MatrixCamera.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / MatrixCamera.cs / 1305600 / MatrixCamera.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class MatrixCamera : Camera
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new MatrixCamera Clone() 
        { 
            return (MatrixCamera)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new MatrixCamera CloneCurrentValue() 
        { 
            return (MatrixCamera)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void ViewMatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            MatrixCamera target = ((MatrixCamera) d); 
 

            target.PropertyChanged(ViewMatrixProperty); 
        }
        private static void ProjectionMatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            MatrixCamera target = ((MatrixCamera) d); 

 
            target.PropertyChanged(ProjectionMatrixProperty); 
        }
 

        #region Public Properties

        ///  
        ///     ViewMatrix - Matrix3D.  Default value is Matrix3D.Identity.
        ///  
        public Matrix3D ViewMatrix 
        {
            get 
            {
                return (Matrix3D) GetValue(ViewMatrixProperty);
            }
            set 
            {
                SetValueInternal(ViewMatrixProperty, value); 
            } 
        }
 
        /// 
        ///     ProjectionMatrix - Matrix3D.  Default value is Matrix3D.Identity.
        /// 
        public Matrix3D ProjectionMatrix 
        {
            get 
            { 
                return (Matrix3D) GetValue(ProjectionMatrixProperty);
            } 
            set
            {
                SetValueInternal(ProjectionMatrixProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //------------------------------------------------------ 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        { 
            return new MatrixCamera();
        } 
 

 
        #endregion ProtectedMethods

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        #region Internal Methods 

        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        ///  
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck); 
 
                // Read values of properties into local variables
                Transform3D vTransform = Transform; 

                // Obtain handles for properties that implement DUCE.IResource
                DUCE.ResourceHandle hTransform;
                if (vTransform == null || 
                    Object.ReferenceEquals(vTransform, Transform3D.Identity)
                    ) 
                { 
                    hTransform = DUCE.ResourceHandle.Null;
                } 
                else
                {
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
                } 

                // Pack & send command packet 
                DUCE.MILCMD_MATRIXCAMERA data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdMatrixCamera;
                    data.Handle = _duceResource.GetHandle(channel);
                    data.htransform = hTransform;
                    data.viewMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ViewMatrix); 
                    data.projectionMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ProjectionMatrix);
 
                    // Send packed command structure 
                    channel.SendCommand(
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_MATRIXCAMERA));
                }
            }
        } 
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        { 
 
                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MATRIXCAMERA))
                { 
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);

                    AddRefOnChannelAnimations(channel); 

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                }
 
                return _duceResource.GetHandle(channel);

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel) 
        {
 
                Debug.Assert(_duceResource.IsOnChannel(channel)); 

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
 
                    ReleaseOnChannelAnimations(channel);
 
                } 

        } 
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        { 
            // must already be in composition lock here
            return _duceResource.GetChannelCount(); 
        }
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 
 

        #endregion Internal Methods 

        //-----------------------------------------------------
        //
        //  Internal Properties 
        //
        //----------------------------------------------------- 
 
        #region Internal Properties
 



 
        #endregion Internal Properties
 
        //----------------------------------------------------- 
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------

        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the MatrixCamera.ViewMatrix property. 
        /// 
        public static readonly DependencyProperty ViewMatrixProperty; 
        /// 
        ///     The DependencyProperty for the MatrixCamera.ProjectionMatrix property.
        /// 
        public static readonly DependencyProperty ProjectionMatrixProperty; 

        #endregion Dependency Properties 
 
        //-----------------------------------------------------
        // 
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 

        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static Matrix3D s_ViewMatrix = Matrix3D.Identity;
        internal static Matrix3D s_ProjectionMatrix = Matrix3D.Identity;
 
        #endregion Internal Fields
 
 

        #region Constructors 

        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 
        static MatrixCamera()
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            //
 
 
            // Initializations
            Type typeofThis = typeof(MatrixCamera); 
            ViewMatrixProperty =
                  RegisterProperty("ViewMatrix",
                                   typeof(Matrix3D),
                                   typeofThis, 
                                   Matrix3D.Identity,
                                   new PropertyChangedCallback(ViewMatrixPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            ProjectionMatrixProperty =
                  RegisterProperty("ProjectionMatrix",
                                   typeof(Matrix3D),
                                   typeofThis, 
                                   Matrix3D.Identity,
                                   new PropertyChangedCallback(ProjectionMatrixPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
        }


 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    sealed partial class MatrixCamera : Camera
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new MatrixCamera Clone() 
        { 
            return (MatrixCamera)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new MatrixCamera CloneCurrentValue() 
        { 
            return (MatrixCamera)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void ViewMatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            MatrixCamera target = ((MatrixCamera) d); 
 

            target.PropertyChanged(ViewMatrixProperty); 
        }
        private static void ProjectionMatrixPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            MatrixCamera target = ((MatrixCamera) d); 

 
            target.PropertyChanged(ProjectionMatrixProperty); 
        }
 

        #region Public Properties

        ///  
        ///     ViewMatrix - Matrix3D.  Default value is Matrix3D.Identity.
        ///  
        public Matrix3D ViewMatrix 
        {
            get 
            {
                return (Matrix3D) GetValue(ViewMatrixProperty);
            }
            set 
            {
                SetValueInternal(ViewMatrixProperty, value); 
            } 
        }
 
        /// 
        ///     ProjectionMatrix - Matrix3D.  Default value is Matrix3D.Identity.
        /// 
        public Matrix3D ProjectionMatrix 
        {
            get 
            { 
                return (Matrix3D) GetValue(ProjectionMatrixProperty);
            } 
            set
            {
                SetValueInternal(ProjectionMatrixProperty, value);
            } 
        }
 
        #endregion Public Properties 

        //------------------------------------------------------ 
        //
        //  Protected Methods
        //
        //------------------------------------------------------ 

        #region Protected Methods 
 
        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        { 
            return new MatrixCamera();
        } 
 

 
        #endregion ProtectedMethods

        //-----------------------------------------------------
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------ 

        #region Internal Methods 

        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        ///  
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            // If we're told we can skip the channel check, then we must be on channel
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck); 
 
                // Read values of properties into local variables
                Transform3D vTransform = Transform; 

                // Obtain handles for properties that implement DUCE.IResource
                DUCE.ResourceHandle hTransform;
                if (vTransform == null || 
                    Object.ReferenceEquals(vTransform, Transform3D.Identity)
                    ) 
                { 
                    hTransform = DUCE.ResourceHandle.Null;
                } 
                else
                {
                    hTransform = ((DUCE.IResource)vTransform).GetHandle(channel);
                } 

                // Pack & send command packet 
                DUCE.MILCMD_MATRIXCAMERA data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdMatrixCamera;
                    data.Handle = _duceResource.GetHandle(channel);
                    data.htransform = hTransform;
                    data.viewMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ViewMatrix); 
                    data.projectionMatrix = CompositionResourceManager.Matrix3DToD3DMATRIX(ProjectionMatrix);
 
                    // Send packed command structure 
                    channel.SendCommand(
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_MATRIXCAMERA));
                }
            }
        } 
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        { 
 
                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_MATRIXCAMERA))
                { 
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).AddRefOnChannel(channel);

                    AddRefOnChannelAnimations(channel); 

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                }
 
                return _duceResource.GetHandle(channel);

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel) 
        {
 
                Debug.Assert(_duceResource.IsOnChannel(channel)); 

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
                    Transform3D vTransform = Transform;
                    if (vTransform != null) ((DUCE.IResource)vTransform).ReleaseOnChannel(channel);
 
                    ReleaseOnChannelAnimations(channel);
 
                } 

        } 
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        { 
            // must already be in composition lock here
            return _duceResource.GetChannelCount(); 
        }
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 
 

        #endregion Internal Methods 

        //-----------------------------------------------------
        //
        //  Internal Properties 
        //
        //----------------------------------------------------- 
 
        #region Internal Properties
 



 
        #endregion Internal Properties
 
        //----------------------------------------------------- 
        //
        //  Dependency Properties 
        //
        //------------------------------------------------------

        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the MatrixCamera.ViewMatrix property. 
        /// 
        public static readonly DependencyProperty ViewMatrixProperty; 
        /// 
        ///     The DependencyProperty for the MatrixCamera.ProjectionMatrix property.
        /// 
        public static readonly DependencyProperty ProjectionMatrixProperty; 

        #endregion Dependency Properties 
 
        //-----------------------------------------------------
        // 
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 

        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static Matrix3D s_ViewMatrix = Matrix3D.Identity;
        internal static Matrix3D s_ProjectionMatrix = Matrix3D.Identity;
 
        #endregion Internal Fields
 
 

        #region Constructors 

        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 
        static MatrixCamera()
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            //
 
 
            // Initializations
            Type typeofThis = typeof(MatrixCamera); 
            ViewMatrixProperty =
                  RegisterProperty("ViewMatrix",
                                   typeof(Matrix3D),
                                   typeofThis, 
                                   Matrix3D.Identity,
                                   new PropertyChangedCallback(ViewMatrixPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            ProjectionMatrixProperty =
                  RegisterProperty("ProjectionMatrix",
                                   typeof(Matrix3D),
                                   typeofThis, 
                                   Matrix3D.Identity,
                                   new PropertyChangedCallback(ProjectionMatrixPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
        }


 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK