CachedFontFace.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ DotNET / DotNET / 8.0 / untmp / WIN_WINDOWS / lh_tools_devdiv_wpf / Windows / wcp / Core / MS / Internal / FontCache / CachedFontFace.cs / 1 / CachedFontFace.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// 
// Description: The CachedFontFace class 
//
// History: 
//  03/04/2004 : [....] - Cache layout and interface changes for font enumeration.
//
//---------------------------------------------------------------------------
 
using System;
using System.Collections; 
using System.Collections.Generic; 
using System.ComponentModel;
using System.Diagnostics; 
using System.Globalization;
using System.IO;
using System.Runtime.InteropServices;
using System.Security; 
using System.Security.Permissions;
using System.Windows; 
using System.Windows.Media; 

using MS.Win32; 
using MS.Utility;
using MS.Internal;
using MS.Internal.FontFace;
 
namespace MS.Internal.FontCache
{ 
    ///  
    /// This structure exists because we need a common wrapper for enumeration, but we can't use original cache structures:
    /// 1. C# doesn't allow IEnumerable/IEnumerator on pointer. 
    /// 2. The cache structures don't inherit from base class.
    /// 
    internal struct CachedFontFace
    { 
        private FamilyCollection                _familyCollection;
        ///  
        ///    Critical: This is a pointer variable and hence not safe to expose. 
        /// 
        [SecurityCritical] 
        private unsafe FamilyCollection.CachedFace *   _face;

        /// 
        /// Critical: Determines value of CheckedPointer.Size, which is used for bounds checking. 
        /// 
        [SecurityCritical] 
        private unsafe int _sizeInBytes; 

        ///  
        ///    Critical: This accesses a pointer and is unsafe; the sizeInBytes is critical because it
        ///              is used for bounds checking (via CheckedPointer)
        /// 
        [SecurityCritical] 
        public unsafe CachedFontFace(FamilyCollection familyCollection, FamilyCollection.CachedFace* face, int sizeInBytes)
        { 
            _familyCollection = familyCollection; 
            _face = face;
            _sizeInBytes = sizeInBytes; 
        }
        /// 
        ///    Critical: This accesses a pointer and is unsafe
        ///    TreatAsSafe: This information is ok to return 
        /// 
        public bool IsNull 
        { 
            [SecurityCritical,SecurityTreatAsSafe]
            get 
            {
                unsafe
                {
                    return _face == null; 
                }
            } 
        } 
        /// 
        ///    Critical: This contructs a null object 
        ///    TreatAsSafe: This is ok to execute
        /// 
        public static CachedFontFace Null
        { 
            [SecurityCritical,SecurityTreatAsSafe]
            get 
            { 
                unsafe
                { 
                    return new CachedFontFace(null, null, 0);
                }
            }
        } 

        ///  
        ///    Critical: This accesses unsafe code and returns a pointer 
        /// 
        public unsafe FamilyCollection.CachedPhysicalFace* CachedPhysicalFace 
        {
            [SecurityCritical]
            get
            { 
                return (FamilyCollection.CachedPhysicalFace *)_face;
            } 
        } 

        ///  
        ///    Critical: This accesses unsafe code and returns a pointer
        /// 
        public unsafe FamilyCollection.CachedCompositeFace* CompositeFace
        { 
            [SecurityCritical]
            get 
            { 
                return (FamilyCollection.CachedCompositeFace *)_face;
            } 
        }

        /// 
        /// Critical:     Accesses critical fields and constructs a CheckedPointer which is a critical operation. 
        /// TreatAsSafe:  The fields used to construct the CheckedPointer are marked critical and CheckedPointer
        ///               itself is safe to expose. 
        ///  
        public CheckedPointer CheckedPointer
        { 
            [SecurityCritical, SecurityTreatAsSafe]
            get
            {
                unsafe 
                {
                    return new CheckedPointer(_face, _sizeInBytes); 
                } 
            }
        } 

        /// 
        ///    Critical: This accesses a pointer and is unsafe
        ///    TreatAsSafe: This information is ok to return 
        /// 
        public FontStyle Style 
        { 
            [SecurityCritical,SecurityTreatAsSafe]
            get 
            {
                unsafe
                {
                    return _face->style; 
                }
            } 
        } 

        ///  
        ///    Critical: This accesses a pointer and is unsafe
        ///    TreatAsSafe: This information is ok to return
        /// 
        public FontWeight Weight 
        {
            [SecurityCritical,SecurityTreatAsSafe] 
            get 
            {
                unsafe 
                {
                    return _face->weight;
                }
            } 
        }
 
        ///  
        ///    Critical: This accesses a pointer and is unsafe
        ///    TreatAsSafe: This information is ok to return 
        /// 
        public FontStretch Stretch
        {
            [SecurityCritical,SecurityTreatAsSafe] 
            get
            { 
                unsafe 
                {
                    return _face->stretch; 
                }
            }
        }
 
        /// 
        /// Matching style 
        ///  
        public MatchingStyle MatchingStyle
        { 
            get
            {
                return new MatchingStyle(Style, Weight, Stretch);
            } 
        }
 
 
        /// 
        /// Critical - as this accesses unsafe pointers and returns GlyphTypeface created from internal constructor 
        ///            which exposes windows font information.
        /// Safe - as this doesn't allow you to create a GlyphTypeface object for a specific
        ///        font and thus won't allow you to figure what fonts might be installed on
        ///        the machine. 
        /// 
        [SecurityCritical, SecurityTreatAsSafe] 
        public GlyphTypeface CreateGlyphTypeface() 
        {
            unsafe 
            {
                return new GlyphTypeface(
                    _familyCollection.GetFontUri(CachedPhysicalFace),
                    CachedPhysicalFace->styleSimulations, 
                    /* fromPublic = */ false
                ); 
            } 
        }
    } 
}


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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