PixelShader.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / PixelShader.cs / 1 / PixelShader.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class PixelShader : Animatable, DUCE.IResource
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new PixelShader Clone()
        { 
            return (PixelShader)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new PixelShader CloneCurrentValue()
        { 
            return (PixelShader)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            PixelShader target = ((PixelShader) d);
 

            target.UriSourcePropertyChangedHook(e);

            target.PropertyChanged(UriSourceProperty); 
        }
        private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            PixelShader target = ((PixelShader) d);
 

            target.PropertyChanged(ShaderRenderModeProperty);
        }
 

        #region Public Properties 
 
        /// 
        ///     UriSource - Uri.  Default value is null. 
        /// 
        public Uri UriSource
        {
            get 
            {
                return (Uri) GetValue(UriSourceProperty); 
            } 
            set
            { 
                SetValueInternal(UriSourceProperty, value);
            }
        }
 
        /// 
        ///     ShaderRenderMode - ShaderRenderMode.  Default value is ShaderRenderMode.Auto. 
        ///  
        public ShaderRenderMode ShaderRenderMode
        { 
            get
            {
                return (ShaderRenderMode) GetValue(ShaderRenderModeProperty);
            } 
            set
            { 
                SetValueInternal(ShaderRenderModeProperty, value); 
            }
        } 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods

        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore() 
        {
            return new PixelShader(); 
        }


 
        #endregion ProtectedMethods
 
        //----------------------------------------------------- 
        //
        //  Internal Methods 
        //
        //------------------------------------------------------

        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            ManualUpdateResource(channel, skipOnChannelCheck);
            base.UpdateResource(channel, skipOnChannelCheck); 
        } 
        DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
        { 
            using (CompositionEngineLock.Acquire())
            {
                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_PIXELSHADER))
                { 

 
                    AddRefOnChannelAnimations(channel); 

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }

                return _duceResource.GetHandle(channel); 
            }
        } 
        void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) 
        {
            using (CompositionEngineLock.Acquire()) 
            {
                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 
 
                    ReleaseOnChannelAnimations(channel);
 
                }
            }
        }
        DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) 
        {
            DUCE.ResourceHandle h; 
            // Reconsider the need for this lock when removing the MultiChannelResource. 
            using (CompositionEngineLock.Acquire())
            { 
                h = _duceResource.GetHandle(channel);
            }
            return h;
        } 
        int DUCE.IResource.GetChannelCount()
        { 
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        } 
        DUCE.Channel DUCE.IResource.GetChannel(int index)
        {
            // in a lock already
            return _duceResource.GetChannel(index); 
        }
 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization
        //
        //  This includes: 
        //    UriSource
        // 
        internal override int EffectiveValuesInitialSize 
        {
            get 
            {
                return 1;
            }
        } 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the PixelShader.UriSource property.
        /// 
        public static readonly DependencyProperty UriSourceProperty;
        ///  
        ///     The DependencyProperty for the PixelShader.ShaderRenderMode property.
        ///  
        public static readonly DependencyProperty ShaderRenderModeProperty; 

        #endregion Dependency Properties 

        //-----------------------------------------------------
        //
        //  Internal Fields 
        //
        //------------------------------------------------------ 
 
        #region Internal Fields
 


        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        internal static Uri s_UriSource = null;
        internal const ShaderRenderMode c_ShaderRenderMode = ShaderRenderMode.Auto; 
 
        #endregion Internal Fields
 


        #region Constructors
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static PixelShader()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
 

            // Initializations
            Type typeofThis = typeof(PixelShader);
            UriSourceProperty = 
                  RegisterProperty("UriSource",
                                   typeof(Uri), 
                                   typeofThis, 
                                   null,
                                   new PropertyChangedCallback(UriSourcePropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
            ShaderRenderModeProperty = 
                  RegisterProperty("ShaderRenderMode",
                                   typeof(ShaderRenderMode), 
                                   typeofThis, 
                                   ShaderRenderMode.Auto,
                                   new PropertyChangedCallback(ShaderRenderModePropertyChanged), 
                                   new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsShaderRenderModeValid),
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
        } 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class PixelShader : Animatable, DUCE.IResource
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new PixelShader Clone()
        { 
            return (PixelShader)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new PixelShader CloneCurrentValue()
        { 
            return (PixelShader)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void UriSourcePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            PixelShader target = ((PixelShader) d);
 

            target.UriSourcePropertyChangedHook(e);

            target.PropertyChanged(UriSourceProperty); 
        }
        private static void ShaderRenderModePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 
            PixelShader target = ((PixelShader) d);
 

            target.PropertyChanged(ShaderRenderModeProperty);
        }
 

        #region Public Properties 
 
        /// 
        ///     UriSource - Uri.  Default value is null. 
        /// 
        public Uri UriSource
        {
            get 
            {
                return (Uri) GetValue(UriSourceProperty); 
            } 
            set
            { 
                SetValueInternal(UriSourceProperty, value);
            }
        }
 
        /// 
        ///     ShaderRenderMode - ShaderRenderMode.  Default value is ShaderRenderMode.Auto. 
        ///  
        public ShaderRenderMode ShaderRenderMode
        { 
            get
            {
                return (ShaderRenderMode) GetValue(ShaderRenderModeProperty);
            } 
            set
            { 
                SetValueInternal(ShaderRenderModeProperty, value); 
            }
        } 

        #endregion Public Properties

        //------------------------------------------------------ 
        //
        //  Protected Methods 
        // 
        //------------------------------------------------------
 
        #region Protected Methods

        /// 
        /// Implementation of Freezable.CreateInstanceCore. 
        /// 
        /// The new Freezable. 
        protected override Freezable CreateInstanceCore() 
        {
            return new PixelShader(); 
        }


 
        #endregion ProtectedMethods
 
        //----------------------------------------------------- 
        //
        //  Internal Methods 
        //
        //------------------------------------------------------

        #region Internal Methods 

        ///  
        ///     Critical: This code calls into an unsafe code block 
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe]
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck)
        { 
            ManualUpdateResource(channel, skipOnChannelCheck);
            base.UpdateResource(channel, skipOnChannelCheck); 
        } 
        DUCE.ResourceHandle DUCE.IResource.AddRefOnChannel(DUCE.Channel channel)
        { 
            using (CompositionEngineLock.Acquire())
            {
                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_PIXELSHADER))
                { 

 
                    AddRefOnChannelAnimations(channel); 

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ );
                }

                return _duceResource.GetHandle(channel); 
            }
        } 
        void DUCE.IResource.ReleaseOnChannel(DUCE.Channel channel) 
        {
            using (CompositionEngineLock.Acquire()) 
            {
                Debug.Assert(_duceResource.IsOnChannel(channel));

                if (_duceResource.ReleaseOnChannel(channel)) 
                {
 
 
                    ReleaseOnChannelAnimations(channel);
 
                }
            }
        }
        DUCE.ResourceHandle DUCE.IResource.GetHandle(DUCE.Channel channel) 
        {
            DUCE.ResourceHandle h; 
            // Reconsider the need for this lock when removing the MultiChannelResource. 
            using (CompositionEngineLock.Acquire())
            { 
                h = _duceResource.GetHandle(channel);
            }
            return h;
        } 
        int DUCE.IResource.GetChannelCount()
        { 
            // must already be in composition lock here 
            return _duceResource.GetChannelCount();
        } 
        DUCE.Channel DUCE.IResource.GetChannel(int index)
        {
            // in a lock already
            return _duceResource.GetChannel(index); 
        }
 
 
        #endregion Internal Methods
 
        //-----------------------------------------------------
        //
        //  Internal Properties
        // 
        //-----------------------------------------------------
 
        #region Internal Properties 

        // 
        //  This property finds the correct initial size for the _effectiveValues store on the
        //  current DependencyObject as a performance optimization
        //
        //  This includes: 
        //    UriSource
        // 
        internal override int EffectiveValuesInitialSize 
        {
            get 
            {
                return 1;
            }
        } 

 
 
        #endregion Internal Properties
 
        //-----------------------------------------------------
        //
        //  Dependency Properties
        // 
        //------------------------------------------------------
 
        #region Dependency Properties 

        ///  
        ///     The DependencyProperty for the PixelShader.UriSource property.
        /// 
        public static readonly DependencyProperty UriSourceProperty;
        ///  
        ///     The DependencyProperty for the PixelShader.ShaderRenderMode property.
        ///  
        public static readonly DependencyProperty ShaderRenderModeProperty; 

        #endregion Dependency Properties 

        //-----------------------------------------------------
        //
        //  Internal Fields 
        //
        //------------------------------------------------------ 
 
        #region Internal Fields
 


        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource();
 
        internal static Uri s_UriSource = null;
        internal const ShaderRenderMode c_ShaderRenderMode = ShaderRenderMode.Auto; 
 
        #endregion Internal Fields
 


        #region Constructors
 
        //------------------------------------------------------
        // 
        //  Constructors 
        //
        //----------------------------------------------------- 

        static PixelShader()
        {
            // We check our static default fields which are of type Freezable 
            // to make sure that they are not mutable, otherwise we will throw
            // if these get touched by more than one thread in the lifetime 
            // of your app.  (Windows OS Bug #947272) 
            //
 

            // Initializations
            Type typeofThis = typeof(PixelShader);
            UriSourceProperty = 
                  RegisterProperty("UriSource",
                                   typeof(Uri), 
                                   typeofThis, 
                                   null,
                                   new PropertyChangedCallback(UriSourcePropertyChanged), 
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
            ShaderRenderModeProperty = 
                  RegisterProperty("ShaderRenderMode",
                                   typeof(ShaderRenderMode), 
                                   typeofThis, 
                                   ShaderRenderMode.Auto,
                                   new PropertyChangedCallback(ShaderRenderModePropertyChanged), 
                                   new ValidateValueCallback(System.Windows.Media.Effects.ValidateEnums.IsShaderRenderModeValid),
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null);
        } 

 
 
        #endregion Constructors
 
    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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