VisualTransition.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Framework / System / Windows / VisualTransition.cs / 1305600 / VisualTransition.cs

                            // -------------------------------------------------------------------- 
// Copyright (c) Microsoft Corporation. All Rights Reserved.
// -------------------------------------------------------------------

using System; 
using System.Collections.Generic;
using System.Collections.ObjectModel; 
using System.ComponentModel; 
using System.Windows;
using System.Windows.Markup; 
using System.Windows.Media.Animation;

namespace System.Windows
{ 
    /// 
    /// Defines a transition between VisualStates. 
    ///  
    [ContentProperty("Storyboard")]
    public class VisualTransition : DependencyObject 
    {
        public VisualTransition()
        {
            DynamicStoryboardCompleted = true; 
            ExplicitStoryboardCompleted = true;
        } 
 
        /// 
        /// Name of the state to transition from. 
        /// 
        public string From
        {
            get; 
            set;
        } 
 
        /// 
        /// Name of the state to transition to. 
        /// 
        public string To
        {
            get; 
            set;
        } 
 
        /// 
        /// Storyboard providing fine grained control of the transition. 
        /// 
        public Storyboard Storyboard
        {
            get; 
            set;
        } 
 
        /// 
        /// Duration of the transition. 
        /// 
        [TypeConverter(typeof(System.Windows.DurationConverter))]
        public Duration GeneratedDuration
        { 
            get { return _generatedDuration; }
            set { _generatedDuration = value; } 
        } 

        ///  
        /// Easing Function for the transition
        /// 
        public IEasingFunction GeneratedEasingFunction
        { 
            get;
            set; 
        } 

        internal bool IsDefault 
        {
            get { return From == null && To == null; }
        }
 
        internal bool DynamicStoryboardCompleted
        { 
            get; 
            set;
        } 

        internal bool ExplicitStoryboardCompleted
        {
            get; 
            set;
        } 
 
        private Duration _generatedDuration = new Duration(new TimeSpan());
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
// -------------------------------------------------------------------- 
// Copyright (c) Microsoft Corporation. All Rights Reserved.
// -------------------------------------------------------------------

using System; 
using System.Collections.Generic;
using System.Collections.ObjectModel; 
using System.ComponentModel; 
using System.Windows;
using System.Windows.Markup; 
using System.Windows.Media.Animation;

namespace System.Windows
{ 
    /// 
    /// Defines a transition between VisualStates. 
    ///  
    [ContentProperty("Storyboard")]
    public class VisualTransition : DependencyObject 
    {
        public VisualTransition()
        {
            DynamicStoryboardCompleted = true; 
            ExplicitStoryboardCompleted = true;
        } 
 
        /// 
        /// Name of the state to transition from. 
        /// 
        public string From
        {
            get; 
            set;
        } 
 
        /// 
        /// Name of the state to transition to. 
        /// 
        public string To
        {
            get; 
            set;
        } 
 
        /// 
        /// Storyboard providing fine grained control of the transition. 
        /// 
        public Storyboard Storyboard
        {
            get; 
            set;
        } 
 
        /// 
        /// Duration of the transition. 
        /// 
        [TypeConverter(typeof(System.Windows.DurationConverter))]
        public Duration GeneratedDuration
        { 
            get { return _generatedDuration; }
            set { _generatedDuration = value; } 
        } 

        ///  
        /// Easing Function for the transition
        /// 
        public IEasingFunction GeneratedEasingFunction
        { 
            get;
            set; 
        } 

        internal bool IsDefault 
        {
            get { return From == null && To == null; }
        }
 
        internal bool DynamicStoryboardCompleted
        { 
            get; 
            set;
        } 

        internal bool ExplicitStoryboardCompleted
        {
            get; 
            set;
        } 
 
        private Duration _generatedDuration = new Duration(new TimeSpan());
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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