PriorityChain.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Base / MS / Internal / PriorityChain.cs / 1 / PriorityChain.cs

                            using System; 
using System.Collections;

namespace System.Windows.Threading
{ 
    internal class PriorityChain
    { 
        public PriorityChain(DispatcherPriority priority) // NOTE: should be Priority 
        {
            _priority = priority; 
        }

        public DispatcherPriority Priority {get{return _priority;} set{_priority = value;}} // NOTE: should be Priority
        public int Count {get{return _count;} set{_count=value;}} 
        public PriorityItem Head {get{return _head;} set{_head=value;}}
        public PriorityItem Tail {get{return _tail;} set{_tail=value;}} 
 
        private PriorityItem _head;
        private PriorityItem _tail; 
        private DispatcherPriority _priority;
        private int _count;
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
using System; 
using System.Collections;

namespace System.Windows.Threading
{ 
    internal class PriorityChain
    { 
        public PriorityChain(DispatcherPriority priority) // NOTE: should be Priority 
        {
            _priority = priority; 
        }

        public DispatcherPriority Priority {get{return _priority;} set{_priority = value;}} // NOTE: should be Priority
        public int Count {get{return _count;} set{_count=value;}} 
        public PriorityItem Head {get{return _head;} set{_head=value;}}
        public PriorityItem Tail {get{return _tail;} set{_tail=value;}} 
 
        private PriorityItem _head;
        private PriorityItem _tail; 
        private DispatcherPriority _priority;
        private int _count;
    }
} 


// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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