Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Core / CSharp / System / Windows / Media3D / Point3D.cs / 1 / Point3D.cs
//---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D point implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/02/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System.Windows; using System.Windows.Media.Media3D; using System; namespace System.Windows.Media.Media3D { ////// Point3D - 3D point representation. /// Defaults to (0,0,0). /// public partial struct Point3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Constructor that sets point's initial values. /// /// Value of the X coordinate of the new point. /// Value of the Y coordinate of the new point. /// Value of the Z coordinate of the new point. public Point3D(double x, double y, double z) { _x = x; _y = y; _z = z; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Offset - update point position by adding offsetX to X, offsetY to Y, and offsetZ to Z. /// /// Offset in the X direction. /// Offset in the Y direction. /// Offset in the Z direction. public void Offset(double offsetX, double offsetY, double offsetZ) { _x += offsetX; _y += offsetY; _z += offsetZ; } ////// Point3D + Vector3D addition. /// /// Point being added. /// Vector being added. ///Result of addition. public static Point3D operator +(Point3D point, Vector3D vector) { return new Point3D(point._x + vector._x, point._y + vector._y, point._z + vector._z); } ////// Point3D + Vector3D addition. /// /// Point being added. /// Vector being added. ///Result of addition. public static Point3D Add(Point3D point, Vector3D vector) { return new Point3D(point._x + vector._x, point._y + vector._y, point._z + vector._z); } ////// Point3D - Vector3D subtraction. /// /// Point from which vector is being subtracted. /// Vector being subtracted from the point. ///Result of subtraction. public static Point3D operator -(Point3D point, Vector3D vector) { return new Point3D(point._x - vector._x, point._y - vector._y, point._z - vector._z); } ////// Point3D - Vector3D subtraction. /// /// Point from which vector is being subtracted. /// Vector being subtracted from the point. ///Result of subtraction. public static Point3D Subtract(Point3D point, Vector3D vector) { return new Point3D(point._x - vector._x, point._y - vector._y, point._z - vector._z); } ////// Subtraction. /// /// Point from which we are subtracting the second point. /// Point being subtracted. ///Vector between the two points. public static Vector3D operator -(Point3D point1, Point3D point2) { return new Vector3D(point1._x - point2._x, point1._y - point2._y, point1._z - point2._z); } ////// Subtraction. /// /// Point from which we are subtracting the second point. /// Point being subtracted. ///Vector between the two points. public static Vector3D Subtract(Point3D point1, Point3D point2) { Vector3D v = new Vector3D(); Subtract(ref point1, ref point2, out v); return v; } ////// Faster internal version of Subtract that avoids copies /// /// p1 and p2 to a passed by ref for perf and ARE NOT MODIFIED /// internal static void Subtract(ref Point3D p1, ref Point3D p2, out Vector3D result) { result._x = p1._x - p2._x; result._y = p1._y - p2._y; result._z = p1._z - p2._z; } ////// Point3D * Matrix3D multiplication. /// /// Point being transformed. /// Transformation matrix applied to the point. ///Result of the transformation matrix applied to the point. public static Point3D operator *(Point3D point, Matrix3D matrix) { return matrix.Transform(point); } ////// Point3D * Matrix3D multiplication. /// /// Point being transformed. /// Transformation matrix applied to the point. ///Result of the transformation matrix applied to the point. public static Point3D Multiply(Point3D point, Matrix3D matrix) { return matrix.Transform(point); } ////// Explicit conversion to Vector3D. /// /// Given point. ///Vector representing the point. public static explicit operator Vector3D(Point3D point) { return new Vector3D(point._x, point._y, point._z); } ////// Explicit conversion to Point4D. /// /// Given point. ///4D point representing the 3D point. public static explicit operator Point4D(Point3D point) { return new Point4D(point._x, point._y, point._z, 1.0); } #endregion Public Methods } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- // //// Copyright (C) Microsoft Corporation. All rights reserved. // // // // Description: 3D point implementation. // // See spec at http://avalon/medialayer/Specifications/Avalon3D%20API%20Spec.mht // // History: // 06/02/2003 : t-gregr - Created // //--------------------------------------------------------------------------- using System.Windows; using System.Windows.Media.Media3D; using System; namespace System.Windows.Media.Media3D { ////// Point3D - 3D point representation. /// Defaults to (0,0,0). /// public partial struct Point3D { //----------------------------------------------------- // // Constructors // //----------------------------------------------------- #region Constructors ////// Constructor that sets point's initial values. /// /// Value of the X coordinate of the new point. /// Value of the Y coordinate of the new point. /// Value of the Z coordinate of the new point. public Point3D(double x, double y, double z) { _x = x; _y = y; _z = z; } #endregion Constructors //------------------------------------------------------ // // Public Methods // //----------------------------------------------------- #region Public Methods ////// Offset - update point position by adding offsetX to X, offsetY to Y, and offsetZ to Z. /// /// Offset in the X direction. /// Offset in the Y direction. /// Offset in the Z direction. public void Offset(double offsetX, double offsetY, double offsetZ) { _x += offsetX; _y += offsetY; _z += offsetZ; } ////// Point3D + Vector3D addition. /// /// Point being added. /// Vector being added. ///Result of addition. public static Point3D operator +(Point3D point, Vector3D vector) { return new Point3D(point._x + vector._x, point._y + vector._y, point._z + vector._z); } ////// Point3D + Vector3D addition. /// /// Point being added. /// Vector being added. ///Result of addition. public static Point3D Add(Point3D point, Vector3D vector) { return new Point3D(point._x + vector._x, point._y + vector._y, point._z + vector._z); } ////// Point3D - Vector3D subtraction. /// /// Point from which vector is being subtracted. /// Vector being subtracted from the point. ///Result of subtraction. public static Point3D operator -(Point3D point, Vector3D vector) { return new Point3D(point._x - vector._x, point._y - vector._y, point._z - vector._z); } ////// Point3D - Vector3D subtraction. /// /// Point from which vector is being subtracted. /// Vector being subtracted from the point. ///Result of subtraction. public static Point3D Subtract(Point3D point, Vector3D vector) { return new Point3D(point._x - vector._x, point._y - vector._y, point._z - vector._z); } ////// Subtraction. /// /// Point from which we are subtracting the second point. /// Point being subtracted. ///Vector between the two points. public static Vector3D operator -(Point3D point1, Point3D point2) { return new Vector3D(point1._x - point2._x, point1._y - point2._y, point1._z - point2._z); } ////// Subtraction. /// /// Point from which we are subtracting the second point. /// Point being subtracted. ///Vector between the two points. public static Vector3D Subtract(Point3D point1, Point3D point2) { Vector3D v = new Vector3D(); Subtract(ref point1, ref point2, out v); return v; } ////// Faster internal version of Subtract that avoids copies /// /// p1 and p2 to a passed by ref for perf and ARE NOT MODIFIED /// internal static void Subtract(ref Point3D p1, ref Point3D p2, out Vector3D result) { result._x = p1._x - p2._x; result._y = p1._y - p2._y; result._z = p1._z - p2._z; } ////// Point3D * Matrix3D multiplication. /// /// Point being transformed. /// Transformation matrix applied to the point. ///Result of the transformation matrix applied to the point. public static Point3D operator *(Point3D point, Matrix3D matrix) { return matrix.Transform(point); } ////// Point3D * Matrix3D multiplication. /// /// Point being transformed. /// Transformation matrix applied to the point. ///Result of the transformation matrix applied to the point. public static Point3D Multiply(Point3D point, Matrix3D matrix) { return matrix.Transform(point); } ////// Explicit conversion to Vector3D. /// /// Given point. ///Vector representing the point. public static explicit operator Vector3D(Point3D point) { return new Vector3D(point._x, point._y, point._z); } ////// Explicit conversion to Point4D. /// /// Given point. ///4D point representing the 3D point. public static explicit operator Point4D(Point3D point) { return new Point4D(point._x, point._y, point._z, 1.0); } #endregion Public Methods } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. // Copyright (c) Microsoft Corporation. All rights reserved.
Link Menu
This book is available now!
Buy at Amazon US or
Buy at Amazon UK
- Utils.cs
- VisualTreeHelper.cs
- ByteStream.cs
- TextElement.cs
- FormatControl.cs
- GenericIdentity.cs
- PageAdapter.cs
- ResourceDefaultValueAttribute.cs
- Convert.cs
- ColorConvertedBitmap.cs
- BehaviorService.cs
- BoolExpr.cs
- SmiTypedGetterSetter.cs
- HatchBrush.cs
- MexHttpsBindingCollectionElement.cs
- DelegateSerializationHolder.cs
- DataContractJsonSerializer.cs
- ListViewUpdatedEventArgs.cs
- VisualBasic.cs
- DbConnectionPool.cs
- DnsPermission.cs
- XmlArrayItemAttributes.cs
- DependentList.cs
- Overlapped.cs
- BooleanToVisibilityConverter.cs
- ComboBox.cs
- Enlistment.cs
- XmlDigitalSignatureProcessor.cs
- NetTcpSection.cs
- TextEditorTyping.cs
- ThicknessAnimation.cs
- OdbcReferenceCollection.cs
- InvalidStoreProtectionKeyException.cs
- CustomErrorCollection.cs
- Pen.cs
- TableRow.cs
- UniformGrid.cs
- RSAOAEPKeyExchangeFormatter.cs
- LinqDataSourceUpdateEventArgs.cs
- ChooseAction.cs
- BrowserCapabilitiesFactoryBase.cs
- FrameworkContentElementAutomationPeer.cs
- TickBar.cs
- WorkItem.cs
- PathParser.cs
- PageThemeParser.cs
- _PooledStream.cs
- MbpInfo.cs
- DefaultProxySection.cs
- DataColumnMappingCollection.cs
- GorillaCodec.cs
- XmlNavigatorStack.cs
- SafeRightsManagementHandle.cs
- EventLogPermissionEntryCollection.cs
- SecurityDescriptor.cs
- ToolBarButtonClickEvent.cs
- XmlAttributes.cs
- Int16.cs
- ObjectAssociationEndMapping.cs
- GZipDecoder.cs
- XmlSchemaDatatype.cs
- CqlGenerator.cs
- TextEditorTables.cs
- XmlCharCheckingWriter.cs
- QilPatternVisitor.cs
- TraceContext.cs
- HyperLinkStyle.cs
- InfoCardRSAPKCS1SignatureDeformatter.cs
- PropertyRecord.cs
- UIElement3DAutomationPeer.cs
- ComPlusServiceHost.cs
- RtfToXamlLexer.cs
- SHA1CryptoServiceProvider.cs
- MetadataSerializer.cs
- LOSFormatter.cs
- SymbolEqualComparer.cs
- PropertyChangeTracker.cs
- DesignerActionUIService.cs
- HashMembershipCondition.cs
- XPathDocumentBuilder.cs
- NamedElement.cs
- ContractMethodInfo.cs
- RuleValidation.cs
- InsufficientMemoryException.cs
- KeyProperty.cs
- RecipientInfo.cs
- ParameterModifier.cs
- CorrelationInitializer.cs
- ResourceManagerWrapper.cs
- ConditionCollection.cs
- KeyValuePair.cs
- XmlElementAttributes.cs
- DragEvent.cs
- WebSysDescriptionAttribute.cs
- ConnectionPoolManager.cs
- BrowserCapabilitiesCodeGenerator.cs
- RegexGroup.cs
- DocumentOrderComparer.cs
- ByteConverter.cs
- Grant.cs