Code:
/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / MS / Internal / MemoryPressure.cs / 1305600 / MemoryPressure.cs
using System; using System.Diagnostics; using System.Threading; using MS.Utility; namespace MS.Internal { ////// The MemoryPressure class internally replaces the GC.AddMemoryPressure, /// GC.RemoveMemoryPressure API from the CLR. As of Whidbey Beta 2 the performance /// of that API is not sufficient for our needs and should not be used in Avalon. /// /// Avalon currently only tracks unmanaged memory pressure related to Images. /// The implementation of this class exploits this by using a timer-based /// tracking scheme. It assumes that the unmanaged memory it is tracking /// is allocated in batches, held onto for a long time, and released all at once /// We have profiled a variety of scenarios and found images do work this way /// /// Note this class is thread-safe /// internal static class MemoryPressure { static MemoryPressure() { _collectionTimer = new Stopwatch(); _allocationTimer = new Stopwatch(); } ////// Add a number of bytes to the total memory pressure /// /// internal static void Add(long bytesAllocated) { if (bytesAllocated < 0) { throw new ArgumentOutOfRangeException("bytesAllocated"); } // // Note that AddToTotal and ProcessAdd are not in a critical // section. We actually don't care if other threads change // the value of _totalMemory between the calls. // AddToTotal(bytesAllocated); ProcessAdd(); } ////// Remove a number of bytes to the total memory pressure /// /// internal static void Remove(long bytesRemoved) { if (bytesRemoved < 0) { throw new ArgumentOutOfRangeException("bytesRemoved"); } AddToTotal(-bytesRemoved); } ////// Check the timers and decide if enough time has elapsed to /// force a collection /// private static void ProcessAdd() { bool shouldCollect = false; if (_totalMemory >= INITIAL_THRESHOLD) { // // need to synchronize access to the timers, both for the integrity // of the elapsed time and to ensure they are reset and started // properly // lock (lockObj) { // // if it's been long enough since the last allocation // or too long since the last forced collection, collect // if (_allocationTimer.ElapsedMilliseconds >= INTER_ALLOCATION_THRESHOLD || (_collectionTimer.ElapsedMilliseconds > MAX_TIME_BETWEEN_COLLECTIONS)) { _collectionTimer.Reset(); _collectionTimer.Start(); shouldCollect = true; } _allocationTimer.Reset(); _allocationTimer.Start(); } // // now that we're out of the lock do the collection // if (shouldCollect) { Collect(); } } return; } ////// Forces a collection. /// private static void Collect() { // // for now only force Gen 2 GCs to ensure we clean up memory // These will be forced infrequently and the memory we're tracking // is very long lived so it's ok // GC.Collect(2); } ////// Adds the given amount to _totalMemory in a thread-safe manner using the /// CompareExchange synchronization primitive /// private static void AddToTotal(long delta) { long initialValue; long newValue; do { initialValue = _totalMemory; newValue = initialValue + delta; // // Check for overflow of _totalMemory. // Nothing can allocate more than Int64.MaxValue bytes // so this theoretically can't happen if the caller is // well-behaved. This only applies when delta is positive. // Debug.Assert(delta < 0 || initialValue < Int64.MaxValue - delta); Debug.Assert(newValue >= 0); // CompareExchange will replace _totalMemory with newValue only if // _totalMemory equals initialValue. It always returns the current // value of _totalMemory. // // If initialValue does not equal the return value from CompareExchange // this means that another thread has modified _totalMemory and we need // to try again. } while (initialValue != Interlocked.CompareExchange( ref _totalMemory, newValue, initialValue)); } private static readonly Object lockObj = new Object(); private static long _totalMemory; private static Stopwatch _collectionTimer; // time since last collection private static Stopwatch _allocationTimer; // time since last allocation // // About the thresholds: // For the inter-allocation threshold 850ms is the longest time between allocations on a high-end // machine for an image application loading many large (several M pixel) images continuously. // This falls well below user-interaction time (which is on the order of several seconds) so it // differentiates nicely between the two // // The initial threshold of 1MB is so we don't force GCs when the total amount of unmanaged memory // isn't a big deal. The point of this code is to stop unmanaged memory from spiraling out of control // at that point it's typically in the 10s of MBs. This threshold thus could potentially be increased // but current testing shows it is adequate. // // The max time between collections was set to 30 sec because that is a 'long time' - this is // for the case where allocations (and frees) of images are happening continously without // pause - we haven't seen scenarios that do this yet so it's possible this threshold could also // be increased // private const int INITIAL_THRESHOLD = 0x100000; // 1 MB initial threshold private const int INTER_ALLOCATION_THRESHOLD = 850; // ms allowed between allocations private const int MAX_TIME_BETWEEN_COLLECTIONS = 30000; // ms between collections } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- UrlPath.cs
- MediaContextNotificationWindow.cs
- CompiledAction.cs
- ScrollProperties.cs
- StateChangeEvent.cs
- StylusDownEventArgs.cs
- DataServiceProcessingPipelineEventArgs.cs
- RestHandler.cs
- SafeProcessHandle.cs
- Registry.cs
- SocketManager.cs
- WindowsTokenRoleProvider.cs
- PictureBox.cs
- Paragraph.cs
- login.cs
- ObjectRef.cs
- GeneralTransform3DTo2D.cs
- CompilerLocalReference.cs
- CompressStream.cs
- util.cs
- RevocationPoint.cs
- XmlSchemas.cs
- CircleEase.cs
- ReferenceTypeElement.cs
- BatchStream.cs
- ByteStorage.cs
- ControlAdapter.cs
- UpdateProgress.cs
- TransportChannelFactory.cs
- WCFBuildProvider.cs
- PrintDocument.cs
- PersonalizablePropertyEntry.cs
- ReadOnlyNameValueCollection.cs
- Transform.cs
- DeclarativeCatalogPartDesigner.cs
- XmlSchemaExporter.cs
- Menu.cs
- TypeExtensions.cs
- Command.cs
- PermissionSet.cs
- Propagator.JoinPropagator.JoinPredicateVisitor.cs
- WebEvents.cs
- RuleCache.cs
- Run.cs
- SQLInt16Storage.cs
- HealthMonitoringSectionHelper.cs
- FlowNode.cs
- ProcessingInstructionAction.cs
- HtmlMobileTextWriter.cs
- EventToken.cs
- GraphicsPath.cs
- StyleCollection.cs
- ProgressiveCrcCalculatingStream.cs
- CompletionBookmark.cs
- QuadraticBezierSegment.cs
- DataServiceRequestOfT.cs
- List.cs
- SimpleTypeResolver.cs
- ServicePointManager.cs
- MarshalByRefObject.cs
- WhitespaceRuleReader.cs
- NativeCppClassAttribute.cs
- WindowAutomationPeer.cs
- SelectionItemPattern.cs
- XsltConvert.cs
- BitmapDownload.cs
- BmpBitmapDecoder.cs
- PbrsForward.cs
- OdbcException.cs
- SoapFormatExtensions.cs
- GeometryHitTestParameters.cs
- CookieProtection.cs
- WebPartPersonalization.cs
- TraceListeners.cs
- BitArray.cs
- XmlNamedNodeMap.cs
- LongPath.cs
- NavigationFailedEventArgs.cs
- SelfIssuedAuthRSAPKCS1SignatureDeformatter.cs
- DisposableCollectionWrapper.cs
- ComAdminInterfaces.cs
- RemoteCryptoTokenProvider.cs
- SchemaSetCompiler.cs
- ConnectionStringsSection.cs
- AdPostCacheSubstitution.cs
- QilParameter.cs
- PropertyEmitterBase.cs
- HttpCachePolicyElement.cs
- CloudCollection.cs
- DesignerActionListCollection.cs
- MarginCollapsingState.cs
- ControlPaint.cs
- Keyboard.cs
- TransformerTypeCollection.cs
- Equal.cs
- RelationshipWrapper.cs
- StartFileNameEditor.cs
- PKCS1MaskGenerationMethod.cs
- SafeCryptoHandles.cs
- ImageBrush.cs