ActivityCodeDomSerializationManager.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / cdf / src / WF / Common / AuthoringOM / Serializer / ActivityCodeDomSerializationManager.cs / 1305376 / ActivityCodeDomSerializationManager.cs

                            namespace System.Workflow.ComponentModel.Serialization 
{
    using System;
    using System.CodeDom;
    using System.ComponentModel; 
    using System.ComponentModel.Design;
    using System.ComponentModel.Design.Serialization; 
    using System.Collections; 
    using System.Resources;
    using System.Workflow.ComponentModel.Design; 
    using System.Collections.Generic;
    using Microsoft.CSharp;
    using System.Workflow.ComponentModel;
    using System.Workflow.ComponentModel.Compiler; 
    using System.CodeDom.Compiler;
    using System.IO; 
    using System.Reflection; 
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis; 

    #region Class ActivityCodeDomSerializationManager
    /// 
    /// Serialization manager class for code only serialization which inherits from 
    /// WorkflowMarkupSerializationManager and overrides the GetService method to return the
    /// code-only specific reference service. 
    ///  
    /// 
    /// Due to the fact that the base classes used by the code-only serializer from 
    /// System.Design rely on the reference service to generate code variable ids, we
    /// need to supply our own version of the reference service, since the default
    /// generates invalid variable ids for Activity based classes.
    ///  
    public class ActivityCodeDomSerializationManager : IDesignerSerializationManager
    { 
 		private ServiceContainer		serviceContainer = null; 
		private IDesignerSerializationManager serializationManager;
		private ResolveNameEventHandler resolveNameEventHandler; 
		private EventHandler			serializationCompleteEventHandler;

 		public ActivityCodeDomSerializationManager(IDesignerSerializationManager manager)
		{ 
            if (manager == null)
                throw new ArgumentNullException("manager"); 
 
 			this.serializationManager = manager;
 			this.serviceContainer = new ServiceContainer(); 
			this.serializationManager.ResolveName += new ResolveNameEventHandler(OnResolveName);
 			this.serializationManager.SerializationComplete += new EventHandler(OnSerializationComplete);
			if (this.serializationManager is DesignerSerializationManager)
				((DesignerSerializationManager)this.serializationManager).SessionDisposed += new EventHandler(OnSessionDisposed); 
		}
 		void OnResolveName(object sender, ResolveNameEventArgs e) 
		{ 
 			if (this.resolveNameEventHandler != null)
 				this.resolveNameEventHandler(this, e); 
		}

 		void OnSerializationComplete(object sender, EventArgs e)
		{ 
			if (this.serializationCompleteEventHandler != null)
				this.serializationCompleteEventHandler(this, e); 
 		} 
		void OnSessionDisposed(object sender, EventArgs e)
 		{ 
 			try
			{
 				if (this.serializationCompleteEventHandler != null)
					this.serializationCompleteEventHandler(this, EventArgs.Empty); 
			}
			finally 
 			{ 
				this.resolveNameEventHandler = null;
 				this.serializationCompleteEventHandler = null; 
 			}
		}
 		public event System.EventHandler SerializationComplete
		{ 
			add
			{ 
 				this.serializationCompleteEventHandler += value; 
			}
 			remove 
 			{
				this.serializationCompleteEventHandler -= value;
 			}
		} 

		public void SetName(object instance, string name) 
		{ 
 			// Need to check this since code dom deserialization tries to
			// set name twice on all object creation statements. 
 			if (GetInstance(name) != instance)
 				this.serializationManager.SetName(instance, name);
		}
 

                [SuppressMessage("Microsoft.Globalization", "CA1307:SpecifyStringComparison", MessageId="System.String.LastIndexOf(System.String)", Justification="This is not a security threat since it is called only in XAML design time scenarios")] 
 		public string GetName(object value) 
		{
			string name = null; 
			Activity a = value as Activity;
 			if (a != null )
			{
 				if (a.Parent == null) 
 				{
					name = a.GetValue(WorkflowMarkupSerializer.XClassProperty) as string; 
 					if (name != null && name.LastIndexOf(".") > 0) 
						name = name.Substring(name.LastIndexOf('.') + 1);
				} 
				else
 					name = a.QualifiedName.Replace('.', '_');
            }
 
			if (name == null)
 				name = this.serializationManager.GetName(value); 
 
 			return name;
		} 

 		/// 
		/// Overridded to force siteing of all Activity based instances created, enabling
		/// code-only programmers to write activity.Activities.Add(new activityType()); 
		/// 
        public object CreateInstance(Type type, ICollection arguments, string name, bool addToContainer) 
        { 
            return this.serializationManager.CreateInstance(type, arguments, name, false);
        } 

        public object GetService(Type serviceType)
 		{
			object service = null; 

 			if (serviceType == typeof(IReferenceService)) 
 				service = new ActivityCodeDomReferenceService(this.serializationManager.GetService(serviceType) as IReferenceService); 

			if (serviceType == typeof(IServiceContainer)) 
 			{
				service = serializationManager.GetService(serviceType);

				if (service == null) 
				{
 					service = serviceContainer; 
				} 
 			}
 
 			// If we haven't provded the service, try the serialization manager we wrap
			if( service == null)
 				service = this.serializationManager.GetService(serviceType);
 
			// Last ditch effort, see if our consumer had added the service
			if (service == null) 
				service = serviceContainer.GetService(serviceType); 

 			return service; 
		}

 		// work around : PD7's PrimitiveCodeDomSerializer does not handle well strings bigger than 200 characters,
 		//       we push our own version to fix it. 
		public object GetSerializer(Type objectType, Type serializerType)
 		{ 
            if (objectType == typeof(string)) 
            {
                return PrimitiveCodeDomSerializer.Default; 
            }
            else if (objectType != null && TypeProvider.IsAssignable(typeof(ICollection), objectType) && !objectType.IsArray && serializerType == typeof(CodeDomSerializer))
            {
                PropertyDescriptor pd = Context[typeof(PropertyDescriptor)] as PropertyDescriptor; 
                if (pd != null)
                { 
					if (string.Equals(pd.Name, "SynchronizationHandles", StringComparison.Ordinal) && TypeProvider.IsAssignable(typeof(Activity), pd.ComponentType)) 
                        return new SynchronizationHandlesCodeDomSerializer();
                } 
                else
                {
                    // If property descriptor is not available, we then look at the expression context.
                    ExpressionContext context = Context[typeof(ExpressionContext)] as ExpressionContext; 
                    if (context != null && context.Expression is CodePropertyReferenceExpression &&
						string.Equals(((CodePropertyReferenceExpression)context.Expression).PropertyName, "SynchronizationHandles", StringComparison.Ordinal)) 
                        return new SynchronizationHandlesCodeDomSerializer(); 
                }
            } 

            object serializer = this.serializationManager.GetSerializer(objectType, serializerType);
            if (!UseUserDefinedSerializer(objectType, serializerType))
                serializer = new SerializableTypeCodeDomSerializer(serializer as CodeDomSerializer); 

            return serializer; 
		} 

        // We add this custom serializable to handler serializable types so they don't go into the resources 
        // as majority of our types will be serializable per WinOE runtime requirements.
        // Note: we will not overwrite any custom serializer behaviors.  If the serializer does not come
        // from the Sytem.ComponentModel.dll, we will not overwrite it.
        private bool UseUserDefinedSerializer(Type objectType, Type serializerType) 
        {
            if (objectType == null || serializerType == null) 
                return true; 

            //If objectType is not serializable or we are not looking for codedomserializer then use user defined serializer 
            if (!objectType.IsSerializable || serializerType != typeof(CodeDomSerializer))
                return true;

            //For primitives always honor user defined serializer 
            if (objectType.IsPrimitive || objectType.IsEnum || objectType == typeof(string) || typeof(Activity).IsAssignableFrom(objectType))
                return true; 
 
            //If user has defined instance descriptor then we always serialize to a create expression so we honor
            //user defined serializer 
            TypeConverter converter = TypeDescriptor.GetConverter(objectType);
            if (converter != null && converter.CanConvertTo(typeof(InstanceDescriptor)))
                return true;
 
            //If the serializer is a custom codedom serializer ie it does not come from our or system  assembly
            //defining codedomserializer then always honor user's serializer as user needs a way to override the 
            //serializartion process 
            object serializer = this.serializationManager.GetSerializer(objectType, serializerType);
            if (serializer.GetType().Assembly != typeof(CodeDomSerializer).Assembly && 
                serializer.GetType().Assembly != Assembly.GetExecutingAssembly() &&
                serializer.GetType().Assembly != Assembly.Load(AssemblyRef.ActivitiesAssemblyRef))
                return true;
 
            //Special case for UI objects they need to always come from the resource only if we are not compiling
            Activity activity = this.serializationManager.Context[typeof(Activity)] as Activity; 
            if (activity != null && activity.Site != null && activity.Site.Container != null && 
                objectType.Namespace != null && objectType.Namespace.Equals(typeof(System.Drawing.Image).Namespace))
                return true; 

            return false;
        }
 
 		public object GetInstance(string name)
		{ 
 			return this.serializationManager.GetInstance(name); 
 		}
 
		public void AddSerializationProvider(IDesignerSerializationProvider provider)
 		{
			this.serializationManager.AddSerializationProvider(provider);
		} 

		public void RemoveSerializationProvider(IDesignerSerializationProvider provider) 
 		{ 
			this.serializationManager.RemoveSerializationProvider(provider);
 		} 

 		public void ReportError(object errorInformation)
		{
 			this.serializationManager.ReportError(errorInformation); 
		}
		public ContextStack Context 
		{ 
 			get
			{ 
 				return this.serializationManager.Context;
 			}
		}
 
 		public event ResolveNameEventHandler ResolveName
		{ 
			add 
			{
 				this.resolveNameEventHandler += value; 
			}
 			remove
 			{
				this.resolveNameEventHandler -= value; 
 			}
		} 
 
		public PropertyDescriptorCollection Properties
		{ 
 			get
			{
 				return this.serializationManager.Properties;
 			} 
		}
 
 
 		public Type GetType(string typeName)
		{ 
			Type type = this.serializationManager.GetType(typeName);
            if (type == null)
            {
                // if this is a design time time 
                ITypeProvider typeProvider = this.GetService(typeof(ITypeProvider)) as ITypeProvider;
                if (typeProvider != null) 
                    type = typeProvider.GetType(typeName); 
            }
 
            return type;
		}

 		protected IDesignerSerializationManager SerializationManager 
		{
 			get 
 			{ 
				return this.serializationManager;
 			} 

			set
			{
				this.serializationManager = value; 
 			}
		} 
    } 
    #endregion
 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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