Code:
/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / CompMod / System / ComponentModel / Design / Serialization / DesignerSerializerAttribute.cs / 1 / DesignerSerializerAttribute.cs
//------------------------------------------------------------------------------ //// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.ComponentModel.Design.Serialization { using System.Security.Permissions; ////// This attribute can be placed on a class to indicate what serialization /// object should be used to serialize the class at design time. /// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)] public sealed class DesignerSerializerAttribute : Attribute { private string serializerTypeName; private string serializerBaseTypeName; private string typeId; ////// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(Type serializerType, Type baseSerializerType) { this.serializerTypeName = serializerType.AssemblyQualifiedName; this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; } ////// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(string serializerTypeName, Type baseSerializerType) { this.serializerTypeName = serializerTypeName; this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; } ////// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(string serializerTypeName, string baseSerializerTypeName) { this.serializerTypeName = serializerTypeName; this.serializerBaseTypeName = baseSerializerTypeName; } ////// Retrieves the fully qualified type name of the serializer. /// public string SerializerTypeName { get { return serializerTypeName; } } ////// Retrieves the fully qualified type name of the serializer base type. /// public string SerializerBaseTypeName { get { return serializerBaseTypeName; } } ////// /// public override object TypeId { get { if (typeId == null) { string baseType = serializerBaseTypeName; int comma = baseType.IndexOf(','); if (comma != -1) { baseType = baseType.Substring(0, comma); } typeId = GetType().FullName + baseType; } return typeId; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007. //------------------------------------------------------------------------------ ///// This defines a unique ID for this attribute type. It is used /// by filtering algorithms to identify two attributes that are /// the same type. For most attributes, this just returns the /// Type instance for the attribute. EditorAttribute overrides /// this to include the type of the editor base type. /// ///// Copyright (c) Microsoft Corporation. All rights reserved. // //----------------------------------------------------------------------------- namespace System.ComponentModel.Design.Serialization { using System.Security.Permissions; ////// This attribute can be placed on a class to indicate what serialization /// object should be used to serialize the class at design time. /// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)] public sealed class DesignerSerializerAttribute : Attribute { private string serializerTypeName; private string serializerBaseTypeName; private string typeId; ////// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(Type serializerType, Type baseSerializerType) { this.serializerTypeName = serializerType.AssemblyQualifiedName; this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; } ////// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(string serializerTypeName, Type baseSerializerType) { this.serializerTypeName = serializerTypeName; this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; } ////// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(string serializerTypeName, string baseSerializerTypeName) { this.serializerTypeName = serializerTypeName; this.serializerBaseTypeName = baseSerializerTypeName; } ////// Retrieves the fully qualified type name of the serializer. /// public string SerializerTypeName { get { return serializerTypeName; } } ////// Retrieves the fully qualified type name of the serializer base type. /// public string SerializerBaseTypeName { get { return serializerBaseTypeName; } } ////// /// public override object TypeId { get { if (typeId == null) { string baseType = serializerBaseTypeName; int comma = baseType.IndexOf(','); if (comma != -1) { baseType = baseType.Substring(0, comma); } typeId = GetType().FullName + baseType; } return typeId; } } } } // File provided for Reference Use Only by Microsoft Corporation (c) 2007./// This defines a unique ID for this attribute type. It is used /// by filtering algorithms to identify two attributes that are /// the same type. For most attributes, this just returns the /// Type instance for the attribute. EditorAttribute overrides /// this to include the type of the editor base type. /// ///
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