CompositionCommandSet.cs source code in C# .NET

Source code for the .NET framework in C#

                        

Code:

/ FX-1434 / FX-1434 / 1.0 / untmp / whidbey / REDBITS / ndp / fx / src / Designer / WinForms / System / WinForms / Design / CompositionCommandSet.cs / 1 / CompositionCommandSet.cs

                            //------------------------------------------------------------------------------ 
// 
//     Copyright (c) Microsoft Corporation.  All rights reserved.
// 
//----------------------------------------------------------------------------- 

/* 
 */ 
namespace System.Windows.Forms.Design {
    using System.ComponentModel; 
    using System.Diagnostics;
    using System;
    using System.ComponentModel.Design;
    using System.Windows.Forms; 
    using System.Drawing;
    using System.Collections; 
    using Microsoft.Win32; 

    ///  
    /// 
    ///      This class implements commands that are specific to the
    ///      composition designer.
    ///  
    internal class CompositionCommandSet : CommandSet {
 
        private Control             compositionUI; 
        private CommandSetItem[]    commandSet;
 
        /// 
        /// 
        ///      Constructs a new composition command set object.
        ///  

        // Since we don't override GetService it is okay to suppress this. 
        [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors")] 
        public CompositionCommandSet(Control compositionUI, ISite site) : base(site) {
            Debug.Assert(compositionUI != null, "Null compositionUI passed into CompositionCommandSet"); 
            this.compositionUI = compositionUI;

            // Establish our set of commands
            // 
            commandSet = new CommandSetItem[] {
                // Keyboard commands 
                new CommandSetItem( 
                                  this,
                                  new EventHandler(OnStatusAlways), 
                                  new EventHandler(OnKeySelect),
                                  MenuCommands.KeySelectNext),

                new CommandSetItem( 
                                  this,
                                  new EventHandler(OnStatusAlways), 
                                  new EventHandler(OnKeySelect), 
                                  MenuCommands.KeySelectPrevious),
            }; 

            if (MenuService != null) {
                for (int i = 0; i < commandSet.Length; i++) {
                    MenuService.AddCommand(commandSet[i]); 
                }
            } 
        } 

        ///  
        /// 
        ///     Disposes of this object, removing all commands from the menu service.
        /// 
        public override void Dispose() { 
            if (MenuService != null) {
                for (int i = 0; i < commandSet.Length; i++) { 
                    MenuService.RemoveCommand(commandSet[i]); 
                }
            } 
            base.Dispose();
        }

        ///  
        /// 
        ///     Called for the two cancel commands we support. 
        ///  
        protected override bool OnKeyCancel(object sender) {
 
            // The base implementation here just checks to see if we are dragging.
            // If we are, then we abort the drag.
            //
            if (!base.OnKeyCancel(sender)) { 
                ISelectionService selSvc = SelectionService;
                IDesignerHost host = (IDesignerHost)GetService(typeof(IDesignerHost)); 
 
                if (selSvc == null || host == null) {
                    return true; 
                }

                IComponent comp = host.RootComponent;
                selSvc.SetSelectedComponents(new object[] {comp}, SelectionTypes.Replace); 

                return true; 
            } 

            return false; 
        }

        /// 
        ///  
        ///     Called for selection via the tab key.
        ///  
        protected void OnKeySelect(object sender, EventArgs e) { 
            MenuCommand cmd = (MenuCommand)sender;
            bool reverse = (cmd.CommandID.Equals(MenuCommands.KeySelectPrevious)); 
            RotateTabSelection(reverse);
        }

        ///  
        /// 
        ///      This is called when the selection has changed.  Anyone using CommandSetItems 
        ///      that need to update their status based on selection changes should override 
        ///      this and update their own commands at this time.  The base implementaion
        ///      runs through all base commands and calls UpdateStatus on them. 
        /// 
        protected override void OnUpdateCommandStatus() {
            // Now whip through all of the commands and ask them to update.
            // 
            for (int i = 0; i < commandSet.Length; i++) {
                commandSet[i].UpdateStatus(); 
            } 
            base.OnUpdateCommandStatus();
        } 

        /// 
        /// 
        ///     Rotates the selection to the element next in the tab index.  If backwards 
        ///     is set, this will rotate to the previous tab index.
        ///  
        private void RotateTabSelection(bool backwards) { 
            ISelectionService           selSvc;
            IComponent                  currentComponent; 
            Control                     currentControl;
            ComponentTray.TrayControl   nextControl = null;

            // First, get the currently selected component 
            //
            selSvc = SelectionService; 
            if (selSvc == null) { 
                return;
            } 

            IComponent primarySelection = selSvc.PrimarySelection as IComponent;

            if (primarySelection != null) { 
                currentComponent = primarySelection;
            } 
            else { 
                currentComponent = null;
                ICollection selection = selSvc.GetSelectedComponents(); 
                foreach(object obj in selection) {
                    IComponent comp = obj as IComponent;
                    if (comp != null) {
                        currentComponent = comp; 
                        break;
                    } 
                } 
            }
 
            // Now, if we have a selected component, get the composition UI for it and
            // find the next control on the UI.  Otherwise, we just select the first
            // control on the UI.
            // 
            if (currentComponent != null) {
                currentControl = ComponentTray.TrayControl.FromComponent(currentComponent); 
            } 
            else {
                currentControl = null; 
            }

            if (currentControl != null) {
                Debug.Assert(compositionUI.Controls[0] is LinkLabel, "First item in the Composition designer is not a linklabel"); 
                for (int i = 1; i < compositionUI.Controls.Count; i++) {
                    if (compositionUI.Controls[i] == currentControl) { 
                        int next = i + 1; 

                        if (next >= compositionUI.Controls.Count) { 
                            next = 1;
                        }

                        ComponentTray.TrayControl tc = compositionUI.Controls[next] as ComponentTray.TrayControl; 
                        if (tc != null) {
                            nextControl = tc; 
                        } 
                        else {
                            continue; 
                        }
                        break;
                    }
                } 
            }
            else { 
                if (compositionUI.Controls.Count > 1) { 
                    Debug.Assert(compositionUI.Controls[0] is LinkLabel, "First item in the Composition designer is not a linklabel");
                    ComponentTray.TrayControl tc = compositionUI.Controls[1] as ComponentTray.TrayControl; 
                    if (tc != null) {
                        nextControl = tc;
                    }
                } 
            }
 
            // If we got a "nextControl", then select the component inside of it. 
            //
            if (nextControl != null) { 
                selSvc.SetSelectedComponents(new object[] {nextControl.Component}, SelectionTypes.Replace);
            }
        }
    } 
}
 

// File provided for Reference Use Only by Microsoft Corporation (c) 2007.
// Copyright (c) Microsoft Corporation. All rights reserved.


                        

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