Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Generated / PointLightBase.cs / 1 / PointLightBase.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { abstract partial class PointLightBase : Light { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new PointLightBase Clone() { return (PointLightBase)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new PointLightBase CloneCurrentValue() { return (PointLightBase)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void PositionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(PositionProperty); } private static void RangePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(RangeProperty); } private static void ConstantAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(ConstantAttenuationProperty); } private static void LinearAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(LinearAttenuationProperty); } private static void QuadraticAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(QuadraticAttenuationProperty); } #region Public Properties ////// Position - Point3D. Default value is new Point3D(). /// public Point3D Position { get { return (Point3D) GetValue(PositionProperty); } set { SetValueInternal(PositionProperty, value); } } ////// Range - double. Default value is Double.PositiveInfinity. /// public double Range { get { return (double) GetValue(RangeProperty); } set { SetValueInternal(RangeProperty, value); } } ////// ConstantAttenuation - double. Default value is 1.0. /// public double ConstantAttenuation { get { return (double) GetValue(ConstantAttenuationProperty); } set { SetValueInternal(ConstantAttenuationProperty, value); } } ////// LinearAttenuation - double. Default value is 0.0. /// public double LinearAttenuation { get { return (double) GetValue(LinearAttenuationProperty); } set { SetValueInternal(LinearAttenuationProperty, value); } } ////// QuadraticAttenuation - double. Default value is 0.0. /// public double QuadraticAttenuation { get { return (double) GetValue(QuadraticAttenuationProperty); } set { SetValueInternal(QuadraticAttenuationProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the PointLightBase.Position property. /// public static readonly DependencyProperty PositionProperty; ////// The DependencyProperty for the PointLightBase.Range property. /// public static readonly DependencyProperty RangeProperty; ////// The DependencyProperty for the PointLightBase.ConstantAttenuation property. /// public static readonly DependencyProperty ConstantAttenuationProperty; ////// The DependencyProperty for the PointLightBase.LinearAttenuation property. /// public static readonly DependencyProperty LinearAttenuationProperty; ////// The DependencyProperty for the PointLightBase.QuadraticAttenuation property. /// public static readonly DependencyProperty QuadraticAttenuationProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal static Point3D s_Position = new Point3D(); internal const double c_Range = Double.PositiveInfinity; internal const double c_ConstantAttenuation = 1.0; internal const double c_LinearAttenuation = 0.0; internal const double c_QuadraticAttenuation = 0.0; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static PointLightBase() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(PointLightBase); PositionProperty = RegisterProperty("Position", typeof(Point3D), typeofThis, new Point3D(), new PropertyChangedCallback(PositionPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); RangeProperty = RegisterProperty("Range", typeof(double), typeofThis, Double.PositiveInfinity, new PropertyChangedCallback(RangePropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); ConstantAttenuationProperty = RegisterProperty("ConstantAttenuation", typeof(double), typeofThis, 1.0, new PropertyChangedCallback(ConstantAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); LinearAttenuationProperty = RegisterProperty("LinearAttenuation", typeof(double), typeofThis, 0.0, new PropertyChangedCallback(LinearAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); QuadraticAttenuationProperty = RegisterProperty("QuadraticAttenuation", typeof(double), typeofThis, 0.0, new PropertyChangedCallback(QuadraticAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // This file was generated, please do not edit it directly. // // Please see http://wiki/default.aspx/Microsoft.Projects.Avalon/MilCodeGen.html for more information. // //--------------------------------------------------------------------------- using MS.Internal; using MS.Internal.Collections; using MS.Internal.PresentationCore; using MS.Utility; using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design.Serialization; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Runtime.InteropServices; using System.Text; using System.Windows.Markup; using System.Windows.Media.Media3D.Converters; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Composition; using System.Security; using System.Security.Permissions; using SR=MS.Internal.PresentationCore.SR; using SRID=MS.Internal.PresentationCore.SRID; using System.Windows.Media.Imaging; // These types are aliased to match the unamanaged names used in interop using BOOL = System.UInt32; using WORD = System.UInt16; using Float = System.Single; namespace System.Windows.Media.Media3D { abstract partial class PointLightBase : Light { //----------------------------------------------------- // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Shadows inherited Clone() with a strongly typed /// version for convenience. /// public new PointLightBase Clone() { return (PointLightBase)base.Clone(); } ////// Shadows inherited CloneCurrentValue() with a strongly typed /// version for convenience. /// public new PointLightBase CloneCurrentValue() { return (PointLightBase)base.CloneCurrentValue(); } #endregion Public Methods //------------------------------------------------------ // // Public Properties // //----------------------------------------------------- private static void PositionPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(PositionProperty); } private static void RangePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(RangeProperty); } private static void ConstantAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(ConstantAttenuationProperty); } private static void LinearAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(LinearAttenuationProperty); } private static void QuadraticAttenuationPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PointLightBase target = ((PointLightBase) d); target.PropertyChanged(QuadraticAttenuationProperty); } #region Public Properties ////// Position - Point3D. Default value is new Point3D(). /// public Point3D Position { get { return (Point3D) GetValue(PositionProperty); } set { SetValueInternal(PositionProperty, value); } } ////// Range - double. Default value is Double.PositiveInfinity. /// public double Range { get { return (double) GetValue(RangeProperty); } set { SetValueInternal(RangeProperty, value); } } ////// ConstantAttenuation - double. Default value is 1.0. /// public double ConstantAttenuation { get { return (double) GetValue(ConstantAttenuationProperty); } set { SetValueInternal(ConstantAttenuationProperty, value); } } ////// LinearAttenuation - double. Default value is 0.0. /// public double LinearAttenuation { get { return (double) GetValue(LinearAttenuationProperty); } set { SetValueInternal(LinearAttenuationProperty, value); } } ////// QuadraticAttenuation - double. Default value is 0.0. /// public double QuadraticAttenuation { get { return (double) GetValue(QuadraticAttenuationProperty); } set { SetValueInternal(QuadraticAttenuationProperty, value); } } #endregion Public Properties //------------------------------------------------------ // // Protected Methods // //------------------------------------------------------ #region Protected Methods #endregion ProtectedMethods //----------------------------------------------------- // // Internal Methods // //------------------------------------------------------ #region Internal Methods #endregion Internal Methods //----------------------------------------------------- // // Internal Properties // //----------------------------------------------------- #region Internal Properties #endregion Internal Properties //----------------------------------------------------- // // Dependency Properties // //------------------------------------------------------ #region Dependency Properties ////// The DependencyProperty for the PointLightBase.Position property. /// public static readonly DependencyProperty PositionProperty; ////// The DependencyProperty for the PointLightBase.Range property. /// public static readonly DependencyProperty RangeProperty; ////// The DependencyProperty for the PointLightBase.ConstantAttenuation property. /// public static readonly DependencyProperty ConstantAttenuationProperty; ////// The DependencyProperty for the PointLightBase.LinearAttenuation property. /// public static readonly DependencyProperty LinearAttenuationProperty; ////// The DependencyProperty for the PointLightBase.QuadraticAttenuation property. /// public static readonly DependencyProperty QuadraticAttenuationProperty; #endregion Dependency Properties //----------------------------------------------------- // // Internal Fields // //------------------------------------------------------ #region Internal Fields internal static Point3D s_Position = new Point3D(); internal const double c_Range = Double.PositiveInfinity; internal const double c_ConstantAttenuation = 1.0; internal const double c_LinearAttenuation = 0.0; internal const double c_QuadraticAttenuation = 0.0; #endregion Internal Fields #region Constructors //------------------------------------------------------ // // Constructors // //----------------------------------------------------- static PointLightBase() { // We check our static default fields which are of type Freezable // to make sure that they are not mutable, otherwise we will throw // if these get touched by more than one thread in the lifetime // of your app. (Windows OS Bug #947272) // // Initializations Type typeofThis = typeof(PointLightBase); PositionProperty = RegisterProperty("Position", typeof(Point3D), typeofThis, new Point3D(), new PropertyChangedCallback(PositionPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); RangeProperty = RegisterProperty("Range", typeof(double), typeofThis, Double.PositiveInfinity, new PropertyChangedCallback(RangePropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); ConstantAttenuationProperty = RegisterProperty("ConstantAttenuation", typeof(double), typeofThis, 1.0, new PropertyChangedCallback(ConstantAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); LinearAttenuationProperty = RegisterProperty("LinearAttenuation", typeof(double), typeofThis, 0.0, new PropertyChangedCallback(LinearAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); QuadraticAttenuationProperty = RegisterProperty("QuadraticAttenuation", typeof(double), typeofThis, 0.0, new PropertyChangedCallback(QuadraticAttenuationPropertyChanged), null, /* isIndependentlyAnimated = */ true, /* coerceValueCallback */ null); } #endregion Constructors } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. 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