FixedFlowMap.cs source code in C# .NET

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/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / Orcas / NetFXw7 / wpf / src / Framework / System / Windows / Documents / FixedFlowMap.cs / 1 / FixedFlowMap.cs

                            //---------------------------------------------------------------------------- 
// 
//      Copyright (C) 2003 by Microsoft Corporation.  All rights reserved.
// 
// 
// Description: Implements Fixed/Flow structural mapping
// 
// History: 
//      11/03/2003 - Zhenbin Xu (ZhenbinX) - Created.
//      02/10/2004 - Zhenbin Xu (ZhenbinX) - Use FlowNode instead of FlowPosition 
//                                           Move code related to FlowPosition out.
//      11/08/2004 - Zhenbin Xu (ZhenbinX) - Rename FixedMapEntry to FixedOrderEntry
//                                           Rename FlowMapEntry to FlowOrderEntry
//                                           Added more comments. 
//---------------------------------------------------------------------------
 
namespace System.Windows.Documents 
{
    using MS.Internal.Documents; 
    using System;
    using System.Diagnostics;
    using System.Collections;
    using System.Collections.Generic; 
    using System.Globalization;
    using System.Text; 
 
    //-------------------------------------------------------------------
    // 
    // Internal Enums
    //
    //---------------------------------------------------------------------
    // Indicate the node type 
    internal enum FlowNodeType : byte
    { 
        Boundary = 0x0,   // container boundary, cookie = FixedElement 
        Start = 0x01,   // this signals start of a scope, cookie = FixedElement
        Run = 0x02,   // this is a run within a scope, cookie = int (run length) 
        End = 0x04,   // this signals end of a scope, cookie = FixedElement
        Object = 0x08,   // this is a non-scoped object, cookie = FixedElement
        Virtual = 0x10,   // this node is virtualized, cookie = int (page index)
        Noop = 0x20,   // this is a run within a scope, cookie = int (page index) 
    }
 
    //====================================================================== 
    /// 
    /// FixedFlowMap maintains mapping between Flow Order and Fixed Order. 
    /// Both Fixed Order and Flow Order represent an address space the covers
    /// the entire fixed document.  They simply provides different way of
    /// looking at the same fixed document.
    /// 
    /// Flow Order allows the document to be viewed as if the document is
    /// consists of a linear stream of symbols. Some symbols represents element 
    /// boundaries while others represent embedded object or individual 
    /// Unicode character.  One can traverse the entire fixed document
    /// by scanning through the entire Flow Order from begin to end. 
    ///
    /// Flow Order is virtualization aware and support random access.
    ///
    /// Fixed Order allows the doument to be viewed as if it is consists of 
    /// a linear stream of Glyphs and embedded objects (such as Image and Hyperlink).
    /// One can traverse the entire fixed document by scanning through the entire 
    /// Fixed Order from begin to end. 
    ///
    /// Depending on user scenario. some operations require scanning through the 
    /// Flow Order while others require scanning through the Fixed Order.
    ///
    ///
    /// --------------------------------------------------------------------- 
    /// A typical Flow Order with Page Boundary and Virtualization):
    /// 
    /// | 
    /// |    Page 0      Page 1           Page 2           Page 3
    /// |--  -------   -------------   -----------------   --------  -- 
    /// |B   PS V PE   PS S R E R PE   PS R S O O R E PE   PS V PE    B
    /// |
    ///
    /// Legend: 
    ///     NodeStart       - S
    ///     NodeEnd         - E 
    ///     NodeRun         - R 
    ///     NodeObject      - O
    ///     NodePageStart   - PS 
    ///     NodePageEnd     - PE
    ///     NodeVirtual     - V
    ///     NodeBoundary    - B
    /// 
    /// The above Flow Order indicates that Page 0 and Page 3 are not
    /// loaded yet (still Virtual);while Page 1 and Page 2 are already 
    /// devirtualized. 
    ///
    /// Basic assumption about mapping: there is 1 : 0-N relationship between FlowNode and FixedSOMElement 
    /// and N : 1 relationship between FixedSOMElement and FixedNode.  FlowNodes and FixedSOMElements have pointers
    /// to eachother, and FixedSOMElements contain their FixedNodes, but the FixedNode->FixedSOMElement(s) mapping
    /// is handled by a Hashtable in FixedFlowMap.  FixedFlowMap also keeps track of the flow order.
    ///  
    internal sealed class FixedFlowMap
    { 
        //-------------------------------------------------------------------- 
        //
        // Const 
        //
        //----------------------------------------------------------------------
        #region Consts
        // special values for fixed order 
        internal const int FixedOrderStartPage      = int.MinValue;
        internal const int FixedOrderEndPage        = int.MaxValue; 
        internal const int FixedOrderStartVisual    = int.MinValue; 
        internal const int FixedOrderEndVisual      = int.MaxValue;
 
        // special vaules for flow order
        internal const int FlowOrderBoundaryScopeId = int.MinValue;
        internal const int FlowOrderVirtualScopeId  = -1;
        internal const int FlowOrderScopeIdStart    = 0; 
        #endregion Consts
 
 
        //-------------------------------------------------------------------
        // 
        // Connstructors
        //
        //----------------------------------------------------------------------
 
        #region Constructors
        ///  
        /// Ctor 
        /// 
        internal FixedFlowMap() 
        {
            _Init();
        }
        #endregion Constructors 

        //------------------------------------------------------------------- 
        // 
        // Public Methods
        // 
        //---------------------------------------------------------------------

        // Indexer to quickly get to flow position via flow fp
        internal FlowNode this[int fp] 
        {
            get 
            { 
                Debug.Assert(fp >= 0 && fp < _flowOrder.Count);
                return _flowOrder[fp]; 
            }
        }
        //-------------------------------------------------------------------
        // 
        // Public Properties
        // 
        //---------------------------------------------------------------------- 

        //------------------------------------------------------------------- 
        //
        // Public Events
        //
        //---------------------------------------------------------------------- 

        //-------------------------------------------------------------------- 
        // 
        // Internal Methods
        // 
        //---------------------------------------------------------------------

        #region Internal Methods
 
        //--------------------------------------------------------
        // Mapping 
        //------------------------------------------------------- 

        // Replace an existing FlowNode with a new set of FlowNode 
        // Each has a mapped FixedNode set.
        internal void MappingReplace(FlowNode flowOld, List flowNew)
        {
            Debug.Assert(flowOld.Type == FlowNodeType.Virtual || flowNew != null); 

            // Insert a new entry into Flow Order for each new FlowNode 
            int index = flowOld.Fp; 
            _flowOrder.RemoveAt(index);
            _flowOrder.InsertRange(index, flowNew); 
            for (int i = index; i < _flowOrder.Count; i++)
            {
                _flowOrder[i].SetFp(i);
            } 
        }
 
        internal FixedSOMElement MappingGetFixedSOMElement(FixedNode fixedp, int offset) 
        {
            List entry = _GetEntry(fixedp); 

            if (entry != null)
            {
                foreach (FixedSOMElement element in entry) 
                {
                    if (offset >= element.StartIndex && offset <= element.EndIndex) 
                    { 
                        return element;
                    } 
                }
            }
            return null;
        } 

 
        //------------------------------------------------------- 
        // Fixed Order
        //------------------------------------------------------- 

#if DEBUG
        // This is only used in our debug fixed node rendering code
        // Get a range of fixednode in fixed order between two fixed nodes, inclusive 
        internal FixedNode[] FixedOrderGetRangeNodes(FixedNode start, FixedNode end)
        { 
            //Debug.Assert(start <= end); 
            if (start == end)
            { 
                return new FixedNode[1] { start };
            }

            ArrayList range = new ArrayList(); 

            // will this function be passed boundary nodes?? 
            FlowNode flowNode = ((List) _GetEntry(start))[0].FlowNode; 

            bool foundEnd = false; 

            while (!foundEnd)
            {
 				if (flowNode.FixedSOMElements != null) 
				{
					foreach (FixedSOMElement element in flowNode.FixedSOMElements) 
					{ 
 						if (range.Count == 0)
						{ 
 							if (element.FixedNode == start)
 							{
								range.Add(start);
 							} 
						}
						else 
						{ 
 							if (!element.FixedNode.Equals(range[range.Count - 1]))
							{ 
 								range.Add(element.FixedNode);
 							}
						}
 
 						if (element.FixedNode == end)
						{ 
							foundEnd = true; 
							break;
 						} 
					}
 				}
                flowNode = _flowOrder[flowNode.Fp + 1];
            } 

            return (FixedNode[])range.ToArray(typeof(FixedNode)); 
        } 
#endif
 
        //--------------------------------------------------------
        // Flow Order
        //-------------------------------------------------------
 
        // Insert a FlowNode before a given FlowNode
        // NOTE: FlowNode's Fp will be modified 
        internal FlowNode FlowOrderInsertBefore(FlowNode nextFlow, FlowNode newFlow) 
        {
            _FlowOrderInsertBefore(nextFlow, newFlow); 
            return newFlow;
        }

        internal void AddFixedElement(FixedSOMElement element) 
        {
            _AddEntry(element); 
        } 
        #endregion Internal Methods
 

        //--------------------------------------------------------------------
        //
        // Internal Properties 
        //
        //---------------------------------------------------------------------- 
 
        #region Internal Properties
 
        // Get the FixedNode start object
        internal FixedNode FixedStartEdge
        {
            get 
            {
                return s_FixedStart; 
            } 
        }
 

        // Get the FlowNode start object
        internal FlowNode FlowStartEdge
        { 
            get
            { 
                return _flowStart; 
            }
        } 


        // Get the FlowNode end object
        internal FlowNode FlowEndEdge 
        {
            get 
            { 
                return _flowEnd;
            } 
        }

        // Get count of flow positions
        internal int FlowCount 
        {
            get 
            { 
                return _flowOrder.Count;
            } 
        }

#if DEBUG
        internal List FlowNodes 
        {
            get 
            { 
                return _flowOrder;
            } 
        }
#endif
        #endregion Internal Properties
 
        //-------------------------------------------------------------------
        // 
        // Private Methods 
        //
        //---------------------------------------------------------------------- 

        #region Private Methods

        // initialize the maps and edge nodes 
        private void _Init()
        { 
            // mutable boundary flow nodes 
            _flowStart  = new FlowNode(FlowOrderBoundaryScopeId, FlowNodeType.Boundary, null);
            _flowEnd    = new FlowNode(FlowOrderBoundaryScopeId, FlowNodeType.Boundary, null); 

            //_fixedOrder   = new List();
            _flowOrder    = new List();
 
            _flowOrder.Add(_flowStart);
            _flowStart.SetFp(0); 
            _flowOrder.Add(_flowEnd); 
            _flowEnd.SetFp(1);
 
            _mapping = new Hashtable();
        }

         //------------------------------------------------------- 
        // Flow Order Helper Functions
        //------------------------------------------------------- 
 
        // Insert a flow position before a given flow position
        // NOTE: flow fp will be modified 
        internal void _FlowOrderInsertBefore(FlowNode nextFlow, FlowNode newFlow)
        {
            newFlow.SetFp(nextFlow.Fp);
            _flowOrder.Insert(newFlow.Fp, newFlow); 

            // update all subsequent fps 
            for (int i = newFlow.Fp + 1, n = _flowOrder.Count; i < n; i++) 
            {
                _flowOrder[i].IncreaseFp(); 
            }
        }

        private List _GetEntry(FixedNode node) 
        {
            if (_cachedEntry == null || node != _cachedFixedNode) 
            { 
                _cachedEntry = (List)_mapping[node];
                _cachedFixedNode = node; 
            }
            return _cachedEntry;
        }
 
        private void _AddEntry(FixedSOMElement element)
        { 
            FixedNode fn = element.FixedNode; 
            List entry;
            if (_mapping.ContainsKey(fn)) 
            {
                entry = (List)_mapping[fn];
            }
            else 
            {
                entry = new List(); 
                _mapping.Add(fn, entry); 
            }
 
            entry.Add(element);
        }
        #endregion Private Methods
 
        //-------------------------------------------------------------------
        // 
        // Private Fields 
        //
        //---------------------------------------------------------------------- 

        #region Private Fields
        private List _flowOrder;    // Flow Order represents a linear stream of symbols view on the fixed document
        private FlowNode  _flowStart;           // Start FlowNode for the flow document. It is mutable type even though it never flows. 
        private FlowNode  _flowEnd;             // End FlowNode for the flow document.  It flows as new FlowNode gets inserted
 
        // immutable fixed nodes 
        private readonly static FixedNode s_FixedStart = FixedNode.Create(FixedOrderStartPage, 1, FixedOrderStartVisual, -1, null);
        private readonly static FixedNode s_FixedEnd   = FixedNode.Create(FixedOrderEndPage, 1, FixedOrderEndVisual, -1,  null); 
        private Hashtable _mapping;
        private FixedNode _cachedFixedNode;
        private List _cachedEntry;
        #endregion Private Fields 
    }
} 
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
//---------------------------------------------------------------------------- 
// 
//      Copyright (C) 2003 by Microsoft Corporation.  All rights reserved.
// 
// 
// Description: Implements Fixed/Flow structural mapping
// 
// History: 
//      11/03/2003 - Zhenbin Xu (ZhenbinX) - Created.
//      02/10/2004 - Zhenbin Xu (ZhenbinX) - Use FlowNode instead of FlowPosition 
//                                           Move code related to FlowPosition out.
//      11/08/2004 - Zhenbin Xu (ZhenbinX) - Rename FixedMapEntry to FixedOrderEntry
//                                           Rename FlowMapEntry to FlowOrderEntry
//                                           Added more comments. 
//---------------------------------------------------------------------------
 
namespace System.Windows.Documents 
{
    using MS.Internal.Documents; 
    using System;
    using System.Diagnostics;
    using System.Collections;
    using System.Collections.Generic; 
    using System.Globalization;
    using System.Text; 
 
    //-------------------------------------------------------------------
    // 
    // Internal Enums
    //
    //---------------------------------------------------------------------
    // Indicate the node type 
    internal enum FlowNodeType : byte
    { 
        Boundary = 0x0,   // container boundary, cookie = FixedElement 
        Start = 0x01,   // this signals start of a scope, cookie = FixedElement
        Run = 0x02,   // this is a run within a scope, cookie = int (run length) 
        End = 0x04,   // this signals end of a scope, cookie = FixedElement
        Object = 0x08,   // this is a non-scoped object, cookie = FixedElement
        Virtual = 0x10,   // this node is virtualized, cookie = int (page index)
        Noop = 0x20,   // this is a run within a scope, cookie = int (page index) 
    }
 
    //====================================================================== 
    /// 
    /// FixedFlowMap maintains mapping between Flow Order and Fixed Order. 
    /// Both Fixed Order and Flow Order represent an address space the covers
    /// the entire fixed document.  They simply provides different way of
    /// looking at the same fixed document.
    /// 
    /// Flow Order allows the document to be viewed as if the document is
    /// consists of a linear stream of symbols. Some symbols represents element 
    /// boundaries while others represent embedded object or individual 
    /// Unicode character.  One can traverse the entire fixed document
    /// by scanning through the entire Flow Order from begin to end. 
    ///
    /// Flow Order is virtualization aware and support random access.
    ///
    /// Fixed Order allows the doument to be viewed as if it is consists of 
    /// a linear stream of Glyphs and embedded objects (such as Image and Hyperlink).
    /// One can traverse the entire fixed document by scanning through the entire 
    /// Fixed Order from begin to end. 
    ///
    /// Depending on user scenario. some operations require scanning through the 
    /// Flow Order while others require scanning through the Fixed Order.
    ///
    ///
    /// --------------------------------------------------------------------- 
    /// A typical Flow Order with Page Boundary and Virtualization):
    /// 
    /// | 
    /// |    Page 0      Page 1           Page 2           Page 3
    /// |--  -------   -------------   -----------------   --------  -- 
    /// |B   PS V PE   PS S R E R PE   PS R S O O R E PE   PS V PE    B
    /// |
    ///
    /// Legend: 
    ///     NodeStart       - S
    ///     NodeEnd         - E 
    ///     NodeRun         - R 
    ///     NodeObject      - O
    ///     NodePageStart   - PS 
    ///     NodePageEnd     - PE
    ///     NodeVirtual     - V
    ///     NodeBoundary    - B
    /// 
    /// The above Flow Order indicates that Page 0 and Page 3 are not
    /// loaded yet (still Virtual);while Page 1 and Page 2 are already 
    /// devirtualized. 
    ///
    /// Basic assumption about mapping: there is 1 : 0-N relationship between FlowNode and FixedSOMElement 
    /// and N : 1 relationship between FixedSOMElement and FixedNode.  FlowNodes and FixedSOMElements have pointers
    /// to eachother, and FixedSOMElements contain their FixedNodes, but the FixedNode->FixedSOMElement(s) mapping
    /// is handled by a Hashtable in FixedFlowMap.  FixedFlowMap also keeps track of the flow order.
    ///  
    internal sealed class FixedFlowMap
    { 
        //-------------------------------------------------------------------- 
        //
        // Const 
        //
        //----------------------------------------------------------------------
        #region Consts
        // special values for fixed order 
        internal const int FixedOrderStartPage      = int.MinValue;
        internal const int FixedOrderEndPage        = int.MaxValue; 
        internal const int FixedOrderStartVisual    = int.MinValue; 
        internal const int FixedOrderEndVisual      = int.MaxValue;
 
        // special vaules for flow order
        internal const int FlowOrderBoundaryScopeId = int.MinValue;
        internal const int FlowOrderVirtualScopeId  = -1;
        internal const int FlowOrderScopeIdStart    = 0; 
        #endregion Consts
 
 
        //-------------------------------------------------------------------
        // 
        // Connstructors
        //
        //----------------------------------------------------------------------
 
        #region Constructors
        ///  
        /// Ctor 
        /// 
        internal FixedFlowMap() 
        {
            _Init();
        }
        #endregion Constructors 

        //------------------------------------------------------------------- 
        // 
        // Public Methods
        // 
        //---------------------------------------------------------------------

        // Indexer to quickly get to flow position via flow fp
        internal FlowNode this[int fp] 
        {
            get 
            { 
                Debug.Assert(fp >= 0 && fp < _flowOrder.Count);
                return _flowOrder[fp]; 
            }
        }
        //-------------------------------------------------------------------
        // 
        // Public Properties
        // 
        //---------------------------------------------------------------------- 

        //------------------------------------------------------------------- 
        //
        // Public Events
        //
        //---------------------------------------------------------------------- 

        //-------------------------------------------------------------------- 
        // 
        // Internal Methods
        // 
        //---------------------------------------------------------------------

        #region Internal Methods
 
        //--------------------------------------------------------
        // Mapping 
        //------------------------------------------------------- 

        // Replace an existing FlowNode with a new set of FlowNode 
        // Each has a mapped FixedNode set.
        internal void MappingReplace(FlowNode flowOld, List flowNew)
        {
            Debug.Assert(flowOld.Type == FlowNodeType.Virtual || flowNew != null); 

            // Insert a new entry into Flow Order for each new FlowNode 
            int index = flowOld.Fp; 
            _flowOrder.RemoveAt(index);
            _flowOrder.InsertRange(index, flowNew); 
            for (int i = index; i < _flowOrder.Count; i++)
            {
                _flowOrder[i].SetFp(i);
            } 
        }
 
        internal FixedSOMElement MappingGetFixedSOMElement(FixedNode fixedp, int offset) 
        {
            List entry = _GetEntry(fixedp); 

            if (entry != null)
            {
                foreach (FixedSOMElement element in entry) 
                {
                    if (offset >= element.StartIndex && offset <= element.EndIndex) 
                    { 
                        return element;
                    } 
                }
            }
            return null;
        } 

 
        //------------------------------------------------------- 
        // Fixed Order
        //------------------------------------------------------- 

#if DEBUG
        // This is only used in our debug fixed node rendering code
        // Get a range of fixednode in fixed order between two fixed nodes, inclusive 
        internal FixedNode[] FixedOrderGetRangeNodes(FixedNode start, FixedNode end)
        { 
            //Debug.Assert(start <= end); 
            if (start == end)
            { 
                return new FixedNode[1] { start };
            }

            ArrayList range = new ArrayList(); 

            // will this function be passed boundary nodes?? 
            FlowNode flowNode = ((List) _GetEntry(start))[0].FlowNode; 

            bool foundEnd = false; 

            while (!foundEnd)
            {
 				if (flowNode.FixedSOMElements != null) 
				{
					foreach (FixedSOMElement element in flowNode.FixedSOMElements) 
					{ 
 						if (range.Count == 0)
						{ 
 							if (element.FixedNode == start)
 							{
								range.Add(start);
 							} 
						}
						else 
						{ 
 							if (!element.FixedNode.Equals(range[range.Count - 1]))
							{ 
 								range.Add(element.FixedNode);
 							}
						}
 
 						if (element.FixedNode == end)
						{ 
							foundEnd = true; 
							break;
 						} 
					}
 				}
                flowNode = _flowOrder[flowNode.Fp + 1];
            } 

            return (FixedNode[])range.ToArray(typeof(FixedNode)); 
        } 
#endif
 
        //--------------------------------------------------------
        // Flow Order
        //-------------------------------------------------------
 
        // Insert a FlowNode before a given FlowNode
        // NOTE: FlowNode's Fp will be modified 
        internal FlowNode FlowOrderInsertBefore(FlowNode nextFlow, FlowNode newFlow) 
        {
            _FlowOrderInsertBefore(nextFlow, newFlow); 
            return newFlow;
        }

        internal void AddFixedElement(FixedSOMElement element) 
        {
            _AddEntry(element); 
        } 
        #endregion Internal Methods
 

        //--------------------------------------------------------------------
        //
        // Internal Properties 
        //
        //---------------------------------------------------------------------- 
 
        #region Internal Properties
 
        // Get the FixedNode start object
        internal FixedNode FixedStartEdge
        {
            get 
            {
                return s_FixedStart; 
            } 
        }
 

        // Get the FlowNode start object
        internal FlowNode FlowStartEdge
        { 
            get
            { 
                return _flowStart; 
            }
        } 


        // Get the FlowNode end object
        internal FlowNode FlowEndEdge 
        {
            get 
            { 
                return _flowEnd;
            } 
        }

        // Get count of flow positions
        internal int FlowCount 
        {
            get 
            { 
                return _flowOrder.Count;
            } 
        }

#if DEBUG
        internal List FlowNodes 
        {
            get 
            { 
                return _flowOrder;
            } 
        }
#endif
        #endregion Internal Properties
 
        //-------------------------------------------------------------------
        // 
        // Private Methods 
        //
        //---------------------------------------------------------------------- 

        #region Private Methods

        // initialize the maps and edge nodes 
        private void _Init()
        { 
            // mutable boundary flow nodes 
            _flowStart  = new FlowNode(FlowOrderBoundaryScopeId, FlowNodeType.Boundary, null);
            _flowEnd    = new FlowNode(FlowOrderBoundaryScopeId, FlowNodeType.Boundary, null); 

            //_fixedOrder   = new List();
            _flowOrder    = new List();
 
            _flowOrder.Add(_flowStart);
            _flowStart.SetFp(0); 
            _flowOrder.Add(_flowEnd); 
            _flowEnd.SetFp(1);
 
            _mapping = new Hashtable();
        }

         //------------------------------------------------------- 
        // Flow Order Helper Functions
        //------------------------------------------------------- 
 
        // Insert a flow position before a given flow position
        // NOTE: flow fp will be modified 
        internal void _FlowOrderInsertBefore(FlowNode nextFlow, FlowNode newFlow)
        {
            newFlow.SetFp(nextFlow.Fp);
            _flowOrder.Insert(newFlow.Fp, newFlow); 

            // update all subsequent fps 
            for (int i = newFlow.Fp + 1, n = _flowOrder.Count; i < n; i++) 
            {
                _flowOrder[i].IncreaseFp(); 
            }
        }

        private List _GetEntry(FixedNode node) 
        {
            if (_cachedEntry == null || node != _cachedFixedNode) 
            { 
                _cachedEntry = (List)_mapping[node];
                _cachedFixedNode = node; 
            }
            return _cachedEntry;
        }
 
        private void _AddEntry(FixedSOMElement element)
        { 
            FixedNode fn = element.FixedNode; 
            List entry;
            if (_mapping.ContainsKey(fn)) 
            {
                entry = (List)_mapping[fn];
            }
            else 
            {
                entry = new List(); 
                _mapping.Add(fn, entry); 
            }
 
            entry.Add(element);
        }
        #endregion Private Methods
 
        //-------------------------------------------------------------------
        // 
        // Private Fields 
        //
        //---------------------------------------------------------------------- 

        #region Private Fields
        private List _flowOrder;    // Flow Order represents a linear stream of symbols view on the fixed document
        private FlowNode  _flowStart;           // Start FlowNode for the flow document. It is mutable type even though it never flows. 
        private FlowNode  _flowEnd;             // End FlowNode for the flow document.  It flows as new FlowNode gets inserted
 
        // immutable fixed nodes 
        private readonly static FixedNode s_FixedStart = FixedNode.Create(FixedOrderStartPage, 1, FixedOrderStartVisual, -1, null);
        private readonly static FixedNode s_FixedEnd   = FixedNode.Create(FixedOrderEndPage, 1, FixedOrderEndVisual, -1,  null); 
        private Hashtable _mapping;
        private FixedNode _cachedFixedNode;
        private List _cachedEntry;
        #endregion Private Fields 
    }
} 
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.
                        

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