Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / PointAnimationBase.cs / 1 / PointAnimationBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class PointAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new PointAnimationBase. /// protected PointAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this PointAnimationBase /// ///The copy public new PointAnimationBase Clone() { return (PointAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Point)defaultOriginValue, (Point)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Point); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Point GetCurrentValue(Point defaultOriginValue, Point defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValuePoint(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Point GetCurrentValueCore(Point defaultOriginValue, Point defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- // Allow use of presharp: #pragma warning suppress#pragma warning disable 1634, 1691 using MS.Internal; using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Media.Animation; using System.Windows.Media.Media3D; using MS.Internal.PresentationCore; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; namespace System.Windows.Media.Animation { /// /// /// public abstract class PointAnimationBase : AnimationTimeline { #region Constructors ////// Creates a new PointAnimationBase. /// protected PointAnimationBase() : base() { } #endregion #region Freezable ////// Creates a copy of this PointAnimationBase /// ///The copy public new PointAnimationBase Clone() { return (PointAnimationBase)base.Clone(); } #endregion #region IAnimation ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { // Verify that object arguments are non-null since we are a value type if (defaultOriginValue == null) { throw new ArgumentNullException("defaultOriginValue"); } if (defaultDestinationValue == null) { throw new ArgumentNullException("defaultDestinationValue"); } return GetCurrentValue((Point)defaultOriginValue, (Point)defaultDestinationValue, animationClock); } ////// Returns the type of the target property /// public override sealed Type TargetPropertyType { get { ReadPreamble(); return typeof(Point); } } #endregion #region Methods ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// public Point GetCurrentValue(Point defaultOriginValue, Point defaultDestinationValue, AnimationClock animationClock) { ReadPreamble(); if (animationClock == null) { throw new ArgumentNullException("animationClock"); } // We check for null above but presharp doesn't notice so we suppress the // warning here. #pragma warning suppress 6506 if (animationClock.CurrentState == ClockState.Stopped) { return defaultDestinationValue; } /* if (!AnimatedTypeHelpers.IsValidAnimationValuePoint(defaultDestinationValue)) { throw new ArgumentException( SR.Get( SRID.Animation_InvalidBaseValue, defaultDestinationValue, defaultDestinationValue.GetType(), GetType()), "defaultDestinationValue"); } */ return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock); } ////// Calculates the value this animation believes should be the current value for the property. /// /// /// This value is the suggested origin value provided to the animation /// to be used if the animation does not have its own concept of a /// start value. If this animation is the first in a composition chain /// this value will be the snapshot value if one is available or the /// base property value if it is not; otherise this value will be the /// value returned by the previous animation in the chain with an /// animationClock that is not Stopped. /// /// /// This value is the suggested destination value provided to the animation /// to be used if the animation does not have its own concept of an /// end value. This value will be the base value if the animation is /// in the first composition layer of animations on a property; /// otherwise this value will be the output value from the previous /// composition layer of animations for the property. /// /// /// This is the animationClock which can generate the CurrentTime or /// CurrentProgress value to be used by the animation to generate its /// output value. /// ////// The value this animation believes should be the current value for the property. /// protected abstract Point GetCurrentValueCore(Point defaultOriginValue, Point defaultDestinationValue, AnimationClock animationClock); #endregion } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- VirtualizingPanel.cs
- EmptyReadOnlyDictionaryInternal.cs
- AttachedPropertyBrowsableForTypeAttribute.cs
- XPathAncestorQuery.cs
- Tracer.cs
- MethodBody.cs
- ForAllOperator.cs
- ListItemCollection.cs
- SystemResources.cs
- DataColumnPropertyDescriptor.cs
- CompressStream.cs
- RubberbandSelector.cs
- DelegatedStream.cs
- PerformanceCounterLib.cs
- EntityCommand.cs
- EventWaitHandle.cs
- TextBoxAutoCompleteSourceConverter.cs
- MoveSizeWinEventHandler.cs
- ZipIOExtraFieldZip64Element.cs
- Quaternion.cs
- WebServiceMethodData.cs
- DesigntimeLicenseContextSerializer.cs
- GenericTypeParameterBuilder.cs
- DataGridRow.cs
- SemanticKeyElement.cs
- input.cs
- Rule.cs
- RewritingPass.cs
- HealthMonitoringSectionHelper.cs
- RequestBringIntoViewEventArgs.cs
- ObjectViewEntityCollectionData.cs
- Vector3DIndependentAnimationStorage.cs
- DateTimeConstantAttribute.cs
- ProtectedConfigurationProviderCollection.cs
- WebSysDisplayNameAttribute.cs
- GPPOINTF.cs
- Avt.cs
- ellipse.cs
- Partitioner.cs
- X509CertificateStore.cs
- UpdateDelegates.Generated.cs
- CodeAttributeArgument.cs
- IndexerNameAttribute.cs
- Attributes.cs
- Misc.cs
- ProfileInfo.cs
- BypassElement.cs
- TemplateParser.cs
- FileChangesMonitor.cs
- ChildTable.cs
- XmlSchemaType.cs
- FixedLineResult.cs
- XmlSchemaAttribute.cs
- XmlSchemaSet.cs
- TextViewBase.cs
- MessageSmuggler.cs
- MDIControlStrip.cs
- TemplateXamlTreeBuilder.cs
- MobileErrorInfo.cs
- RootDesignerSerializerAttribute.cs
- ProfilePropertySettingsCollection.cs
- XmlSchemaDatatype.cs
- Utils.cs
- BaseDataList.cs
- DataGridRow.cs
- HttpCacheParams.cs
- SoapCodeExporter.cs
- OrderToken.cs
- DoubleKeyFrameCollection.cs
- HealthMonitoringSectionHelper.cs
- SizeConverter.cs
- IsolatedStorageFileStream.cs
- SoapCodeExporter.cs
- Soap12ServerProtocol.cs
- XNameTypeConverter.cs
- FormsIdentity.cs
- ReversePositionQuery.cs
- DiscoveryServerProtocol.cs
- SystemFonts.cs
- WindowsRegion.cs
- DrawingState.cs
- Empty.cs
- ResourceCodeDomSerializer.cs
- InfoCardRSAPKCS1SignatureFormatter.cs
- SafeEventLogWriteHandle.cs
- XmlUnspecifiedAttribute.cs
- WebPartConnectionsConnectVerb.cs
- OneOf.cs
- DefaultTraceListener.cs
- XmlSchemaAnnotation.cs
- QueryExtender.cs
- WebPartZoneBase.cs
- ReferenceSchema.cs
- XmlnsCompatibleWithAttribute.cs
- TypeLibConverter.cs
- DataControlPagerLinkButton.cs
- WindowVisualStateTracker.cs
- HttpServerProtocol.cs
- ChannelCacheSettings.cs
- ByeOperationAsyncResult.cs