Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / DoubleAnimationBase.cs / 1 / DoubleAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DoubleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DoubleAnimationBase. /// protected DoubleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DoubleAnimationBase /// ///The copy public new DoubleAnimationBase Clone() { return (DoubleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Double)defaultOriginValue, (Double)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Double); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Double GetCurrentValue(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDouble(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Double GetCurrentValueCore(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class DoubleAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new DoubleAnimationBase. /// protected DoubleAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this DoubleAnimationBase /// ///The copy public new DoubleAnimationBase Clone() { return (DoubleAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Double)defaultOriginValue, (Double)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Double); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Double GetCurrentValue(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValueDouble(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Double GetCurrentValueCore(Double defaultOriginValue, Double defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- SevenBitStream.cs
- QilTypeChecker.cs
- ZipIOEndOfCentralDirectoryBlock.cs
- documentsequencetextpointer.cs
- EntityDataSourceWrapperCollection.cs
- ItemCheckedEvent.cs
- login.cs
- Itemizer.cs
- DiscreteKeyFrames.cs
- BitmapEffectvisualstate.cs
- ConstrainedGroup.cs
- SystemUdpStatistics.cs
- CodeSnippetCompileUnit.cs
- MonitorWrapper.cs
- SmtpFailedRecipientsException.cs
- InputLanguageSource.cs
- _emptywebproxy.cs
- DateTimeParse.cs
- SamlConditions.cs
- ClientOperation.cs
- BitmapCodecInfo.cs
- ReliableChannelBinder.cs
- BamlRecordWriter.cs
- GetWinFXPath.cs
- KeysConverter.cs
- XmlAttributeOverrides.cs
- PromptEventArgs.cs
- FrameworkElement.cs
- MenuItem.cs
- ToolStripControlHost.cs
- PersonalizableTypeEntry.cs
- LinkDescriptor.cs
- figurelengthconverter.cs
- SqlLiftWhereClauses.cs
- NullReferenceException.cs
- ImageListUtils.cs
- EdmToObjectNamespaceMap.cs
- KeyPressEvent.cs
- TableAdapterManagerGenerator.cs
- DrawListViewColumnHeaderEventArgs.cs
- DataGridViewRowErrorTextNeededEventArgs.cs
- SubMenuStyle.cs
- DecodeHelper.cs
- Pointer.cs
- SymbolTable.cs
- EdmConstants.cs
- XmlArrayAttribute.cs
- MultiSelector.cs
- PassportAuthenticationModule.cs
- GCHandleCookieTable.cs
- GlyphCache.cs
- Point.cs
- DbModificationClause.cs
- EventData.cs
- IsolatedStorageException.cs
- SqlFacetAttribute.cs
- StartFileNameEditor.cs
- WebPartMenuStyle.cs
- ClientApiGenerator.cs
- ObjectToken.cs
- DataGridViewColumnEventArgs.cs
- RightsManagementResourceHelper.cs
- SoapIgnoreAttribute.cs
- LowerCaseStringConverter.cs
- LinkButton.cs
- ZipFileInfoCollection.cs
- StringSource.cs
- DesignerLabelAdapter.cs
- ToolStripDropDownItem.cs
- ConstructorNeedsTagAttribute.cs
- HandoffBehavior.cs
- InputReportEventArgs.cs
- RewritingPass.cs
- QueryReaderSettings.cs
- _SSPIWrapper.cs
- ReturnEventArgs.cs
- RenameRuleObjectDialog.cs
- UICuesEvent.cs
- MemberAssignment.cs
- InstanceDataCollection.cs
- InputElement.cs
- LongCountAggregationOperator.cs
- WebDisplayNameAttribute.cs
- EnumerableRowCollection.cs
- FixedElement.cs
- TraceUtils.cs
- SystemDiagnosticsSection.cs
- PreviewPageInfo.cs
- FilterQuery.cs
- Root.cs
- MultiBinding.cs
- EntityDataSourceState.cs
- RuntimeEnvironment.cs
- Geometry.cs
- FontNamesConverter.cs
- MatrixUtil.cs
- PolyBezierSegment.cs
- DependencyPropertyKey.cs
- SchemaDeclBase.cs
- PathSegmentCollection.cs