VarRemapper.cs source code in C# .NET

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/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / ndp / fx / src / DataEntity / System / Data / Query / PlanCompiler / VarRemapper.cs / 1 / VarRemapper.cs

                            //---------------------------------------------------------------------- 
// 
//      Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// 
// @owner  [....], [....]
//--------------------------------------------------------------------- 
 
using System;
using System.Collections.Generic; 
//using System.Diagnostics; // Please use PlanCompiler.Assert instead of Debug.Assert in this class...
using System.Data.Query.InternalTrees;

namespace System.Data.Query.PlanCompiler 
{
    ///  
    /// The VarRemapper is a utility class that can be used to "remap" Var references 
    /// in a node, or a subtree.
    ///  
    internal class VarRemapper : BasicOpVisitor
    {
        #region Private state
        protected Dictionary m_varMap; 
        private HashSet m_hiddenMappingKeys;
        protected Command m_command; 
        #endregion 

        #region Constructors 
        /// 
        /// Internal constructor
        /// 
        /// Current iqt command 
        internal VarRemapper(Command command)
            :this(command, new Dictionary()) 
        { 
        }
 
        /// 
        /// Internal constructor
        /// 
        /// Current iqt command 
        /// Var map to be used
        internal VarRemapper(Command command, Dictionary varMap) 
        { 
            m_command = command;
            m_varMap = varMap; 
        }
        #endregion

        #region Public surface 
        /// 
        /// Add a mapping for "oldVar" - when the replace methods are invoked, they 
        /// will replace all references to "oldVar" by "newVar" 
        /// 
        /// var to replace 
        /// the replacement var
        internal void AddMapping(Var oldVar, Var newVar)
        {
            m_varMap[oldVar] = newVar; 
        }
 
        ///  
        /// Update vars in just this node (and not the entire subtree)
        /// Does *not* recompute the nodeinfo - there are at least some consumers of this 
        /// function that do not want the recomputation - transformation rules, for example
        /// 
        /// current node
        internal virtual void RemapNode(Node node) 
        {
            if (m_varMap.Count == 0) 
            { 
                return;
            } 
            VisitNode(node);
        }

        ///  
        /// Update vars in this subtree. Recompute the nodeinfo along the way
        ///  
        /// subtree to "remap" 
        internal virtual void RemapSubtree(Node subTree)
        { 
            RemapSubtree(subTree, RemapNode);
        }

        ///  
        /// Produce a a new remapped varList
        ///  
        ///  
        /// remapped varList
        internal VarList RemapVarList(VarList varList) 
        {
            return Command.CreateVarList(MapVars(varList));
        }
 
        /// 
        /// Remap the given varList using the given varMap 
        ///  
        /// 
        ///  
        /// 
        internal static VarList RemapVarList(Command command, Dictionary varMap, VarList varList)
        {
            VarRemapper varRemapper = new VarRemapper(command, varMap); 
            return varRemapper.RemapVarList(varList);
        } 
        #endregion 

        #region Protected methods 
        protected delegate void VisitNodeDelegate(Node n);

        /// 
        /// Update vars in this subtree. Recompute the nodeinfo along the way 
        /// The given remapNodeDelegate is invoked to remap the root
        ///  
        ///  
        /// 
        protected void RemapSubtree(Node subTree, VisitNodeDelegate remapNodeDelegate) 
        {
            if (m_varMap.Count == 0)
            {
                return; 
            }
 
            foreach (Node chi in subTree.Children) 
            {
                RemapSubtree(chi); 
            }

            remapNodeDelegate(subTree);
            m_command.RecomputeNodeInfo(subTree); 
        }
 
        ///  
        /// Hide the mapping for the given var.
        /// This means that any mapping for the given var will be ignored during remapping 
        /// of nodes and subtrees untill UnhideMappingKey is called for that var.
        /// 
        /// 
        protected void HideMappingKey(Var var) 
        {
            if (m_hiddenMappingKeys == null) 
            { 
                m_hiddenMappingKeys = new HashSet();
            } 
            bool added = m_hiddenMappingKeys.Add(var);
            PlanCompiler.Assert(added, "The VarRemapper is in an inconsistent state. HideMappingKey called over a map that has already been hidden.");
        }
 
        /// 
        /// Unhide the mapping for the given var. 
        /// It is only valid to call this method for a given var if the mapping for that var 
        /// has previously been hidden via HideMappingKey
        ///  
        /// 
        protected void UnhideMappingKey(Var var)
        {
            bool removed = m_hiddenMappingKeys.Remove(var); 
            PlanCompiler.Assert(removed, "The VarRemapper is in an inconsistent state. UnhideMappingKey called over a map that is not hidden.");
        } 
        #endregion 

        #region Private methods 
        /// 
        /// Get the mapping for a Var - returns the var itself, if no unhidden mapping was
        /// found
        ///  
        /// 
        ///  
        private Var Map(Var v) 
        {
            Var newVar; 
            while (true)
            {
                if (IsHiddenMappingKey(v) || !m_varMap.TryGetValue(v, out newVar))
                { 
                    return v;
                } 
                v = newVar; 
            }
        } 

        /// 
        /// Is the given var on the list of hidden mapping keys
        ///  
        /// 
        ///  
        private bool IsHiddenMappingKey(Var v) 
        {
            return (m_hiddenMappingKeys != null) && m_hiddenMappingKeys.Contains(v); 
        }

        private IEnumerable MapVars(IEnumerable vars)
        { 
            foreach (Var v in vars)
            { 
                yield return Map(v); 
            }
        } 

        private void Map(VarVec vec)
        {
            VarVec newVec = m_command.CreateVarVec(MapVars(vec)); 
            vec.InitFrom(newVec);
        } 
 
        private void Map(VarList varList)
        { 
            VarList newList = Command.CreateVarList(MapVars(varList));
            varList.Clear();
            varList.AddRange(newList);
        } 

        private void Map(VarMap varMap) 
        { 
            VarMap newVarMap = new VarMap();
            foreach (KeyValuePair kv in varMap) 
            {
                Var newVar = Map(kv.Value);
                newVarMap.Add(kv.Key, newVar);
            } 
            varMap.Clear();
            foreach (KeyValuePair kv in newVarMap) 
            { 
                varMap.Add(kv.Key, kv.Value);
            } 
        }
        private void Map(List sortKeys)
        {
            VarVec sortVars = m_command.CreateVarVec(); 
            bool hasDuplicates = false;
 
            // 
            // Map each var in the sort list. Remapping may introduce duplicates, and
            // we should get rid of duplicates, since sql doesn't like them 
            //
            foreach (InternalTrees.SortKey sk in sortKeys)
            {
                sk.Var = Map(sk.Var); 
                if (sortVars.IsSet(sk.Var))
                { 
                    hasDuplicates = true; 
                }
                sortVars.Set(sk.Var); 
            }

            //
            // Get rid of any duplicates 
            //
            if (hasDuplicates) 
            { 
                List newSortKeys = new List(sortKeys);
                sortKeys.Clear(); 
                sortVars.Clear();
                foreach (InternalTrees.SortKey sk in newSortKeys)
                {
                    if (!sortVars.IsSet(sk.Var)) 
                    {
                        sortKeys.Add(sk); 
                    } 
                    sortVars.Set(sk.Var);
                } 
            }
        }

        #region VisitorMethods 
        /// 
        ///  Default visitor for a node - does not visit the children 
        /// The reason we have this method is because the default VisitDefault 
        /// actually visits the children, and we don't want to do that
        ///  
        /// 
        protected override void VisitDefault(Node n)
        {
            // Do nothing. 
        }
 
        #region ScalarOps 
        public override void Visit(VarRefOp op, Node n)
        { 
            VisitScalarOpDefault(op, n);
            Var newVar = Map(op.Var);
            if (newVar != op.Var)
            { 
                n.Op = m_command.CreateVarRefOp(newVar);
            } 
        } 
        #endregion
 
        #region AncillaryOps
        #endregion

        #region PhysicalOps 
        protected override void VisitNestOp(NestBaseOp op, Node n)
        { 
            throw EntityUtil.NotSupported(); 
        }
 
        public override void Visit(PhysicalProjectOp op, Node n)
        {
            VisitPhysicalOpDefault(op, n);
            Map(op.Outputs); 

            SimpleCollectionColumnMap newColumnMap = (SimpleCollectionColumnMap)ColumnMapTranslator.Translate(op.ColumnMap, m_varMap); 
            n.Op = m_command.CreatePhysicalProjectOp(op.Outputs, newColumnMap); 
        }
        #endregion 

        #region RelOps
        public override void Visit(GroupByOp op, Node n)
        { 
            VisitRelOpDefault(op, n);
            Map(op.Outputs); 
            Map(op.Keys); 
        }
        public override void Visit(DistinctOp op, Node n) 
        {
            VisitRelOpDefault(op, n);
            Map(op.Keys);
        } 
        public override void Visit(ProjectOp op, Node n)
        { 
            VisitRelOpDefault(op, n); 
            Map(op.Outputs);
        } 
        public override void Visit(UnnestOp op, Node n)
        {
            VisitRelOpDefault(op, n);
            Var newVar = Map(op.Var); 
            if (newVar != op.Var)
            { 
                n.Op = m_command.CreateUnnestOp(newVar, op.Table); 
            }
        } 
        protected override void VisitSetOp(SetOp op, Node n)
        {
            VisitRelOpDefault(op, n);
            Map(op.VarMap[0]); 
            Map(op.VarMap[1]);
        } 
        protected override void VisitSortOp(SortBaseOp op, Node n) 
        {
            VisitRelOpDefault(op, n); 
            Map(op.Keys);
        }
        #endregion
 
        #endregion
 
        #endregion 
    }
 
    /// 
    /// A var remapper that allows for proving mappings that apply to entire tree except for subtree
    /// rooted at a given node
    ///  
    internal class ScopedVarRemapper : VarRemapper
    { 
        #region Private state 
        private Dictionary m_hidingScopeNodesMap;
        #endregion 

        #region Constructor
        /// 
        /// Internal constructor 
        /// 
        /// Current iqt command 
        internal ScopedVarRemapper(Command command) 
            : base(command)
        { 
        }
        #endregion

        #region 'Public' surface 

        ///  
        /// Add a scoped mapping from oldVar to newVar 
        /// This mapping applies to the entire tree except for the subtree rooted at the given hidingScopeNode
        ///  
        /// 
        /// 
        /// 
        internal void AddMapping(Var oldVar, Var newVar, Node hidingScopeNode) 
        {
            if (m_hidingScopeNodesMap == null) 
            { 
                m_hidingScopeNodesMap = new Dictionary();
            } 
            PlanCompiler.Assert(!m_hidingScopeNodesMap.ContainsKey(hidingScopeNode), "The ScopedVarRemapper is in an inconsistent state. The given node has already been used as a hiding scope.");
            m_hidingScopeNodesMap[hidingScopeNode] = oldVar;
            AddMapping(oldVar, newVar);
        } 

        ///  
        /// Overriding this method to make sure we don't visit the node that should be ignored. 
        /// 
        ///  
        internal override void RemapNode(Node n)
        {
            VisitHonoringHiding(n, base.RemapNode);
        } 

        ///  
        /// Overriding this method to make sure we don't visit the node that should be ignored. 
        /// 
        /// subtree to "remap" 
        internal override void RemapSubtree(Node subTree)
        {
            VisitHonoringHiding(subTree, RemapSubtreeUsingBaseRemapNode);
        } 
        #endregion
 
        #region Private methods 

        ///  
        /// Helper method for visiting. If needed, hides a mapping before and unhides it after
        /// calling the visitMethod
        /// 
        ///  
        /// 
        private void VisitHonoringHiding(Node n, VisitNodeDelegate visitMethod) 
        { 
            //Hide a mapping if neeeded
            Var var; 
            if (TryGetHiddenMappingKey(n, out var))
            {
                HideMappingKey(var);
            } 

            visitMethod(n); 
 
            //Unhide a mapping if it was hidden
            if (var != null) 
            {
                UnhideMappingKey(var);
            }
        } 

        ///  
        /// Get a hidden maping key for the given node if any 
        /// 
        ///  
        /// 
        /// 
        private bool TryGetHiddenMappingKey(Node node, out Var var)
        { 
            if (m_hidingScopeNodesMap == null)
            { 
                var = null; 
                return false;
            } 
            return m_hidingScopeNodesMap.TryGetValue(node, out var);
        }

        ///  
        /// Helper method for RemapSubtree. Needed to avoid possibly
        /// hiding a mapping key twice. If we instead invoke the base RemapSubtree 
        /// it would call the overritten RemapNode, which would do the hiding again. 
        /// 
        ///  
        private void RemapSubtreeUsingBaseRemapNode(Node subTree)
        {
            base.RemapSubtree(subTree, base.RemapNode);
        } 
        #endregion
    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//---------------------------------------------------------------------- 
// 
//      Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// 
// @owner  [....], [....]
//--------------------------------------------------------------------- 
 
using System;
using System.Collections.Generic; 
//using System.Diagnostics; // Please use PlanCompiler.Assert instead of Debug.Assert in this class...
using System.Data.Query.InternalTrees;

namespace System.Data.Query.PlanCompiler 
{
    ///  
    /// The VarRemapper is a utility class that can be used to "remap" Var references 
    /// in a node, or a subtree.
    ///  
    internal class VarRemapper : BasicOpVisitor
    {
        #region Private state
        protected Dictionary m_varMap; 
        private HashSet m_hiddenMappingKeys;
        protected Command m_command; 
        #endregion 

        #region Constructors 
        /// 
        /// Internal constructor
        /// 
        /// Current iqt command 
        internal VarRemapper(Command command)
            :this(command, new Dictionary()) 
        { 
        }
 
        /// 
        /// Internal constructor
        /// 
        /// Current iqt command 
        /// Var map to be used
        internal VarRemapper(Command command, Dictionary varMap) 
        { 
            m_command = command;
            m_varMap = varMap; 
        }
        #endregion

        #region Public surface 
        /// 
        /// Add a mapping for "oldVar" - when the replace methods are invoked, they 
        /// will replace all references to "oldVar" by "newVar" 
        /// 
        /// var to replace 
        /// the replacement var
        internal void AddMapping(Var oldVar, Var newVar)
        {
            m_varMap[oldVar] = newVar; 
        }
 
        ///  
        /// Update vars in just this node (and not the entire subtree)
        /// Does *not* recompute the nodeinfo - there are at least some consumers of this 
        /// function that do not want the recomputation - transformation rules, for example
        /// 
        /// current node
        internal virtual void RemapNode(Node node) 
        {
            if (m_varMap.Count == 0) 
            { 
                return;
            } 
            VisitNode(node);
        }

        ///  
        /// Update vars in this subtree. Recompute the nodeinfo along the way
        ///  
        /// subtree to "remap" 
        internal virtual void RemapSubtree(Node subTree)
        { 
            RemapSubtree(subTree, RemapNode);
        }

        ///  
        /// Produce a a new remapped varList
        ///  
        ///  
        /// remapped varList
        internal VarList RemapVarList(VarList varList) 
        {
            return Command.CreateVarList(MapVars(varList));
        }
 
        /// 
        /// Remap the given varList using the given varMap 
        ///  
        /// 
        ///  
        /// 
        internal static VarList RemapVarList(Command command, Dictionary varMap, VarList varList)
        {
            VarRemapper varRemapper = new VarRemapper(command, varMap); 
            return varRemapper.RemapVarList(varList);
        } 
        #endregion 

        #region Protected methods 
        protected delegate void VisitNodeDelegate(Node n);

        /// 
        /// Update vars in this subtree. Recompute the nodeinfo along the way 
        /// The given remapNodeDelegate is invoked to remap the root
        ///  
        ///  
        /// 
        protected void RemapSubtree(Node subTree, VisitNodeDelegate remapNodeDelegate) 
        {
            if (m_varMap.Count == 0)
            {
                return; 
            }
 
            foreach (Node chi in subTree.Children) 
            {
                RemapSubtree(chi); 
            }

            remapNodeDelegate(subTree);
            m_command.RecomputeNodeInfo(subTree); 
        }
 
        ///  
        /// Hide the mapping for the given var.
        /// This means that any mapping for the given var will be ignored during remapping 
        /// of nodes and subtrees untill UnhideMappingKey is called for that var.
        /// 
        /// 
        protected void HideMappingKey(Var var) 
        {
            if (m_hiddenMappingKeys == null) 
            { 
                m_hiddenMappingKeys = new HashSet();
            } 
            bool added = m_hiddenMappingKeys.Add(var);
            PlanCompiler.Assert(added, "The VarRemapper is in an inconsistent state. HideMappingKey called over a map that has already been hidden.");
        }
 
        /// 
        /// Unhide the mapping for the given var. 
        /// It is only valid to call this method for a given var if the mapping for that var 
        /// has previously been hidden via HideMappingKey
        ///  
        /// 
        protected void UnhideMappingKey(Var var)
        {
            bool removed = m_hiddenMappingKeys.Remove(var); 
            PlanCompiler.Assert(removed, "The VarRemapper is in an inconsistent state. UnhideMappingKey called over a map that is not hidden.");
        } 
        #endregion 

        #region Private methods 
        /// 
        /// Get the mapping for a Var - returns the var itself, if no unhidden mapping was
        /// found
        ///  
        /// 
        ///  
        private Var Map(Var v) 
        {
            Var newVar; 
            while (true)
            {
                if (IsHiddenMappingKey(v) || !m_varMap.TryGetValue(v, out newVar))
                { 
                    return v;
                } 
                v = newVar; 
            }
        } 

        /// 
        /// Is the given var on the list of hidden mapping keys
        ///  
        /// 
        ///  
        private bool IsHiddenMappingKey(Var v) 
        {
            return (m_hiddenMappingKeys != null) && m_hiddenMappingKeys.Contains(v); 
        }

        private IEnumerable MapVars(IEnumerable vars)
        { 
            foreach (Var v in vars)
            { 
                yield return Map(v); 
            }
        } 

        private void Map(VarVec vec)
        {
            VarVec newVec = m_command.CreateVarVec(MapVars(vec)); 
            vec.InitFrom(newVec);
        } 
 
        private void Map(VarList varList)
        { 
            VarList newList = Command.CreateVarList(MapVars(varList));
            varList.Clear();
            varList.AddRange(newList);
        } 

        private void Map(VarMap varMap) 
        { 
            VarMap newVarMap = new VarMap();
            foreach (KeyValuePair kv in varMap) 
            {
                Var newVar = Map(kv.Value);
                newVarMap.Add(kv.Key, newVar);
            } 
            varMap.Clear();
            foreach (KeyValuePair kv in newVarMap) 
            { 
                varMap.Add(kv.Key, kv.Value);
            } 
        }
        private void Map(List sortKeys)
        {
            VarVec sortVars = m_command.CreateVarVec(); 
            bool hasDuplicates = false;
 
            // 
            // Map each var in the sort list. Remapping may introduce duplicates, and
            // we should get rid of duplicates, since sql doesn't like them 
            //
            foreach (InternalTrees.SortKey sk in sortKeys)
            {
                sk.Var = Map(sk.Var); 
                if (sortVars.IsSet(sk.Var))
                { 
                    hasDuplicates = true; 
                }
                sortVars.Set(sk.Var); 
            }

            //
            // Get rid of any duplicates 
            //
            if (hasDuplicates) 
            { 
                List newSortKeys = new List(sortKeys);
                sortKeys.Clear(); 
                sortVars.Clear();
                foreach (InternalTrees.SortKey sk in newSortKeys)
                {
                    if (!sortVars.IsSet(sk.Var)) 
                    {
                        sortKeys.Add(sk); 
                    } 
                    sortVars.Set(sk.Var);
                } 
            }
        }

        #region VisitorMethods 
        /// 
        ///  Default visitor for a node - does not visit the children 
        /// The reason we have this method is because the default VisitDefault 
        /// actually visits the children, and we don't want to do that
        ///  
        /// 
        protected override void VisitDefault(Node n)
        {
            // Do nothing. 
        }
 
        #region ScalarOps 
        public override void Visit(VarRefOp op, Node n)
        { 
            VisitScalarOpDefault(op, n);
            Var newVar = Map(op.Var);
            if (newVar != op.Var)
            { 
                n.Op = m_command.CreateVarRefOp(newVar);
            } 
        } 
        #endregion
 
        #region AncillaryOps
        #endregion

        #region PhysicalOps 
        protected override void VisitNestOp(NestBaseOp op, Node n)
        { 
            throw EntityUtil.NotSupported(); 
        }
 
        public override void Visit(PhysicalProjectOp op, Node n)
        {
            VisitPhysicalOpDefault(op, n);
            Map(op.Outputs); 

            SimpleCollectionColumnMap newColumnMap = (SimpleCollectionColumnMap)ColumnMapTranslator.Translate(op.ColumnMap, m_varMap); 
            n.Op = m_command.CreatePhysicalProjectOp(op.Outputs, newColumnMap); 
        }
        #endregion 

        #region RelOps
        public override void Visit(GroupByOp op, Node n)
        { 
            VisitRelOpDefault(op, n);
            Map(op.Outputs); 
            Map(op.Keys); 
        }
        public override void Visit(DistinctOp op, Node n) 
        {
            VisitRelOpDefault(op, n);
            Map(op.Keys);
        } 
        public override void Visit(ProjectOp op, Node n)
        { 
            VisitRelOpDefault(op, n); 
            Map(op.Outputs);
        } 
        public override void Visit(UnnestOp op, Node n)
        {
            VisitRelOpDefault(op, n);
            Var newVar = Map(op.Var); 
            if (newVar != op.Var)
            { 
                n.Op = m_command.CreateUnnestOp(newVar, op.Table); 
            }
        } 
        protected override void VisitSetOp(SetOp op, Node n)
        {
            VisitRelOpDefault(op, n);
            Map(op.VarMap[0]); 
            Map(op.VarMap[1]);
        } 
        protected override void VisitSortOp(SortBaseOp op, Node n) 
        {
            VisitRelOpDefault(op, n); 
            Map(op.Keys);
        }
        #endregion
 
        #endregion
 
        #endregion 
    }
 
    /// 
    /// A var remapper that allows for proving mappings that apply to entire tree except for subtree
    /// rooted at a given node
    ///  
    internal class ScopedVarRemapper : VarRemapper
    { 
        #region Private state 
        private Dictionary m_hidingScopeNodesMap;
        #endregion 

        #region Constructor
        /// 
        /// Internal constructor 
        /// 
        /// Current iqt command 
        internal ScopedVarRemapper(Command command) 
            : base(command)
        { 
        }
        #endregion

        #region 'Public' surface 

        ///  
        /// Add a scoped mapping from oldVar to newVar 
        /// This mapping applies to the entire tree except for the subtree rooted at the given hidingScopeNode
        ///  
        /// 
        /// 
        /// 
        internal void AddMapping(Var oldVar, Var newVar, Node hidingScopeNode) 
        {
            if (m_hidingScopeNodesMap == null) 
            { 
                m_hidingScopeNodesMap = new Dictionary();
            } 
            PlanCompiler.Assert(!m_hidingScopeNodesMap.ContainsKey(hidingScopeNode), "The ScopedVarRemapper is in an inconsistent state. The given node has already been used as a hiding scope.");
            m_hidingScopeNodesMap[hidingScopeNode] = oldVar;
            AddMapping(oldVar, newVar);
        } 

        ///  
        /// Overriding this method to make sure we don't visit the node that should be ignored. 
        /// 
        ///  
        internal override void RemapNode(Node n)
        {
            VisitHonoringHiding(n, base.RemapNode);
        } 

        ///  
        /// Overriding this method to make sure we don't visit the node that should be ignored. 
        /// 
        /// subtree to "remap" 
        internal override void RemapSubtree(Node subTree)
        {
            VisitHonoringHiding(subTree, RemapSubtreeUsingBaseRemapNode);
        } 
        #endregion
 
        #region Private methods 

        ///  
        /// Helper method for visiting. If needed, hides a mapping before and unhides it after
        /// calling the visitMethod
        /// 
        ///  
        /// 
        private void VisitHonoringHiding(Node n, VisitNodeDelegate visitMethod) 
        { 
            //Hide a mapping if neeeded
            Var var; 
            if (TryGetHiddenMappingKey(n, out var))
            {
                HideMappingKey(var);
            } 

            visitMethod(n); 
 
            //Unhide a mapping if it was hidden
            if (var != null) 
            {
                UnhideMappingKey(var);
            }
        } 

        ///  
        /// Get a hidden maping key for the given node if any 
        /// 
        ///  
        /// 
        /// 
        private bool TryGetHiddenMappingKey(Node node, out Var var)
        { 
            if (m_hidingScopeNodesMap == null)
            { 
                var = null; 
                return false;
            } 
            return m_hidingScopeNodesMap.TryGetValue(node, out var);
        }

        ///  
        /// Helper method for RemapSubtree. Needed to avoid possibly
        /// hiding a mapping key twice. If we instead invoke the base RemapSubtree 
        /// it would call the overritten RemapNode, which would do the hiding again. 
        /// 
        ///  
        private void RemapSubtreeUsingBaseRemapNode(Node subTree)
        {
            base.RemapSubtree(subTree, base.RemapNode);
        } 
        #endregion
    } 
} 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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