Code:
/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / StringAnimationBase.cs / 1305600 / StringAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class StringAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new StringAnimationBase. /// protected StringAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this StringAnimationBase /// ///The copy public new StringAnimationBase Clone() { return (StringAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((String)defaultOriginValue, (String)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(String); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public String GetCurrentValue(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueString(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract String GetCurrentValueCore(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class StringAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new StringAnimationBase. /// protected StringAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this StringAnimationBase /// ///The copy public new StringAnimationBase Clone() { return (StringAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { return GetCurrentValue((String)defaultOriginValue, (String)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(String); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public String GetCurrentValue(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueString(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract String GetCurrentValueCore(String defaultOriginValue, String defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- RbTree.cs
- Logging.cs
- SystemWebSectionGroup.cs
- XPathSelfQuery.cs
- WebEvents.cs
- RSATokenProvider.cs
- WebBrowserNavigatedEventHandler.cs
- ControlOperationBehavior.cs
- HttpCachePolicyWrapper.cs
- FieldDescriptor.cs
- SoapFaultCodes.cs
- ViewPort3D.cs
- ProgressBarAutomationPeer.cs
- IteratorFilter.cs
- ObjectKeyFrameCollection.cs
- GenericAuthenticationEventArgs.cs
- __Filters.cs
- ConfigurationElementCollection.cs
- VerificationException.cs
- PolicyException.cs
- ProtocolElement.cs
- BindUriHelper.cs
- QilChoice.cs
- StreamWithDictionary.cs
- DbCommandDefinition.cs
- RawContentTypeMapper.cs
- BaseUriHelper.cs
- Module.cs
- Int32RectValueSerializer.cs
- WorkflowInstanceQuery.cs
- TextEndOfParagraph.cs
- TextParagraphView.cs
- MultipartIdentifier.cs
- DependencyPropertyValueSerializer.cs
- ListViewPagedDataSource.cs
- FontEmbeddingManager.cs
- PartialCachingControl.cs
- prefixendpointaddressmessagefilter.cs
- ParallelEnumerableWrapper.cs
- DesignerProperties.cs
- BindingContext.cs
- securitycriticaldataformultiplegetandset.cs
- CanonicalFontFamilyReference.cs
- ModelPropertyImpl.cs
- ReferencedCollectionType.cs
- MultilineStringConverter.cs
- Span.cs
- IPCCacheManager.cs
- StringDictionary.cs
- TlsSspiNegotiation.cs
- ListViewAutomationPeer.cs
- ArrayList.cs
- BamlLocalizer.cs
- PointCollectionConverter.cs
- OperationContractGenerationContext.cs
- DocumentPageHost.cs
- StaticDataManager.cs
- BuildManagerHost.cs
- ActivityExecutor.cs
- TextBoxRenderer.cs
- FunctionParameter.cs
- CheckBoxList.cs
- MenuItemBinding.cs
- PointCollection.cs
- SortExpressionBuilder.cs
- objectquery_tresulttype.cs
- ObjectDataSourceChooseTypePanel.cs
- MessageOperationFormatter.cs
- PageAdapter.cs
- WebPartAddingEventArgs.cs
- LoginCancelEventArgs.cs
- VirtualDirectoryMapping.cs
- XmlHierarchicalEnumerable.cs
- ConfigDefinitionUpdates.cs
- SqlDataSourceRefreshSchemaForm.cs
- DrawingBrush.cs
- CapabilitiesSection.cs
- PaperSize.cs
- DbReferenceCollection.cs
- BamlLocalizableResource.cs
- WpfPayload.cs
- ExceptQueryOperator.cs
- OrthographicCamera.cs
- StatusBarPanel.cs
- DispatchOperation.cs
- HttpListenerPrefixCollection.cs
- ValuePattern.cs
- _StreamFramer.cs
- WebPartZoneCollection.cs
- SqlInternalConnection.cs
- ContractReference.cs
- UIAgentAsyncParams.cs
- _OSSOCK.cs
- ConfigurationSchemaErrors.cs
- MethodBuilder.cs
- SqlErrorCollection.cs
- WebPartDisplayModeEventArgs.cs
- FontStretch.cs
- DefaultMemberAttribute.cs
- RepeaterItemCollection.cs