Code:
/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Animation / Generated / PointAnimationBase.cs / 1 / PointAnimationBase.cs
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
// Allow use of presharp: #pragma warning suppress
#pragma warning disable 1634, 1691
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media.Animation;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media.Animation
{
///
///
///
public abstract class PointAnimationBase : AnimationTimeline
{
#region Constructors
///
/// Creates a new PointAnimationBase.
///
protected PointAnimationBase()
: base()
{
}
#endregion
#region Freezable
///
/// Creates a copy of this PointAnimationBase
///
/// The copy
public new PointAnimationBase Clone()
{
return (PointAnimationBase)base.Clone();
}
#endregion
#region IAnimation
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock)
{
// Verify that object arguments are non-null since we are a value type
if (defaultOriginValue == null)
{
throw new ArgumentNullException("defaultOriginValue");
}
if (defaultDestinationValue == null)
{
throw new ArgumentNullException("defaultDestinationValue");
}
return GetCurrentValue((Point)defaultOriginValue, (Point)defaultDestinationValue, animationClock);
}
///
/// Returns the type of the target property
///
public override sealed Type TargetPropertyType
{
get
{
ReadPreamble();
return typeof(Point);
}
}
#endregion
#region Methods
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public Point GetCurrentValue(Point defaultOriginValue, Point defaultDestinationValue, AnimationClock animationClock)
{
ReadPreamble();
if (animationClock == null)
{
throw new ArgumentNullException("animationClock");
}
// We check for null above but presharp doesn't notice so we suppress the
// warning here.
#pragma warning suppress 6506
if (animationClock.CurrentState == ClockState.Stopped)
{
return defaultDestinationValue;
}
/*
if (!AnimatedTypeHelpers.IsValidAnimationValuePoint(defaultDestinationValue))
{
throw new ArgumentException(
SR.Get(
SRID.Animation_InvalidBaseValue,
defaultDestinationValue,
defaultDestinationValue.GetType(),
GetType()),
"defaultDestinationValue");
}
*/
return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock);
}
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
protected abstract Point GetCurrentValueCore(Point defaultOriginValue, Point defaultDestinationValue, AnimationClock animationClock);
#endregion
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//----------------------------------------------------------------------------
//
//
// Copyright (C) Microsoft Corporation. All rights reserved.
//
//
// This file was generated, please do not edit it directly.
//
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
//
//---------------------------------------------------------------------------
// Allow use of presharp: #pragma warning suppress
#pragma warning disable 1634, 1691
using MS.Internal;
using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Windows.Media.Animation;
using System.Windows.Media.Media3D;
using MS.Internal.PresentationCore;
using SR=MS.Internal.PresentationCore.SR;
using SRID=MS.Internal.PresentationCore.SRID;
namespace System.Windows.Media.Animation
{
///
///
///
public abstract class PointAnimationBase : AnimationTimeline
{
#region Constructors
///
/// Creates a new PointAnimationBase.
///
protected PointAnimationBase()
: base()
{
}
#endregion
#region Freezable
///
/// Creates a copy of this PointAnimationBase
///
/// The copy
public new PointAnimationBase Clone()
{
return (PointAnimationBase)base.Clone();
}
#endregion
#region IAnimation
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public override sealed object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock)
{
// Verify that object arguments are non-null since we are a value type
if (defaultOriginValue == null)
{
throw new ArgumentNullException("defaultOriginValue");
}
if (defaultDestinationValue == null)
{
throw new ArgumentNullException("defaultDestinationValue");
}
return GetCurrentValue((Point)defaultOriginValue, (Point)defaultDestinationValue, animationClock);
}
///
/// Returns the type of the target property
///
public override sealed Type TargetPropertyType
{
get
{
ReadPreamble();
return typeof(Point);
}
}
#endregion
#region Methods
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
public Point GetCurrentValue(Point defaultOriginValue, Point defaultDestinationValue, AnimationClock animationClock)
{
ReadPreamble();
if (animationClock == null)
{
throw new ArgumentNullException("animationClock");
}
// We check for null above but presharp doesn't notice so we suppress the
// warning here.
#pragma warning suppress 6506
if (animationClock.CurrentState == ClockState.Stopped)
{
return defaultDestinationValue;
}
/*
if (!AnimatedTypeHelpers.IsValidAnimationValuePoint(defaultDestinationValue))
{
throw new ArgumentException(
SR.Get(
SRID.Animation_InvalidBaseValue,
defaultDestinationValue,
defaultDestinationValue.GetType(),
GetType()),
"defaultDestinationValue");
}
*/
return GetCurrentValueCore(defaultOriginValue, defaultDestinationValue, animationClock);
}
///
/// Calculates the value this animation believes should be the current value for the property.
///
///
/// This value is the suggested origin value provided to the animation
/// to be used if the animation does not have its own concept of a
/// start value. If this animation is the first in a composition chain
/// this value will be the snapshot value if one is available or the
/// base property value if it is not; otherise this value will be the
/// value returned by the previous animation in the chain with an
/// animationClock that is not Stopped.
///
///
/// This value is the suggested destination value provided to the animation
/// to be used if the animation does not have its own concept of an
/// end value. This value will be the base value if the animation is
/// in the first composition layer of animations on a property;
/// otherwise this value will be the output value from the previous
/// composition layer of animations for the property.
///
///
/// This is the animationClock which can generate the CurrentTime or
/// CurrentProgress value to be used by the animation to generate its
/// output value.
///
///
/// The value this animation believes should be the current value for the property.
///
protected abstract Point GetCurrentValueCore(Point defaultOriginValue, Point defaultDestinationValue, AnimationClock animationClock);
#endregion
}
}
// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu

This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- BindingWorker.cs
- RuleAction.cs
- XsltLibrary.cs
- DirectionalLight.cs
- StorageComplexPropertyMapping.cs
- FunctionMappingTranslator.cs
- ColorPalette.cs
- MethodBuilder.cs
- TextRangeSerialization.cs
- LightweightCodeGenerator.cs
- BuildManagerHost.cs
- ModelItemExtensions.cs
- TiffBitmapEncoder.cs
- EventToken.cs
- LineGeometry.cs
- DefaultEventAttribute.cs
- ObjectToken.cs
- ReadOnlyPropertyMetadata.cs
- DataGridBoundColumn.cs
- RTLAwareMessageBox.cs
- SymbolEqualComparer.cs
- GridItem.cs
- Emitter.cs
- X509CertificateChain.cs
- UniqueIdentifierService.cs
- DocumentXmlWriter.cs
- ImpersonateTokenRef.cs
- ToolStripItemBehavior.cs
- XPathNode.cs
- IdentityElement.cs
- TextEditorCopyPaste.cs
- ConfigurationLocation.cs
- DBSqlParserTableCollection.cs
- ParameterInfo.cs
- ErrorFormatterPage.cs
- XmlDataProvider.cs
- InkCanvasSelection.cs
- UserInitiatedNavigationPermission.cs
- CacheRequest.cs
- TableRowGroup.cs
- CompositeScriptReferenceEventArgs.cs
- ConfigXmlText.cs
- RTLAwareMessageBox.cs
- InputElement.cs
- Compiler.cs
- SqlDataSourceStatusEventArgs.cs
- RegexCompilationInfo.cs
- MenuTracker.cs
- DataBinder.cs
- WebConfigurationFileMap.cs
- ContactManager.cs
- BindingCollection.cs
- StateItem.cs
- NotEqual.cs
- RadioButton.cs
- ResetableIterator.cs
- PaperSource.cs
- ProxyDataContractResolver.cs
- ContentElementAutomationPeer.cs
- DoubleAnimationClockResource.cs
- PackagePart.cs
- XsdValidatingReader.cs
- ParamArrayAttribute.cs
- BitmapEffectRenderDataResource.cs
- ImportContext.cs
- ExpressionBindings.cs
- ConnectionStringSettings.cs
- TableLayoutStyleCollection.cs
- RangeContentEnumerator.cs
- UserControlBuildProvider.cs
- VerticalAlignConverter.cs
- DbConnectionPoolGroup.cs
- InputScopeManager.cs
- SessionPageStatePersister.cs
- Win32MouseDevice.cs
- ListViewUpdateEventArgs.cs
- RawTextInputReport.cs
- FileUtil.cs
- ApplicationFileParser.cs
- Converter.cs
- ResourceDescriptionAttribute.cs
- EvidenceBase.cs
- TextTreeDeleteContentUndoUnit.cs
- EventEntry.cs
- _TransmitFileOverlappedAsyncResult.cs
- NameValuePair.cs
- DataTableReaderListener.cs
- sapiproxy.cs
- InvokeHandlers.cs
- StringValueConverter.cs
- PointCollection.cs
- ImageClickEventArgs.cs
- ChannelCredentials.cs
- RelationshipConstraintValidator.cs
- DoubleAnimationBase.cs
- StickyNoteHelper.cs
- ListMarkerSourceInfo.cs
- BindingSource.cs
- PublisherIdentityPermission.cs
- SchemaNamespaceManager.cs