------------------------------------------
//
// Public Methods
//
//-----------------------------------------------------
#region Public Methods
///
/// Shadows inherited Clone() with a strongly typed
/// version for convenience.
///
public new PixelShader Clone()
{
return (PixelShader)base.Clone();
}
///
/// Shadows inherited CloneCurrentValue() with a strongly typed
/// version for convenience.
///
public new PixelShader CloneCurrentValue()
{
return (PixelShader)base.CloneCurrentValue();
}
#endregion Public Methods
//------------------------------------------------------
//
// Public Properties
//
//-----------------------------------------------------
private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PixelShader target = ((PixelShader) d);
target.UriSourcePropertyChangedHook(e);
target.PropertyChanged(UriSourceProperty);
}
private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
PixelShader target = ((PixelShader) d);
target.PropertyChanged(ShaderRenderModeProperty);
}
#region Public Properties
///
/// UriSource - Uri. Default value is null.
///
public Uri UriSource
{
get
{
return (Uri) GetValue(UriSourceProperty);
}
set
{
SetValueInternal(UriSourceProperty, value);
}
}
///
/// ShaderRenderMode - ShaderRenderMode. Default value is ShaderRenderMode.Auto.
///
public ShaderRenderMode ShaderRenderMode
{
get
{
return (ShaderRenderMode) GetValue(ShaderRenderModeProperty);
}
set
{
SetValueInternal(ShaderRenderModeProperty, value);
}
}
#endregion Public Properties
//------------------------------------------------------
//
// Protected Methods
//
//------------------------------------------------------
#region Protected Methods
///
/// Implementation of Freezable.CreateInstanceCore .
///
/// The new Freezable.
protected override Freezable CreateInstanceCore()
{
return new PixelShader();
}
#endregion ProtectedMethods
//-----------------------------------------------------
//
// Internal Methods
//
//------------------------------------------------------
#region Internal Methods
///
/// Critical: This code calls into an unsafe code block
/// TreatAsSafe: This code does not return any critical data.It is ok to expose
/// Channels are safe to call into and do not go cross domain and cross process
///
[SecurityCritical,SecurityTreatAsSafe]
internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
{
ManualUpdateResource(channel, skipOnChannelCheck);
base.UpdateResource(channel, skipOnChannelCheck);
}
DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_PIXELSHADER))
{
AddRefOnChannelAnimations(channel);
UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
}
return _duceResource.GetHandle(channel);
}
}
void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel)
{
using (CompositionEngineLock.Acquire())
{
Debug.Assert(_duceResource.IsOnChannel(channel));
if (_duceResource.ReleaseOnChannel(channel))
{
ReleaseOnChannelAnimations(channel);
}
}
}
DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel)
{
DUCE.ResourceHandle h;
// Reconsider the need for this lock when removing the MultiChannelResource.
using (CompositionEngineLock.Acquire())
{
h = _duceResource.GetHandle(channel);
}
return h;
}
int DUCE.IResource.GetChannelCount()
{
// must already be in composition lock here
return _duceResource.GetChannelCount();
}
DUCE.Channel DUCE.IResource.GetChannel(int index)
{
// in a lock already
return _duceResource.GetChannel(index);
}
#endregion Internal Methods
//-----------------------------------------------------
//
// Internal Properties
//
//-----------------------------------------------------
#region Internal Properties
//
// This property finds the correct initial size for the _effectiveValues store on the
// current DependencyObject as a performance optimization
//
// This includes:
// UriSource
//
internal override int EffectiveValuesInitialSize
{
get
{
return 1;
}
}
#endregion Internal Properties
//-----------------------------------------------------
//
// Dependency Properties
//
//------------------------------------------------------
#region Dependency Properties
///
/// The DependencyProperty for the PixelShader.UriSource property.
///
public static readonly DependencyProperty UriSourceProperty;
///
/// The DependencyProperty for the PixelShader.ShaderRenderMode property.
///
public static readonly DependencyProperty ShaderRenderModeProperty;
#endregion Dependency Properties
//-----------------------------------------------------
//
// Internal Fields
//
//------------------------------------------------------
#region Internal Fields
internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
internal static Uri s_UriSource = null;
internal const ShaderRenderMode c_ShaderRenderMode = ShaderRenderMode.Auto;
#endregion Internal Fields
#region Constructors
//------------------------------------------------------
//
// Constructors
//
//-----------------------------------------------------
static PixelShader()
{
// We check our static default fields which are of type Freezable
// to make sure that they are not mutable, otherwise we will throw
// if these get touched by more than one thread in the lifetime
// of your app. (Windows OS Bug #947272)
//
// Initializations
Type typeofThis = typeof(PixelShader);
UriSourceProperty =
RegisterProperty("UriSource",
typeof(Uri),
typeofThis,
null,
new PropertyChangedCallback(UriSourcePropertyChanged),
null,
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
ShaderRenderModeProperty =
RegisterProperty("ShaderRenderMode",
typeof(ShaderRenderMode),
typeofThis,
ShaderRenderMode.Auto,
new PropertyChangedCallback(ShaderRenderModePropertyChanged),
new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsShaderRenderModeValid),
/* isIndependentlyAnimated = */ false,
/* coerceValueCallback */ null);
}
#endregion Constructors
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- DbConnectionOptions.cs
- MetadataSet.cs
- SystemMulticastIPAddressInformation.cs
- PtsContext.cs
- InternalConfigEventArgs.cs
- PopupEventArgs.cs
- SiteMapDataSourceView.cs
- FixedHyperLink.cs
- Converter.cs
- DocumentViewer.cs
- XPathDocument.cs
- DataGridViewSelectedRowCollection.cs
- CultureNotFoundException.cs
- Symbol.cs
- Int64KeyFrameCollection.cs
- ReaderWriterLock.cs
- ExpressionHelper.cs
- TypeConverter.cs
- CollectionCodeDomSerializer.cs
- FrameAutomationPeer.cs
- SafeNativeMethods.cs
- Composition.cs
- Control.cs
- Rectangle.cs
- FileUtil.cs
- SafeRightsManagementPubHandle.cs
- validationstate.cs
- CssClassPropertyAttribute.cs
- GenericTransactionFlowAttribute.cs
- XmlIncludeAttribute.cs
- SessionParameter.cs
- MemberAssignmentAnalysis.cs
- SamlDoNotCacheCondition.cs
- MouseActionConverter.cs
- Grant.cs
- ConfigXmlWhitespace.cs
- XmlSchemaImporter.cs
- Tokenizer.cs
- PaginationProgressEventArgs.cs
- Flattener.cs
- HttpDictionary.cs
- SchemaImporterExtensionElement.cs
- OperationAbortedException.cs
- CryptoStream.cs
- InlineObject.cs
- FixedSOMLineCollection.cs
- DesignerVerb.cs
- RtfFormatStack.cs
- TextTreeInsertUndoUnit.cs
- XmlSchema.cs
- WinEventWrap.cs
- querybuilder.cs
- RootBrowserWindowProxy.cs
- CanExecuteRoutedEventArgs.cs
- listitem.cs
- TextParagraphCache.cs
- SecurityRequiresReviewAttribute.cs
- listitem.cs
- RequestCacheValidator.cs
- ClientBuildManagerCallback.cs
- Barrier.cs
- UnsettableComboBox.cs
- AssociationType.cs
- PopupControlService.cs
- DiscoveryViaBehavior.cs
- CellIdBoolean.cs
- Enlistment.cs
- CustomLineCap.cs
- HttpResponse.cs
- FontEditor.cs
- DelegatedStream.cs
- ClipboardProcessor.cs
- Brush.cs
- LassoHelper.cs
- SessionPageStateSection.cs
- DBDataPermission.cs
- PropertyEntry.cs
- DataGridViewTopRowAccessibleObject.cs
- EnumerableRowCollectionExtensions.cs
- ListViewGroup.cs
- GPStream.cs
- SerializationEventsCache.cs
- StylusDownEventArgs.cs
- BuildProvidersCompiler.cs
- BinaryWriter.cs
- ServiceDescriptionImporter.cs
- ColorConvertedBitmapExtension.cs
- TextEffectCollection.cs
- DrawingAttributeSerializer.cs
- FocusChangedEventArgs.cs
- XmlToDatasetMap.cs
- CopyNamespacesAction.cs
- ReadOnlyCollectionBase.cs
- Compiler.cs
- EditingMode.cs
- ButtonField.cs
- CapacityStreamGeometryContext.cs
- ElementFactory.cs
- BaseUriHelper.cs
- SQLInt64.cs