EncoderNLS.cs source code in C# .NET

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Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / ndp / clr / src / BCL / System / Text / EncoderNLS.cs / 1305376 / EncoderNLS.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
namespace System.Text
{ 
    using System.Runtime.Serialization; 
    using System.Security.Permissions;
    using System.Text; 
    using System;
    using System.Diagnostics.Contracts;
    // An Encoder is used to encode a sequence of blocks of characters into
    // a sequence of blocks of bytes. Following instantiation of an encoder, 
    // sequential blocks of characters are converted into blocks of bytes through
    // calls to the GetBytes method. The encoder maintains state between the 
    // conversions, allowing it to correctly encode character sequences that span 
    // adjacent blocks.
    // 
    // Instances of specific implementations of the Encoder abstract base
    // class are typically obtained through calls to the GetEncoder method
    // of Encoding objects.
    // 

    [Serializable] 
    internal class EncoderNLS : Encoder, ISerializable 
    {
        // Need a place for the last left over character, most of our encodings use this 
        internal char   charLeftOver;

        protected Encoding m_encoding;
 
        [NonSerialized] protected   bool     m_mustFlush;
        [NonSerialized] internal    bool     m_throwOnOverflow; 
        [NonSerialized] internal    int      m_charsUsed; 

#region Serialization 

        // Constructor called by serialization. called during deserialization.
        internal EncoderNLS(SerializationInfo info, StreamingContext context)
        { 
            throw new NotSupportedException(
                        String.Format( 
                            System.Globalization.CultureInfo.CurrentCulture, 
                            Environment.GetResourceString("NotSupported_TypeCannotDeserialized"), this.GetType()));
        } 

#if FEATURE_SERIALIZATION
        // ISerializable implementation. called during serialization.
        [System.Security.SecurityCritical]  // auto-generated_required 
        void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
        { 
            SerializeEncoder(info); 
            info.AddValue("encoding", this.m_encoding);
            info.AddValue("charLeftOver", this.charLeftOver); 
            info.SetType(typeof(Encoding.DefaultEncoder));
        }
#endif
 
#endregion Serialization
 
        internal EncoderNLS(Encoding encoding) 
        {
            this.m_encoding = encoding; 
            this.m_fallback = this.m_encoding.EncoderFallback;
            this.Reset();
        }
 
        // This one is used when deserializing (like UTF7Encoding.Encoder)
        internal EncoderNLS() 
        { 
            this.m_encoding = null;
            this.Reset(); 
        }

        public override void Reset()
        { 
            this.charLeftOver = (char)0;
            if (m_fallbackBuffer != null) 
                m_fallbackBuffer.Reset(); 
        }
 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public override unsafe int GetByteCount(char[] chars, int index, int count, bool flush)
        {
            // Validate input parameters 
            if (chars == null)
                throw new ArgumentNullException( "chars", 
                      Environment.GetResourceString("ArgumentNull_Array")); 

            if (index < 0 || count < 0) 
                throw new ArgumentOutOfRangeException((index<0 ? "index" : "count"),
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));

            if (chars.Length - index < count) 
                throw new ArgumentOutOfRangeException("chars",
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); 
            Contract.EndContractBlock(); 

            // Avoid empty input problem 
            if (chars.Length == 0)
                chars = new char[1];

            // Just call the pointer version 
            int result = -1;
            fixed (char* pChars = chars) 
            { 
                result = GetByteCount(pChars + index, count, flush);
            } 
            return result;
        }

        [System.Security.SecurityCritical]  // auto-generated 
        public unsafe override int GetByteCount(char* chars, int count, bool flush)
        { 
            // Validate input parameters 
            if (chars == null)
                throw new ArgumentNullException( "chars", 
                      Environment.GetResourceString("ArgumentNull_Array"));

            if (count < 0)
                throw new ArgumentOutOfRangeException("count", 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            Contract.EndContractBlock(); 
 
            this.m_mustFlush = flush;
            this.m_throwOnOverflow = true; 
            return m_encoding.GetByteCount(chars, count, this);
        }

        [System.Security.SecuritySafeCritical]  // auto-generated 
        public override unsafe int GetBytes(char[] chars, int charIndex, int charCount,
                                              byte[] bytes, int byteIndex, bool flush) 
        { 
            // Validate parameters
            if (chars == null || bytes == null) 
                throw new ArgumentNullException((chars == null ? "chars" : "bytes"),
                      Environment.GetResourceString("ArgumentNull_Array"));

            if (charIndex < 0 || charCount < 0) 
                throw new ArgumentOutOfRangeException((charIndex<0 ? "charIndex" : "charCount"),
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 
 
            if (chars.Length - charIndex < charCount)
                throw new ArgumentOutOfRangeException("chars", 
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));

            if (byteIndex < 0 || byteIndex > bytes.Length)
                throw new ArgumentOutOfRangeException("byteIndex", 
                     Environment.GetResourceString("ArgumentOutOfRange_Index"));
            Contract.EndContractBlock(); 
 
            if (chars.Length == 0)
                chars = new char[1]; 

            int byteCount = bytes.Length - byteIndex;
            if (bytes.Length == 0)
                bytes = new byte[1]; 

            // Just call pointer version 
            fixed (char* pChars = chars) 
                fixed (byte* pBytes = bytes)
 
                    // Remember that charCount is # to decode, not size of array.
                    return GetBytes(pChars + charIndex, charCount,
                                    pBytes + byteIndex, byteCount, flush);
        } 

        [System.Security.SecurityCritical]  // auto-generated 
        public unsafe override int GetBytes(char* chars, int charCount, byte* bytes, int byteCount, bool flush) 
        {
            // Validate parameters 
            if (chars == null || bytes == null)
                throw new ArgumentNullException((chars == null ? "chars" : "bytes"),
                      Environment.GetResourceString("ArgumentNull_Array"));
 
            if (byteCount < 0 || charCount < 0)
                throw new ArgumentOutOfRangeException((byteCount<0 ? "byteCount" : "charCount"), 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 
            Contract.EndContractBlock();
 
            this.m_mustFlush = flush;
            this.m_throwOnOverflow = true;
            return m_encoding.GetBytes(chars, charCount, bytes, byteCount, this);
        } 

        // This method is used when your output buffer might not be large enough for the entire result. 
        // Just call the pointer version.  (This gets bytes) 
        [System.Security.SecuritySafeCritical]  // auto-generated
        public override unsafe void Convert(char[] chars, int charIndex, int charCount, 
                                              byte[] bytes, int byteIndex, int byteCount, bool flush,
                                              out int charsUsed, out int bytesUsed, out bool completed)
        {
            // Validate parameters 
            if (chars == null || bytes == null)
                throw new ArgumentNullException((chars == null ? "chars" : "bytes"), 
                      Environment.GetResourceString("ArgumentNull_Array")); 

            if (charIndex < 0 || charCount < 0) 
                throw new ArgumentOutOfRangeException((charIndex<0 ? "charIndex" : "charCount"),
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));

            if (byteIndex < 0 || byteCount < 0) 
                throw new ArgumentOutOfRangeException((byteIndex<0 ? "byteIndex" : "byteCount"),
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 
 
            if (chars.Length - charIndex < charCount)
                throw new ArgumentOutOfRangeException("chars", 
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));

            if (bytes.Length - byteIndex < byteCount)
                throw new ArgumentOutOfRangeException("bytes", 
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));
 
            Contract.EndContractBlock(); 

            // Avoid empty input problem 
            if (chars.Length == 0)
                chars = new char[1];
            if (bytes.Length == 0)
                bytes = new byte[1]; 

            // Just call the pointer version (can't do this for non-msft encoders) 
            fixed (char* pChars = chars) 
            {
                fixed (byte* pBytes = bytes) 
                {
                    Convert(pChars + charIndex, charCount, pBytes + byteIndex, byteCount, flush,
                        out charsUsed, out bytesUsed, out completed);
                } 
            }
        } 
 
        // This is the version that uses pointers.  We call the base encoding worker function
        // after setting our appropriate internal variables.  This is getting bytes 
        [System.Security.SecurityCritical]  // auto-generated
        public override unsafe void Convert(char* chars, int charCount,
                                              byte* bytes, int byteCount, bool flush,
                                              out int charsUsed, out int bytesUsed, out bool completed) 
        {
            // Validate input parameters 
            if (bytes == null || chars == null) 
                throw new ArgumentNullException(bytes == null ? "bytes" : "chars",
                    Environment.GetResourceString("ArgumentNull_Array")); 
            if (charCount < 0 || byteCount < 0)
            throw new ArgumentOutOfRangeException((charCount<0 ? "charCount" : "byteCount"),
                Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
            Contract.EndContractBlock(); 

            // We don't want to throw 
            this.m_mustFlush = flush; 
            this.m_throwOnOverflow = false;
            this.m_charsUsed = 0; 

            // Do conversion
            bytesUsed = this.m_encoding.GetBytes(chars, charCount, bytes, byteCount, this);
            charsUsed = this.m_charsUsed; 

            // Its completed if they've used what they wanted AND if they didn't want flush or if we are flushed 
            completed = (charsUsed == charCount) && (!flush || !this.HasState) && 
                (m_fallbackBuffer == null || m_fallbackBuffer.Remaining == 0);
 
            // Our data thingys are now full, we can return
        }

        public Encoding Encoding 
        {
            get 
            { 
                return m_encoding;
            } 
        }

        public bool MustFlush
        { 
            get
            { 
                return m_mustFlush; 
            }
        } 


        // Anything left in our encoder?
        internal virtual bool HasState 
        {
            get 
            { 
                return (this.charLeftOver != (char)0);
            } 
        }

        // Allow encoding to clear our must flush instead of throwing (in ThrowBytesOverflow)
        internal void ClearMustFlush() 
        {
            m_mustFlush = false; 
        } 

    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.


                        

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