SkewTransform.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ 4.0 / 4.0 / untmp / DEVDIV_TFS / Dev10 / Releases / RTMRel / wpf / src / Core / CSharp / System / Windows / Media / Generated / SkewTransform.cs / 1305600 / SkewTransform.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.KnownBoxes; 
using MS.Internal.Collections;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation; 
using System.Windows.Media.Composition;
using System.Windows.Media.Imaging; 
using System.Windows.Markup; 
using System.Windows.Media.Converters;
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop 
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single; 

namespace System.Windows.Media 
{


 
    sealed partial class SkewTransform : Transform
    { 
        //----------------------------------------------------- 
        //
        //  Public Methods 
        //
        //-----------------------------------------------------

        #region Public Methods 

        ///  
        ///     Shadows inherited Clone() with a strongly typed 
        ///     version for convenience.
        ///  
        public new SkewTransform Clone()
        {
            return (SkewTransform)base.Clone();
        } 

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed 
        ///     version for convenience.
        ///  
        public new SkewTransform CloneCurrentValue()
        {
            return (SkewTransform)base.CloneCurrentValue();
        } 

 
 

        #endregion Public Methods 

        //------------------------------------------------------
        //
        //  Public Properties 
        //
        //----------------------------------------------------- 
 
        private static void AngleXPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        { 
            SkewTransform target = ((SkewTransform) d);


            target.PropertyChanged(AngleXProperty); 
        }
        private static void AngleYPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            SkewTransform target = ((SkewTransform) d);
 

            target.PropertyChanged(AngleYProperty);
        }
        private static void CenterXPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
            SkewTransform target = ((SkewTransform) d); 
 

            target.PropertyChanged(CenterXProperty); 
        }
        private static void CenterYPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
        {
            SkewTransform target = ((SkewTransform) d); 

 
            target.PropertyChanged(CenterYProperty); 
        }
 

        #region Public Properties

        ///  
        ///     AngleX - double.  Default value is 0.0.
        ///  
        public double AngleX 
        {
            get 
            {
                return (double) GetValue(AngleXProperty);
            }
            set 
            {
                SetValueInternal(AngleXProperty, value); 
            } 
        }
 
        /// 
        ///     AngleY - double.  Default value is 0.0 .
        /// 
        public double AngleY 
        {
            get 
            { 
                return (double) GetValue(AngleYProperty);
            } 
            set
            {
                SetValueInternal(AngleYProperty, value);
            } 
        }
 
        ///  
        ///     CenterX - double.  Default value is 0.0.
        ///  
        public double CenterX
        {
            get
            { 
                return (double) GetValue(CenterXProperty);
            } 
            set 
            {
                SetValueInternal(CenterXProperty, value); 
            }
        }

        ///  
        ///     CenterY - double.  Default value is 0.0.
        ///  
        public double CenterY 
        {
            get 
            {
                return (double) GetValue(CenterYProperty);
            }
            set 
            {
                SetValueInternal(CenterYProperty, value); 
            } 
        }
 
        #endregion Public Properties

        //------------------------------------------------------
        // 
        //  Protected Methods
        // 
        //------------------------------------------------------ 

        #region Protected Methods 

        /// 
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore() 
        { 
            return new SkewTransform();
        } 



        #endregion ProtectedMethods 

        //----------------------------------------------------- 
        // 
        //  Internal Methods
        // 
        //------------------------------------------------------

        #region Internal Methods
 
        /// 
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose 
        ///     Channels are safe to call into and do not go cross domain and cross process
        ///  
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));
 
            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) 
            {
                base.UpdateResource(channel, skipOnChannelCheck); 

                // Obtain handles for animated properties
                DUCE.ResourceHandle hAngleXAnimations = GetAnimationResourceHandle(AngleXProperty, channel);
                DUCE.ResourceHandle hAngleYAnimations = GetAnimationResourceHandle(AngleYProperty, channel); 
                DUCE.ResourceHandle hCenterXAnimations = GetAnimationResourceHandle(CenterXProperty, channel);
                DUCE.ResourceHandle hCenterYAnimations = GetAnimationResourceHandle(CenterYProperty, channel); 
 
                // Pack & send command packet
                DUCE.MILCMD_SKEWTRANSFORM data; 
                unsafe
                {
                    data.Type = MILCMD.MilCmdSkewTransform;
                    data.Handle = _duceResource.GetHandle(channel); 
                    if (hAngleXAnimations.IsNull)
                    { 
                        data.AngleX = AngleX; 
                    }
                    data.hAngleXAnimations = hAngleXAnimations; 
                    if (hAngleYAnimations.IsNull)
                    {
                        data.AngleY = AngleY;
                    } 
                    data.hAngleYAnimations = hAngleYAnimations;
                    if (hCenterXAnimations.IsNull) 
                    { 
                        data.CenterX = CenterX;
                    } 
                    data.hCenterXAnimations = hCenterXAnimations;
                    if (hCenterYAnimations.IsNull)
                    {
                        data.CenterY = CenterY; 
                    }
                    data.hCenterYAnimations = hCenterYAnimations; 
 
                    // Send packed command structure
                    channel.SendCommand( 
                        (byte*)&data,
                        sizeof(DUCE.MILCMD_SKEWTRANSFORM));
                }
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel) 
        { 

                if (_duceResource.CreateOrAddRefOnChannel(this, channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_SKEWTRANSFORM)) 
                {


                    AddRefOnChannelAnimations(channel); 

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                }
 
                return _duceResource.GetHandle(channel);

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel) 
        {
 
                Debug.Assert(_duceResource.IsOnChannel(channel)); 

                if (_duceResource.ReleaseOnChannel(channel)) 
                {


                    ReleaseOnChannelAnimations(channel); 

                } 
 
        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already.
            return _duceResource.GetHandle(channel);
        } 
        internal override int GetChannelCountCore()
        { 
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        {
            // Note that we are in a lock here already.
            return _duceResource.GetChannel(index); 
        }
 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

 



        #endregion Internal Properties 

        //----------------------------------------------------- 
        // 
        //  Dependency Properties
        // 
        //------------------------------------------------------

        #region Dependency Properties
 
        /// 
        ///     The DependencyProperty for the SkewTransform.AngleX property. 
        ///  
        public static readonly DependencyProperty AngleXProperty;
        ///  
        ///     The DependencyProperty for the SkewTransform.AngleY property.
        /// 
        public static readonly DependencyProperty AngleYProperty;
        ///  
        ///     The DependencyProperty for the SkewTransform.CenterX property.
        ///  
        public static readonly DependencyProperty CenterXProperty; 
        /// 
        ///     The DependencyProperty for the SkewTransform.CenterY property. 
        /// 
        public static readonly DependencyProperty CenterYProperty;

        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal const double c_AngleX = 0.0; 
        internal const double c_AngleY = 0.0 ;
        internal const double c_CenterX = 0.0;
        internal const double c_CenterY = 0.0;
 
        #endregion Internal Fields
 
 

        #region Constructors 

        //------------------------------------------------------
        //
        //  Constructors 
        //
        //----------------------------------------------------- 
 
        static SkewTransform()
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272) 
            //
 
 
            // Initializations
            Type typeofThis = typeof(SkewTransform); 
            AngleXProperty =
                  RegisterProperty("AngleX",
                                   typeof(double),
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(AngleXPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
            AngleYProperty =
                  RegisterProperty("AngleY",
                                   typeof(double),
                                   typeofThis, 
                                   0.0 ,
                                   new PropertyChangedCallback(AngleYPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
            CenterXProperty =
                  RegisterProperty("CenterX",
                                   typeof(double),
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(CenterXPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
            CenterYProperty =
                  RegisterProperty("CenterY",
                                   typeof(double),
                                   typeofThis, 
                                   0.0,
                                   new PropertyChangedCallback(CenterYPropertyChanged), 
                                   null, 
                                   /* isIndependentlyAnimated  = */ true,
                                   /* coerceValueCallback */ null); 
        }


 
        #endregion Constructors
 
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

Link Menu

Network programming in C#, Network Programming in VB.NET, Network Programming in .NET
This book is available now!
Buy at Amazon US or
Buy at Amazon UK