BitmapEffectDrawing.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media / Effects / Generated / BitmapEffectDrawing.cs / 1 / BitmapEffectDrawing.cs

                            //---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class BitmapEffectDrawing : Drawing
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectDrawing Clone()
        { 
            return (BitmapEffectDrawing)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectDrawing CloneCurrentValue()
        { 
            return (BitmapEffectDrawing)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void WorldTransformsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 

 


            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
            // will promote the property value from a default value to a local value. This is technically a sub-property 
            // change because the collection was changed and not a new collection set (GeometryGroup.Children.
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled 
            // the default value to the compositor. If the property changes from a default value, the new local value 
            // needs to be marshalled to the compositor. We detect this scenario with the second condition
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be 
            // Default and the NewValueSource will be Local.
            if (e.IsASubPropertyChange &&
               (e.OldValueSource == e.NewValueSource))
            { 
                return;
            } 
 

            BitmapEffectDrawing target = ((BitmapEffectDrawing) d); 


            // If this is both non-null and mutable, we need to unhook the Changed event.
            TransformCollection oldCollection = null; 
            TransformCollection newCollection = null;
 
            if ((e.OldValueSource != BaseValueSourceInternal.Default) || e.IsOldValueModified) 
            {
                oldCollection = (TransformCollection) e.OldValue; 
                if ((oldCollection != null) && !oldCollection.IsFrozen)
                {
                    oldCollection.ItemRemoved -= target.WorldTransformsItemRemoved;
                    oldCollection.ItemInserted -= target.WorldTransformsItemInserted; 
                }
            } 
 
            // If this is both non-null and mutable, we need to hook the Changed event.
            if ((e.NewValueSource != BaseValueSourceInternal.Default) || e.IsNewValueModified) 
            {
                newCollection = (TransformCollection) e.NewValue;
                if ((newCollection != null) && !newCollection.IsFrozen)
                { 
                    newCollection.ItemInserted += target.WorldTransformsItemInserted;
                    newCollection.ItemRemoved += target.WorldTransformsItemRemoved; 
                } 
            }
            if (oldCollection != newCollection && target.Dispatcher != null) 
            {
                using (CompositionEngineLock.Acquire())
                {
                    DUCE.IResource targetResource = (DUCE.IResource)target; 
                    int channelCount = targetResource.GetChannelCount();
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    {
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        // resource shouldn't be null because
                        // 1) If the field is one of our collections, we don't allow null elements 
                        // 2) Codegen already made sure the collection contains DUCE.IResources
                        // ... so we'll Assert it 
 
                        if (newCollection != null)
                        { 
                            int count = newCollection.Count;
                            for (int i = 0; i < count; i++)
                            {
                                DUCE.IResource resource = newCollection.Internal_GetItem(i) as DUCE.IResource; 
                                Debug.Assert(resource != null);
                                resource.AddRefOnChannel(channel); 
                            } 
                        }
 
                        if (oldCollection != null)
                        {
                            int count = oldCollection.Count;
                            for (int i = 0; i < count; i++) 
                            {
                                DUCE.IResource resource = oldCollection.Internal_GetItem(i) as DUCE.IResource; 
                                Debug.Assert(resource != null); 
                                resource.ReleaseOnChannel(channel);
                            } 
                        }
                    }
                }
            } 
            target.PropertyChanged(WorldTransformsProperty);
        } 
        private static void DrawingsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
 



            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) 
            // will promote the property value from a default value to a local value. This is technically a sub-property
            // change because the collection was changed and not a new collection set (GeometryGroup.Children. 
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled 
            // the default value to the compositor. If the property changes from a default value, the new local value
            // needs to be marshalled to the compositor. We detect this scenario with the second condition 
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
            // Default and the NewValueSource will be Local.
            if (e.IsASubPropertyChange &&
               (e.OldValueSource == e.NewValueSource)) 
            {
                return; 
            } 

 
            BitmapEffectDrawing target = ((BitmapEffectDrawing) d);


            // If this is both non-null and mutable, we need to unhook the Changed event. 
            DrawingCollection oldCollection = null;
            DrawingCollection newCollection = null; 
 
            if ((e.OldValueSource != BaseValueSourceInternal.Default) || e.IsOldValueModified)
            { 
                oldCollection = (DrawingCollection) e.OldValue;
                if ((oldCollection != null) && !oldCollection.IsFrozen)
                {
                    oldCollection.ItemRemoved -= target.DrawingsItemRemoved; 
                    oldCollection.ItemInserted -= target.DrawingsItemInserted;
                } 
            } 

            // If this is both non-null and mutable, we need to hook the Changed event. 
            if ((e.NewValueSource != BaseValueSourceInternal.Default) || e.IsNewValueModified)
            {
                newCollection = (DrawingCollection) e.NewValue;
                if ((newCollection != null) && !newCollection.IsFrozen) 
                {
                    newCollection.ItemInserted += target.DrawingsItemInserted; 
                    newCollection.ItemRemoved += target.DrawingsItemRemoved; 
                }
            } 
            if (oldCollection != newCollection && target.Dispatcher != null)
            {
                using (CompositionEngineLock.Acquire())
                { 
                    DUCE.IResource targetResource = (DUCE.IResource)target;
                    int channelCount = targetResource.GetChannelCount(); 
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        // resource shouldn't be null because 
                        // 1) If the field is one of our collections, we don't allow null elements
                        // 2) Codegen already made sure the collection contains DUCE.IResources 
                        // ... so we'll Assert it 

                        if (newCollection != null) 
                        {
                            int count = newCollection.Count;
                            for (int i = 0; i < count; i++)
                            { 
                                DUCE.IResource resource = newCollection.Internal_GetItem(i) as DUCE.IResource;
                                Debug.Assert(resource != null); 
                                resource.AddRefOnChannel(channel); 
                            }
                        } 

                        if (oldCollection != null)
                        {
                            int count = oldCollection.Count; 
                            for (int i = 0; i < count; i++)
                            { 
                                DUCE.IResource resource = oldCollection.Internal_GetItem(i) as DUCE.IResource; 
                                Debug.Assert(resource != null);
                                resource.ReleaseOnChannel(channel); 
                            }
                        }
                    }
                } 
            }
            target.PropertyChanged(DrawingsProperty); 
        } 

 
        #region Public Properties

        /// 
        ///     WorldTransforms - TransformCollection.  Default value is new FreezableDefaultValueFactory(TransformCollection.Empty). 
        /// 
        public TransformCollection WorldTransforms 
        { 
            get
            { 
                return (TransformCollection) GetValue(WorldTransformsProperty);
            }
            set
            { 
                SetValueInternal(WorldTransformsProperty, value);
            } 
        } 

        ///  
        ///     Drawings - DrawingCollection.  Default value is new FreezableDefaultValueFactory(DrawingCollection.Empty).
        /// 
        public DrawingCollection Drawings
        { 
            get
            { 
                return (DrawingCollection) GetValue(DrawingsProperty); 
            }
            set 
            {
                SetValueInternal(DrawingsProperty, value);
            }
        } 

        #endregion Public Properties 
 
        //------------------------------------------------------
        // 
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        {
            return new BitmapEffectDrawing(); 
        }
 
 

        #endregion ProtectedMethods 

        //-----------------------------------------------------
        //
        //  Internal Methods 
        //
        //------------------------------------------------------ 
 
        #region Internal Methods
 
        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);
 
                // Read values of properties into local variables 
                TransformCollection vWorldTransforms = WorldTransforms;
                DrawingCollection vDrawings = Drawings; 

                // Store the count of this resource's contained collections in local variables.
                int WorldTransformsCount = (vWorldTransforms == null) ? 0 : vWorldTransforms.Count;
                int DrawingsCount = (vDrawings == null) ? 0 : vDrawings.Count; 

                // Pack & send command packet 
                DUCE.MILCMD_BITMAPEFFECTDRAWING data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdBitmapEffectDrawing;
                    data.Handle = _duceResource.GetHandle(channel);
                    data.WorldTransformsSize = (uint)(sizeof(DUCE.ResourceHandle) * WorldTransformsCount);
                    data.DrawingsSize = (uint)(sizeof(DUCE.ResourceHandle) * DrawingsCount); 

                    channel.BeginCommand( 
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_BITMAPEFFECTDRAWING),
                        (int)(data.WorldTransformsSize + 
                              data.DrawingsSize)
                        );

 
                    // Copy this collection's elements (or their handles) to reserved data
                    for(int i = 0; i < WorldTransformsCount; i++) 
                    { 
                        DUCE.ResourceHandle resource = ((DUCE.IResource)vWorldTransforms.Internal_GetItem(i)).GetHandle(channel);;
                        channel.AppendCommandData( 
                            (byte*)&resource,
                            sizeof(DUCE.ResourceHandle)
                            );
                    } 

                    // Copy this collection's elements (or their handles) to reserved data 
                    for(int i = 0; i < DrawingsCount; i++) 
                    {
                        DUCE.ResourceHandle resource = ((DUCE.IResource)vDrawings.Internal_GetItem(i)).GetHandle(channel);; 
                        channel.AppendCommandData(
                            (byte*)&resource,
                            sizeof(DUCE.ResourceHandle)
                            ); 
                    }
 
                    channel.EndCommand(); 
                }
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_BITMAPEFFECTDRAWING))
                { 
 

                    TransformCollection vWorldTransforms = WorldTransforms; 

                    if (vWorldTransforms != null)
                    {
                        int count = vWorldTransforms.Count; 
                        for (int i = 0; i < count; i++)
                        { 
                            ((DUCE.IResource) vWorldTransforms.Internal_GetItem(i)).AddRefOnChannel(channel); 
                        }
                    } 


                    DrawingCollection vDrawings = Drawings;
 
                    if (vDrawings != null)
                    { 
                        int count = vDrawings.Count; 
                        for (int i = 0; i < count; i++)
                        { 
                            ((DUCE.IResource) vDrawings.Internal_GetItem(i)).AddRefOnChannel(channel);
                        }
                    }
                    AddRefOnChannelAnimations(channel); 

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                }
 
                return _duceResource.GetHandle(channel);

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel) 
        {
 
                Debug.Assert(_duceResource.IsOnChannel(channel)); 

                if (_duceResource.ReleaseOnChannel(channel)) 
                {


                    TransformCollection vWorldTransforms = WorldTransforms; 

                    if (vWorldTransforms != null) 
                    { 
                        int count = vWorldTransforms.Count;
                        for (int i = 0; i < count; i++) 
                        {
                            ((DUCE.IResource) vWorldTransforms.Internal_GetItem(i)).ReleaseOnChannel(channel);
                        }
                    } 

 
                    DrawingCollection vDrawings = Drawings; 

                    if (vDrawings != null) 
                    {
                        int count = vDrawings.Count;
                        for (int i = 0; i < count; i++)
                        { 
                            ((DUCE.IResource) vDrawings.Internal_GetItem(i)).ReleaseOnChannel(channel);
                        } 
                    } 
                    ReleaseOnChannelAnimations(channel);
 
                }

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 

        private void WorldTransformsItemInserted(object sender, object item)
        {
            if (this.Dispatcher != null) 
            {
                DUCE.IResource thisResource = (DUCE.IResource)this; 
                using (CompositionEngineLock.Acquire()) 
                {
                    int channelCount = thisResource.GetChannelCount(); 

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    {
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull); 
 
                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource addResource = item as DUCE.IResource; 
                        if (addResource != null)
                        {
                            addResource.AddRefOnChannel(channel);
                        } 

                        UpdateResource(channel, true /* skip on channel check */); 
                    } 
                }
            } 
        }

        private void WorldTransformsItemRemoved(object sender, object item)
        { 
            if (this.Dispatcher != null)
            { 
                DUCE.IResource thisResource = (DUCE.IResource)this; 
                using (CompositionEngineLock.Acquire())
                { 
                    int channelCount = thisResource.GetChannelCount();

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull); 

                        UpdateResource(channel, true /* is on channel check */); 

                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource releaseResource = item as DUCE.IResource;
                        if (releaseResource != null) 
                        {
                            releaseResource.ReleaseOnChannel(channel); 
                        } 
                    }
                } 
            }
        }

 
        private void DrawingsItemInserted(object sender, object item)
        { 
            if (this.Dispatcher != null) 
            {
                DUCE.IResource thisResource = (DUCE.IResource)this; 
                using (CompositionEngineLock.Acquire())
                {
                    int channelCount = thisResource.GetChannelCount();
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull); 

                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource addResource = item as DUCE.IResource;
                        if (addResource != null) 
                        {
                            addResource.AddRefOnChannel(channel); 
                        } 

                        UpdateResource(channel, true /* skip on channel check */); 
                    }
                }
            }
        } 

        private void DrawingsItemRemoved(object sender, object item) 
        { 
            if (this.Dispatcher != null)
            { 
                DUCE.IResource thisResource = (DUCE.IResource)this;
                using (CompositionEngineLock.Acquire())
                {
                    int channelCount = thisResource.GetChannelCount(); 

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    { 
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull);

                        UpdateResource(channel, true /* is on channel check */);
 
                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource releaseResource = item as DUCE.IResource; 
                        if (releaseResource != null) 
                        {
                            releaseResource.ReleaseOnChannel(channel); 
                        }
                    }
                }
            } 
        }
 
        #endregion Internal Methods 

        //----------------------------------------------------- 
        //
        //  Internal Properties
        //
        //----------------------------------------------------- 

        #region Internal Properties 
 

 


        #endregion Internal Properties
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties 
        //
        //------------------------------------------------------ 

        #region Dependency Properties

        ///  
        ///     The DependencyProperty for the BitmapEffectDrawing.WorldTransforms property.
        ///  
        public static readonly DependencyProperty WorldTransformsProperty; 
        /// 
        ///     The DependencyProperty for the BitmapEffectDrawing.Drawings property. 
        /// 
        public static readonly DependencyProperty DrawingsProperty;

        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static TransformCollection s_WorldTransforms = TransformCollection.Empty; 
        internal static DrawingCollection s_Drawings = DrawingCollection.Empty;

        #endregion Internal Fields
 

 
        #region Constructors 

        //------------------------------------------------------ 
        //
        //  Constructors
        //
        //----------------------------------------------------- 

        static BitmapEffectDrawing() 
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            //
            Debug.Assert(s_WorldTransforms == null || s_WorldTransforms.IsFrozen, 
                "Detected context bound default value BitmapEffectDrawing.s_WorldTransforms (See OS Bug #947272).");
 
 
            Debug.Assert(s_Drawings == null || s_Drawings.IsFrozen,
                "Detected context bound default value BitmapEffectDrawing.s_Drawings (See OS Bug #947272)."); 


            // Initializations
            Type typeofThis = typeof(BitmapEffectDrawing); 
            WorldTransformsProperty =
                  RegisterProperty("WorldTransforms", 
                                   typeof(TransformCollection), 
                                   typeofThis,
                                   new FreezableDefaultValueFactory(TransformCollection.Empty), 
                                   new PropertyChangedCallback(WorldTransformsPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            DrawingsProperty =
                  RegisterProperty("Drawings", 
                                   typeof(DrawingCollection), 
                                   typeofThis,
                                   new FreezableDefaultValueFactory(DrawingCollection.Empty), 
                                   new PropertyChangedCallback(DrawingsPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
        }
 
 

        #endregion Constructors 

    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
//
// 
//    Copyright (C) Microsoft Corporation.  All rights reserved.
//  
//
// This file was generated, please do not edit it directly. 
// 
// Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information.
// 
//---------------------------------------------------------------------------

using MS.Internal;
using MS.Internal.Collections; 
using MS.Internal.KnownBoxes;
using MS.Internal.PresentationCore; 
using MS.Utility; 
using System;
using System.Collections; 
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization; 
using System.Reflection;
using System.Runtime.InteropServices; 
using System.ComponentModel.Design.Serialization; 
using System.Text;
using System.Windows; 
using System.Windows.Media;
using System.Windows.Media.Media3D;
using System.Windows.Media.Animation;
using System.Windows.Media.Composition; 
using System.Windows.Media.Imaging;
using System.Windows.Markup; 
using System.Security; 
using System.Security.Permissions;
using SR=MS.Internal.PresentationCore.SR; 
using SRID=MS.Internal.PresentationCore.SRID;
// These types are aliased to match the unamanaged names used in interop
using BOOL = System.UInt32;
using WORD = System.UInt16; 
using Float = System.Single;
 
namespace System.Windows.Media.Effects 
{
 


    sealed partial class BitmapEffectDrawing : Drawing
    { 
        //-----------------------------------------------------
        // 
        //  Public Methods 
        //
        //----------------------------------------------------- 

        #region Public Methods

        ///  
        ///     Shadows inherited Clone() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectDrawing Clone()
        { 
            return (BitmapEffectDrawing)base.Clone();
        }

        ///  
        ///     Shadows inherited CloneCurrentValue() with a strongly typed
        ///     version for convenience. 
        ///  
        public new BitmapEffectDrawing CloneCurrentValue()
        { 
            return (BitmapEffectDrawing)base.CloneCurrentValue();
        }

 

 
        #endregion Public Methods 

        //------------------------------------------------------ 
        //
        //  Public Properties
        //
        //----------------------------------------------------- 

        private static void WorldTransformsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        { 

 


            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children)
            // will promote the property value from a default value to a local value. This is technically a sub-property 
            // change because the collection was changed and not a new collection set (GeometryGroup.Children.
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled 
            // the default value to the compositor. If the property changes from a default value, the new local value 
            // needs to be marshalled to the compositor. We detect this scenario with the second condition
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be 
            // Default and the NewValueSource will be Local.
            if (e.IsASubPropertyChange &&
               (e.OldValueSource == e.NewValueSource))
            { 
                return;
            } 
 

            BitmapEffectDrawing target = ((BitmapEffectDrawing) d); 


            // If this is both non-null and mutable, we need to unhook the Changed event.
            TransformCollection oldCollection = null; 
            TransformCollection newCollection = null;
 
            if ((e.OldValueSource != BaseValueSourceInternal.Default) || e.IsOldValueModified) 
            {
                oldCollection = (TransformCollection) e.OldValue; 
                if ((oldCollection != null) && !oldCollection.IsFrozen)
                {
                    oldCollection.ItemRemoved -= target.WorldTransformsItemRemoved;
                    oldCollection.ItemInserted -= target.WorldTransformsItemInserted; 
                }
            } 
 
            // If this is both non-null and mutable, we need to hook the Changed event.
            if ((e.NewValueSource != BaseValueSourceInternal.Default) || e.IsNewValueModified) 
            {
                newCollection = (TransformCollection) e.NewValue;
                if ((newCollection != null) && !newCollection.IsFrozen)
                { 
                    newCollection.ItemInserted += target.WorldTransformsItemInserted;
                    newCollection.ItemRemoved += target.WorldTransformsItemRemoved; 
                } 
            }
            if (oldCollection != newCollection && target.Dispatcher != null) 
            {
                using (CompositionEngineLock.Acquire())
                {
                    DUCE.IResource targetResource = (DUCE.IResource)target; 
                    int channelCount = targetResource.GetChannelCount();
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    {
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        // resource shouldn't be null because
                        // 1) If the field is one of our collections, we don't allow null elements 
                        // 2) Codegen already made sure the collection contains DUCE.IResources
                        // ... so we'll Assert it 
 
                        if (newCollection != null)
                        { 
                            int count = newCollection.Count;
                            for (int i = 0; i < count; i++)
                            {
                                DUCE.IResource resource = newCollection.Internal_GetItem(i) as DUCE.IResource; 
                                Debug.Assert(resource != null);
                                resource.AddRefOnChannel(channel); 
                            } 
                        }
 
                        if (oldCollection != null)
                        {
                            int count = oldCollection.Count;
                            for (int i = 0; i < count; i++) 
                            {
                                DUCE.IResource resource = oldCollection.Internal_GetItem(i) as DUCE.IResource; 
                                Debug.Assert(resource != null); 
                                resource.ReleaseOnChannel(channel);
                            } 
                        }
                    }
                }
            } 
            target.PropertyChanged(WorldTransformsProperty);
        } 
        private static void DrawingsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) 
        {
 



            // The first change to the default value of a mutable collection property (e.g. GeometryGroup.Children) 
            // will promote the property value from a default value to a local value. This is technically a sub-property
            // change because the collection was changed and not a new collection set (GeometryGroup.Children. 
            // Add versus GeometryGroup.Children = myNewChildrenCollection). However, we never marshalled 
            // the default value to the compositor. If the property changes from a default value, the new local value
            // needs to be marshalled to the compositor. We detect this scenario with the second condition 
            // e.OldValueSource != e.NewValueSource. Specifically in this scenario the OldValueSource will be
            // Default and the NewValueSource will be Local.
            if (e.IsASubPropertyChange &&
               (e.OldValueSource == e.NewValueSource)) 
            {
                return; 
            } 

 
            BitmapEffectDrawing target = ((BitmapEffectDrawing) d);


            // If this is both non-null and mutable, we need to unhook the Changed event. 
            DrawingCollection oldCollection = null;
            DrawingCollection newCollection = null; 
 
            if ((e.OldValueSource != BaseValueSourceInternal.Default) || e.IsOldValueModified)
            { 
                oldCollection = (DrawingCollection) e.OldValue;
                if ((oldCollection != null) && !oldCollection.IsFrozen)
                {
                    oldCollection.ItemRemoved -= target.DrawingsItemRemoved; 
                    oldCollection.ItemInserted -= target.DrawingsItemInserted;
                } 
            } 

            // If this is both non-null and mutable, we need to hook the Changed event. 
            if ((e.NewValueSource != BaseValueSourceInternal.Default) || e.IsNewValueModified)
            {
                newCollection = (DrawingCollection) e.NewValue;
                if ((newCollection != null) && !newCollection.IsFrozen) 
                {
                    newCollection.ItemInserted += target.DrawingsItemInserted; 
                    newCollection.ItemRemoved += target.DrawingsItemRemoved; 
                }
            } 
            if (oldCollection != newCollection && target.Dispatcher != null)
            {
                using (CompositionEngineLock.Acquire())
                { 
                    DUCE.IResource targetResource = (DUCE.IResource)target;
                    int channelCount = targetResource.GetChannelCount(); 
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = targetResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!targetResource.GetHandle(channel).IsNull);
                        // resource shouldn't be null because 
                        // 1) If the field is one of our collections, we don't allow null elements
                        // 2) Codegen already made sure the collection contains DUCE.IResources 
                        // ... so we'll Assert it 

                        if (newCollection != null) 
                        {
                            int count = newCollection.Count;
                            for (int i = 0; i < count; i++)
                            { 
                                DUCE.IResource resource = newCollection.Internal_GetItem(i) as DUCE.IResource;
                                Debug.Assert(resource != null); 
                                resource.AddRefOnChannel(channel); 
                            }
                        } 

                        if (oldCollection != null)
                        {
                            int count = oldCollection.Count; 
                            for (int i = 0; i < count; i++)
                            { 
                                DUCE.IResource resource = oldCollection.Internal_GetItem(i) as DUCE.IResource; 
                                Debug.Assert(resource != null);
                                resource.ReleaseOnChannel(channel); 
                            }
                        }
                    }
                } 
            }
            target.PropertyChanged(DrawingsProperty); 
        } 

 
        #region Public Properties

        /// 
        ///     WorldTransforms - TransformCollection.  Default value is new FreezableDefaultValueFactory(TransformCollection.Empty). 
        /// 
        public TransformCollection WorldTransforms 
        { 
            get
            { 
                return (TransformCollection) GetValue(WorldTransformsProperty);
            }
            set
            { 
                SetValueInternal(WorldTransformsProperty, value);
            } 
        } 

        ///  
        ///     Drawings - DrawingCollection.  Default value is new FreezableDefaultValueFactory(DrawingCollection.Empty).
        /// 
        public DrawingCollection Drawings
        { 
            get
            { 
                return (DrawingCollection) GetValue(DrawingsProperty); 
            }
            set 
            {
                SetValueInternal(DrawingsProperty, value);
            }
        } 

        #endregion Public Properties 
 
        //------------------------------------------------------
        // 
        //  Protected Methods
        //
        //------------------------------------------------------
 
        #region Protected Methods
 
        ///  
        /// Implementation of Freezable.CreateInstanceCore.
        ///  
        /// The new Freezable.
        protected override Freezable CreateInstanceCore()
        {
            return new BitmapEffectDrawing(); 
        }
 
 

        #endregion ProtectedMethods 

        //-----------------------------------------------------
        //
        //  Internal Methods 
        //
        //------------------------------------------------------ 
 
        #region Internal Methods
 
        /// 
        ///     Critical: This code calls into an unsafe code block
        ///     TreatAsSafe: This code does not return any critical data.It is ok to expose
        ///     Channels are safe to call into and do not go cross domain and cross process 
        /// 
        [SecurityCritical,SecurityTreatAsSafe] 
        internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) 
        {
            // If we're told we can skip the channel check, then we must be on channel 
            Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel));

            if (skipOnChannelCheck || _duceResource.IsOnChannel(channel))
            { 
                base.UpdateResource(channel, skipOnChannelCheck);
 
                // Read values of properties into local variables 
                TransformCollection vWorldTransforms = WorldTransforms;
                DrawingCollection vDrawings = Drawings; 

                // Store the count of this resource's contained collections in local variables.
                int WorldTransformsCount = (vWorldTransforms == null) ? 0 : vWorldTransforms.Count;
                int DrawingsCount = (vDrawings == null) ? 0 : vDrawings.Count; 

                // Pack & send command packet 
                DUCE.MILCMD_BITMAPEFFECTDRAWING data; 
                unsafe
                { 
                    data.Type = MILCMD.MilCmdBitmapEffectDrawing;
                    data.Handle = _duceResource.GetHandle(channel);
                    data.WorldTransformsSize = (uint)(sizeof(DUCE.ResourceHandle) * WorldTransformsCount);
                    data.DrawingsSize = (uint)(sizeof(DUCE.ResourceHandle) * DrawingsCount); 

                    channel.BeginCommand( 
                        (byte*)&data, 
                        sizeof(DUCE.MILCMD_BITMAPEFFECTDRAWING),
                        (int)(data.WorldTransformsSize + 
                              data.DrawingsSize)
                        );

 
                    // Copy this collection's elements (or their handles) to reserved data
                    for(int i = 0; i < WorldTransformsCount; i++) 
                    { 
                        DUCE.ResourceHandle resource = ((DUCE.IResource)vWorldTransforms.Internal_GetItem(i)).GetHandle(channel);;
                        channel.AppendCommandData( 
                            (byte*)&resource,
                            sizeof(DUCE.ResourceHandle)
                            );
                    } 

                    // Copy this collection's elements (or their handles) to reserved data 
                    for(int i = 0; i < DrawingsCount; i++) 
                    {
                        DUCE.ResourceHandle resource = ((DUCE.IResource)vDrawings.Internal_GetItem(i)).GetHandle(channel);; 
                        channel.AppendCommandData(
                            (byte*)&resource,
                            sizeof(DUCE.ResourceHandle)
                            ); 
                    }
 
                    channel.EndCommand(); 
                }
            } 
        }
        internal override DUCE.ResourceHandle AddRefOnChannelCore(DUCE.Channel channel)
        {
 
                if (_duceResource.CreateOrAddRefOnChannel(channel, System.Windows.Media.Composition.DUCE.ResourceType.TYPE_BITMAPEFFECTDRAWING))
                { 
 

                    TransformCollection vWorldTransforms = WorldTransforms; 

                    if (vWorldTransforms != null)
                    {
                        int count = vWorldTransforms.Count; 
                        for (int i = 0; i < count; i++)
                        { 
                            ((DUCE.IResource) vWorldTransforms.Internal_GetItem(i)).AddRefOnChannel(channel); 
                        }
                    } 


                    DrawingCollection vDrawings = Drawings;
 
                    if (vDrawings != null)
                    { 
                        int count = vDrawings.Count; 
                        for (int i = 0; i < count; i++)
                        { 
                            ((DUCE.IResource) vDrawings.Internal_GetItem(i)).AddRefOnChannel(channel);
                        }
                    }
                    AddRefOnChannelAnimations(channel); 

 
                    UpdateResource(channel, true /* skip "on channel" check - we already know that we're on channel */ ); 
                }
 
                return _duceResource.GetHandle(channel);

        }
        internal override void ReleaseOnChannelCore(DUCE.Channel channel) 
        {
 
                Debug.Assert(_duceResource.IsOnChannel(channel)); 

                if (_duceResource.ReleaseOnChannel(channel)) 
                {


                    TransformCollection vWorldTransforms = WorldTransforms; 

                    if (vWorldTransforms != null) 
                    { 
                        int count = vWorldTransforms.Count;
                        for (int i = 0; i < count; i++) 
                        {
                            ((DUCE.IResource) vWorldTransforms.Internal_GetItem(i)).ReleaseOnChannel(channel);
                        }
                    } 

 
                    DrawingCollection vDrawings = Drawings; 

                    if (vDrawings != null) 
                    {
                        int count = vDrawings.Count;
                        for (int i = 0; i < count; i++)
                        { 
                            ((DUCE.IResource) vDrawings.Internal_GetItem(i)).ReleaseOnChannel(channel);
                        } 
                    } 
                    ReleaseOnChannelAnimations(channel);
 
                }

        }
        internal override DUCE.ResourceHandle GetHandleCore(DUCE.Channel channel) 
        {
            // Note that we are in a lock here already. 
            return _duceResource.GetHandle(channel); 
        }
        internal override int GetChannelCountCore() 
        {
            // must already be in composition lock here
            return _duceResource.GetChannelCount();
        } 
        internal override DUCE.Channel GetChannelCore(int index)
        { 
            // Note that we are in a lock here already. 
            return _duceResource.GetChannel(index);
        } 

        private void WorldTransformsItemInserted(object sender, object item)
        {
            if (this.Dispatcher != null) 
            {
                DUCE.IResource thisResource = (DUCE.IResource)this; 
                using (CompositionEngineLock.Acquire()) 
                {
                    int channelCount = thisResource.GetChannelCount(); 

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    {
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull); 
 
                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource addResource = item as DUCE.IResource; 
                        if (addResource != null)
                        {
                            addResource.AddRefOnChannel(channel);
                        } 

                        UpdateResource(channel, true /* skip on channel check */); 
                    } 
                }
            } 
        }

        private void WorldTransformsItemRemoved(object sender, object item)
        { 
            if (this.Dispatcher != null)
            { 
                DUCE.IResource thisResource = (DUCE.IResource)this; 
                using (CompositionEngineLock.Acquire())
                { 
                    int channelCount = thisResource.GetChannelCount();

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull); 

                        UpdateResource(channel, true /* is on channel check */); 

                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource releaseResource = item as DUCE.IResource;
                        if (releaseResource != null) 
                        {
                            releaseResource.ReleaseOnChannel(channel); 
                        } 
                    }
                } 
            }
        }

 
        private void DrawingsItemInserted(object sender, object item)
        { 
            if (this.Dispatcher != null) 
            {
                DUCE.IResource thisResource = (DUCE.IResource)this; 
                using (CompositionEngineLock.Acquire())
                {
                    int channelCount = thisResource.GetChannelCount();
 
                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++)
                    { 
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex); 
                        Debug.Assert(!channel.IsOutOfBandChannel);
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull); 

                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource addResource = item as DUCE.IResource;
                        if (addResource != null) 
                        {
                            addResource.AddRefOnChannel(channel); 
                        } 

                        UpdateResource(channel, true /* skip on channel check */); 
                    }
                }
            }
        } 

        private void DrawingsItemRemoved(object sender, object item) 
        { 
            if (this.Dispatcher != null)
            { 
                DUCE.IResource thisResource = (DUCE.IResource)this;
                using (CompositionEngineLock.Acquire())
                {
                    int channelCount = thisResource.GetChannelCount(); 

                    for (int channelIndex = 0; channelIndex < channelCount; channelIndex++) 
                    { 
                        DUCE.Channel channel = thisResource.GetChannel(channelIndex);
                        Debug.Assert(!channel.IsOutOfBandChannel); 
                        Debug.Assert(!thisResource.GetHandle(channel).IsNull);

                        UpdateResource(channel, true /* is on channel check */);
 
                        // We're on a channel, which means our dependents are also on the channel.
                        DUCE.IResource releaseResource = item as DUCE.IResource; 
                        if (releaseResource != null) 
                        {
                            releaseResource.ReleaseOnChannel(channel); 
                        }
                    }
                }
            } 
        }
 
        #endregion Internal Methods 

        //----------------------------------------------------- 
        //
        //  Internal Properties
        //
        //----------------------------------------------------- 

        #region Internal Properties 
 

 


        #endregion Internal Properties
 
        //-----------------------------------------------------
        // 
        //  Dependency Properties 
        //
        //------------------------------------------------------ 

        #region Dependency Properties

        ///  
        ///     The DependencyProperty for the BitmapEffectDrawing.WorldTransforms property.
        ///  
        public static readonly DependencyProperty WorldTransformsProperty; 
        /// 
        ///     The DependencyProperty for the BitmapEffectDrawing.Drawings property. 
        /// 
        public static readonly DependencyProperty DrawingsProperty;

        #endregion Dependency Properties 

        //----------------------------------------------------- 
        // 
        //  Internal Fields
        // 
        //------------------------------------------------------

        #region Internal Fields
 

 
        internal System.Windows.Media.Composition.DUCE.MultiChannelResource _duceResource = new System.Windows.Media.Composition.DUCE.MultiChannelResource(); 

        internal static TransformCollection s_WorldTransforms = TransformCollection.Empty; 
        internal static DrawingCollection s_Drawings = DrawingCollection.Empty;

        #endregion Internal Fields
 

 
        #region Constructors 

        //------------------------------------------------------ 
        //
        //  Constructors
        //
        //----------------------------------------------------- 

        static BitmapEffectDrawing() 
        { 
            // We check our static default fields which are of type Freezable
            // to make sure that they are not mutable, otherwise we will throw 
            // if these get touched by more than one thread in the lifetime
            // of your app.  (Windows OS Bug #947272)
            //
            Debug.Assert(s_WorldTransforms == null || s_WorldTransforms.IsFrozen, 
                "Detected context bound default value BitmapEffectDrawing.s_WorldTransforms (See OS Bug #947272).");
 
 
            Debug.Assert(s_Drawings == null || s_Drawings.IsFrozen,
                "Detected context bound default value BitmapEffectDrawing.s_Drawings (See OS Bug #947272)."); 


            // Initializations
            Type typeofThis = typeof(BitmapEffectDrawing); 
            WorldTransformsProperty =
                  RegisterProperty("WorldTransforms", 
                                   typeof(TransformCollection), 
                                   typeofThis,
                                   new FreezableDefaultValueFactory(TransformCollection.Empty), 
                                   new PropertyChangedCallback(WorldTransformsPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
            DrawingsProperty =
                  RegisterProperty("Drawings", 
                                   typeof(DrawingCollection), 
                                   typeofThis,
                                   new FreezableDefaultValueFactory(DrawingCollection.Empty), 
                                   new PropertyChangedCallback(DrawingsPropertyChanged),
                                   null,
                                   /* isIndependentlyAnimated  = */ false,
                                   /* coerceValueCallback */ null); 
        }
 
 

        #endregion Constructors 

    }
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.

                        

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