PointLightBase.cs source code in C# .NET

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Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / PointLightBase.cs / 1305600 / PointLightBase.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.PresentationCore;
using MS.Utility; 
using System; 
using System.Collections;
using System.Collections.Generic; 
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.Text; 
using System.Windows.Markup;
using System.Windows.Media.Media3D.Converters; 
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID; 
using System.Windows.Media.Imaging;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16;
using Float = System.Single;
 
namespace System.Windows.Media.Media3D
{ 
 

 
    abstract partial class PointLightBase : Light
    {
        //-----------------------------------------------------
        // 
        //  Public Methods
        // 
        //----------------------------------------------------- 

        #region Public Methods 

        /// 
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        /// 
        public new PointLightBase Clone() 
        { 
            return (PointLightBase)base.Clone();
        } 

        /// 
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        /// 
        public new PointLightBase CloneCurrentValue() 
        { 
            return (PointLightBase)base.CloneCurrentValue();
        } 



 
        #endregion Public Methods
 
        //------------------------------------------------------ 
        //
        //  Public Properties 
        //
        //-----------------------------------------------------

        private static void PositionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            PointLightBase target = ((PointLightBase) d); 
 

            target.PropertyChanged(PositionProperty); 
        }
        private static void RangePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            PointLightBase target = ((PointLightBase) d); 

 
            target.PropertyChanged(RangeProperty); 
        }
        private static void ConstantAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            PointLightBase target = ((PointLightBase) d);

 
            target.PropertyChanged(ConstantAttenuationProperty);
        } 
        private static void LinearAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            PointLightBase target = ((PointLightBase) d); 


            target.PropertyChanged(LinearAttenuationProperty);
        } 
        private static void QuadraticAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            PointLightBase target = ((PointLightBase) d); 

 
            target.PropertyChanged(QuadraticAttenuationProperty);
        }

 
        #region Public Properties
 
        ///  
        ///     Position - Point3D.  Default value is new Point3D().
        ///  
        public Point3D Position
        {
            get
            { 
                return (Point3D) GetValue(PositionProperty);
            } 
            set 
            {
                SetValueInternal(PositionProperty, value); 
            }
        }

        ///  
        ///     Range - double.  Default value is Double.PositiveInfinity.
        ///  
        public double Range 
        {
            get 
            {
                return (double) GetValue(RangeProperty);
            }
            set 
            {
                SetValueInternal(RangeProperty, value); 
            } 
        }
 
        /// 
        ///     ConstantAttenuation - double.  Default value is 1.0.
        /// 
        public double ConstantAttenuation 
        {
            get 
            { 
                return (double) GetValue(ConstantAttenuationProperty);
            } 
            set
            {
                SetValueInternal(ConstantAttenuationProperty, value);
            } 
        }
 
        ///  
        ///     LinearAttenuation - double.  Default value is 0.0.
        ///  
        public double LinearAttenuation
        {
            get
            { 
                return (double) GetValue(LinearAttenuationProperty);
            } 
            set 
            {
                SetValueInternal(LinearAttenuationProperty, value); 
            }
        }

        ///  
        ///     QuadraticAttenuation - double.  Default value is 0.0.
        ///  
        public double QuadraticAttenuation 
        {
            get 
            {
                return (double) GetValue(QuadraticAttenuationProperty);
            }
            set 
            {
                SetValueInternal(QuadraticAttenuationProperty, value); 
            } 
        }
 
        #endregion Public Properties

        //------------------------------------------------------
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------ 

        #region Protected Methods 



 

        #endregion ProtectedMethods 
 
        //-----------------------------------------------------
        // 
        //  Internal Methods
        //
        //------------------------------------------------------
 
        #region Internal Methods
 
 

 



 

        #endregion Internal Methods 
 
        //-----------------------------------------------------
        // 
        //  Internal Properties
        //
        //-----------------------------------------------------
 
        #region Internal Properties
 
 

 

        #endregion Internal Properties

        //----------------------------------------------------- 
        //
        //  Dependency Properties 
        // 
        //------------------------------------------------------
 
        #region Dependency Properties

        /// 
        ///     The DependencyProperty for the PointLightBase.Position property. 
        /// 
        public static readonly DependencyProperty PositionProperty; 
        ///  
        ///     The DependencyProperty for the PointLightBase.Range property.
        ///  
        public static readonly DependencyProperty RangeProperty;
        /// 
        ///     The DependencyProperty for the PointLightBase.ConstantAttenuation property.
        ///  
        public static readonly DependencyProperty ConstantAttenuationProperty;
        ///  
        ///     The DependencyProperty for the PointLightBase.LinearAttenuation property. 
        /// 
        public static readonly DependencyProperty LinearAttenuationProperty; 
        /// 
        ///     The DependencyProperty for the PointLightBase.QuadraticAttenuation property.
        /// 
        public static readonly DependencyProperty QuadraticAttenuationProperty; 

        #endregion Dependency Properties 
 
        //-----------------------------------------------------
        // 
        //  Internal Fields
        //
        //------------------------------------------------------
 
        #region Internal Fields
 
 

 

        internal static Point3D s_Position = new Point3D();
        internal const double c_Range = Double.PositiveInfinity;
        internal const double c_ConstantAttenuation = 1.0; 
        internal const double c_LinearAttenuation = 0.0;
        internal const double c_QuadraticAttenuation = 0.0; 
 
        #endregion Internal Fields
 


        #region Constructors
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static PointLightBase()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
 

            // Initializations
            Type typeofThis = typeof(PointLightBase);
            PositionProperty = 
                  RegisterProperty("Position",
                                   typeof(Point3D), 
                                   typeofThis, 
                                   new Point3D(),
                                   new PropertyChangedCallback(PositionPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            RangeProperty = 
                  RegisterProperty("Range",
                                   typeof(double), 
                                   typeofThis, 
                                   Double.PositiveInfinity,
                                   new PropertyChangedCallback(RangePropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            ConstantAttenuationProperty = 
                  RegisterProperty("ConstantAttenuation",
                                   typeof(double), 
                                   typeofThis, 
                                   1.0,
                                   new PropertyChangedCallback(ConstantAttenuationPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            LinearAttenuationProperty = 
                  RegisterProperty("LinearAttenuation",
                                   typeof(double), 
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(LinearAttenuationPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
            QuadraticAttenuationProperty = 
                  RegisterProperty("QuadraticAttenuation",
                                   typeof(double), 
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(QuadraticAttenuationPropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null);
        } 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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