MessageAction.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ Dotnetfx_Win7_3.5.1 / Dotnetfx_Win7_3.5.1 / 3.5.1 / DEVDIV / depot / DevDiv / releases / whidbey / NetFXspW7 / ndp / fx / src / XmlUtils / System / Xml / Xsl / XsltOld / MessageAction.cs / 1 / MessageAction.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
//-----------------------------------------------------------------------------
 
namespace System.Xml.Xsl.XsltOld { 
    using Res = System.Xml.Utils.Res;
    using System; 
    using System.IO;
    using System.Globalization;
    using System.Diagnostics;
    using System.Xml; 
    using System.Xml.XPath;
 
    internal class MessageAction : ContainerAction { 
        bool _Terminate;
 
        internal override void Compile(Compiler compiler) {
            CompileAttributes(compiler);

            if (compiler.Recurse()) { 
                CompileTemplate(compiler);
                compiler.ToParent(); 
            } 
        }
 
        internal override bool CompileAttribute(Compiler compiler) {
            string name   = compiler.Input.LocalName;
            string value  = compiler.Input.Value;
            if (Keywords.Equals(name, compiler.Atoms.Terminate)) { 
                _Terminate = compiler.GetYesNo(value);
            } 
            else { 
                return false;
            } 

            return true;
        }
 
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null); 
            switch (frame.State) { 
            case Initialized:
                TextOnlyOutput output = new TextOnlyOutput(processor, new StringWriter(CultureInfo.InvariantCulture)); 
                processor.PushOutput(output);
                processor.PushActionFrame(frame);
                frame.State = ProcessingChildren;
                break; 

            case ProcessingChildren: 
                TextOnlyOutput recOutput = processor.PopOutput() as TextOnlyOutput; 
                Debug.Assert(recOutput != null);
                Console.WriteLine(recOutput.Writer.ToString()); 

                if (_Terminate) {
                    throw XsltException.Create(Res.Xslt_Terminate, recOutput.Writer.ToString());
                } 
                frame.Finished();
                break; 
 
            default:
                Debug.Fail("Invalid MessageAction execution state"); 
                break;
            }
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
//------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
// [....] 
//-----------------------------------------------------------------------------
 
namespace System.Xml.Xsl.XsltOld { 
    using Res = System.Xml.Utils.Res;
    using System; 
    using System.IO;
    using System.Globalization;
    using System.Diagnostics;
    using System.Xml; 
    using System.Xml.XPath;
 
    internal class MessageAction : ContainerAction { 
        bool _Terminate;
 
        internal override void Compile(Compiler compiler) {
            CompileAttributes(compiler);

            if (compiler.Recurse()) { 
                CompileTemplate(compiler);
                compiler.ToParent(); 
            } 
        }
 
        internal override bool CompileAttribute(Compiler compiler) {
            string name   = compiler.Input.LocalName;
            string value  = compiler.Input.Value;
            if (Keywords.Equals(name, compiler.Atoms.Terminate)) { 
                _Terminate = compiler.GetYesNo(value);
            } 
            else { 
                return false;
            } 

            return true;
        }
 
        internal override void Execute(Processor processor, ActionFrame frame) {
            Debug.Assert(processor != null && frame != null); 
            switch (frame.State) { 
            case Initialized:
                TextOnlyOutput output = new TextOnlyOutput(processor, new StringWriter(CultureInfo.InvariantCulture)); 
                processor.PushOutput(output);
                processor.PushActionFrame(frame);
                frame.State = ProcessingChildren;
                break; 

            case ProcessingChildren: 
                TextOnlyOutput recOutput = processor.PopOutput() as TextOnlyOutput; 
                Debug.Assert(recOutput != null);
                Console.WriteLine(recOutput.Writer.ToString()); 

                if (_Terminate) {
                    throw XsltException.Create(Res.Xslt_Terminate, recOutput.Writer.ToString());
                } 
                frame.Finished();
                break; 
 
            default:
                Debug.Fail("Invalid MessageAction execution state"); 
                break;
            }
        }
    } 
}

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.

                        

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