Encoder.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / clr / src / BCL / System / Text / Encoder.cs / 1 / Encoder.cs

                            // ==++== 
//
//   Copyright (c) Microsoft Corporation.  All rights reserved.
//
// ==--== 
namespace System.Text
{ 
    using System.Runtime.Serialization; 
    using System.Text;
    using System; 
    // An Encoder is used to encode a sequence of blocks of characters into
    // a sequence of blocks of bytes. Following instantiation of an encoder,
    // sequential blocks of characters are converted into blocks of bytes through
    // calls to the GetBytes method. The encoder maintains state between the 
    // conversions, allowing it to correctly encode character sequences that span
    // adjacent blocks. 
    // 
    // Instances of specific implementations of the Encoder abstract base
    // class are typically obtained through calls to the GetEncoder method 
    // of Encoding objects.
    //
    [System.Runtime.InteropServices.ComVisible(true)]
    [Serializable()] 
    public abstract class Encoder
    { 
        internal EncoderFallback         m_fallback = null; 

        [NonSerialized] 
        internal EncoderFallbackBuffer   m_fallbackBuffer = null;

        internal void SerializeEncoder(SerializationInfo info)
        { 
            info.AddValue("m_fallback", this.m_fallback);
        } 
 
        protected Encoder()
        { 
            // We don't call default reset because default reset probably isn't good if we aren't initialized.
        }

        [System.Runtime.InteropServices.ComVisible(false)] 
        public EncoderFallback Fallback
        { 
            get 
            {
                return m_fallback; 
            }

            set
            { 
                if (value == null)
                    throw new ArgumentNullException("value"); 
 
                // Can't change fallback if buffer is wrong
                if (m_fallbackBuffer != null && m_fallbackBuffer.Remaining > 0) 
                    throw new ArgumentException(
                      Environment.GetResourceString("Argument_FallbackBufferNotEmpty"), "value");

                m_fallback = value; 
                m_fallbackBuffer = null;
            } 
        } 

        // Note: we don't test for threading here because async access to Encoders and Decoders 
        // doesn't work anyway.
        [System.Runtime.InteropServices.ComVisible(false)]
        public EncoderFallbackBuffer FallbackBuffer
        { 
            get
            { 
                if (m_fallbackBuffer == null) 
                {
                    if (m_fallback != null) 
                        m_fallbackBuffer = m_fallback.CreateFallbackBuffer();
                    else
                        m_fallbackBuffer = EncoderFallback.ReplacementFallback.CreateFallbackBuffer();
                } 

                return m_fallbackBuffer; 
            } 
        }
 
        internal bool InternalHasFallbackBuffer
        {
            get
            { 
                return m_fallbackBuffer != null;
            } 
        } 

        // Reset the Encoder 
        //
        // Normally if we call GetBytes() and an error is thrown we don't change the state of the encoder.  This
        // would allow the caller to correct the error condition and try again (such as if they need a bigger buffer.)
        // 
        // If the caller doesn't want to try again after GetBytes() throws an error, then they need to call Reset().
        // 
        // Virtual implimentation has to call GetBytes with flush and a big enough buffer to clear a 0 char string 
        // We avoid GetMaxByteCount() because a) we can't call the base encoder and b) it might be really big.
        [System.Runtime.InteropServices.ComVisible(false)] 
        public virtual void Reset()
        {
            char[] charTemp = {};
            byte[] byteTemp = new byte[GetByteCount(charTemp, 0, 0, true)]; 
            GetBytes(charTemp, 0, 0, byteTemp, 0, true);
            if (m_fallbackBuffer != null) 
                m_fallbackBuffer.Reset(); 
        }
 
        // Returns the number of bytes the next call to GetBytes will
        // produce if presented with the given range of characters and the given
        // value of the flush parameter. The returned value takes into
        // account the state in which the encoder was left following the last call 
        // to GetBytes. The state of the encoder is not affected by a call
        // to this method. 
        // 
        public abstract int GetByteCount(char[] chars, int index, int count, bool flush);
 
        // We expect this to be the workhorse for NLS encodings
        // unfortunately for existing overrides, it has to call the [] version,
        // which is really slow, so avoid this method if you might be calling external encodings.
        [CLSCompliant(false)] 
        [System.Runtime.InteropServices.ComVisible(false)]
        public virtual unsafe int GetByteCount(char* chars, int count, bool flush) 
        { 
            // Validate input parameters
            if (chars == null) 
                throw new ArgumentNullException("chars",
                      Environment.GetResourceString("ArgumentNull_Array"));

            if (count < 0) 
                throw new ArgumentOutOfRangeException("count",
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 
 
            char[] arrChar = new char[count];
            int index; 

            for (index = 0; index < count; index++)
                arrChar[index] = chars[index];
 
            return GetByteCount(arrChar, 0, count, flush);
        } 
 
        // Encodes a range of characters in a character array into a range of bytes
        // in a byte array. The method encodes charCount characters from 
        // chars starting at index charIndex, storing the resulting
        // bytes in bytes starting at index byteIndex. The encoding
        // takes into account the state in which the encoder was left following the
        // last call to this method. The flush parameter indicates whether 
        // the encoder should flush any shift-states and partial characters at the
        // end of the conversion. To ensure correct termination of a sequence of 
        // blocks of encoded bytes, the last call to GetBytes should specify 
        // a value of true for the flush parameter.
        // 
        // An exception occurs if the byte array is not large enough to hold the
        // complete encoding of the characters. The GetByteCount method can
        // be used to determine the exact number of bytes that will be produced for
        // a given range of characters. Alternatively, the GetMaxByteCount 
        // method of the Encoding that produced this encoder can be used to
        // determine the maximum number of bytes that will be produced for a given 
        // number of characters, regardless of the actual character values. 
        //
        public abstract int GetBytes(char[] chars, int charIndex, int charCount, 
                                        byte[] bytes, int byteIndex, bool flush);

        // We expect this to be the workhorse for NLS Encodings, but for existing
        // ones we need a working (if slow) default implimentation) 
        //
        // WARNING WARNING WARNING 
        // 
        // WARNING: If this breaks it could be a security threat.  Obviously we
        // call this internally, so you need to make sure that your pointers, counts 
        // and indexes are correct when you call this method.
        //
        // In addition, we have internal code, which will be marked as "safe" calling
        // this code.  However this code is dependent upon the implimentation of an 
        // external GetBytes() method, which could be overridden by a third party and
        // the results of which cannot be guaranteed.  We use that result to copy 
        // the byte[] to our byte* output buffer.  If the result count was wrong, we 
        // could easily overflow our output buffer.  Therefore we do an extra test
        // when we copy the buffer so that we don't overflow byteCount either. 
        [CLSCompliant(false)]
        [System.Runtime.InteropServices.ComVisible(false)]
        public virtual unsafe int GetBytes(char* chars, int charCount,
                                              byte* bytes, int byteCount, bool flush) 
        {
            // Validate input parameters 
            if (bytes == null || chars == null) 
                throw new ArgumentNullException(bytes == null ? "bytes" : "chars",
                    Environment.GetResourceString("ArgumentNull_Array")); 

            if (charCount < 0 || byteCount < 0)
                throw new ArgumentOutOfRangeException((charCount<0 ? "charCount" : "byteCount"),
                    Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); 

            // Get the char array to convert 
            char[] arrChar = new char[charCount]; 

            int index; 
            for (index = 0; index < charCount; index++)
                arrChar[index] = chars[index];

            // Get the byte array to fill 
            byte[] arrByte = new byte[byteCount];
 
            // Do the work 
            int result = GetBytes(arrChar, 0, charCount, arrByte, 0, flush);
 
            // The only way this could fail is a bug in GetBytes
            BCLDebug.Assert(result <= byteCount, "Returned more bytes than we have space for");

            // Copy the byte array 
            // WARNING: We MUST make sure that we don't copy too many bytes.  We can't
            // rely on result because it could be a 3rd party implimentation.  We need 
            // to make sure we never copy more than byteCount bytes no matter the value 
            // of result
            if (result < byteCount) 
                byteCount = result;

            // Don't copy too many bytes!
            for (index = 0; index < byteCount; index++) 
                bytes[index] = arrByte[index];
 
            return byteCount; 
        }
 
        // This method is used to avoid running out of output buffer space.
        // It will encode until it runs out of chars, and then it will return
        // true if it the entire input was converted.  In either case it
        // will also return the number of converted chars and output bytes used. 
        // It will only throw a buffer overflow exception if the entire lenght of bytes[] is
        // too small to store the next byte. (like 0 or maybe 1 or 4 for some encodings) 
        // We're done processing this buffer only if completed returns true. 
        //
        // Might consider checking Max...Count to avoid the extra counting step. 
        //
        // Note that if all of the input chars are not consumed, then we'll do a /2, which means
        // that its likely that we didn't consume as many chars as we could have.  For some
        // applications this could be slow.  (Like trying to exactly fill an output buffer from a bigger stream) 
        [System.Runtime.InteropServices.ComVisible(false)]
        public virtual void Convert(char[] chars, int charIndex, int charCount, 
                                      byte[] bytes, int byteIndex, int byteCount, bool flush, 
                                      out int charsUsed, out int bytesUsed, out bool completed)
        { 
            // Validate parameters
            if (chars == null || bytes == null)
                throw new ArgumentNullException((chars == null ? "chars" : "bytes"),
                      Environment.GetResourceString("ArgumentNull_Array")); 

            if (charIndex < 0 || charCount < 0) 
                throw new ArgumentOutOfRangeException((charIndex<0 ? "charIndex" : "charCount"), 
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
 
            if (byteIndex < 0 || byteCount < 0)
                throw new ArgumentOutOfRangeException((byteIndex<0 ? "byteIndex" : "byteCount"),
                      Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));
 
            if (chars.Length - charIndex < charCount)
                throw new ArgumentOutOfRangeException("chars", 
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer")); 

            if (bytes.Length - byteIndex < byteCount) 
                throw new ArgumentOutOfRangeException("bytes",
                      Environment.GetResourceString("ArgumentOutOfRange_IndexCountBuffer"));

            charsUsed = charCount; 

            // Its easy to do if it won't overrun our buffer. 
            // Note: We don't want to call unsafe version because that might be an untrusted version 
            // which could be really unsafe and we don't want to mix it up.
            while (charsUsed > 0) 
            {
                if (GetByteCount(chars, charIndex, charsUsed, flush) <= byteCount)
                {
                    bytesUsed = GetBytes(chars, charIndex, charsUsed, bytes, byteIndex, flush); 
                    completed = (charsUsed == charCount &&
                        (m_fallbackBuffer == null || m_fallbackBuffer.Remaining == 0)); 
                    return; 
                }
 
                // Try again with 1/2 the count, won't flush then 'cause won't read it all
                flush = false;
                charsUsed /= 2;
            } 

            // Oops, we didn't have anything, we'll have to throw an overflow 
            throw new ArgumentException(Environment.GetResourceString("Argument_ConversionOverflow")); 
        }
 
        // Same thing, but using pointers
        //
        // Might consider checking Max...Count to avoid the extra counting step.
        // 
        // Note that if all of the input chars are not consumed, then we'll do a /2, which means
        // that its likely that we didn't consume as many chars as we could have.  For some 
        // applications this could be slow.  (Like trying to exactly fill an output buffer from a bigger stream) 
        [CLSCompliant(false)]
        [System.Runtime.InteropServices.ComVisible(false)] 
        public virtual unsafe void Convert(char* chars, int charCount,
                                             byte* bytes, int byteCount, bool flush,
                                             out int charsUsed, out int bytesUsed, out bool completed)
        { 
            // Validate input parameters
            if (bytes == null || chars == null) 
                throw new ArgumentNullException(bytes == null ? "bytes" : "chars", 
                    Environment.GetResourceString("ArgumentNull_Array"));
                if (charCount < 0 || byteCount < 0) 
                throw new ArgumentOutOfRangeException((charCount<0 ? "charCount" : "byteCount"),
                    Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum"));

            // Get ready to do it 
            charsUsed = charCount;
 
            // Its easy to do if it won't overrun our buffer. 
            while (charsUsed > 0)
            { 
                if (GetByteCount(chars, charsUsed, flush) <= byteCount)
                {
                    bytesUsed = GetBytes(chars, charsUsed, bytes, byteCount, flush);
                    completed = (charsUsed == charCount && 
                        (m_fallbackBuffer == null || m_fallbackBuffer.Remaining == 0));
                    return; 
                } 

                // Try again with 1/2 the count, won't flush then 'cause won't read it all 
                flush = false;
                charsUsed /= 2;
            }
 
            // Oops, we didn't have anything, we'll have to throw an overflow
            throw new ArgumentException(Environment.GetResourceString("Argument_ConversionOverflow")); 
        } 
    }
}
                        

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