Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Input / RawUIStateInputReport.cs / 1 / RawUIStateInputReport.cs
using System; using System.Security; using System.Security.Permissions; using MS.Internal; using MS.Win32; using System.Windows; namespace System.Windows.Input { ////// The RawUIStateInputReport class encapsulates the raw input /// provided from WM_*UISTATE* messages. /// internal class RawUIStateInputReport : InputReport { ////// Constructs an instance of the RawUIStateInputReport class. /// /// /// The input source that provided this input. /// /// /// The mode in which the input is being provided. /// /// /// The time when the input occured. /// /// /// The action being reported. /// /// /// The targets being reported. /// ////// Critical:This handles critical data in the form of PresentationSource /// TreatAsSafe:The data has demands on the property when someone tries to access it. /// [SecurityCritical,SecurityTreatAsSafe] public RawUIStateInputReport( PresentationSource inputSource, InputMode mode, int timestamp, RawUIStateActions action, RawUIStateTargets targets) : base(inputSource, InputType.Keyboard, mode, timestamp) { if (!IsValidRawUIStateAction(action)) throw new System.ComponentModel.InvalidEnumArgumentException("action", (int)action, typeof(RawUIStateActions)); if (!IsValidRawUIStateTargets(targets)) throw new System.ComponentModel.InvalidEnumArgumentException("targets", (int)targets, typeof(RawUIStateTargets)); _action = action; _targets = targets; } ////// Read-only access to the action that was reported. /// public RawUIStateActions Action {get {return _action;}} ////// Read-only access to the targets that were reported. /// public RawUIStateTargets Targets {get {return _targets;}} // IsValid Method for RawUIStateActions. internal static bool IsValidRawUIStateAction(RawUIStateActions action) { return (action == RawUIStateActions.Set || action == RawUIStateActions.Clear || action == RawUIStateActions.Initialize); } // IsValid Method for RawUIStateTargets. Relies on the enum being [Flags]. internal static bool IsValidRawUIStateTargets(RawUIStateTargets targets) { return ((targets & (RawUIStateTargets.HideFocus | RawUIStateTargets.HideAccelerators | RawUIStateTargets.Active)) == targets); } private RawUIStateActions _action; private RawUIStateTargets _targets; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. using System; using System.Security; using System.Security.Permissions; using MS.Internal; using MS.Win32; using System.Windows; namespace System.Windows.Input { ////// The RawUIStateInputReport class encapsulates the raw input /// provided from WM_*UISTATE* messages. /// internal class RawUIStateInputReport : InputReport { ////// Constructs an instance of the RawUIStateInputReport class. /// /// /// The input source that provided this input. /// /// /// The mode in which the input is being provided. /// /// /// The time when the input occured. /// /// /// The action being reported. /// /// /// The targets being reported. /// ////// Critical:This handles critical data in the form of PresentationSource /// TreatAsSafe:The data has demands on the property when someone tries to access it. /// [SecurityCritical,SecurityTreatAsSafe] public RawUIStateInputReport( PresentationSource inputSource, InputMode mode, int timestamp, RawUIStateActions action, RawUIStateTargets targets) : base(inputSource, InputType.Keyboard, mode, timestamp) { if (!IsValidRawUIStateAction(action)) throw new System.ComponentModel.InvalidEnumArgumentException("action", (int)action, typeof(RawUIStateActions)); if (!IsValidRawUIStateTargets(targets)) throw new System.ComponentModel.InvalidEnumArgumentException("targets", (int)targets, typeof(RawUIStateTargets)); _action = action; _targets = targets; } ////// Read-only access to the action that was reported. /// public RawUIStateActions Action {get {return _action;}} ////// Read-only access to the targets that were reported. /// public RawUIStateTargets Targets {get {return _targets;}} // IsValid Method for RawUIStateActions. internal static bool IsValidRawUIStateAction(RawUIStateActions action) { return (action == RawUIStateActions.Set || action == RawUIStateActions.Clear || action == RawUIStateActions.Initialize); } // IsValid Method for RawUIStateTargets. Relies on the enum being [Flags]. internal static bool IsValidRawUIStateTargets(RawUIStateTargets targets) { return ((targets & (RawUIStateTargets.HideFocus | RawUIStateTargets.HideAccelerators | RawUIStateTargets.Active)) == targets); } private RawUIStateActions _action; private RawUIStateTargets _targets; } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
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