CharacterHit.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Vista_SP2 / Dotnetfx_Vista_SP2 / 8.0.50727.4016 / DEVDIV / depot / DevDiv / releases / Orcas / QFE / wpf / src / Core / CSharp / System / Windows / Media / textformatting / CharacterHit.cs / 1 / CharacterHit.cs

                            //---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// 
// Description: The CharacterHit structure represents information about a character hit
// within a glyph run - the index of the first character that got hit and the information 
// about leading or trailing edge. 
//
//              See spec at http://team/sites/Avalon/Specs/Glyph%20Run%20hit%20testing%20and%20caret%20placement%20API.htm#CharacterHit 
//
//
// History:
//  11/30/2004 : mleonov - Created 
//
//--------------------------------------------------------------------------- 
 
#region Using directives
 
using System;

#endregion
 
namespace System.Windows.Media.TextFormatting
{ 
    ///  
    /// The CharacterHit structure represents information about a character hit within a glyph run
    /// - the index of the first character that got hit and the information about leading or trailing edge. 
    /// 
    public struct CharacterHit : IEquatable
    {
        ///  
        /// Constructs a new CharacterHit structure.
        ///  
        /// Index of the first character that got hit. 
        /// In case of leading edge this value is 0.
        /// In case of trailing edge this value is the number of codepoints until the next valid caret position. 
        public CharacterHit(int firstCharacterIndex, int trailingLength)
        {
            _firstCharacterIndex = firstCharacterIndex;
            _trailingLength = trailingLength; 
        }
 
        ///  
        /// Index of the first character that got hit.
        ///  
        public int FirstCharacterIndex
        {
            get
            { 
                return _firstCharacterIndex;
            } 
        } 

        ///  
        /// In case of leading edge this value is 0.
        /// In case of trailing edge this value is the number of codepoints until the next valid caret position.
        /// 
        public int TrailingLength 
        {
            get 
            { 
                return _trailingLength;
            } 
        }

        /// 
        /// Checks whether two character hit objects are equal. 
        /// 
        /// First object to compare. 
        /// Second object to compare. 
        /// Returns true when the values of FirstCharacterIndex and TrailingLength are equal for both objects,
        /// and false otherwise. 
        public static bool operator==(CharacterHit left, CharacterHit right)
        {
            return left._firstCharacterIndex == right._firstCharacterIndex &&
                left._trailingLength == right._trailingLength; 
        }
 
        ///  
        /// Checks whether two character hit objects are not equal.
        ///  
        /// First object to compare.
        /// Second object to compare.
        /// Returns false when the values of FirstCharacterIndex and TrailingLength are equal for both objects,
        /// and true otherwise. 
        public static bool operator!=(CharacterHit left, CharacterHit right)
        { 
            return !(left == right); 
        }
 
        /// 
        /// Checks whether an object is equal to another character hit object.
        /// 
        /// CharacterHit object to compare with. 
        /// Returns true when the object is equal to the input object,
        /// and false otherwise. 
        public bool Equals(CharacterHit obj) 
        {
            return this == obj; 
        }

        /// 
        /// Checks whether an object is equal to another character hit object. 
        /// 
        /// CharacterHit object to compare with. 
        /// Returns true when the object is equal to the input object, 
        /// and false otherwise.
        public override bool Equals(object obj) 
        {
            if (!(obj is CharacterHit))
                return false;
            return this == (CharacterHit)obj; 
        }
 
        ///  
        /// Compute hash code for this object.
        ///  
        /// A 32-bit signed integer hash code.
        public override int GetHashCode()
        {
            return _firstCharacterIndex.GetHashCode() ^ _trailingLength.GetHashCode(); 
        }
 
        private int _firstCharacterIndex; 
        private int _trailingLength;
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------------- 
//
// Copyright (c) Microsoft Corporation.  All rights reserved.
//
// 
// Description: The CharacterHit structure represents information about a character hit
// within a glyph run - the index of the first character that got hit and the information 
// about leading or trailing edge. 
//
//              See spec at http://team/sites/Avalon/Specs/Glyph%20Run%20hit%20testing%20and%20caret%20placement%20API.htm#CharacterHit 
//
//
// History:
//  11/30/2004 : mleonov - Created 
//
//--------------------------------------------------------------------------- 
 
#region Using directives
 
using System;

#endregion
 
namespace System.Windows.Media.TextFormatting
{ 
    ///  
    /// The CharacterHit structure represents information about a character hit within a glyph run
    /// - the index of the first character that got hit and the information about leading or trailing edge. 
    /// 
    public struct CharacterHit : IEquatable
    {
        ///  
        /// Constructs a new CharacterHit structure.
        ///  
        /// Index of the first character that got hit. 
        /// In case of leading edge this value is 0.
        /// In case of trailing edge this value is the number of codepoints until the next valid caret position. 
        public CharacterHit(int firstCharacterIndex, int trailingLength)
        {
            _firstCharacterIndex = firstCharacterIndex;
            _trailingLength = trailingLength; 
        }
 
        ///  
        /// Index of the first character that got hit.
        ///  
        public int FirstCharacterIndex
        {
            get
            { 
                return _firstCharacterIndex;
            } 
        } 

        ///  
        /// In case of leading edge this value is 0.
        /// In case of trailing edge this value is the number of codepoints until the next valid caret position.
        /// 
        public int TrailingLength 
        {
            get 
            { 
                return _trailingLength;
            } 
        }

        /// 
        /// Checks whether two character hit objects are equal. 
        /// 
        /// First object to compare. 
        /// Second object to compare. 
        /// Returns true when the values of FirstCharacterIndex and TrailingLength are equal for both objects,
        /// and false otherwise. 
        public static bool operator==(CharacterHit left, CharacterHit right)
        {
            return left._firstCharacterIndex == right._firstCharacterIndex &&
                left._trailingLength == right._trailingLength; 
        }
 
        ///  
        /// Checks whether two character hit objects are not equal.
        ///  
        /// First object to compare.
        /// Second object to compare.
        /// Returns false when the values of FirstCharacterIndex and TrailingLength are equal for both objects,
        /// and true otherwise. 
        public static bool operator!=(CharacterHit left, CharacterHit right)
        { 
            return !(left == right); 
        }
 
        /// 
        /// Checks whether an object is equal to another character hit object.
        /// 
        /// CharacterHit object to compare with. 
        /// Returns true when the object is equal to the input object,
        /// and false otherwise. 
        public bool Equals(CharacterHit obj) 
        {
            return this == obj; 
        }

        /// 
        /// Checks whether an object is equal to another character hit object. 
        /// 
        /// CharacterHit object to compare with. 
        /// Returns true when the object is equal to the input object, 
        /// and false otherwise.
        public override bool Equals(object obj) 
        {
            if (!(obj is CharacterHit))
                return false;
            return this == (CharacterHit)obj; 
        }
 
        ///  
        /// Compute hash code for this object.
        ///  
        /// A 32-bit signed integer hash code.
        public override int GetHashCode()
        {
            return _firstCharacterIndex.GetHashCode() ^ _trailingLength.GetHashCode(); 
        }
 
        private int _firstCharacterIndex; 
        private int _trailingLength;
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
                        

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